GeezerVisonThe World Wide Web, restored to 800 pixels of glory. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Home|About|Gaming cabinet|Archives|How it works|Starter sites | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
GeezerVison is showing www.khwiki.com — Clock Drill Clock DrillFrom the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Clock Drill (クロックドリル, Kurokku Doriru) is a Formchange in Kingdom Hearts III. It allows the user to transform the Keyblade into a drill and rush into enemies. MechanicsIn Kingdom Hearts III, Clock Drill is the second Formchange of the Classic Tone Keyblade, following Boom Hammer and associated with Guardian Form. It has a base duration of 25 seconds and a maximum combo length of 5. It behaves nearly identically to Drill Punch, with the only differences being aesthetics and a different finisher. Its attacks have Sora spin the drill forward and piercing the ground with it. The ground combo finisher has Sora dig into the ground and emerge forward with an uppercut, while the air combo finisher is a stronger spinning charge. When surrounded by enemies, Sora can also call up an armada of drills from underneath for the finisher. Clock Drill uses Artillery-style Magic. The Finish command has the screen turn black and white as Sora summons a clock on the ground and inserts the drill into it, spinning the clock hands to 12:00 and damaging any enemies caught in the clock. AbilitiesAlongside the abilities from Guardian Form, Clock Drill also has access to Guardbreaker.
StrategyClock Drill provides a strong blend of offensive and defensive qualities to find use in mob and individual fights alike, with its emphasis on Magic thanks to Classic Tone's stats and abilities also supporting the damage output of its Shotlock options and magic spells. Drill Punch should only be considered over Clock Drill if Strike Form's Omega Finale is desired, or if merely grinding for materials with Favorite Deputy's Lucky Strike. Diving Dodge has the highest amount of invulnerability frames of all dodge actions Sora can do, and so should be the default way to reposition across the field or to simply evade attacks, it can also be used on the air if Corkscrew Uppercut has plenty of invulnerability frames while used, and so it's often a safe way to finish a grounded combo, in particular supporting Formchanges with more unreliable combo finisher options like Nano Arms and Second Form, especially given the low Keyblade swap time for such move compared to its other attacks. Item cancel is recommended when using Clock Drill outside of combo finishers, as the transition lag as to follow up with another Keyblade can grant too much of an opening for the opponent to escape the combo, or even as to combo with itself as its regular attack sequence is relatively slow. Sora can't move while using Artillery Style Magic, and thus should be a good distance away from opponents to use spells effectively. If an area gets too crowded with enemies, that is a great opportunity to charge and use Noise Flux within the safety of Barrier, providing a lot of safe damage while repositioning Sora back where the Shotlock was started afterwards. The finish command has deceptively high range, making it a good crowd control option, and is very consistent as its Stop effect grants a safety net to combo with itself and ease a follow-up afterwards, which is a common event to account for given its lack of Revenge Value like any other finish command. Learning Clock DrillKingdom Hearts III
See alsoRetrieved from "https://www.khwiki.com/index.php?title=Clock_Drill&oldid=922096" | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| You are visitor 01402503 — GeezerVison does not store the pages you look up. Best viewed with Netscape Navigator 4.7 or Internet Explorer 6 at 800×600. No cookies required. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||