🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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Jun 25, 2023 - C++
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🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
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Creative Coding: Generative Art, Data visualization, Interaction Design, Resources.
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Lightweight, cross-platform & full-featured shader IDE
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A modern cross-platform low-level graphics library and rendering framework
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⛵ 关于炫酷的Unity3D Shader | About Cool Unity3D Shaders
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
Tutorial for the Vulkan graphics and compute API
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
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A shader-based software renderer written from scratch in C89
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📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
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a programming library with geometric algorithms
A brief computer graphics / rendering course
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Window.js is an open-source Javascript runtime for desktop graphics programming.
A basic 3D scene implemented with various engines, frameworks or APIs.
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Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
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🐙 🐙图形学论文实现
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GPU-powered 3D HTML. ✨🧊 <lume-box size="1 2 3">
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