Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
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Updated
Jan 23, 2026 - C#
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Implementation of Raymarched Volumetric Fog in Unity's Universal Render Pipeline
unity graphics fog effects unity3d atmosphere graphics-programming unity3d-plugin post-processing fog-computing unity3d-games level-design graphics-rendering raymarching urp unity-package unity3d-package post-process universal-render-pipeline raymarching-shader
Effects created for ReShade
color bloom curves shaders contrast brightness noise hlsl exposure lut reshade color-balance post-process color-processing selective-color
A high performace ReaxFF/AIMD trajectory analysis tool based on graph theory.
Unreal Engine 5 plugin providing various screen transition effects (Fade, Iris, Pixelate, etc.)
Documentation for the Distance Field Outline plugin for the Unreal Engine 5 - https://www.unrealengine.com/marketplace/en-US/product/429eac200faf4cb4ac3a0b96cd92bdaf
An Unity Polaroid LUT Profile/Volume Profile created for Serious Point Games
unity images filter unity3d postprocessing lut color-correction color-grading lookup-table urp lookup-tables post-process unity-urp unity-post-processing volume-profile
A simple and efficient file conversion tool made for the Vesper ecosystem. Supports converting work-related assets and formats with a clean and lightweight workflow.
electron fast instagram youtube image video download convert insta file-conversion convertor post-process youtube-insta-downloader fast-conversion fasteasy
Post-process stylization for Unreal Engine 5: depth outline, hatching, ink, world-locked watercolour. Content + Python only. CC0 1.0.
Unreal Engine 5.7 demo project showing how to exclude actors from post-processing using Custom Depth & Stencil
shaders stencil rendering unreal-engine post-processing game-dev post-process ue5 unreal-engine-5 ue5-project custom-depth ue5-7
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