GeezerVisonThe World Wide Web, restored to 800 pixels of glory. | ||||||||||||
| Home|About|Gaming cabinet|Archives|How it works|Starter sites | ||||||||||||
GeezerVison is showing gpuopen.com — It’s time to upscale FSR 2 even further: Meet FSR 2.1! It’s time to upscale FSR 2 even further: Meet FSR 2.1!
Originally posted: Colin Riley
Building on the success of FSR 2Earlier this year, we announced AMD FidelityFX Super Resolution 2 (FSR 2), with the source code and plugin for Unreal Engine available here on GPUOpen from June onwards. The rate of adoption from game developers has been exceptional – as of today, FSR 2 upscaling technology has been announced for 45 available and upcoming games, with 20 of those already available now! As we stated in our FSR 2 source code release post, we are always making improvements, and today we continue in that effort by releasing our first major update with FSR 2.1. In fact, you can see FSR 2.1 for yourself in the latest 1.7.1 patch for Farming Simulator 2022, released earlier this week by Giants: ![]() ![]() JPG (1260x1000) JPG (1260x1000) The comparison images above are taken from 4K screenshots, cropped to show a 1:1 resolution, and saved at 85% JPEG compression for file size reasons. What’s new with FSR 2.1?FSR 2.1 includes significant changes to certain parts of the algorithm which allows games to further increase quality and reduce artefacts such as ghosting or shimmering. Take a look:
In addition to the above major changes, the sample has been updated to include examples of animated textures, spark particles, and smoke particles. The generation of Reactive Mask and Composition and Transparency Mask resources are also now included. The UI has options to disable use of the masks, so developers can see the quality improvements that come to the upscaled output when the masks are provided to the FSR 2 API. Lastly, FSR 2.1 includes many small bug fixes, as well as documentation fixes and improvements. The application-side FSR 2 API has not changed, so updating to FSR 2.1 from 2.0 should be simple. Developers should pay particular attention to the changes to the Reactive Mask to get the best quality upscale. If there are any issues, please reach out to your AMD representative for assistance. We’ve also updated our FidelityFX Naming Guidelines for FSR 2 – make sure you take a look. Unreal Engine FSR 2 plugin updatesAs well as updating the FSR 2 source code, we’ve also updated our Unreal Engine plugins as well, meaning you can now upgrade to using FSR 2.1 in your Unreal games for UE 4.26, 4.27, and UE 5. It’s important that we draw your attention to the documentation for our updated plugins. We’ve provided a lot of new information on performance recommendations and known issues in our how-to guide, which we strongly recommend you read in order to get the best performance from FSR 2.1. This includes highlighting new patches for Unreal Engine (which you can find in the plugin package) to help improve things for your game even further. A more detailed guide on using these will appear on GPUOpen in the near future. Thank you!And finally, we must thank those in the community who have taken the time to file issues on the GPUOpen FSR 2 GitHub repository. It is very much appreciated. Many of those issues have fixes included within FSR 2.1. For more information, make sure to visit our FSR 2 page, or view the extensive documentation directly in our GitHub repository. FARMING SIMULATOR 22 © 2021 GIANTS Software. Farming Simulator, GIANTS Software and its logos are trademarks or registered trademarks of GIANTS Software. All rights reserved. All other names, trademarks and logos are property of their respective owners. Colin Riley Colin leads AMD's Game Engineering Core Technology Group. Based out of Edinburgh, Scotland, he is focused on helping game developers get the most out of new rendering technologies on AMD GPUs for PC, Unreal Engine, and other partner ecosystems. Related software AMD FidelityFX™ SDK v1 The AMD FidelityFX SDK v1 is our easy-to-integrate solution for developers looking to include FidelityFX v1 features into their games. AMD FidelityFX™ Super Resolution 2 (FSR 2) Learn even more about