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User:One-Winged Angel/Game Data/BbS
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Unlike all my other Game Data (Reviews), I am designing the data for Kingdom Hearts Birth by Sleep to be both a review and a guide.
Data Install:
Congratulations! I cleared the whole game on Critical!
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Beginner
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Standard
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Proud
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| X
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Critical
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Critical Mode is new to me like most people, so even though I like a good challenge, some points were unbelievable. In Enchanted Dominion, I had to use all 6 or so of my potions on the bridge before dying in throne room once I got in there. If I recall correctly, My level was in the double digits before I was able to defeat Wheel Master. Getting onto a tangent, the stickers for the Sticker Album are in the most impossible of places. In Castle of Dreams, I failed the first time around escorting Cinderella to the ball. Nothing notable about Dwarf Woodlands. In Radiant Garden, The battle with Trinity Armor was smooth. I took caution in the battle with Braig causing it to be much longer than average. Disney Town was..."interesting". It took me forever to get the machine room going. Pete's Rec Room seemed kinda pointless yet fun. In Olympus Coliseum, it took me forever to defeat Dark Zack. In Deep Space, the Expirement 221 battle was annoying. The last Disney world and last nothing-notable-about world: Neverland. Then, the battle with Master Eraqus was fairly quick and easy. Keyblade Graveyard: The tornadoes were annoying. Master Xehanort was way too easy. It's hilarious how easy it was to Shotlock and Combo him a few times before victory. He dare call himself a Master!? Anyway, Terra-Xehanort was a worthy opponent. I spent around 3-4 hours training before I could beat him.
In Dwarf Woodlands, it was annoying trying to find the dwarfs and escorting Snow White was worse than escorting Cinderella in Terra's story. Then Castle of Dreams was so-so. I racked up a lot of EXP but finding dress items was annoying. The one thing more annoying then dwarfs or a dress, was the warp holes (reminiscent of Saffron City in Poke'mon) in Enchanted Dominion. I don't appreciate Square Enix Teasing me with treasure chests because I'm being warped from one dead end to the next. I had a little trouble (Mandrakes) when starting out in Radiant Garden. Olympus Coliseum went quick and then the first battle with Metamorphosis got on my nerves. When in Deep Space, I had trouble realizing where to find it for it's second showdown. In Neverland I had trouble (Mandrakes) in the Indian Village. Then more trouble (Mandrakes) befell me when in the Keyblade Graveyard. The final battle with Vanitas was just about as easy as Marluxia's second form.
A common thing between the three stories is that the first world is the hardest because since it is the start, almost no abilities and every stat including HP is the lowest (well DUH!). In addition to the obviousness, you have very little variety of Deck Commands. I had this trouble with Terra and Ventus, but with Aqua it was unbelievable. It took me a few hours to get past Castle of Dreams. Dwarf Woodlands wasn't bad but when I got to Enchanted Dominion, Maleficent's goons gave me a run for my money. I had to restart the save file to right before entering so I could train in the other worlds. There was nothing notable about Radiant Garden, Disney Town, or Olympus Coliseum. Deep Space was annoying because I kept going back and forth in an odd confusion of not knowing where to go. Then in Neverland the Rainbow Falls were annoying. I kept falling off because of the stupid Unversed. Both Vanitas battles weren't much of a challenge, but Braig and Ventus-Vanitas were.
The first Terra-Xehanort battle took me a few tries, but when I FINALly got to the FINAL boss of the FINAL episode, I stubbornly refused to level up and retry no matter how many dozen times I was KO'd. When I FINALly beat the FINAL episode, the battle took me just about an hour (Me and my over-exaggerated carefulness Xp). The new unorganized strategy of mine was only go on the offense right after the Guardian returned from the ground. Well, not only that but a couple times I used shotlock right as the Guardian sinks into the ground. Then I realized I would get a lot more damage in by using Mine Seeker "right as..." just like the shotlock which I could use again after enough of the gauge was restored by the other attacks. After I got him down to his last HP bar I was "dodge-waiting" 10-20 minutes for the Guardian to sink into the ground again before it hit me: "Wait. Maybe he doesn't use that attack anymore." It was then that I went back to "Blizzard-ing" but now was happening between the Guardians attacks. Most of the time he was dodging so damage was still rare. When a little less then a quarter of his last HP bar was left, I was expecting to go into the light part but it never happened. I actually beat him without going into the light, but Aqua went into the darkness.
My tentative statement is that TX is harder than VR.
