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A high performance Vulkan/DX12 game engine in C++ & C#
gamedev csharp game-engine cpp rendering vulkan global-illumination game-development scripting-language pbr ray-tracing 3d directx12 game-engines cpp20 dx12
Single Pass Downsampler (SPD)
Nanite-style virtualized geometry renderer on DirectX 12
Combined Adaptive Compute Ambient Occlusion (CACAO)
Wintty is a fast, sleek, smooth, feature-rich terminal emulator based on the awesome Ghostty that uses Windows native UI and GPU acceleration.
windows terminal shaders zig directx glsl-shaders terminal-emulator dx12 windows-terminal winui3 ghostty kitty-graphics-protocol ghostty-windows windows-terminal-emulator
XUSG, XU's supreme graphics lib, is a handy wrapper for DirectX 12 and Vulkan. It can be a good reference for designing your own DX12 or Vulkan wrapper APIs.
Experimental MMD renderer using DX12 and DXR.
Modern, flexible computer graphics and rendering engine, written in C++23 with support for Vulkan 🌋 and DirectX 12 ❎.
graphics-engine shaders rendering vulkan computer-graphics d3d12 rendering-engine rendering-3d-graphics directx-12 cpp20 fluent-api vulkan-engine dx12 vulkan-renderer cpp23 directx-12-engine
Cross-Platform Interface for Modern Graphics APIs (Vulkan, DirectX 12, Metal)
A game engine based on Direct3D 12, C++17, and .NET 9 for learning purposes.
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