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GeezerVison is showing gpuopen.com — Unreal Engine Our AMD FSR Upscaling plugin for UE 5.3 to 5.8 is available nowThe AMD FSR™ Upscaling plugin provides ML-accelerated FSR Upscaling, ML-powered FSR Frame Generation, analytical FSR 3 and FSR 2 upscaling, and analytical frame generation within a single plugin. On supported AMD hardware, the plugin will automatically select AMD FSR Upscaling 4 when enabled and fall back to FSR 3 on other hardware. Similarly, on AMD Radeon™ RX 9000 Series graphics cards, the plugin will automatically select ML-powered AMD FSR Frame Generation 4 when enabled and fall back to analytical frame generation on other hardware. Note that ML FSR Frame Generation requires Windows® 11. AMD FSR Upscaling v4.1.2 Unreal® Engine plugin consists of:
Supports UE 5.3 to UE 5.8 (released November 2026) Our AMD Radeon Anti-Lag 2 plugin for UE 5.3 to 5.8 is available nowThe AMD Radeon™ Anti-Lag 2 Unreal® Engine plugin integrates with the AMD FSR™ Upscaling plugin in order to function correctly with FSR Frame Generation enabled when using the native Direct3D® 12 backend. Current AMD Radeon Anti-Lag 2 version: 2.0.6 – supports UE 5.3 to 5.8 (November 2026) Our Unreal Engine performance guideOur dedicated team of Unreal Engine engineers have been working hard to put together our recommendations Performance patchesRegistered Unreal Engine developers only! In order to access the patches you must be a registered Unreal Engine developer with access to the Unreal Engine GitHub repository. Many of the optimization efforts that produce these patches are eventually integrated directly into a stock release of Unreal Engine. The patches presented here represent optimizations that have not been taken into Unreal Engine, and generally meet one of the following criteria:
Feature patchesRegistered Unreal Engine developers only! In order to access the patches you must be a registered Unreal Engine developer with access to the Unreal Engine GitHub repository.
Related software AMD FSR SDK AMD FSR™ SDK v2.4 is the launchpad for our ML-based FSR "Redstone" rendering technologies, inc. AMD FSR Upscaling, Frame Generation, Ray Regeneration, and Radiance Caching. AMD FSR Upscaling AMD FSR™ Upscaling is our cutting-edge ML-based upscaler. It delivers significant image quality improvements with reduced ghosting, better particle preservation, and superior detail. AMD Radeon™ Anti-Lag 2 AMD Radeon™ Anti-Lag 2 reduces the system latency by applying frame alignment between the CPU and GPU jobs. AMD FSR Frame Generation AMD FSR™ Frame Generation uses state-of-the-art machine learning to generate high-quality intermediate frames, delivering ultra-smooth gameplay on AMD Radeon RX 9000 Series GPUs. Related news and technical articles AMD FSR plugin updated for Unreal Engine 5.8 The updated AMD FSR™ Unreal® Engine plugin brings ML-powered upscaling and frame generation to Unreal Engine 5.8, now extending FSR Upscaling support to AMD Radeon RX 7000 Series GPUs. Welcome to the AMD FSR SDK 2.2, now available on GPUOpen The AMD FSR™ "Redstone" SDK 2.2 update delivers ML-powered FSR Upscaling 4.1 and FSR Ray Regeneration 1.1 optimized for AMD RDNA™ 4 graphics, enabling higher visual fidelity and performance with analytical fallbacks to scale across handhelds, consoles, and PCs. AMD FSR Unreal Engine plugin guide Download the AMD FSR plugin for Unreal Engine, and learn how to install and use it. AMD FSR Upscaling 4.1.2 Comes to XBOX AMD FSR™ Upscaling 4.1.2 is now available on XBOX® Series X|S with the October 2026 GDK. See what's in the new AMD FSR GDK sample, how it uses the same FSR SDK API as on PC, and how to bring it to ROG XBOX Ally handhelds. AMD FSR™ Redstone for developers and the neural rendering future The AMD FSR Redstone SDK enables developers to integrate neural rendering technologies, including ML-powered upscaling, frame generation, denoising, and radiance caching, for next-generation gaming experiences. AMD FSR SDK 2.4 Brings ML Upscaling to RX 6000 Series and Ryzen APUs AMD FSR™ "Redstone" SDK 2.4 brings ML-based FSR Upscaling 4.1.2 to AMD Radeon™ RX 6000 Series GPUs and select AMD Ryzen processors, adds Vulkan® support, and updates FSR Frame Generation with improved frame pacing on AMD Radeon RX 9000 Series GPUs. AMD FSR™ Redstone expands with the latest AMD FSR™ SDK 2.1 AMD FSR 'Redstone' SDK 2.1 enables developers to integrate FSR features into games with easy-to-use APIs and access to advanced neural rendering technologies. AMD Radeon Anti-Lag 2 SDK Learn how to integrate the AMD Radeon Anti-Lag 2 SDK into your game. Unlike the driver-based AL 1, AL 2's point of insertion is at the optimal point inside the game's logic, just before the user controls are sampled. Related videos GDC 2024 - High Performance Rendering in Snowdrop using AMD FidelityFX™ Super Resolution 3 (FSR 3) - YouTube link Learn about how AMD FSR 3 was integrated into the Snowdrop engine, which issues were faced and how the integration helped to improve FSR 3. Temporal Upscaling - Past, Present, and Future (GDC 2023 - YouTube link) This talk focuses on temporal upscaling, describing how the algorithm generates a final image and how FSR mitigates against common artifacts. The FidelityFX™ SDK (GDC 2023 - YouTube link) Join AMD as we unveil the FidelityFX SDK, a consolidation of all the great FidelityFX technologies into a sleek, easy-to-use SDK. A guided tour of Blackreef: rendering technologies in Deathloop - YouTube link This talk will deep-dive into the rendering technology of Deathloop. We will explore the challenges and lessons learned. Breaking down the world of Athia: the technologies of Forspoken - YouTube link This session covers the collaboration between AMD and Luminous Productions on their upcoming title: Forspoken. Advancing AI in video games with AMD Schola | HTEC Days 2025 - YouTube link Join Alexander Cann, Lead Developer at Schola, and Mehdi Saeedi, AI Lead at Schola, as they take you through the fascinating world of reinforcement learning (RL) and its transformative impact on gaming. They'll be joined by Gabor Sines, Sr. Fellow Engineer at AMD, as moderator. Unreal Engine 4 TressFX 5.0 Watch our video explaining what UE4 TressFX 5.0 is, and how to use it. TressFX is designed to simulate and render realistic hair and fur. Subsurface Scattering in Unreal Forward Renderer (2017) - YouTube link This talk discusses how subsurface scattering is implemented in Unreal Engine’s forward renderer. Because UE4 implements subsurface scattering as a screen space effect, it wasn’t available on the forward path by default, so a new technique had to be implemented, and one that had to still work with the UE4 material system and editor. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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