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Action Command
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A successful Action Command
The Action Command increases the amount of damage done to an enemy
- “Mario, I'm really impressed with your Action Command skills.”
- —A Toad at Tangerino Grill, Paper Mario: Color Splash
An Action Command is a quick time event (QTE) that occurs in battles of various Super Mario role-playing games. It allows a character to do significantly more damage to an enemy than with a normal hit. Often, Action Commands occur when the player presses the button right before the party member hits their opponent. Action Commands are also used for defense; if the player presses the Guard button at the moment an enemy's attack hits, the character receives less damage or even counters the attack in some games.
History
Super Mario RPG: Legend of the Seven Stars
In Super Mario RPG: Legend of the Seven Stars, action commands are the key to success in battle. There are several kinds of action commands: Timed Hits (or Timed Attacks),[1] Continuous Hits,[2] Star Hits[2] and Rotational Hits.[2] Timed Hits are used both to increase damage dealt by the party's attacks and decrease damage done to the party by physical attacks. They do not actually increase any statistics; they only serve to modify the damage after it is calculated.
There are actually two different levels of Timed Hits; one for timing the command "close" and one for timing it "perfectly". For the party's physical attacks, most Timed Hits are activated by pushing any button right before the attack lands. If an attack is timed close, the damage is increased by 50%, but if it is timed perfectly, the damage is doubled. Any Timed Hit with a physical attack will never miss. In the Switch remake, timing a normal attack perfectly will activate a shockwave that deals damage to all enemies on-screen.
For the party's special attacks, more variation is seen in the commands. Generally, any special attack which requires a single button press will increase damage (or healing) by 25% if timed close or 50% if timed perfectly. Other commands (Continuous Hit by pushing button repeatedly, Star Hit by holding button, or Rotational Hit by rotating the ) increase damage in other ways. For some attacks, good timing will increase the attack's range from one enemy to all of them.
Timed Blocks[3] are used to avoid or reduce damage done by certain attacks. Only physical attacks may be blocked in this manner, and even some of those are unblockable. For those attacks which are blockable, a Timed Hit is usually activated by pushing any button right before the enemy attack lands. If the command is timed close, the character will only receive half damage, and if it is timed perfectly, the character will receive no damage at all, completely avoiding the attack. In the remake, a perfectly timed defensive action command will cause a barrier with a hexagonal pattern to briefly appear in front of the character. For mortal blow attacks, a normal Timed Block will leave the character standing with only 1 HP (and a perfect one will avoid it, causing no damage).
Paper Mario
In Paper Mario, Action Commands are unlocked after Twink gives Mario the Lucky Star, during Mario's first visit to Shooting Star Summit. They serve to increase damage and effectiveness of moves, as well as decrease damage taken from enemies. The different types of action commands involve: pressing at the right time; holding or and releasing at the right time; repeatedly tapping , , or and simultaneously; aiming the cursor with (which is exclusive to Spiny Flip); or rapidly inputting , and on reaction (which is exclusive to Tidal Wave).
A few badges also influence Action Commands in various ways. Dodge Master makes Mario's Action Commands easier to perform by increasing the window in which Action Commands can be inputted; Damage Dodge increases the amount of damage blocked by Mario's Guard action command; and All or Nothing increases Mario's attack power by 1, but makes hits tied to failed Action Commands unable to deal damage.
Paper Mario: The Thousand-Year Door
In Paper Mario: The Thousand-Year Door, Action Commands reappear, and Stylish moves and Superguards are introduced. These allow Mario to recharge his Star Power faster. They can be performed from the start of the game, but have more effect when an audience appears to watch Mario's battles after visiting the Thousand-Year Door for the first time. Also, Action Commands can now be performed during a First Strike. The All or Nothing and Damage Dodge badges return with the same effects, while new badge Damage Dodge P badge works the same way as Damage Dodge except it is for Mario's partner. The Simplifier badge is introduced, which makes Action Commands easier, but reduces the star power gained from them. The Unsimplifier badge is also introduced which does the opposite.