Superbosses
 Terra
 Ventus
One of the hardest bosses in the game becomes one of the easiest with the perfect strategy. Make the first two commands Tornado. Right as the battle starts waste no time...:
- getting to the remnant
- pressing

- paying close attention to when the tornado fades.
- repeating step 2 and 3 right when you see the remnant fall to the ground.
- pressing
right when you see the remnant fall to the ground the 2nd time.
With this strategy you will have him beat in less than 30 seconds like I am seemingly the first one to do.
| Vanitas Remnant defeated in less than 30 seconds!
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 Aqua
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| HP
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999
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| Rewards
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 Terra
 Ventus
 Aqua
| Match #2: Wheels of Misfortune
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| How To Unlock
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| Clear Aqua's Story
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| Clear Aqua's Story
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| Clear Castle of Dreams
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| Battle Level
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★
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| Location
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Castle of Dreams
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| Rewards
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| 90 Medals
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| N/A
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| N/A
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| HP Boost
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| Match #3: Risky Riches
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| How To Unlock
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| Reach Arena Level 8 or purchase Risky Ticket
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| Reach Arena Level 8 or purchase Risky Ticket
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| Reach Arena Level 8 or purchase Risky Ticket
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| Battle Level
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★
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| Location
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Neverland
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| Rewards
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| Match #4: Weaver Fever
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| How To Unlock
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| Clear Enchanted Dominion
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| Clear Terra's Story
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| Clear Terra's Story
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| Battle Level
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★★
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| Location
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Enchanted Dominion
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| Rewards
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| 120 Medals
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| HP Boost
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| N/A
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| N/A
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| Match #5: Sinister Sentinel
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| How To Unlock
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| Reach Arena Level 3 or purchase Sentinel Ticket
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| Reach Arena Level 3 or purchase Sentinel Ticket
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| Reach Arena Level 3 or purchase Sentinel Ticket
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| Battle Level
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★★
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| Location
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Mirage Arena
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| Rewards
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| Match #6: Dead Ringer
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| How To Unlock
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| Reach Arena Level 5 or purchase Ringer Ticket
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| Reach Arena Level 5 or purchase Ringer Ticket
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| Reach Arena Level 5 or purchase Ringer Ticket
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| Battle Level
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★★
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| Location
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Deep Space
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| Rewards
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| Match #7: Combined Threat
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| How To Unlock
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| Reach Arena Level 7 or purchase Threat Ticket
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| Reach Arena Level 7 or purchase Threat Ticket
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| Reach Arena Level 7 or purchase Threat Ticket
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| Battle Level
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★★★
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| Location
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Deep Space
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| Rewards
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| Match #8: Treasure Tussle
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| How To Unlock
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| Reach Arena Level 15 or purchase Treasure Ticket
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| Reach Arena Level 15 or purchase Treasure Ticket
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| Reach Arena Level 15 or purchase Treasure Ticket
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| Battle Level
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★★★
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| Location
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Disney Town
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| Rewards
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| Match #9: Harsh Punishment
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| How To Unlock
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| Reach Arena Level 10
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| Reach Arena Level 10
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| Reach Arena Level 10
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| Battle Level
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★★★
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| Location
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Mirage Arena
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| Rewards
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| Match #10: A Time to Chill
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| How To Unlock
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| Clear Aqua's Story or Reach Arena Level 13 or purchase Chill Ticket
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| Clear Aqua's Story or Reach Arena Level 13 or purchase Chill Ticket
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| Clear Olympus Coliseum or Reach Arena Level 13 or purchase Chill Ticket
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| Battle Level
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★★★★
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| Location
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Olympus Coliseum
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| Rewards
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| 375 Medals
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| N/A
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| HP Boost
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| HP Boost
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| Match #11: Copycat Crisis
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| How To Unlock
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| Reach Arena Level 17
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| Reach Arena Level 17
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| Reach Arena Level 17
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| Battle Level
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★★★★
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| Location
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Land of Departure
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| Rewards
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| 450 Medals
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| HP Boost
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| N/A
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| N/A
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| Match #13: Villains' Vendetta
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| How To Unlock
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| Reach Arena Level 30
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| Reach Arena Level 30
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| Reach Arena Level 30
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| Battle Level
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★★★★★
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| Location
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Mirage Arena
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| Rewards
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There are some Command Cards that can protect you from Special Panels.
If you run out of Command Cards, you can no longer buy Command Panels. If you reach a Check Panel, you receive one Command Card, and if you reach the Start Panel after passing all Check Panels you will receive as many command cards as you can hold.
| Controls
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: Barrier
: Skid Charge (Terra)
: Air Gyre (Ventus)
: Wing Arrow (Aqua)
: Brake
: Accelerate
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| Trinity Archives
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Simple enough. To complete TIMELINE all you have to do is clear all three stories and the Final Episode.