our new open-source temporal upscaling solution FSR 2, and get the source code and documentation! AMD FSR Upscaling AMD FSR™ Upscaling is our cutting-edge ML-based upscaler. It delivers significant image quality improvements with reduced ghosting, better particle preservation, and superior detail. AMD FidelityFX™ Super Resolution 3 (FSR 3) Discover frame generation with AMD FidelityFX™ Super Resolution 3, and get the source code and documentation! Related news and technical articles Welcome to the AMD FSR SDK 2.2, now available on GPUOpen The AMD FSR™ "Redstone" SDK 2.2 update delivers ML-powered FSR Upscaling 4.1 and FSR Ray Regeneration 1.1 optimized for AMD RDNA™ 4 graphics, enabling higher visual fidelity and performance with analytical fallbacks to scale across handhelds, consoles, and PCs. GDC 2024: Work graphs, mesh shaders, FidelityFX™, dev tools, CPU optimization, and more. Our GDC 2024 presentations this year include work graphs, mesh shaders, AMD FSR 3, GI with AMD FidelityFX Brixelizer, AMD Ryzen optimization, RGD, RDTS, and GPU Reshape! AMD FSR 3 game integrations out now + more details for developers With the integration of AMD FidelityFX™ Super Resolution 3 into games, we're sharing even more technical details for developers. We’re generating news on AMD FSR 3, so let’s put you in the frame! Read the latest AMD FidelityFX™ Super Resolution 3 developer updates from the GPUOpen team. Integrating AMD FidelityFX™ Super Resolution 2 (FSR 2) into Unity URP (DX11) Want to add FSR 2 to your Unity URP project? Take a look at our quick-start guide to get you up and running. (DirectX®11 only) AMD FidelityFX Super Resolution 2.2.1 hotfix! Read about our improvements to AMD FidelityFX Super Resolution 2 with the FSR 2.2.1 hotfix. GDC 2023: Introducing the FidelityFX SDK with new technologies, an early look at FSR 3 + more! Get the highlights from our GDC 2023 sessions and FidelityFX-related reveals, and find links to videos and slide decks. Our Unreal Engine FSR 2.2 plugin is now available to download on GPUOpen Updates to our Unreal Engine plugin for AMD FidelityFX Super Resolution 2.2, including ghosting improvements and support for UE 5.1. Related videos GDC 2024 - High Performance Rendering in Snowdrop using AMD FidelityFX™ Super Resolution 3 (FSR 3) - YouTube link Learn about how AMD FSR 3 was integrated into the Snowdrop engine, which issues were faced and how the integration helped to improve FSR 3. Temporal Upscaling - Past, Present, and Future (GDC 2023 - YouTube link) This talk focuses on temporal upscaling, describing how the algorithm generates a final image and how FSR mitigates against common artifacts. The FidelityFX™ SDK (GDC 2023 - YouTube link) Join AMD as we unveil the FidelityFX SDK, a consolidation of all the great FidelityFX technologies into a sleek, easy-to-use SDK. A guided tour of Blackreef: rendering technologies in Deathloop - YouTube link This talk will deep-dive into the rendering technology of Deathloop. We will explore the challenges and lessons learned. Breaking down the world of Athia: the technologies of Forspoken - YouTube link This session covers the collaboration between AMD and Luminous Productions on their upcoming title: Forspoken. FidelityFX™ Super Resolution 2 - YouTube link FidelityFX Super Resolution 2.0 is AMD's next generation upscaling technology. Check out our GDC talk to understand exactly how it works. GDC 2024 - Global Illumination with AMD FidelityFX™ Brixelizer, plus AMD FidelityFX SDK updates - YouTube link This talk briefly discusses how the AMD FidelityFX™ Brixelizer works, then explores how diffuse and specular global illumination is implemented with sparse distance fields in Brix GI. Microsoft® Game Stack Live: Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX We explain how FidelityFX Denoiser allows for high-quality raytracing results without increasing rays per pixel, and deep dive into specific AMD RDNA™ 2-based optimizations that benefit both Xbox Series X|S and PC. | ||||||||||||
| You are visitor 01402503 — GeezerVison does not store the pages you look up. Best viewed with Netscape Navigator 4.7 or Internet Explorer 6 at 800×600. No cookies required. |