Super Paper Mario
In Super Paper Mario, Action Commands are not used in battle; rather, they are done when using items. These Action Commands usually implement Wii Remote pointing and shaking. Stylish moves reappeared in the game.
Paper Mario: Sticker Star
Action Commands return in Paper Mario: Sticker Star, where they are used the same way they were in the previous installments. However, only is actually used while performing them. As such, some Action Commands that originally require moving the Control Stick have been changed, such as the hammer. Action Commands can also be used with "Thing" Stickers for a better effect. Some require button-mashing while some require precise timing, such as the Cat-o-Luck. The Touch Screen can also be used as a substitute for .
Paper Mario: Color Splash
Action Commands make another return in Paper Mario: Color Splash, behaving the same way as in Sticker Star. Only is used, and as the game's predecessor, the GamePad's touch screen can also be used in place of the button. When using a hammer attack, a charge meter is shown to let the player know when to press . Action Commands can be practiced in the Action Command Dojo. To prepare the Mamma Mia Pizza at Tangerino Grill, Mario is challenged to get an excellent hammer attack and 20 consecutive jumps using Action Commands.
During the first battle in the game, a red Slurp Guy mentions that "Action Commands are for losers."
Paper Mario: The Origami King
Action Commands return in Paper Mario: The Origami King, acting in much the same fashion as Sticker Star and Color Splash, using only again. However, touching the screen is no longer a substitute to pressing . Action Commands can be practiced at the Battle Lab. If Mario successfully times an Excellent command at least once, an extra 10 coins are added to his Clear Bonus at the end of battle.
In the Mario & Luigi series, the playable characters can entirely avoid getting hit by enemy attacks by using Action Commands, and can even use this to damage an enemy on their turn; this is known as counterattacking.
Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions
In Mario & Luigi: Superstar Saga, Mario uses and Luigi uses to attack and dodge. Action Commands are used to double the damage of attacks. For jump attacks, the player must press the appropriate button when the respective brother lands on the enemy. For hammer attacks, the player must press the appropriate button when the hammer shakes. For hand attacks, the player must press the appropriate button when the attack is fully charged.
When using Bros. Attacks, the player must press the appropriate button at the right moment so the attack can deal more damage at the climax of the attack. If the right button is not pressed in time, or the wrong button is pressed, the move will end up dealing less damage or outright end prematurely without any more damage being done (in the case of the Advanced Chopper Bros. and Knockback Bros.).
While defending against enemy attacks, Mario and Luigi will either jump (pressing either or ) or use their hammers (holding down either or ; though holding down the button for too long will cause the hammerhead to fall off) to counterattack. When using jumps, the brothers can jump over enemies by pressing their respective buttons to avoid taking damage or even stomp on them to deal damage. When using hammers, the brothers can either hit enemies when they directly attack, or knock enemy projectiles back at them as a means of counterattacking.
In the game's 3DS remake, Mario & Luigi: Superstar Saga + Bowser's Minions, the jump and hammer Action Commands are similar to those in future installments after Mario & Luigi: Bowser's Inside Story. The Emergency Block (renamed Emergency Guard in this game) from Mario & Luigi: Paper Jam also returns, using to perform it.
Mario & Luigi: Partners in Time
In Mario & Luigi: Partners in Time, Baby Mario and Baby Luigi use and respectively when attacking. Using jumps and hammers to (counter)attack remains the same as in the previous game when the brothers are alone, though when fighting with all four together, the Action Commands are different. When using jumps with the baby bro alongside the adult bro, pressing the appropriate baby brother's button will cause them to jump off of their respective adult bro so that the latter can jump on the enemy, dealing two hits to the enemy, which deals more damage than a regular jump. When using hammers, the player can press the adult bro's button to lift up the baby, then press his baby button so the baby can hammer the enemy.
When using some Bros. Items (mainly those which can be used with only two characters) with all four characters, the player can use the baby bro's button to deal more damage to the enemy (ex. pressing the baby bro's button when using Green Shell as the shell hits the enemy will cause the attack to deal more damage).
Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey
Toadsworth teaching Mario the Jump Action Command during the tutorial battle with Bowser
In Mario & Luigi: Bowser's Inside Story and its 3DS remake, Mario & Luigi: Bowser's Inside Story + Bowser Jr.'s Journey, Mario and Luigi use the same buttons from previous installments. However, the jump and hammer Action Commands are different; when jumping on enemies, by pressing the appropriate brother's button, they can jump on the enemy again, similar to Mario & Luigi: Partners in Time. When using hammers, pressing the button when the brother rears back enough determines how much damage is dealt to the enemy. The counterattacking Action Commands are the same as in past games.
In this game, Bowser uses the and for his Action Commands during normal battles depending on what move he uses; pressing for punching (which deals more damage depending on how far Bowser rears back, similar to the bros' hammer Action Command) and holding down when exhaling fire to deal rapid damage. When using Brawl Attacks, Bowser uses the stylus for his Action Commands. On the enemy's turn, pressing will make Bowser punch an enemy to counterattack frontal attacks, and pressing will make him duck under his shell to evade attacks and defend himself from above attacks. During giant battles, Bowser uses the stylus for punching and counterattacking and the microphone (stylus in the remake) for his Fire Breath.
In the remake, the Emergency Block (renamed Emergency Guard) makes a return, functioning the same as it did in Mario & Luigi: Paper Jam and Mario & Luigi: Superstar Saga + Bowser's Minions.
Mario & Luigi: Dream Team
Toadsworth teaching Mario the jump Action Commands during the tutorial battle with Gromba
In Mario & Luigi: Dream Team, the jump and hammer Action Commands are similar to Mario & Luigi: Bowser's Inside Story's Action Commands, though when counterattacking with hammers, the player can hold down the button indefinitely without the hammerhead falling off/forcing the character to swing the hammer. Also, some Bros. Attacks/Luiginary Attacks, like the Dropchopper, Slingsniper, Star Rocket and Luiginary Ball, require the use of gyro controls. During giant battles, the player uses the stylus for attacking and counterattacking, just like in the previous installment, though sometimes, during a few giant battles (like the Zeekeeper battle) or when using Finishing Bros./Star Driver, they will have to use the Nintendo 3DS's gyro controls.
Mario & Luigi: Paper Jam
In Mario & Luigi: Paper Jam, the Action Commands for Mario and Luigi are the same as in the previous installment, though the new playable character, Paper Mario uses to do Action Commands such as copying himself, using Trio Attacks, and perform the jump and hammer commands that the normal Mario Bros use, though it is done in a different fashion; depending on how much copies Paper Mario has made, it allows him to jump on a single enemy multiple times or hammer multiple enemies at the same time. While defending enemy attacks with a jump, holding down will make Paper Mario float in the air briefly, similar to how the brothers float in the air when having the Excite Spring equipped in Mario & Luigi: Superstar Saga and Mario & Luigi: Superstar Saga + Bowser's Minions. While defending with the hammer, it is similar to how Mario and Luigi defend with their hammers, though the copies Paper Mario currently have will attack one after the other, making counterattacking with the hammer easier.
As a new addition while defending, pressing during the enemy's turn will make the trio do an Emergency Block to lessen the damage dealt by enemies.
Mario & Luigi: Brothership
In Mario & Luigi: Brothership, the Action Commands for Mario and Luigi are the same as in the previous installment, with the addition of Attack Combos. When Mario uses jump or hammer attacks, Luigi helps Mario, dealing more damage than solo attacks. If Luigi uses jump or hammer attacks, Mario helps Luigi instead. Also, some Bros. Attacks, like Hatch Me if You Can, Zapperator, Clockout Blow, Yoo Who Cannon, Conductor Connector, and Max-Mix Vortex, require the use of / controls.
While defending, pressing during the enemy's turn will make both brothers do an Emergency Guard to lessen the damage dealt by enemies.
