GeezerVisonThe World Wide Web, restored to 800 pixels of glory. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Home|About|Gaming cabinet|Archives|How it works|Starter sites | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
GeezerVison is showing www.ssbwiki.com — Trophy TrophyFrom SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Trophies (フィギュア, Figure) are collectible items found in Super Smash Bros. Melee, Super Smash Bros. Brawl, and Super Smash Bros. 4. They are primarily optional collectibles serving as rewards for gameplay progression, and generally have no impact on regular gameplay themselves - with the sole exception of Melee's Birdo trophy, which unlocks a stage. Trophies are 3D models representing various characters, items, and elements from games released by Nintendo and select partner companies. Players can get a closer look at their collected trophies in the Gallery mode, where each trophy is accompanied by a description of its subject and, in most games, a selection of one or two highlighted game appearances. The subjects range from iconic to obscure, including several from games that were then-upcoming or released only in Japan. Some trophies, for those who appear only as sprites or from series with 2D art styles, appear rendered as flat textures on a plane; when rotated in 3D space, the reverse sides of some of these trophies display alternate artwork or poses. From Melee onward, the backstory of the Super Smash Bros. series depicts characters coming to life from trophies (and from plush dolls in the original Super Smash Bros.). Although a common misconception is that the fighters are literally living figurines, the series' lore suggests otherwise and has evolved over time. In Melee and Brawl, fighters exist as trophies while dormant or defeated, transforming into living beings to battle one another. In Super Smash Bros. Ultimate, collectible trophies do not appear at all (aside from Assist Trophies) and are stated to exist merely as the fighters' physical forms in the "real world," whereas the characters exist as living beings within the "world of imagination" where the battles take place. In Super Smash Bros.Trophies were not present in the original Super Smash Bros. However, two precursors to their debut in Super Smash Bros. Melee can be seen in the game. In the game's opening sequence, Continue screen, and ending sequence, all characters are depicted as plush dolls that appear to come to life; Melee later introduced on-screen appearances where characters are depicted as trophies that come to life before battles, and Brawl later made this a central plot point in the Subspace Emissary. Furthermore, Smash 64 includes profiles of the twelve playable characters, with the eight starter characters' profiles available from the start and the remaining four unlocked at the same time as those characters. Similar in presentation to trophies, the model of the character is animated, displaying various attacks, animations and poses for the character, as well as providing names for their special moves. The model can also be rotated by holding the Z button and moving the Control Stick. Later games had most of these features, though these profiles did not include moving models of the subject.
In Super Smash Bros. MeleeTrophies made their first appearance in Super Smash Bros. Melee. There are a total of 290 trophies obtainable through regular play in the North American and PAL versions, with three additional trophies only accessible through hacking (see below). Masahiro Sakurai wrote most of the trophy text himself, with supervision from the games' original creators. The text for Pokémon species and games produced by Marigul Management (Custom Robo, Doshin the Giant, and Cubivore), were provided to him for additional editing.[1] Trophy modelling was primarily handled by Creatures, with design work by HAL.[2] As an early 3D appearance for the majority of its trophy characters, Melee used a mixture of bespoke models, models imported directly from other games, and models borrowed from obscure sources such as promotional renders, tech demos, and internal reference materials.[3] Many trophy models for in-game elements also use higher-polygon counterparts. There are two unlockables tied to trophies. Mushroom Kingdom II is unlocked when the Birdo trophy is collected, and the Mach Rider music is unlocked for Big Blue when the Mach Rider trophy is collected. The Trophy menuFrom the main menu of SSBM, a Trophies option exists. From here, players can view collected trophies, or gamble to collect new ones.
Collecting trophiesSamus collecting trophies in the Snag the Trophies minigame. There are several methods in which to collect trophies:
Trophy rarityOn Smabura-Ken, trophies are assigned a rarity value depending on how they are obtained. This rarity value is not visible in-game.[4]
Changes between versions
In Super Smash Bros. BrawlThe trophy gallery menu as seen in Super Smash Bros. Brawl. Trophies continue to appear in Super Smash Bros. Brawl. Conceptually, they are unaltered from Melee, but their number was nearly doubled to 544 trophies, with repeat trophies given new 3D models and text. Some unlockables in the game are also gained by collecting enough trophies. More 'backstory' is provided to trophies in this game: in The Subspace Emissary, the storyline states that fighters who fall in this world in battle are forcibly reverted back to trophies. These trophies of fallen smashers appear as greyed-out, shiny, full-size statues instead of the smaller trophies or statuettes seen in the Trophy Gallery. In the Trophy Gallery, trophies can be sorted by series (universe), or by type, which has the following categories: Fighter, Fighter Related (most trophies originating from non-Smash universes), Final Smash, Item, Assist Trophy, Poké Ball, The Subspace Emissary, Enemy (Subspace Emissary enemies, bosses, and the Fighting Alloys), Stage (stages and background characters), and Other (trophies from non-fighter universes, such as Animal Crossing, and other trophies). A new element in the Trophy Gallery is the addition of a small window that displays the console's logo for the game listed, (Donkey Kong Country 2: Diddy's Kong Quest and EarthBound being on the SNES for example) as opposed to the console being written, except for non-Nintendo consoles. In the latter's case, Nintendo console-versions of the games (including ports and remakes) will be prioritized where applicable (for example, Sonic Adventure DX: Director's Cut, having been released for the GameCube, is listed for the Sonic the Hedgehog trophies instead of the original Dreamcast version). Beginning in Brawl, trophies tend to more heavily lean on imported models from their characters' source games, or models provided directly by each series's respective development team, due to developmental ease and greater availability of existing sources. However, they still occasionally feature custom models derived from pre-existing materials.[8] As in the previous game, the trophies can be all collectively viewed at in the Trophy Hoard mode. Collecting trophiesTrophies can be obtained through the following means:
