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GeezerVison is showing www.mariowiki.com — Nintendo Switch Nintendo SwitchFrom the Super Mario Wiki, the Mario encyclopedia
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The Nintendo Switch (officially abbreviated as NSW in internal names and serial codes), also known as simply the Switch, is a hybrid video game console released by Nintendo. Being both a home game console and a handheld system, it is Nintendo's seventh major console as the successor to the Wii U, and its eighth handheld, after the Nintendo 3DS.[48] It was officially announced on October 20, 2016,[49] and was released simultaneously on March 3, 2017, in Japan, America, Europe, Hong Kong, and other territories.[1] A Nintendo Switch presentation containing more information about the system was live-streamed on January 13, 2017, at 04:00 AM to 05:05 AM UTC.[50][1] The Nintendo Switch had a hands-on event on six separate Sundays in six different cities across America prior to its release date,[1] along with Tokyo Big Sight, Japan.[1] Preorder retail reservations started on January 21, 2017, in Japan.[1] The Nintendo Switch was a significant commercial success, and it is often credited with bringing Nintendo back to financial relevance following the Wii U's disappointing sales.[51] The Nintendo Switch and its peripherals have made multiple appearances in the Super Mario franchise. During development, the console was codenamed "NX".[52] The Nintendo Switch's successor, the Nintendo Switch 2, was officially revealed on January 16, 2025, and released later that year on June 5.[53] FeaturesThe Nintendo Switch is an LCD tablet-like console that is designed to be a hybrid between home and handheld systems, and the system can be played in three different styles: TV mode, tabletop mode, and handheld mode.[54] In TV mode, the system is plugged into a "Nintendo Switch Dock".[55] With the system docked, gameplay footage is displayed on the TV screen. With the console detached, the footage is displayed on the console's screen. When a player uses tabletop mode, the console uses a built-in kickstand to prop the system up. When the console is in handheld mode, the two "Joy-Con" controller pods are attached to the sides of the console, giving it a similar design to the Wii U's GamePad. The Joy-Con can also be removed and used as separate controllers, used as one controller together, or optionally docked into the "Joy-Con Grip"[55] to give a more traditional experience. The Nintendo Switch console uses "game card" cartridges resembling those used for Nintendo DS and Nintendo 3DS units. Due to this, it is the first Nintendo console since the Nintendo GameCube to not be backwards-compatible with its immediate predecessors (in this case, the Nintendo 3DS and Wii U), and the first Nintendo console since the Virtual Boy to not be backwards-compatible at all. The Nintendo Switch has built-in Wi-Fi,[1] Bluetooth 4.1 connectivity (with sound support since the version 13.0 update), a multi-touch capacitive touchscreen of 6.2 inches diagonally,[1] a resolution of 1080p on TV mode and 720p on tabletop and handheld modes, a USB Type-C connector[1] (used for docking, charging, driverless USB-C speakers, and direct Pro Controller connections), internal storage of 32 GB, a microSD slot (which also supports microSDHC/SDXC cards up to 2 TB; ejecting the card during use will forcibly turn off the Switch), a 3.5mm headphone jack, a brightness sensor, two speakers in the bottom, and a battery life ranging anywhere between 2.5 to 6.5 hours.[1] For example, battery life during The Legend of Zelda: Breath of the Wild gameplay is three hours.[56] Players can also link up to eight multiple consoles to play against each other via local multiplayer.[1] Each Joy-Con can be used for two-player co-op, dubbed by Nintendo as "sharing the joy".[1] Due to being both a home console and a handheld console, the Nintendo Switch is the first one-screen dedicated handheld since the Game Boy Micro in 2005. Nintendo Switch DockThe official Nintendo Switch Dock that is packaged with the original version and extended battery version has three USB 2.0 ports, an HDMI output,[1] an AC adapter port, and a TV output LED light. It supports USB Ethernet adapters that use the AX88179 (certain 1Gb/s adapters) or AX88772 (certain 100Mb/s adapters) chipsets, the latter of which had its support carried over from the Wii and Wii U. The later dock model that is packaged with the OLED model includes an Ethernet port by default. The system menu, bootup screens, and any in-game screenshots and video captures are always set to a resolution of 720p, even if the system is docked. Video captures are also locked to 30fps. Language and region supportThe Nintendo Switch does not have region-locking (except the mainland China model),[57] similar to Nintendo handhelds prior to the Nintendo DSi, and features enhanced language and region accessibility. The system can be changed to any of twelve languages available at launch:
