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GeezerVison is showing www.khwiki.com — Summon

Kingdom Hearts (game)
Kingdom Hearts Final Mix
Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories
Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts III
Kingdom Hearts III Re Mind

Summon

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
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A Summon (召喚, Shōkan) is a special character that can be magically called on to aid Sora in the Kingdom Hearts series. In terms of development, the main purpose of adding Summons was to add characters from Disney films that weren't already represented by worlds. They have been present in Kingdom Hearts, Kingdom Hearts Chain of Memories, Kingdom Hearts II, and Kingdom Hearts III, although the mechanics differ from game to game. Kingdom Hearts 358/2 Days is the first game in the series not to incorporate any form of summons.

Game differences

Kingdom Hearts

The Fairy Godmother helps Sora unlock four of the Summons in the original Kingdom Hearts.

In the original Kingdom Hearts, most of the summons are obtained by finding special gems called "Summon Gems" in various worlds. The gems can then be given to the Fairy Godmother, staying at Merlin's House in Traverse Town; she uses her magic to restore their spirit forms and release their powers, thus making the summon creatures available. All of these summons are victims of the Heartless' quest to destroy the worlds. As explained by the Fairy Godmother, the summon gems are the crystallized forms of strong, good-hearted denizens that did not fall victim to the darkness during the destruction of their worlds, and so are able to be called into battle for a limited time. In PS2 versions, Summons are classified under the Command Menu's "Magic" command, but in Kingdom Hearts HD 1.5 ReMIX, it is classified into a separate command instead.

Two summons, Genie and Tinker Bell, are allies from worlds Sora has visited, and join him of their own free will upon locking the Keyhole of their world. They do not need to be released by the Fairy Godmother before they can be used.

One of the ultimate Summons from the Final Fantasy video game series, Bahamut, was intended to be included in Kingdom Hearts, but was cut before the final release. Through hacking, it is possible to gain a "Bahamut" option in the Summon menu; however, it is an incomplete summon, and therefore will freeze the game if selected.

Kingdom Hearts Chain of Memories

In Kingdom Hearts Chain of Memories Sora obtains summon cards during his ascent of Castle Oblivion. Some magic cards enable Sora to perform summons. These cards are created from Sora's memories, so the summons are the same ones from Kingdom Hearts, with the addition of Cloud. They also differ in how they play out, as playing or stacking a different number of cards has different results, much like Magic and Friend cards (for example, one Cloud card will use a normal slash, while two make a Cross-slash and three make an Omnislash). However, Sora is unable to activate cards while the summon is active, contrary to enemy cards.

Kingdom Hearts II

In Kingdom Hearts II, summons come from special Summon Charms found scattered throughout the worlds, which Sora can immediately use without having to unlock them. The charms from Kingdom Hearts II work differently than the summon gems from Kingdom Hearts. While most of the summon spells on the first game gave a temporary body to the soul contained within the gem, the charm actually teleports the summonable character directly from their world.

Kingdom Hearts Birth by Sleep

In Kingdom Hearts Birth by Sleep, Dimension Links ("D-Link" for short) are a variant of summons that allow Terra, Ventus, and Aqua to draw power from each other and various characters they encounter in their journeys. In PSP versions, players can also draw power from each other wirelessly from other players to aid them in action.

Kingdom Hearts III

In Kingdom Hearts III, Sora obtains Link Summons from Heartbinders. According to Yen Sid, Heartbinders enhance Sora's gift for connecting with others,[1] allowing him to summon friends from other worlds.

Mechanics

Kingdom Hearts

The Summon menu in Kingdom Hearts is located within the Magic menu in the original version and Kingdom Hearts Final Mix and the fourth Command Slot in Kingdom Hearts HD 1.5 ReMIX during battle. Each summon requires a specific amount of MP to be performed, and the summon lasts until its MP bar is fully consumed (or until the player dismisses it manually). The MP the summon has increases with Sora's MP capacity, and is further increased by Cheer abilities. In order to perform a summon, the player needs to have two friends in the battle with him, and they must both be conscious. This means that Sora cannot perform summons during battles he fights alone, or when one or both of his allies are unconscious.

Summons cannot be called when flying or swimming (though some can remain active if already called before entering a flying or swimming state), and certain summons will be instantly dismissed when Sora flies and moves too far away from them.

Kingdom Hearts Chain of Memories

In Chain of Memories, once Sora plays that specific summon's card, the summoned character will appear, perform one or more attacks/actions (depending on the amount of cards stocked) and immediately disappear.

Kingdom Hearts II

The Summon menu was given its own slot in the Command Menu in Kingdom Hearts II because of the inclusion of a second menu that could be accessed during battle. In addition, Kingdom Hearts II summons no longer require MP to be summoned; they now use the Drive Gauge to count down their time instead, require three Drive points to summon, and again the player must have two friends in battle in order to perform a summon. Each summon behaves differently during combat and has its own Limit.

