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Solitaire card game made in Unity using MVP, dependency injection, reactive and asynchronous programming.
game games csharp unity dependency-injection mvp unity3d reactive-programming card-game unity-3d asynchronous-programming unirx solitaire solitaire-game 2d zenject solitaire-card-game dotween extenject unitask
Unity3D 简单,开箱即用的商业游戏框架,集成了主流的开发工具。简化GameFramework,支持Addressable和AssetBundle,已完善打包工具和流程,支持网易pomelo网络协议。
csharp protobuf unity websocket unity3d unirx hotfix-update gameframework telepathy addressable unitask hybridclr uguicircularscrollview uniwebview
StateMachine for UniTask. StateMachine Editor Included.
中規模インディーゲーム開発用、Unity製フレームワーク。 非同期処理を土台とし、販売レベルのゲーム必須機能の提供が目標。
framework csharp unity unity3d unity-scripts game-framework unirx game-frameworks frameworks unity2d unity-framework dotween submarine-mirage-framework unitask
The fastest functional programming library for Unity – the easiest and quickest way to handle exceptions and null values.
C# Zero Allocation Functional programming for Unity powered by monad pipelines.
Modular Addressables and Zenject-based Unity template with built-in architecture, services, — ready for mid-core or hybrid-casual projects.
template gamedev mobile modules unity architecture template-project save-editor zenject odin-inspector addressables unitask unity-template unity-core-development addressables-pipeline
Pokemon Tactical Role Play is a 3D auto-battler and decision-making powered by Utility AI.
game gamedev pokemon unity unity3d pet-project zenject tactical-rpg utility-ai dotween utility-system unitask
Example of using VContainer and its integration (UniRx, MessagePipe, etc...)
A simple Space Invaders clone made in Unity using MVP, dependency injection, reactive programming and Addressables.
game games csharp unity dependency-injection mvp unity3d space-invaders reactive-programming unity-3d unirx model-view-presenter spaceinvaders 3d zenject dotween extenject addressables unitask space-invaders-clone
Functional extensions for Unity
2D idle tycoon demo showcasing clean architecture: FSM, DI (VContainer), Observer Pattern, Object Pooling, UniTask, and PrimeTween built with Unity 6
Async Functional Behavior Tree Design Pattern based on Unitask: simple, fast, debug-friendly, and memory-efficient async behavior tree in C#/Unity
lightweight behavior task design-pattern ai csharp functional-programming unity async dotnet high-performance unity3d behavior-tree game-ai unity-library zero-allocation unity-package unitask npc-ai static-delegates
A simple airplane shooter game demonstrating clean project architecture based on VContainer, UniTask and UniRx
ObjectPool for UniTask.
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