A sample project explaining the usage of singleton object to hold global game state.
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Updated
Sep 20, 2026 - C#
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A sample project explaining the usage of singleton object to hold global game state.
plugin gamedev games script unity example unity-tutorial unity-editor unity3d unity-scripts unity-asset singleton unity3d-plugin gamedev-library unity3d-games unity2d singleton-pattern gamedevelopment unityscript unitydev
This project contains a set of eight particle effects for use in Unity projects.
gamedev unity unity3d particles unityengine unity3d-plugin asset unity3d-script minimalistic particlesystem gamedevelopment particlesystemunity unityfreeasset unitydev unityide
My first try on making a Unity game by myself. Tree Jump has mechanics from both Doodle Jump and Flappy Bird.
My modular and flexible Wave/Pool/Spawn system.
Shooter
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