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LWJGL is a Java library that enables cross-platform access to popular native APIs useful in the development of graphics (OpenGL, Vulkan, bgfx), audio (OpenAL, Opus), parallel computing (OpenCL, CUDA) and XR (OpenVR, LibOVR, OpenXR) applications.
kotlin java opengl vr vulkan opencl glfw lwjgl bindings openal freetype opengl-es harfbuzz fmod openxr
Native Mac APIs for Go. Previously known as MacDriver
go macos golang mac ios apple objective-c bindings native-apps cgo bridge cocoa webkit appkit coremidi objc-runtime coreml macos-application apple-apis libobjc
node-webrtc is a Node.js Native Addon that provides bindings to WebRTC M106
Run AI models locally on your machine with node.js bindings for llama.cpp. Enforce a JSON schema on the model output on the generation level
nodejs cmake ai metal json-schema gpu vulkan grammar cuda self-hosted bindings llama embedding cmake-js prebuilt-binaries llm llama-cpp catai function-calling gguf
Generate TypeScript bindings from Rust types
Manually tweaked, auto-generated raylib bindings for zig. https://github.com/raysan5/raylib
A high-performance multi-language bindings generator for Rust, up to 1,000x faster than UniFFI. Ship Rust libraries that feels native to Python, Swift, Kotlin, and more
android kotlin java swift rust cross-platform native ffi wasm bindings interop jni ffi-bindings wasm-bindgen xcframework bindings-generator
Runtime for Go + Godot
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