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Pulsing
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| For the Power Crystal from Kingdom Hearts, see Energy. For the Power Gem from Kingdom Hearts χ, see Power Gem (KHχ).
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| Power
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"A gem shard containing essence of strength. Used for item synthesis." "A gem containing essence of strength. Used for item synthesis." "A mysterious stone filled with power. Used for item synthesis."
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| Japanese
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力の
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| Rōmaji
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Chikara no
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| Item
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Rarity
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Buy
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Sell
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| Shard
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★☆☆☆☆
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—
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—
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| Gem
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★★☆☆☆
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—
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—
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| Stone
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★★★★☆
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—
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—
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| Pulsing
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"Used when melding commands. It attaches various abilities—some, for example, which increase the damage you deal with certain types of attacks."
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| Japanese
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力の
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| Rōmaji
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Chikara no
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| Translation
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Power
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| Item
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Buy
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Sell
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| Crystal
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300
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—
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| Power
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"A shard from a gem brimming with power. Can be obtained in Rank ★★ or higher."
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| Japanese
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力の
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| Rōmaji
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Chikara no
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| Pulsing
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"A sliver of magic that rumbles with strength."
"A fine jewel that can barely contain the force within it."
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| Japanese
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力の
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| Rōmaji
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Chikara no
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| Translation
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Power
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Pulsing, also called Power, is a material type introduced in Kingdom Hearts. Pulsing materials contain the essence of strength.
In Kingdom Hearts Birth by Sleep, Pulsing materials can be use during Command Meld to attach abilities that increase damage dealt with certain attacks.
Design
Pulsing materials are dark blue in color. A Pulsing Shard is a blocky, crescent-shaped jewel. A Pulsing Stone consists of three jewels, one shaped like an uneven cube and two with an oblong, pointy shape. A Pulsing Gem consists of four jewels, a large facet cut jewel, with two smaller facet cut jewels at the sides, and a small, diamond-shaped jewel at the bottom. A Pulsing Crystal consists of a large star-shaped jewel, with a smaller facet cut jewel at the bottom, and a diamond-shaped jewel on either side.
The material's name refers to the essence of strength it contains.
Obtainment
Kingdom Hearts
Drops
- Japanese version
- International version
Kingdom Hearts Final Mix
Drops
Kingdom Hearts II
Drops
Treasures
Kingdom Hearts Birth by Sleep
Drops
Treasures
Rewards
Kingdom Hearts III
Drops
Synthesis
Other Methods
- Pulsing Shard: Pulsing Shard x3 is one of the possible Prize Postcard rewards.
- Pulsing Stone: Pulsing Stone x2 is one of the possible Prize Postcard rewards.
Kingdom Hearts Dark Road
Drops
- Power Shard: Agrabah ★★, Agrabah ★★★, Agrabah ★★★★, Agrabah ★★★★★[5.0.0 +], Wonderland ★★, Wonderland ★★★, Wonderland ★★★★, Wonderland ★★★★★[5.0.0 +], Fill Out Your Album[5.0.0 +]
Kingdom Hearts Melody of Memory
Drops
Rewards
Synthesis
Synthesized items
Kingdom Hearts
Power materials are used to synthesize the following items:
Kingdom Hearts Final Mix
Power materials are used to synthesize the following items:
Kingdom Hearts II
Power materials are used to synthesize the following items:
Kingdom Hearts Birth by Sleep
Pulsing materials are used to add the following abilities:
Kingdom Hearts III
Pulsing materials are used to synthesize the following items:
Pulsing materials are used to forge the following Keychains:
Favorite Deputy LV5, 6, 8 to 10 (3 Pulsing Stones, 3 Pulsing Gems, 1 Pulsing Crystal total)
Nano Gear LV4, 7, 9 (1 Pulsing Stone, 1 Pulsing Gem, 1 Pulsing Crystal total)
Kingdom Hearts Dark Road
Power materials are used to synthesize the following items:
Kingdom Hearts Melody of Memory
Pulsing materials are used to synthesize the following items:
Other appearances
Final Fantasy Brave Exvius
In Final Fantasy Brave Exvius, the "Power Stone" appears as a material. It was available in the Heartless: Guard Armor event. It could be used to create the Crystal Crown (KH), EXP Earring (KH), Mage's Staff (KH), and Knight's Shield (KH).
Notes and references
- ^ The Power Shard can be purchased once 30 have been deposited.
- ^ The Power Stone can be purchased once 25 have been deposited.
- ^ The Power Gem can be purchased once 20 have been deposited.
- ^ The Pulsing Shard can be purchased once 30 have been deposited.
- ^ The Pulsing Stone can be purchased once 25 have been deposited.
- ^ The Pulsing Gem can be purchased once 20 have been deposited.
- ^ The Powerwild drops a Power Shard 20% of the time when they slip on a banana peel.
- ^ The Bouncywild drops a Power Shard 20% of the time when they slip on a banana peel.
- ^ a b The White Mushroom drops a Power Shard if a Stop spell is the last of three different spells cast on it.
- ^ a b In Halloween Town, Bambi drops a Power Shard 40% of the time the second time his gauge is filled, and 60% of the time the third time his gauge is filled.
- ^ The Battleship drops a Power Gem 20% of the time when the Stern, Cannons, or Mast are broken.
- ^ The White Mushroom drops a Power Gem 20% of the time if a Stop spell is the last of three different spells cast on it, and 60% of the time if all three are a Stop spell.
- ^ a b In Halloween Town, Bambi drops a Power Gem 30% of the time the third time his gauge is filled.
- ^ The Powerwild drops a Power Shard 16% of the time when they slip on a banana peel.
- ^ The Bouncywild drops a Power Shard 24% of the time when they slip on a banana peel.
- ^ The Battleship drops a Power Gem 16% of the time when the Stern, Cannons, or Mast are broken.
- ^ The White Mushroom drops a Power Gem 10% of the time if a Stop spell is the last of three different spells cast on it, and 40% of the time if all three are a Stop spell.
- ^ When encountered at the Sunken Ship or Linked Worlds, the White Mushroom drops a Power Shard if a Stop spell is the last of three different spells cast on it.
- ^ In Halloween Town, Bambi drops a Power Shard 20% of the time the second time and third time his gauge is filled.
- ^ The Battleship drops a Power Gem 8% of the time when the Stern, Cannons, or Mast are broken.
- ^ When encountered at the Sunken Ship or Linked Worlds, the White Mushroom drops a Power Gem 10% of the time if a Stop spell is cast on it three times.
- ^ In Halloween Town, Bambi drops a Power Gem 20% of the time the third time his gauge is filled.
- ^ The 6th Sniperwild defeated drops a Power Stone 35% of the time, the 12th Sniperwild defeated drops a Power Stone 50% of the time, the 18th Sniperwild defeated drops a Power Stone 60% of the time, the 24th Sniperwild defeated drops a Power Stone 100% of the time, and the 30th Sniperwild defeated drops two Power Stones 100% of the time.
- ^ The Bruiser drops a Pulsing Crystal 6% of the time at Shop Level 1-2, and 9.6% of the time at Shop Level 3-8.
- ^ The Tank Toppler drops a Pulsing Crystal 6% of the time at Shop Level 4-6, and 7.2% of the time at Shop Level 7-8.
- ^ The Buckle Bruiser drops a Pulsing Crystal 12% of the time at Shop Level 5, and 21.6% of the time at Shop Level 6-8.
- ^ Soldiers can drop Pulsing Stones during fights that require you to fill up Boo's Laugh Gauge in Monstropolis.
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