Mesh parameterization / UV unwrapping library
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Updated
Jun 16, 2024 - C++
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Mesh parameterization / UV unwrapping library
Modernized Lighting System of Unreal Gold / Tournament (1996-1999) for Unity.
Unity GPU Lightmapper
In-browser lightmap/AO baker for react-three-fiber and ThreeJS
📄 Triangle packer for light map
An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.
A Blender addon supporting asset creation for Halo Reach, Halo 4, and Halo 2 Anniversary Multiplayer
modding exporter halo blender-addon modding-tools halo4 lightmap halo-reach gr2 halo2amp managedblam
Experimental in-browser lightmap baker (ThreeJS, react-three-fiber)
This is a 3d engine written from scratch in my last semester on the university (Spring 2009)
opengl sdl collision-detection quake bsp culling 3d quake3 opengl-framework bsp-tree frustrum lightmap multitexture
blender easy light map addon
Python toolkit for DCC pipelines: files, math, geometry, images, video and audio, plus PBR texture, glTF/USD export and shot-timeline engines.
id Software's Quake3 .MAP format compiler with BSP tree generation, polygon generation/optimization and bumpmapped lightmapping
Example Terraria Light Engine in Python and pseudo code to implement in any engine.
Original browser-local WebGL lightmap baker for Three.js with path-traced GI, automatic UVs, BVH ray tracing, AO and denoising.
webgl threejs graphics rendering global-illumination bvh configurator 3d path-tracing lightmap react-three-fiber xatlas lightmapping r3f three-mesh-bvh architectural-visualization procedural-3d
A system that allows for switching lightmaps at runtime. Allows for switching for individual renderers, switching for light probes and smooth switching by lerping.
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