Profiles
Paper Mario: Sticker Star
- North American website bio: "They say timing is everything… Let's see if they're right! In battle, press A at the right moment before an attack to block or dodge the incoming salvo.Get[sic] the timing right before your own attack, and you may unleash any number of surprising and devastating new effects, depending on your sticker."
Mario & Luigi: Dream Team
- Digital manual (page 10): "With good timing you can increase your hit-count or avoid the enemies' attacks!"
Names in other languages
Action Command
| Language | Name | Meaning | Note(s) | Ref. |
| Japanese | アクションコマンド Akushon Komando | Action Command | | [?] |
| Chinese | 行动命令 Xíngdòng Mìnglìng | Action Command | | [4] |
| Chinese (Simplified) | 动作指令 Dòngzuò Zhǐlìng | Super Mario RPG | [?] |
| Chinese (Traditional) | 動作指令 Dòngzuò Zhǐlìng | [?] |
| Dutch | gevechtsactie | Combat-action | | [?] |
| French | Commande d'action | Action command | | [?] |
| French (Europe) | action coordonnée | coordinated action | Super Mario RPG | [?] |
| German | Aktionsbefehl | Action Command | | [?] |
| Italian | Comando di azione | Action command | Super Mario RPG: Legend of the Seven Stars, Paper Mario: Sticker Star | [5][6] |
| Comando di attacco | Attack command | Paper Mario | [7] |
| Comando Azione | Action Command | Mario & Luigi: Superstar Saga | [8] |
| Comando d'azione | Action command | Paper Mario: The Thousand-Year Door and its remake | [9] |
| Comando azione | Mario & Luigi: Partners in Time, Paper Mario: Color Splash, Super Mario RPG overlook trailer | [10][11][12] |
| Azione a tempo | Timed action | Super Mario RPG in-game | [?] |
| Korean | 액션 커맨드 Aeksyeon Keomaendeu | Action Command | | [?] |
| Russian | Команда действия Komanda deystviya | Action command | | [13] |
| Spanish (Latin America) | Acción | Action | | [?] |
| Acción potenciada | Boosted action | Super Mario RPG | [?] |
| Spanish (Europe) | Acción | Action | | [?] |
| Comando de acción | Action command | Paper Mario, The Thousand-Year Door | [?] |
| Técnica potenciada | Boosted technique | Super Mario RPG | [?] |
Timed Hit
| Language | Name | Meaning | Note(s) | Ref. |
| Japanese | タイミング系 Taimingu Kei | Timing System | | [14] |
| Italian | Colpo sincronizzato | Synchronized hit | | [5] |
Continuous Hit
| Language | Name | Meaning | Note(s) | Ref. |
| Japanese | 連打系 Renda Kei | Barrage System | | [14] |
| Italian | Colpi continui | Continuous hits | | [5] |
Star Hit
| Language | Name | Meaning | Note(s) | Ref. |
| Japanese | タメ系 Tame Kei | Accumulating System | | [14] |
| Italian | Colpo stella | Star hit | | [5] |
Rotational Hit
| Language | Name | Meaning | Note(s) | Ref. |
| Japanese | ガチャガチャ系 Gachagacha Kei | Rattling System | | [14] |
| Italian | Colpo rotante | Rotating hit | | [5] |
References
- ^ Pelland, Scott, and Kent Miller. Super Mario RPG: Legend of the Seven Stars Player's Guide. Nintendo of America (American English). Page 19.
- ^ a b c 1996. Super Mario RPG: Legend of the Seven Stars instruction booklet. Nintendo of America (American English). Page 30.
- ^ Get the first Star Piece. Nintendo: Super Mario RPG Strategy (American English). Archived February 24, 1998, 20:08:43 UTC from the original via Wayback Machine. Retrieved September 15, 2016.
- ^ 2004. 纸片马力欧 (Zhǐpiàn Mǎlì'ōu) instruction booklet. iQue (Simplified Chinese). Page 21.
- ^ a b c d e Super Mario RPG: Legend of the Seven Stars, Italian e-manual. Nintendo of Europe (Italian). Page 10.