Leveling Up Summons

Summons in Kingdom Hearts II draw their power from a separate Summon Gauge (similar to the Drive Gauge), which can also be leveled up, allowing the Summon to remain with Sora for a longer period of time. Unlike with Drive Forms which are leveled up separately, all of the Summons are affected by this. One point of Experience is gained for every gauge expended while the Summon is on the field. At first the maximum level for the Summons is 3, but can be raised by 1 for each new summon acquired, until it reaches 7 once all the summons are acquired. A simple way to level up is by finding a safe place, call a Summon, and then wait as time whittles down the gauges before jumping into the Gummi Ship to reset the gauge to MAX.

However, a much faster way to level up the Summon Gauge is to call a Summon to the field during battle and attack enemies the moment the gauge drops down a level. Every hit boosts the gauge by a small amount, so by constantly attacking to boost the gauge back up a level, it will drop back down again. Continue this method to boost the gauge back up a level with every attack so it is then expended, rewarding a point of Experience each time.

Kingdom Hearts III

Link Summons in Kingdom Hearts III consume all of Sora's MP, and his MP must be at maximum before using a Link. Each Link has a special Command Menu that allows Sora to perform various attacks with them, and a Finish command that provides a devastating attack. When activated, Links restore all of Sora's HP, or half of his maximum HP on Critical Mode.

List of Summons

Kingdom Hearts

  • Simba From the Earthshine obtained from Leon during the second visit to Traverse Town.
    Simba
    From the Earthshine obtained from Leon during the second visit to Traverse Town.
  • Genie Genie joins the party after sealing Agrabah's Keyhole.
    Genie
    Genie joins the party after sealing Agrabah's Keyhole.
  • Bambi From the Naturespark obtained after returning the first set of Torn Pages to Pooh's book.
    Bambi
    From the Naturespark obtained after returning the first set of Torn Pages to Pooh's book.
  • Dumbo From the Watergleam found inside Monstro.
    Dumbo
    From the Watergleam found inside Monstro.
  • Tinker Bell Tinker Bell joins the party after sealing Neverland's Keyhole.
    Tinker Bell
    Tinker Bell joins the party after sealing Neverland's Keyhole.
  • Mushu From the Fireglow obtained after defeating Dragon Maleficent.
    Mushu
    From the Fireglow obtained after defeating Dragon Maleficent.

Kingdom Hearts Chain of Memories

  • Simba Leon gives Sora the Simba Card after he completes his tutorial.
    Simba
    Leon gives Sora the Simba Card after he completes his tutorial.
  • Genie Genie gives Sora the Genie Card after he completes the Agrabah floor.
    Genie
    Genie gives Sora the Genie Card after he completes the Agrabah floor.
  • Bambi Sora obtains the Bambi Card after completing the 100 Acre Wood floor.
    Bambi
    Sora obtains the Bambi Card after completing the 100 Acre Wood floor.
  • Dumbo Sora obtains the Dumbo Card after he completes the Monstro floor.
    Dumbo
    Sora obtains the Dumbo Card after he completes the Monstro floor.
  • Tinker Bell Tinker Bell gives Sora the Tinker Bell Card after he completes the Neverland floor.
    Tinker Bell
    Tinker Bell gives Sora the Tinker Bell Card after he completes the Neverland floor.
  • Mushu The Mushu Card is found in a chest in the Hollow Bastion Room of Rewards.
    Mushu
    The Mushu Card is found in a chest in the Hollow Bastion Room of Rewards.
  • Cloud Cloud gives Sora the Cloud Card after he completes the Olympus Coliseum floor.
    Cloud
    Cloud gives Sora the Cloud Card after he completes the Olympus Coliseum floor.

Kingdom Hearts II

  • Chicken Little Merlin gives Sora the Baseball Charm after telling them about Pooh's book.
    Chicken Little
    Merlin gives Sora the Baseball Charm after telling them about Pooh's book.
  • Genie Genie gives Sora the Lamp Charm after his first visit to Agrabah.
    Genie
    Genie gives Sora the Lamp Charm after his first visit to Agrabah.
  • Stitch The Ukulele Charm is found in a chest at Ansem's Study during the second visit to Hollow Bastion.
    Stitch
    The Ukulele Charm is found in a chest at Ansem's Study during the second visit to Hollow Bastion.
  • Peter Pan The Feather Charm is found in a chest at the Ship Graveyard during the second visit to Port Royal.
    Peter Pan
    The Feather Charm is found in a chest at the Ship Graveyard during the second visit to Port Royal.

Kingdom Hearts III

  • Meow Wow Yen Sid gives Sora the Dream Heartbinder after returning to Mysterious Tower.
    Meow Wow
    Yen Sid gives Sora the Dream Heartbinder after returning to Mysterious Tower.
  • Wreck-It Ralph Sora receives the Pixel Heartbinder for clearing Verum Rex for the first time.
    Wreck-It Ralph
    Sora receives the Pixel Heartbinder for clearing Verum Rex for the first time.
  • Simba Sora receives the Pride Heartbinder for putting out the fires at the Tank Yard in Monstropolis.
    Simba
    Sora receives the Pride Heartbinder for putting out the fires at the Tank Yard in Monstropolis.
  • Ariel The Ocean Heartbinder is found in a chest in the Underwater Cave in The Caribbean after defeating the Lightning Angler.
    Ariel
    The Ocean Heartbinder is found in a chest in the Underwater Cave in The Caribbean after defeating the Lightning Angler.
  • Stitch Sora receives the Ohana Heartbinder for clearing the Flash Tracer minigame for the first time.
    Stitch
    Sora receives the Ohana Heartbinder for clearing the Flash Tracer minigame for the first time.

