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GeezerVison is showing www.ssbwiki.com — Brinstar Depths Brinstar DepthsFrom SmashWiki, the Super Smash Bros. wiki
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Brinstar Depths (ブリンスタ深部, Brinstar Depths) is a stage in Super Smash Bros. Melee and Super Smash Bros. Ultimate. In Melee it must be unlocked by playing 50 battles in Versus Mode. It is one of Samus's home stages, but the player plays against Ganondorf and his teammates on this stage in All-Star Mode. In Ultimate, Zero Suit Samus and Ridley are fought here in unlock battles in World of Light. Stage overviewThe fight takes place in an underground lair with magma deep below Brinstar. This stage is unique due to it being a giant irregular stone (with one continuous "floor") with two floating smaller companion stones at the top and bottom of the stage (though the terms "top" and "bottom" are loosely applied). The lava at the bottom of the screen is merely graphical (unlike Brinstar's acid) and functions only as a blast line. Often Kraid, the giant alien monster in the background, will rotate the stage in either direction, moving the whole rock for only a few seconds at a time. However, no limit is set regarding to what extent it may be rotated in total, meaning it can flip upside down. Even if Kraid rotates the stage to how it began, its position is unlikely to be precisely the same, due to the fact that the rotations are slightly randomised in duration. Also of note is that in Melee, ledges are completely absent, though wall-grapples remain effectual. However, in Ultimate, ledges do exist at various points along the continuous floor. Ω form and Battlefield formIn Super Smash Bros. Ultimate, the Ω form and Battlefield form are set on a flat version of the normal form's main platform that is also the same size and shape as Final Destination and Battlefield, respectively. The three soft platforms' designs are the same as the walkway of the main platform. Kraid is absent, and the stage also does not rotate. As with some other Ω forms, the stage select preview of the Ω form of this stage is an early version of the stage, and the final version differs slightly in design. Notably, there are no such discrepancies on Ω Brinstar, which suggests that the changes were made so that the 2 Ω forms would not have completely identical main platforms. OriginKraid first appeared in Metroid as a boss and as the boss for Brinstar in Super Metroid. However, his appearance in Super Metroid was dramatically changed and remained as such in Metroid: Zero Mission. Kraid's appearance in this stage is based on his character design in Super Metroid. The stage itself, however, bears no resemblance to his lair in either game. The name of the stage is a reference to the proximity of Kraid's lair being deep below Brinstar in Metroid. Prior to Melee - and by extension Ultimate, Kraid was never shown to have lava tolerance within the Metroid series. This trait would be carried over into Metroid Dread, where he is imprisoned by the Mawkin in a lava filled cell deep within the depths of ZDR in the caverns of Cataris. However, his tolerance is not as exaggerated as it is in Smash - he's only shown to be able to withstand it up to his feet, as he's incinerated after falling deeper into the lava upon being defeated. Tournament legalityBrinstar Depths is banned in both singles and doubles tournaments, primarily due to its low blast line, which strongly favours vertical KO moves. Additionally, the stage lacks edges that can be grabbed giving characters who have strong recoveries an advantage. Similarly, some small platforms can quickly become isolated thus creating stalling opportunities. Depending on the placement of such platforms, caves of life can also become a problem. Names in other languagesTrivia
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