- ^ Paper Mario: Sticker Star Italian e-manual. Nintendo of Europe (Italian). Page 3 and 11.
- ^ 2001. Paper Mario European manual. Nintendo of Europe (Italian). Page 135.
- ^ 2003. Mario & Luigi: Superstar Saga instruction booklet. Nintendo of Europe (Italian). Page 75.
- ^ 2004. Paper Mario: The Thousand-Year Door Italian manual. Nintendo of Europe (Italian). Page 17.
- ^ 2005. Mario & Luigi: Partners in Time instruction booklet. Nintendo of Europe (Italian). Page 90.
- ^ Paper Mario: Color Splash Italian e-manual, technique page
- ^ NintendoItalia (November 13th, 2023). Uno sguardo approfondito a Super Mario RPG. YouTube (Italian). Retrieved June 27, 2024.
- ^ Paper Mario: Sticker Star Russian e-manual. Nintendo of Europe (Russian). Page 3 and 11.
- ^ a b c d 1996. スーパーマリオRPG (Sūpā Mario RPG) instruction booklet. Nintendo (Japanese). Page 30.
| Links to related articles
|
| Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions / Minion Quest: The Search for Bowser
|
| Characters (Superstar Saga) |
Protagonists
|
Mario1,2 • Luigi1,2 • Princess Peach1,2 • Prince Peasley • Bowser1,2
|
| Antagonists
|
Cackletta (Bowletta) • Fawful • Popple • Bowser (Rookie)1,2
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| Supporting characters
|
Beanbean troops1,2 • Bink1,2 • Blablanadon1,2 • Bloat1,2 • Boddle1,2 • Border Bros1,2 • Bubbles • Chuckleroot1,2 • Chuckleroot's granddaughter1,2 • Cork and Cask • Doctor1,2 • Dr. Toadley2 • Fava1,2 • Firebrand and Thunderhand1,2 • Hammerhead Bros.1,2 • Harhall1,2 • Hermie III • Hoohoo civilization1,2 • Jellyfish Sisters1,2 • Lady Lima1,2 • Miles Tones1,2 • Moai1,2 • Mole1,2 • Pea1,2 • Peach-bot1,2 • Photographer (Koopa Troopa)1,2 • Pipeman1,2 • Professor E. Gadd • Prospector1,2 • Psycho Kamek1 • Queen Bean1,2 • Soybean civilization1,2 • Spangle • Starshade Bros.1,2 • Toadsworth1,2 • Tolstar1,2 • Tuki1,2 • Yoshi Fan Club1,2
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| Species
|
Ankoopa1 • Beanish1,2 • Beanlet1,2 • Big Koopa Troopa2 • Designbomb1,2 • Ghost1,2 • Hoohooligan1,2 • Kurako1,2 • Lagoon-dweller1,2 • Oho Jee • Sailor1,2 • Thwomp • Toad1,2 • Winkle1,2 • Yoshi1,2
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| Characters (The Search for Bowser) |
Protagonists
|
Captain Goomba3 (Gold3) • Captain Shy Guy3 • Captain Boo3 (Gold3) • Captain Koopa Troopa3 (Gold3) • Koopalings (Iggy · Morton · Lemmy · Ludwig · Roy · Wendy · Larry)
|
| Antagonists
|
Cackletta (Bowletta) • Fawful • Popple
|
| Supporting characters
|
Bowser3 • Corporal Paraplonk3 • Private Goomp3 • Sergeant Guy3 • Prince Peasley • Bubbles • Cork and Cask • Hermie III • Professor E. Gadd • Spangle • Starlow3
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| Special moves |
Overworld/solo attacks
|
Dunk Hammer1,2 • Fire Dash1,2 • Firebrand1,2 • Hammer1,2 • High Jump1,2 • Jump1,2 • Mini-Mario1,2 • Pump Mario1,2 • Spin Jump1,2 • Surfboard1,2 • Thunder Tickle1,2 • Thunderhand1,2
|
| Bros. Attacks1,2
|
Bounce Bros. • Chopper Bros. • Cyclone Bros. • Fire Bros. • Knockback Bros. • Splash Bros. • Swing Bros. • Thunder Bros.