Gallery

Development

  • Storyboard of the summoning mechanic.
    Storyboard of the summoning mechanic.
  • Storyboard of the summoning mechanic.
    Storyboard of the summoning mechanic.
  • Storyboard of Bambi's summoning.
    Storyboard of Bambi's summoning.
  • Storyboard of Bambi's summoning.
    Storyboard of Bambi's summoning.
  • Storyboard of Dumbo's summoning.
    Storyboard of Dumbo's summoning.
  • Storyboard of Dumbo's summoning.
    Storyboard of Dumbo's summoning.
  • Storyboard of Genie's summoning.
    Storyboard of Genie's summoning.
  • Storyboard of Genie's summoning.
    Storyboard of Genie's summoning.
  • Storyboard of Mushu's summoning.
    Storyboard of Mushu's summoning.
  • Storyboard of Mushu's summoning.
    Storyboard of Mushu's summoning.
  • Storyboard of Simba's summoning.
    Storyboard of Simba's summoning.
  • Storyboard of Simba's summoning.
    Storyboard of Simba's summoning.
  • Storyboard of Simba's summoning.
    Storyboard of Simba's summoning.
  • Storyboard of Tinker Bell's summoning
    Storyboard of Tinker Bell's summoning

Notes and references

  1. ^ Kingdom Hearts III, Yen Sid: "That is a Heartbinder. Think of this as a good luck charm made just for you. You have a gift, Sora, for connecting with others, and this makes that gift stronger."

See also

  • Summon Gems
  • Summon Card
  • Summon Charms
  • Dimension Link
  • Heartbinder
Magic
Fire | Blizzard | Thunder | Cure | Aero | Gravity | Stop | Magnet | Reflect | Water
Advanced Magic
Mega Flare | Tornado | Freeze | Quake | Firaga Burst | Holy | Raging Storm
Magic commands
Recurring
Aero | Aerora | Aeroga | Bind | Blackout | Blizzard | Blizzara | Blizzaga | Confuse | Cure | Cura | Curaga | Dark Firaga | Deep Freeze | Esuna | Faith | Fire | Fira | Firaga | Firaga Burst
Ice Barrage | Magnet | Magnera | Magnega | Mega Flare | Meteor | Mini | Poison | Quake | Raging Storm | Sleep | Slow | Stop | Stopra | Stopga | Thunder | Thundara | Thundaga | Tornado
Triple Blizzaga | Triple Firaga | Warp | Zero Gravity | Zero Gravira | Zero Graviga
Kingdom Hearts Re:coded
Blizzaga Pursuit | Cyclone | Exo Spark | Firaga Burst | Flame Fall | Icicle Mine | Magnet Grab | Pulse Tracer | Thunder Tracer | Tornado Tracer | Triple Burst | Triple Pursuit | Wind Tracer
Kingdom Hearts Birth by Sleep
Crawling Fire | D-Link Magnet | Energy Magnet | Fission Firaga | Glacier | Ignite | Mine Shield | Mine Square | Munny Magnet | Seeker Mine | Thundaga Shot | Transcendence
Kingdom Hearts 3D: Dream Drop Distance
Balloon | Balloonra | Balloonga | Sleepra | Sleepga | Spark | Sparkra | Sparkga | Time Bomb | Triple Plasma | Zero Graviza
Game mechanics
General mechanics
Attack | Magic | Items | Party member | Stats | Gauges | Prizes
Synthesis | Moogle Shop | Report | Glossary | Abilities (KH, KHCOM, KHII, KHD, KHREC, KHBBS, KH3D, KHUχ, KHIII, KHDR)
Special combat and play mechanics
Commands
Command Menu | Command Matrix | Command Deck (KHBBS, KH3D)
Reaction Command | Overlay command | Finish command | Special Command | Situation Command
Alternate action systems
Cards (Battle, Map, World) | Cards (KHχ) | Medal (KHUχ) | Cards (KHDR)
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Level | Bonus Level | Panel System | Rank | Version Up | Stat Matrix | Gear Matrix | Command Meld | Drop System | Spirit
Movement mechanics
Lock-On | Swimming | Flowmotion | Free Running
Technique and action mechanics
Critical Hit | Summon | Sleight | Dark Mode | Drive Form | Limit | Limit Break | Debug Ability | Dimension Link | Command Style | Shotlock | Flowmotion | Reality Shift | Link System | Special Attack | Style Change | Attractions | Link Summon | Formchange
Rewards
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Enemy mechanics
Revenge Action | Reaction Endurance | Reality Endurance | Attraction Endurance | Armor Mode
Game elements
Opening Menu | The End | Difficulty Level | Tutorial | Game Over | Save Point | Game Clear Data | Theater Mode | Trophies
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