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The sample projects in this repo use Unity 6.2 and the 1.4 releases of the Entities, Netcode, Physics, and Entities.Graphics packages.

DOTS Samples

The DOTS package sample projects contain many small samples that cover most of the functionality in the packages:

  • Entities samples
  • Physics samples
  • Netcode samples
  • Entities.Graphics HDRP samples
  • Entities.Graphics URP samples

For those new to DOTS, we recommend starting with the DOTS 101 sample projects and materials below:

The Job System 101

  • Document: Unity Job System 101
  • Sample project: Unity Job System 101
  • Video: The C# Job system (11 minutes)
  • Video: Walkthrough of the jobs sample (17 minutes)

Entities 101

  • Document: Unity Entities 101
  • Sample project: Unity Entities 101
  • Video: ECS Entities and components (10 minutes)
  • Video: ECS Systems (7 minutes)
  • Video: ECS Baking (6 minutes)
  • Video: HelloCube samples (30 minutes) (code)
  • Video: Kickball sample (55 minutes) (code)
  • Video: StateChange sample (14 minutes) (code)

Additional Entities material on Unity Learn:

  • Tanks tutorial and walkthrough video (23 minutes)
  • DOTS Bootcamp (code)

Physics 101

  • Document: Unity Physics 101
  • Sample project: Unity Physics 101
  • Video: Physics 101

Netcode 101

  • Document: Unity Netcode for Entities 101
  • Sample project: Unity Netcode for Entities 101
  • Video: Netcode 101

Other samples

  • Sample project: DOTS UI: Demonstrates the use of UI Toolkit in an ECS context.
  • Video: DOTS UI (walkthrough)
  • Sample project: Content Management 101: A starter example of how to use the Content Management API.
  • Sample project: ECS Network Racing: A small DOTS game using Netcode for Entities and Unity Physics.

Additional material

  • Document: Introduction to DOTS Ebook
  • Document: Misconceptions about DOTS and Entities
  • Document: Performance checklist
  • Cheat sheet: collections
  • Cheat sheet: mathematics

Package manuals

  • Entities manual and API reference
  • Collections manual and API reference
  • Burst manual and API reference
  • Mathematics manual and API reference
  • Job system manual

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auto-vectorisationauto-vectorizationburstcomponentcontainerscsharpdocumentationecsentityhighjobsmulticoremulticore-processorsmulticore-programmingnativeperformancesimdsystemtutorialsunity3d

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