|
| Captain Commands3
|
Deny • Rally • Chance • Play Dead • Lightning • Parry • Pass the Bob-omb • Thwomp Thump • Clash of Captains • Call for Backup • Sneak Attack • Shell Shock
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| Bosses |
Superstar Saga
|
Birdo • Bowletta1,2 • Bowser1,2 • Cackletta1,2 • Chuckolator1,2 • Dragohoho1,2 • Fawful • Flaret1,2 • Hermie III1,2 • Hoohooros1,2 • Jojora1,2 • Jojora's friends1,2 • Koopalings (Iggy · Morton · Lemmy · Ludwig · Roy · Wendy · Larry) • Mom Piranha1,2 • Popple • Queen Bean1,2 • Rookie1,2 • Tolstar1,2 • Trunkle1,2 • Wiggler1,2
|
| The Search for Bowser
|
Birdo • Corporal Paraplonk3 • Fawful • Koopalings (Iggy · Morton · Lemmy · Ludwig · Roy · Wendy · Larry) • Popple • Private Goomp3 • Sergeant Guy3
|
| Locations
|
Beanbean Airport1,2 • Beanbean Borderland1,2 • Beanbean Castle1,2 • Beanbean Castle Sewers/Beanbean Castle Sewer1,2 • Beanbean Castle Town1,2 • Beanbean Outskirts/Beanbean Fields • Beanbean Kingdom • Bowser's Castle • Castle Town Item Shop1,2 • Chateau de Chucklehuck1,2 • Chucklehuck Woods • Fire Palace1,2 • Guffawha Ruins1,2 • Gwarhar Lagoon • Harhall's Studio1,2 • Hoohoo Mountain • Hoohoo Village1,2 • Information Booth1,2 • Joke's End • Koopa Cruiser • Little Fungitown1,2 • Little Fungitown Item Shop1,2 • Mario and Luigi's house1,2 • Mushroom Kingdom1,2 • Oho Oasis1,2 • Oho Ocean1,2 • Oho Ocean Seabed1,2 • Pipe House1,2 • Princess Peach's Castle1,2 • Relaxation Room1,2 • S.S. Chuckola1,2 • Starbeans Cafe1,2 • Stardust Fields1,2 • Teehee Valley • Thunder Palace1,2 • Toadtown Square/Peach's Castle1,2 • Winkle Colosseum1,2 • Woohoo Hooniversity1,2 • Yoshi Theater1,2
|
| Enemies |
Superstar Saga
|
Anuboo1,2 • Beanerang Bro • Beanie • Bill Blaster1,2 • Blooper1,2 • Bob-omb • Boo • Cheep Cheep1 • Chomp Bro1,2 • Chuck Guy • Chuckorok1,2 • Clumph • Dry Bones4 • Eeker1,2 • Elite Chuck Guy • Elite Dry Bones1,2 • Elite Gritty Goomba1,2 • Elite Limbo Bro • Elite Pestnut • Elite Troopea • Fighter Fly1,2 • Fuzzbush • Fuzzy1,2 • Glurp1,2 • Gold Beanie • Goomba • Goomdiver1,2 • Gritty Goomba • Gunner Guy1,2 • Hammer Bro • Ice Snifit • Lakipea • Laser Snifit1,2 • Limbo Bro • Magikoopa • Malibut1,2 • Mecha-Blooper1,2 • Mecha-Chomp1 • Mechakoopa • Oucher Glass1,2 • Parabeanie • Paratroopea • Pestnut • Piranha Bean • Piranha Plant1,2 • Puffer-Cheep1 • Rex • Roto-Disc1,2 • Sand Cheep1,2 • Scaratroopea • Sharkbone1,2 • Sharpea • Sniper Bill1,2 • Spiky Snifit1,2 • Spiny4 • Spiny Cheep Cheep2 • Starkiss • Super Fly1,2 • Sworm1,2 • Tanoomba • Time Bob-omb1,2 • Troopea • Virus1,2 • Yo Bro1,2
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| The Search for Bowser
|