Same as above.
- SECRET ENDING:
- The Secret ending entitled "Blank Points", is only viewable here. How to get it:
- Beginner: Not Available.
- Standard: Collect every Report for each story to get a 100% game and beat Final Episode.
- Proud: Clear every story and the Final Episode.
- Critical: Clear every chapter and the Final Episode
There's 5 different objectives for this one:
- 1 COMBAT:
- For 100% complete every chapter
- 2 MINI-GAMES:
- For 100% complete every mini game, this includes Mirage Arena.
- 3 STORY:
- Simple enough, for 100% complete the story.
- 4 ITEM COLLECTION:
- This is one of those tricky ones that's going to get its own guide. To get 100% you need to create every attack, magic, guard, shoot-lock, and so on. It takes a lot of time and patience.
- 5 TOTAL PLAY TIME:
- This is just the total amount of time you've played the game.
- 4 TROPHIES:
There are a total of 8 Trophies. Each require different actions to be done to get them
| Trophies
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Power Walker: Walk 99,999 steps
Keyslinger: Fight 9,999 Unversed
Clockwork: Play the game for eighty hours or more
Arena Sweeper: Complete all arena matches
In the Munny: Obtain 33,333 Munny
One Down: Finish one character's story
Trinity Trophy: Beat the game on Proud or Critical Mode
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Completing this nets you Final Episode. Obtain every Xehanort Report in the game. There's a total of 13, including Xehanort's letter.
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Info
| Name
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Type
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Description 1
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Description 2
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Description 3
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| Terra
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Power Type
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A disciplined young man who feels
compelled to find greater strength.
He relies on brute force in combat
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One of a certain Keyblade Master's three pupils.
Beneath Terra's mellow exterior lies a young man
with tremendous drive; he is wholly
devoted to his training...
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He overwhelms his opponents
with powerful attacks.
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| Ventus
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Speed Type
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An outgoing and inquisitive
boy who holds his Keyblade backhand.
Quick attacks are his forte.
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A cheerful likeable boy who studies with the
same Keyblade Master as Terra and Aqua. For
"Ven", as his friends affectionately call him, every
day is a new discovery.
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He bewilders his foes with
incredible quickness.
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| Aqua
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Magic Type
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A kind young woman whose sense
of right and wrong never wavers.
She is nimble, and a gifted mage.
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Aqua's dignified bearing belies an inner
sensitivity, and she often looks after
Terra and Ventus who study with her under the
same Keyblade Master.
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Her powerful spells leave
her enemies at her mercy.
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D-Links
| D-Link
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Avatar
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Finishers
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Effects
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Deck
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Obtained
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| Name
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Description
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Name
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Description
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Finish
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A strong jumping slash blow.
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Overdrive
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Attack power increases when HP is at less than 25%.
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Lv.0: Quick Blitz, Slide Dash, Stun Blade Lv.1: Quick Blitz, Slide Dash, Stun Edge, Slide Dash, Zero Gravity Lv.2: Quick Blitz, Sonic Blade, Stun Edge, Sonic Blade, Zero Gravira, Binding Strike, Cure
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Ventus, Aqua
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Landbreaker
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Breaks the ground so that nearly all enemies are damaged and blown off.
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Auto-Block
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Automatic guard against enemies from the front.
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Finish
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A speedy rapid combo attack.
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Haste
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Increase your speed and the speed of normal attack.
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Lv.0: Quick Blitz, Strike Raid, Aero Lv.1: Quick Blitz, Strike Raid, Sliding Dash, Aero Lv.2: Blitz, Strike Raid, Slide Dash, Blitz, Freeze Raid, Sliding Dash, Aerora, Cura
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Terra, Aqua
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Air Dive
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Press / / / to hit enemies while flying through the air.
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Auto-Counter
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When blown away by enemies you will automatically counter attack.
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Finish
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Shoot many magic orbs towards enemies.
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Magic Deflector
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Sometimes guard against magic automatically.
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Lv.0: Blizzara, Thundara, Cura Lv.1: Blizzara, Fira, Thundara, Magnera, Fire Strike, Cura Lv.2: Blizzara, Fira, Thundara, Mine Square, Blizzara, Magnera, Fire Strike, Cura
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Terra, Ventus
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Magic Volley
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Shoot magic orbs. Sometimes there will be a chance to press , then you can teleport and shoot more magic orbs.
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Auto-Life
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Auto Revive from battle once with 25% health.
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