Cube Surfer Mechanic
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Updated
Oct 9, 2020 - C#
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Cube Surfer Mechanic
🧁KECS is a fast and easy C# Entity Component System framework for writing your own games.
framework unity data-oriented-design filter game-development ecs entity-component-system entity unityengine frame unity-engine data-oriented unityscript ecs-framework ecs-pattern unityecs data-oriented-architecture kecs
its is a 3D obstacle avoiding game. It is created using UNITY ENGINE. Its a class project game, inspired by Subway Surfers.
game csharp game-engine unity game-development unity3d unity-scripts animations unity-3d character-creation unity-engine object-oriented-programming assetstore unityscript subway-surfers obstacle-avoiding-game
This is a bunch of Unity c# code's tools which can help a Unity beginner fully. try it one time...
csharp unity game-development unity3d unity3d-plugin unity3d-games unity3d-editor unityscript csharpunity
A sample project explaining the usage of singleton object to hold global game state.
plugin gamedev games script unity example unity-tutorial unity-editor unity3d unity-scripts unity-asset singleton unity3d-plugin gamedev-library unity3d-games unity2d singleton-pattern gamedevelopment unityscript unitydev
Take your little astronaut to the infinite space!
ADX2Manager is a program for Unity that can play BGM and SE only with a script and can produce crossfade of BGM.
A simple example of menu item validation in Unity and C# using an EditorPrefs bool to track the state of the menu items.
A simple custom pop-up window in Unity.
Allows for dynamic text with custom effects in Unity
A JavaScript-to-C# Compiler for Unity
nodejs javascript gamedev js compiler unity game-development unity3d transpiler nodejs-modules nodejs-api unity2d unityscript
A test game made in a day for the online course. It's a 3D game on UNITY ENGINE, in which the goal is to achieve score and to avoid spawning enemies.
A modular ScriptableObject-based event system for Unity focused on loose coupling, reusability, and clean architecture.
In this repository, I will be creating a set of basic Unity tools and mechanics. I plan to include systems for inventory and looting, dialogue, and quests. All these mechanics and tools will probably function well together. (Disclaimer: I'm still learning programming, so I apologize in advance for any inefficiencies or bugs)
My first repo. Used for the Unity Junior Programmer Pathway Mission. This is a Resource management simulation project.
Game... Just try to push ball in the corner with the same color.
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