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translation-layerHere are 12 public repositories matching this topic...Sort: Most stars
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Direct3D 10, 11 and 12 on Metal, for Windows games on Apple silicon.
a BLAZINGLY fast translation layer between tidal and subsonic, providing you access to the entiretiy of tidal's library on any subsonic-compatiable client.
A proxy server written entirely in Go (with no external dependencies) that translates Ollama API requests into an OpenAI-compatible API format. It allows native Ollama clients (Ollie, Enchanted, CLI) to transparently work with models hosted on Open WebUI. It supports streaming, multimodal requests (images), three-level caching, AES-256-GCM session
go golang ai api-gateway proxy self-hosted reverse-proxy zero-dependencies translation-layer openai-api llm ollama open-webui ollama-proxy
An experimental Darwin ARM64 Mach-O binary loader and graphics translation runtime for Android
android opengl proof-of-concept cpp graphics mach-o graphics-programming opengl-es macho reverse-enginnering opengl3 abi-compatibility translation-layer shader-translation
open scientific questions, in plain words. a 3D lab where a researcher answers anything, draws it on a whiteboard, and ties it to a real benchmark. browser-only — bring your own LLM (Claude / Gemini / WebLLM / LM Studio).
A stdio ↔ HTTP(s) bridge
python http dockerfile modular async pty bridge stdio pipes uv uvicorn crytography fastapi translation-layer
Android Translation Layer - Mobian / phosh / arm64 port. Mirror of gitlab.com/android_translation_layer/android_translation_layer with full upstream history preserved.
Translate Ollama API calls to OpenAI format and enable Ollama clients to access models hosted on Open WebUI without client changes.
python http ai rest-api proxy proxy-server self-hosted fastapi translation-layer openai-api ollama-webui ollama-api open-webui anthropic-api ollama-proxy openwebui-api
Bare CUDA Metal: CUDA binaries and cuBLAS calls run bare-metal on Apple M-series GPUs — PTX→MSL translator, offline metal -c/metallib AOT into cached .metallib binaries, zero-copy unified memory, SIMD-aligned dispatch, bitwise-verified against NVIDIA CUDA. All live-verified.
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