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GeezerVison is showing www.khwiki.com — Sniperwild SniperwildFrom the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
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The Sniperwild is an Emblem Heartless that is found in Kingdom Hearts Final Mix. The Sniperwild only appears as a special encounter in the Second District. DesignSniperwild is a monkey-like Heartless with predominantly magenta fur, which is covered in white stripes, and a black, jagged-edged face with glowing yellow eyes. Its torso fur is dark brown, and resembles a shirt with jagged edges, and it bears the Heartless emblem on its chest. It has black hands and feet, and pink inner ears. Sniperwilds wear a violet bow on the top of their heads, a gold choker and hoop earrings, and green-and-brown bracelets and anklets. It carries a tan slingshot. Sniperwilds share their shape with Bouncywilds. The first part of the Sniperwild's name highlights its weapon, a slingshot capable of hitting enemies from a distance. Other Heartless of its family share the second part of the name, signifying that they are of the same species. It also refers to Sniperwild's wild, monkey-like appearance. StrategySniperwilds appear in waves, starting with one Sniperwild, then two, then three, and then starting over again at one. This continues until five cycles have been completed, or reinforcements are called in. Sniperwilds will hop around the room, searching for Sora with their glowing eyes. If he is spotted, the Sniperwild will start raising the alarm, and if allowed to finish, an endless stream of Sniperwilds will begin appearing and hitting the party with unblockable shots. Although the Sniperwilds can still be slain at this point, they will no longer drop items or experience and are very likely to knock out the entire party, so Sora should just leave the area and start over. In order to avoid this, Sora can either attempt to ambush a Sniperwild from behind and slay it before it can put out an alarm, or cast a Stop spell to the same effect. As more Sniperwilds are defeated, the experience gained for each one will increase from 10, to 20, to 30, and so on, and they will be more likely to drop a Power Stone. The easiest strategy is to equip a Keyblade specializing in strength like Olympia, Pumpkinhead, and Ultima Weapon and hide behind the arch above the fountain near the gate between the Second District and the First District. When a Sniperwild hops to a higher place like the sidewalk near the Hotel or near the shops across the hotel, use Glide or Superglide to reach the Sniperwild, defeat it quickly, Glide back to the arch, and repeat the process. Sometimes, the Sniperwilds can spot Sora if he is not directly in the middle, so he must hide right in the middle of the arch so that the Sniperwilds will never spot him. Another solid strategy is to equip all three Cheer abilities and the necessary equipment to maximize Sora's MP and summon power, and summon Mushu. Mushu's Fire Breath at a high enough MP level is able to shred through a single target one by one so long as Sora alternates properly between targets while keeping enough distance. Should Mushu's time be used up, Sora can just head to a safe place far away, run back in close enough and re-summon Mushu to repeat the process. If doing this however, make sure Donald and Goofy are close to the preferred spot to retreat to before summoning Mushu, or they'll likely be detected when reappearing. Be sure to also try and kill any Sniperwilds that can spot Sora as soon as possible when they appear. Since Sora can still cast spells with summons active, he can also cast Stop on them, but he must be wary of his MP. Not one strategy is as foolproof, and the player should stick to the strategy that suits them best, given Sniperwilds are among some of the most dangerous enemies in Final Mix.
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