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General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
Minimalist tutorial and code for doing something meaningful with Vulkan in 2026
Khronos version of the Vulkan Tutorial as parts of the Vulkan documentation project
Vulkan bindings for Rust.
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Updated
Nov 12, 2026
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Rust
a C implementation from vulkan-tutorial.com
现代 C++ 的 Vulkan 基础教程,使用 vulkan-hpp 封装。
RenderPipeline is an open-source implementation of the book 'Real-Time Graphics Rendering Engine' (《实时图形绘制引擎技术》) framework.
Repository for my german Vulkan Tutorial series. Code for each tutorial can be found in the respective releases
Skeleton Vulkan project using SDL / C++ 🔺 a "Hello Triangle" sample code demo plus examples from "Vulkan Tutorial" (iOS/macOS, Windows, Linux/Ubuntu, Raspberry Pi 5)
A minimal Vulkan renderer template built with C++ and CMake.
Vulkan Study from vulkan-tutorial
A small Hello Triangle app. Based on vulkan-tutorial.com.
Minimal Vulkan C++20 template with modern CMake, C++ modules, and Slang shaders
A repository for learning the Vulkan API.
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Updated
Sep 13, 2025
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CMake
A playground for Vulkan rendering applications.
C implementation of the How to Vulkan tutorial
A Vulkan renderer for 3D objects.
A minimal Vulkan renderer sample for graphics programmers — triangle, depth, and swapchain code to learn the API from scratch.
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Updated
Oct 13, 2026
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Python
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