Bandit3 • Beanerang Bro • Beanie • Big Boo3 • Big Tail Goomba3 • Bob-omb • Bomb Boo3 • Boo • Boomerang Bro3 • Broozer3 • Buzzy Beetle3 • Chain Chomp3 • Chargin' Chuck3 • Chuck Guy • Clumph • Dry Bones4 • Elite Captain Quartet3 • Elite Chuck Guy • Elite Limbo Bro • Elite Pestnut • Elite Troopea • Fire Bro3 • Fire Stalking Piranha Plant3 • Fly Guy3 • Fuzzbush • Gold Beanie • Goomba • Goomba Tower3 • Green Magikoopa3 • Gritty Goomba • Hammer Bro • Ice Bro3 • Ice Snifit • Koopa Paratroopa3 • Koopa Troopa3 • Lakipea • Lakitu3 • Limbo Bro • Magikoopa • Mechakoopa • Mechawful3 • Para-Beetle3 • Parabeanie • Paragoomba3 • Paratroopea • Pestnut • Piranha Bean • Pokey3 • Red Magikoopa3 • Rex • Scaratroopea • Sharpea • Shy Guy3 • Spear Guy3 • Spike3 • Spiny4 • Spiny Cheep Cheep2 • Starkiss • Tail Boo3 • Tanoomba • Troopea • White Magikoopa3
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| Items |
Consumables
|
1-Up Mushroom1,2 • 1-Up Super1,2 • 100 Coin2 • 10 Coin2 • 50-Coin2 • Boo Biscuit2 • Coin1,2 • Five Coin1,2 • Golden Mushroom1,2 • Green Pepper1,2 • Max Mushroom1,2 • Max Nut1,2 • Max Syrup1,2 • Mushroom1,2 • Nut1,2 • Red Pepper1,2 • Refreshing Herb1,2 • Super Mushroom1,2 • Super Nut1,2 • Super Syrup1,2 • Syrup1,2 • Ultra Mushroom1,2 • Ultra Nut1,2 • Ultra Syrup1,2
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| Key items
|
Bean Fruit1,2 • Beanbean Brooch1,2 • Beanbean Map1,2 • Beanstar1,2 • Beanstar piece1,2 • Beanstone1,2 • Chuckola Fruit1,2 • Chuckola Reserve1,2 • Crabbie Grass1,2 • Face1,2 • Fake Beanstar1,2 • Flaming statue1,2 • Hoohoo Spirit1,2 • Invincishroom • Membership Card1,2 • Neon Egg1,2 • Peach's Extra Dress1,2 • Pearl Bean1,2 • Peasley's Rose1,2 • Precious belonging1,2 • Red and Green Goblets1,2 • Secret Scroll 11,2 • Secret Scroll 21,2 • Suitcase1,2 • Winkle Card1,2
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| Bean Juice1,2
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Chuckle Blend • Chuckoccino • Hoohoo Blend • Hoolumbian • Teehee Blend • Teeheespresso • Woohoo Blend
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| Special items
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Bonus Ring1,2 • Cobalt Necktie1,2 • Excite Spring1,2 • Game Boy Horror SP1,2 • Great Force1,2 • Greed Wallet1,2 • Power Grip1 • Secret Specs2
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| Blocks1,2
|
! Block • ? Block • Bros. Block • Command Block • Hidden Block • Hoohoo Block • L Block • M Block • Rally Block • Random Block • Recovery block • Save Album • Simu-Block • Spin Block
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| Other
|
Axe1,2 • Badge1,2 • Bean1,2 • Bike Pads1,2 • Black Rock1,2 • Boo Statue1,2 • Brown Rock1,2 • Button1,2 • Cart1,2 • Gold ring • Chuckola Cola1,2 • Clothing1,2 • Conductor1,2 • Gown1,2 • Gray Rock1,2 • Headgear1,2 • Invincibility Mushroom3 • Koopa Clown Car1,2 • Lift1,2 • Poison Mushroom1,2 • Poltergust 30001,2 • Pressure Plate1,2 • Recording2 • Region map1 • Rolling Bar Defense System1,2 • Spiky Stardust Defense System1,2 • Spring Pad1,2 • Super Poltergust 30011,2 • Surfing Spot1,2 • Toad Express1,2 • Torch1,2 • Wall Face1,2 • Warp Pipe1,2 • Watering hole1,2 • Waterspout1,2 • Whirlwind1,2
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| Game mechanics
|
Stats
