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GeezerVison is showing www.mariowiki.com — LodgeNet LodgeNetFrom the Super Mario Wiki, the Mario encyclopedia
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LodgeNet, initially known as the Nintendo Gateway System when it was also installed on airplanes in July 1993, was a game streaming service for the SNES, Game Boy, Game Boy Color, Game Boy Advance, Nintendo 64, and Nintendo GameCube, including a variety of games in the Super Mario franchise.[3] While originally designed for planes, the service found more success upon its installation in cruise ships, restaurants, and hotels, starting in December 1993 and continuing until the Chapter 11 bankruptcy of its collaborator LodgeNet Entertainement Corp. on December 31, 2012.[4] Almost all content from the service is now lost, besides 31 out of the 38 games from the Nintendo 64[5] and one Super Nintendo game.[6] Some SNES and Nintendo 64 games were officially modified to reflect that LodgeNet did not support multiplayer,[6] with their original versions' multiplayer functions made inaccessible through various means, including removing menu options entirely or making the multiplayer menu options unable to be selected. Nintendo 64 games could be paused in a frozen state by pushing the The Nintendo 64 LodgeNet controller did not have a Pak slot and therefore did not support the Controller Pak, Rumble Pak, or Transfer Pak. The slot where all three would have been inserted was replaced with a plastic melded cover with controller support disclaimers on it. HistoryThe idea of movies and video games on planes goes back to 1921 and 1975, respectively, with the promotional movie Howdy Chicago!, shown to 11 attendees of Chicago's Pageant of Progress trade show on board an Aeromarine Airways Model 75 amphibian, and a version of Pong that passengers could play on the seatback screens of Braniff International Airways.[10] Nintendo had previously made the Famicom Box and Super Famicom Box, variants of their respective systems for use in hotels and businesses in order to offer games without needing to swap out cartridges. As the primary audience of video games was children, Nintendo of America saw potential to grow an adult market with in-flight entertainment.[11] In 1992, Nintendo partnered with Hughes-Avicom International and took 18 months developing an on-demand Super Nintendo game service. It was designed to fit a restrictive 3.5-inch × 3.5-inch 0.5 inches, with the logic any services that would fit into a plane could be made to work in other locations, such as hotels. For rows with three seats, three Super Nintendos were combined on the same card (called the Triple Gateway System), while in rows of four seats, two devices would be used. All games were stored on a shared hard drive, and they were downloaded to the two megabytes of memory on the device when played. To make it more appealing to potential customers, and aware of how expensive the service would be, Nintendo added features such as movies, CD recordings, and a phone.[5] HotelsNintendo partnered with LodgeNet Entertainment Corp. to bring the service to hotels, where it was renamed LodgeNet. Instead of a complete system in each room, a receiver was installed where the controller plugs in. The system then connects to a set of servers in the hotel with a predetermined number of gateway cards.[5] The controller was also redesigned, more closely resembling that of the Super Nintendo but with menu, reset, and volume buttons. Two versions of the controller exist. Both are black with the same-colored buttons, but one has a smaller D-pad, with larger start, select, menu, reset, and volume buttons, while the other is the opposite. ReleaseIn July 1993, the Nintendo Gateway System was ready for installations. While the cost of retrofitting planes was high (around $4,000 per seat, approximately $1.5 million for a Boeing 747), airlines such as Air Canada, Alitalia, ANA, BMI, China Airlines, Kuwait Airways, Malaysia Airlines, Northwest Airlines, Singapore Airlines, Thai Airways, and Virgin Atlantic were able to charge $4 an hour for games and $6 for a movie. Nintendo earned $10 million per year off royalties.[5] LodgeNet was even more successful upon its release in December 1993, with worldwide delivery of SNES games to hotel guests via proprietary building-wide networks.[12] The system was installed in 200,000 hotel guest rooms by April 1996 and 530,000 guest rooms by mid-1999, as reported by LodgeNet.[13] By April 1996, LodgeNet reported that its partnership with Nintendo to deliver SNES games had yielded 200,000 worldwide hotel guest room installations.[13] On June 16, 1998, Nintendo and LodgeNet entered a 10-year licensing agreement for an "aggressive" upgrade to add Nintendo 64 support to their existing 500,000 SNES-equipped guest room installations.[14] According to LodgeNet, within the system's past five years to date, the system had "caused Nintendo to become the most successful new product rollout in the history of the hotel pay-per-view industry".[15] LodgeNet reported that 35 million hotel guests encountered the Nintendo name as an integral amenity within the middle of 1998 alone,[15] and it reported sales of more than 54 million minutes of Nintendo-based gameplay.[16] LodgeNet and Nintendo began expanding and upgrading their existing SNES systems with Nintendo 64 support on June 10, 1999. LodgeNet reported in mid-1999 that its 530,000 hotel room installations were increasing at a rate of 11,000 rooms per month.[13][16] They began delivering new Nintendo 64 games to hotel rooms at more than 1,000 hotel sites in September 2000, concurrently with the games' retail releases, demonstrating "the capacity to update [LodgeNet's] interactive digital systems with fresh content virtually overnight".[17] The GameCube LodgeNet server used regular Nintendo GameCube memory cards.[18] Game Boy, Game Boy Color, and Game Boy Advance systems were also installed until the early 2000s. DiscontinuationWhile its hotel counterpart was popular into the 2000s, the Nintendo Gateway System was made obsolete by newer in-flight entertainment and not updating past the Super Nintendo, Game Boy, and Game Boy Color, as airlines did not want to reinvest millions of dollars.[5] Game Boy Color games were playable on Singapore Airlines as late as 2012.[19] Soon, the number of hotel rooms with LodgeNet also decreased, going from two million in 2009 to 1.5 million in 2011, due to more competition and the rise of streaming services.[20] LodgeNet Interactive Corp. filed for a prepackaged Chapter 11 bankruptcy on December 31, 2012, and discontinued the service.[4] While it is still possible to find hotels with LodgeNet-equipped rooms, they are becoming increasingly rare.[5] While no ROMs from the Nintendo Gateway System, or the Game Boy, Game Boy Color, Game Boy Advance, and GameCube games from the LodgeNet, have surfaced, preservationists have found a complete system with Nintendo 64 games, recovering 31 of its 38 games, including all eight in the Super Mario franchise and Super Smash Bros.[21] Additionally, an SNES LodgeNet-exclusive game was recovered, albeit not one from the Super Mario franchise.[6] There is also a promotional video from November 2001 with footage of Super Mario World.[22] List of Super Mario gamesThis section needs additional citations for verification. Unsourced material may be challenged and removed. Specifics: Sources for all GBA games (the official URL hosting the list of GBA LodgeNet games was not archived) Super Nintendo Entertainment System
Game Boy
Game Boy Color
Game Boy Advance
Nintendo 64
Nintendo GameCube
GalleryControllersScreenshotsGame changesReferences
External links
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