Realtime-CSG, CSG level editor for Unity
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Nov 3, 2026 - C#
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constructive-solid-geometryCSG is short for Constructive Solid Geometry, a modeling technique that allows a modeler to create a complex surface or object by using Boolean operators, such as union and intersection, to combine simpler objects. Text above are from wikipedia. Here are 39 public repositories matching this topic...Language: All
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Realtime-CSG, CSG level editor for Unity
unity unity3d unity-asset unity-3d csg unity3d-plugin level-editor bsp constructive-solid-geometries level-design constructive-solid-geometry
A flexible, memory compact, fast and dynamic CSG implementation on top of three-mesh-bvh
construction webgl threejs geometry graphics game-development csg 3d-printing three constructive-solid-geometry computational-solid-geometry three-mesh-bvh
Smash The Mesh (STM) is a Godot add-on that allows you to break 3D meshes into multiple pieces and apply physics to each fragment. It includes features for saving the results to disk (cache) for quick loading.
Work in progress prototype for the Chisel Level Editor, for Unity
prototype unity mapping realtime chisel csg level-editor bsp leveldesign level-design constructive-solid-geometry
tiny_csg is a C++ library that generates meshes from brush-based level data and supports incremental updates (real-time CSG). It is intended to be used as a backend in 3d level editors and/or generators.
Chisel CSG Level Editor, for Unity
unity mapping unity-editor unity3d chisel csg level-editor bsp level-design upm constructive-solid-geometry unity-package level-editing
Constructive Solid Geometry for three.js, ES6 + BufferGeometry
webgl threejs csg webgl2 3d 3d-graphics 3d-models boolean-operations constructive-solid-geometry threejs-csg
2D Shape Editor for Unity Editor to create complex 3D meshes out of 2D shapes with RealtimeCSG support.
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tangerine signed-distance-field sdf 3d-models realtime-rendering constructive-solid-geometry tangerine-csg
Formally verified 3D mesh intersection - trust 93 lines of spec, not 1000+ lines of AI-written code
computational-geometry formal-methods formal-verification mesh-processing constructive-solid-geometry lean4 verified-software
This is a port of the java j3dbool library to C#
A public repository for "Write, Execute, Assess: Program Synthesis With a REPL" project by Kevin Ellis, Max Nye, Yewen Pu, Felix Sosa, Josh Tenenbaum, and Armando Solar-Lezama. Presented at NeurIPS 2019.
search repl program-synthesis cad text-editing program-induction 3d-cad constructive-solid-geometry 2d-cad
Parametric 3D modeller with a Swift-inspired DSL for macOS and iOS (WWDC 2023 submission)
swift playground dsl cad 3d slicer parametric-modelling constructive-solid-geometry swift-student-challenge
Generation of mesh primitives and constructive solid geometry operations
Procedural mesh generation library for Wonderland Engine, with CSG powered by Manifold
OCaml Bindings to Manifold
An MCP server that lets AI agents build, edit, render, and export real 3D models from primitives + boolean CSG. Headless, GPU-free.
gamedev procedural-generation mcp obj rasterizer csg gltf glb 3d 3d-graphics 3d-models claude 3d-modeling constructive-solid-geometry ai-agent text-to-3d llm-tools model-context-protocol mcp-server 3d-model-generator
VUT FIT project for Computational geometry course. Ray marching CSG trees using compute shaders.
Browser-based 3D SDF editor. Model with signed distance functions, booleans and smooth unions, then export ready-to-use TypeGPU, WGSL or GLSL shader code.
creative-coding shaders glsl shader shadertoy csg signed-distance-field sdf signed-distance-functions webgpu 3d-editor raymarching 3d-modeling procedural-modeling constructive-solid-geometry wgsl typegpu
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