Fast and minimalist 3D viewer.
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Updated
Nov 12, 2026 - C++
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Fast and minimalist 3D viewer.
graphics rendering obj raytracing vtk command-line-tool volume-rendering dxf gltf glb 3d usd fbx 3d-graphics step physically-based-rendering stl-viewer 3d-viewer gltf-viewer
Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics
cplusplus cpp graphics rendering computer-graphics path-tracer gltf 3d-graphics path-tracing physically-based-rendering
3D game engine with lua scripting
windows linux c-plus-plus gamedev opengl graphics-engine lua game-engine cpp graphics imgui rendering-engine game-editor 3d-graphics 3d-engine physically-based-rendering
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)
Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL.
learning c-plus-plus opengl prototype cpp shaders graphics sdl2 graphics-programming rendering-engine clustering-algorithm rendering-pipeline 3d-graphics physically-based-rendering forward-plus-shading compute-shaders triangles deferred-shading image-based-lighting
Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ...
Specification and reference implementation for the OpenPBR Surface shading model
Software rendering engine with PBR. Built from scratch on C++.
learning c-plus-plus prototype cpp shaders graphics software-rendering sdl2 parallelization graphics-programming rendering-engine rendering-pipeline 3d-graphics rasterization physically-based-rendering
An open source physically based renderer.
Make VST2 / VST3 / AU / AAX / CLAP / LV2 / FLP plug-ins for Linux/macOS/Windows, using D.
dsp lv2 audio-library vst audio-unit vst3 audio-plugin aax audio-processing physically-based-rendering pbr-shading flstudio
3D C/C++ Game Engine - Created By Brady Jessup
game c-plus-plus opengl graphics-engine game-engine engine glsl graphics-programming ibl deferred-rendering 3d-graphics physically-based-rendering hdr forward-rendering image-based-lighting arcane-engine
A database of physically based values for CG artists.
gamedev rendering computer-graphics dataset unreal-engine vfx pbr 3d usd 3d-graphics physically-based-rendering materialx real-time-rendering openpbr
Clustered shading implementation with bgfx
shaders graphics bgfx pbr physically-based-rendering hdr tone-mapping clustered-shading deferred-shading
Vulkan ray tracing glTF 2.0 renderer — RTX path tracer with PBR materials, AI denoising (DLSS, OptiX), and scene editing. NVIDIA open-source sample.
cpp vulkan computer-graphics slang nvidia renderer raytracing pbr gltf ray-tracing rtx path-tracing physically-based-rendering denoising gltf2 gltf-viewer real-time-rendering vulkan-renderer dlss
Vulkan RTX path tracer with a declarative ES7-like scene description language.
A physically-based path tracer
C++ Path Tracer from scratch with zero third-party libraries.
cpp rendering monte-carlo global-illumination computer-graphics path-tracer ray-tracer renderer raytracer bvh no-dependencies from-scratch ray-tracing graphics-rendering pathtracer path-tracing physically-based-rendering denoising cpp20 adaptive-sampling
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