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Bros. Point1,2 • Defense • Experience Point • Heart Point • Level up • Power • Speed1,2 • Spirit3 • Stache1,2
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| Elements
|
Fire • Thunder
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| Status
|
Burn1,2 • Charred1,2 • DEF-Down • DEF-Up • Dizzy • Downed • Fury2 • Heavy G1,2 • Invisible2 • Light G1,2 • Poison1,2 • POW-Down • POW-Up • Prohibited Command1,2 • SPD-Down1,2 • SPD-Up1,2 • Trip1,2
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| Battle mechanics
|
Action Command • Advanced Command/Super Attack1,2 • Counterattack1,2 • Emergency Block2 • First Strike • Flee1,2 • Lucky hit
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| Minigames1,2
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Border Jump • Mysterious Mine Carts • Star 'Stache Smash • Barrel • Chuckola Bounce • Surfing Game • Splart
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| Music
|
"A New Adventure Begins" • "We're Off Again!" • "Touch of Evil" • "Prince Peasley's Theme" • "Fawful Music" • "Bowser's Road" • "Cackletta, the Fiercest Foe" • "A Journey Full of Laughs" • "Going Home" • "Stardust Fields Area 64" • "Hoohoo Mountaintop" • "The Kingdom Called Beanbean" • "Beanish People" • "Castle of Beans" • "Chucklehuck Woods" • "Danger Abounds!" • "Woohoo Hooniversity" • "Sea... Sea... Sea..." • "Don't Dwell on Danger" • "Sweet Surfin'" • "Hold the Corny Jokes, Please!" • "Decisive Battleground" • "Let's Go!" • "We Can't Lose!" • "The Marvelous Duo" • "Fawful and Cackletta" • "Time to Settle This!" • "Showdown with Cackletta!" • "Win & Dance" • "Let's Kick it into High Gear!" • "Star 'Stache Smash!" • "To Challenge!" • "It's My Turn" • "This is Minion Turf!" • "Everyone, Attack!" • "Fighting Friends" • "Let's Talk Strategy" • "Bowser's Minions March"
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Battle Guide2 • Bean Fever1,2 • Beanhole locations1 (Bowser's Minions2) • Block locations1 (Bowser's Minions2) • Bestiary1 (Bowser's Minions2) • Enemy formations1,2 • Gallery1 (Bowser's Minions2) • Gear1 (Bowser's Minions2) • Glitches1 (Bowser's Minions2) • Hidden Block locations1 • Hooroglyphs1,2 • Kingdom Courier1,2 • Koopa Gundan Taichō Type Shindan • Level up progressions1,2 • Luigi-do Check • Mario & Luigi Moves Guide • Mario & Luigi RPG: Sound Selection1 • Mario & Luigi: Superstar Saga + Bowser's Minions Trivia • Mario & Luigi: Superstar Saga Joke Spinner • Mario Bros.1 • Multimedia1 (Bowser's Minions2) • Pre-release and unused content1 • Quick Poll • Quotes1 (Bowser's Minions2) • Shops2 • Special Skill3 • Sound test2 • Staff1 (Bowser's Minions2) • Story summaries2
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1 Mario & Luigi: Superstar Saga 2 Mario & Luigi: Superstar Saga + Bowser's Minions 3 Minion Quest: The Search for Bowser 4 Enemy variants differ in Mario & Luigi: Superstar Saga + Bowser's Minions
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