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sdl2
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D context. The library is internally written in C, and provides the application programming interface in C, with bindings to other languages available. SDL is extensively used in the industry in both large and small projects. Over 700 games, 180 applications, and 120 demos have been posted on the library website. Here are 5,559 public repositories matching this topic...Language: All
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GameStream client for PCs (Windows, Mac, Linux, and Steam Link)
An open source re-implementation of RollerCoaster Tycoon 2 🎢
game windows linux c-plus-plus visual-studio cmake opengl msbuild server openrct2 roller-coaster cpp roller-coaster-tycoon simulation multiplayer discord sdl2 hacktoberfest
A lightweight text editor written in Lua
Cross-platform Audio Visualizer
windows macos linux freebsd sdl2 audio-visualizer ncurses alsa pulseaudio portaudio glsl-shaders sndio pipewire
Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
game gamedev opensource cmake opengl cplusplus game-engine engine sdl mod sdl2 x64 directx cpp17 d3d11 arm64 stalker 3d-engine directx11 xray-engine
A retro multiplayer shooter
An open source re-implementation of Chris Sawyer's Locomotion
game windows macos linux c-plus-plus cmake simulation sdl2 transport help-wanted trains locomotion hacktoberfest transport-tycoon
MLT Multimedia Framework
audio c c-plus-plus qt framework opengl video ffmpeg multimedia sdl2 video-processing ladspa audio-processing frei0r
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
learning c-plus-plus opengl prototype cpp shaders graphics sdl2 graphics-programming rendering-engine clustering-algorithm rendering-pipeline 3d-graphics physically-based-rendering forward-plus-shading compute-shaders triangles deferred-shading image-based-lighting
Created by SDL Community Released 1998
Related topicsgame-development game-engine |
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