DioramaThis is a feature that is automatically incorporated into Brawl. Accessed from the Trophy Hoard, the player can pick any of the available backgrounds, and follow this up by choosing up to four of their trophies and positioning them against the background. Then, the player can use something similar to the photo menu found in Multiplayer Brawl to position the camera and take a picture, which can be saved to the Wii's internal memory or an SD card. Gallery
In Super Smash Bros. 4Collectible trophies appear in both versions of Super Smash Bros. 4. The Wii U version includes trophies based primarily on home-console games, while the 3DS version primarily focuses on trophies based on handheld games, with the trophy models varying as well. While the Wii U version of Smash 4 can display up to two games of debut, as well as the system information and date of release, the 3DS version notably lacks this information, due to the smaller screens not giving enough space. Similar to Brawl, the game lists omit non-Nintendo consoles from being displayed, except for "Arcade" released games, like Pac-Man and Street Fighter. With trophies depicting Ubisoft's Rayman, Globox, and Barbara, as well as Gaijin Games's Commander Video in the Wii U version of Super Smash Bros. 4, the game marks the first time that third-party franchises without a playable character within the game have trophies. Super Smash Bros. for Nintendo 3DS alone features 685 trophies in the vanilla game and 707 trophies with DLC, while Super Smash Bros. for Wii U features 716 trophies in the vanilla game and 743 trophies with DLC. Trophy descriptions in Smash 4, while still informative, are noticeably more whimsical and lighthearted than in previous games; writeups can feature puns, jokes, wordplay, references to popular culture, and descriptions that directly address the player. The trophy text was primarily written by frequent Nintendo and Creatures collaborator Akihito Toda.[9] Also unlike previous games, trophy text often differs greatly between the game's NTSC and European versions, as part of a then-common practice where Nintendo of America and Nintendo of Europe would localize game text separately. A new feature exclusive to Super Smash Bros. for Wii U are Trophy Boxes for displaying collected trophies. These boxes are mostly themed after the source game(s) of what the trophy depicts. Another Wii U exclusive feature is the Photo Studio, an improved version of Brawl's Diorama, in which players can now resize trophies, rotate them in any direction, and remove their stands. Like in Brawl, trophies can be sorted by series (universe), or by type, which has the following categories: Fighter, Fighter Related (elements that are part of a character's moveset), Final Smash, Item, Assist Trophy, Poké Ball, Enemy (stage bosses and enemies in Smash Run and Smash Tour respectively), Stage (stages and background characters), Series Related (elements belonging to fighter's universes) and Other (trophies from non-fighter universes). Trophies can now be listed by order of which the player obtains them. Collecting trophiesTrophies can be obtained by the following means:
In Super Smash Bros. UltimateTrophies do not return in Ultimate. Instead, spirits serve as their successor, whose in-game concept is similar to that of the stickers from Brawl. As a result, this makes Ultimate the first Smash Bros. game since the original where trophies do not appear. Like stickers, spirits lack descriptions, with the only information given being what game series the spirit originated from. The entire concept of fighters originating from toys, while still present, is downplayed and nearly absent from the content of the actual game. As seen in multiple character reveal trailers and one of the bad endings to Adventure Mode: World of Light, characters can die normally and no longer turn into trophies when killed as in The Subspace Emissary. Also unlike previous games, characters' Classic Mode endings do not depict either a trophy or a plush doll landing in the real world. In the November 1, 2018 Nintendo Direct, Masahiro Sakurai re-asserted that the characters exist as toys in the real world, compared to the world of Smash Bros. which is a "world of imagination" where the fighters exist as living beings. The toy bodies exist as a means for the fighters to return to the real world (as seen in the Classic Mode endings of previous games), while spirits are unable to do so because their physical forms have been destroyed.[10] This aspect gets tied into the plot of the game's Adventure mode, where during the Direct it was explicitly stated that Galeem's attack was what destroyed the characters' bodies. Real-world amiibo for the game still stand on a Trophy Stand, and in World of Light's second opening cutscene, the imprisoned Mario is also depicted atop a Trophy Stand (the only time one can be seen in-game). However, this trophy stand in the cutscene is made out of what appears to be stone rather than gold. This is repeated in Sora's reveal trailer, where the entire revealed cast is depicted as trophies, with their normal golden stands. However, unlike in the previous games, the characters are not in a unique pose as a trophy and simply stand with their arms to their side. Additionally, characters can simply choose to wake up on their own instead of having to be saved by external forces, and when waking up, the trophy base simply dissolves rather than the entire trophy glowing. Trivia
References
Retrieved from "https://www.ssbwiki.com/index.php?title=Trophy&oldid=2066770" | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| You are visitor 01402503 — GeezerVison does not store the pages you look up. Best viewed with Netscape Navigator 4.7 or Internet Explorer 6 at 800×600. No cookies required. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||