Simplified Chinese, Traditional Chinese and Korean were added as languages with the release of version 4.0.0 on October 18, 2017 for software only; the home menu was left untranslated in these three languages until the release of version 7.0.0 on January 29, 2019.[58] Brazilian Portuguese was added as a language with the release of version 11.0.0 on November 30, 2020.[59] There are five different region codes that the user can select from: Japan, The Americas, Europe, Australia/New Zealand, and Hong Kong/Taiwan/South Korea.[60] The Hong Kong/Taiwan/South Korea option was added on April 15, 2019. Depending on the region code chosen, the dialect for the English, French and Spanish languages will also change (e.g., setting the region code to Europe or Australia/New Zealand and the language to English sets the overall language to British English, while setting the region code to The Americas, Japan, or Hong Kong/Taiwan/South Korea and the language to English sets the overall language to American English). As of December 1, 2020, setting the region code to The Americas and the language to Portuguese sets the overall language to Brazilian Portuguese.[59] The mainland China (Tencent) model is region-locked, and users cannot change their region (China) or language (Simplified Chinese). It plays import cartridges, but it does not support online multiplayer on import games or non-China eShop access. China-region cartridges cannot be played on other Nintendo Switch models.[57] Hardware revisionsNintendo Switch LiteThe Nintendo Switch Lite (model number HDH-001) is the second version of the Nintendo Switch, announced on July 10, 2019 and released worldwide on September 20, 2019. Unlike the original, this console is smaller and is handheld only, lacking the ability to be docked. This console can only play games that support handheld mode. Games that require use of motion controls (e.g. Super Mario Party) are not supported due to absence of the IR Motion Camera (though regular Joy-Con controllers can be connected to play these games). The directional buttons are also replaced by a single directional pad. Due to only being able to play in handheld mode, the Nintendo Switch Lite can only render games at a maximum output resolution of 720p. Extended battery revisionOn July 17, 2019, Nintendo announced a slightly enhanced version of the Nintendo Switch with the model number HAC-001(-01), which is identical to the original in appearance but sports substantially longer battery life; whereas an original Nintendo Switch has only 2.5 to 6.5 hours of battery life, this version has 4.5 to 9 hours of battery life. It was first released on August 13, 2019.[61] Like its original revision, this extended battery revision is both a home console and a handheld console.[48] Nintendo Switch – OLED ModelThe Nintendo Switch – OLED Model (model number HEG-001) is an enhanced revision of the Nintendo Switch that was announced on July 6, 2021, and features a 7-inch OLED screen, a wider and adjustable stand, enhanced audio, a wired LAN port built into the dock, and 64 GB of internal storage. It was released on October 8, 2021, and is available in white and neon blue/neon red.[45] Like the original model and its extended battery revision, the Nintendo Switch – OLED Model is both a home console and a handheld console.[62] It is the first Nintendo console to be released in the United Kingdom after its withdrawal from the European Union, which was finalized on January 31, 2020. In the Super Mario Bros. Wonder Direct on August 31, 2023, Nintendo revealed a Mario Red Edition of the OLED Model, which features a silhouette of Mario printed on the bottom left on the back of the dock, and coins printed on the port station behind the dock's back cover. It was released on October 6, 2023.[63] PeripheralsJoy-ConThe two Joy-Con have an accelerometer and gyro sensor.[1] The Joy-Con (R) has an IR motion camera that can sense and measure the real-time shape, motion, and distance of objects.[1] Two The Joy-Con (L) has a capture button that can take a screenshot of gameplay, which can be saved onto the system's Album, and can later be edited and uploaded to social media. A Nintendo Switch 4.0.0 update on October 19, 2017 added the capacity to record real-time gameplay of up to 30 seconds and allow that to also be uploaded to social media.[1] The Joy-Con (R) contains a built-in camera for taking pictures and recording video. Buttons
Nintendo Switch Pro ControllerThe Nintendo Switch Pro Controller[55] is a more traditional controller with a
amiibo
The Nintendo Switch has amiibo support.[87] The Joy-Con (R), Nintendo Switch Pro Controller, and Nintendo Switch Lite, all have an NFC touchpoint for reading and writing amiibo figures and amiibo cards.[1][88] Nintendo LaboNintendo Labo is a do-it-yourself cardboard toy platform for the Nintendo Switch, primarily targeted at children.[89] Players insert the Nintendo Switch console and Joy-Con in cardboard constructions (collectively referred to as "Toy-Con"), which are compatible with certain games.[90] First shown in January 2018, the Toy-Con themselves were released on April 20, 2018 as either a variety kit for US $69.99[91] or a stand alone robot suit for US $59.99.[92] The customization set for Nintendo Labo includes stickers of eyes of various Nintendo characters, including, but not limited to, Mario, Peach, Goomba, Boo, and Bowser. As of the version 1.5.0 update on June 26, 2018, Mario Kart 8 Deluxe can be played with the Toy-Con Motorbike. Mario Kart 8 Deluxe can also be played with the Toy-Con Car, Pedal, and Key as of the game's version 1.7.0 update. Through the version 1.3.0 update, Super Mario Odyssey includes a VR experience that uses the Nintendo Labo Toy-Con VR Goggles, and includes three mini-missions taking place in the Cap Kingdom, Seaside Kingdom, and Luncheon Kingdom.[93] The Nintendo Switch version of Captain Toad: Treasure Tracker became compatible with the Toy-Con VR Goggles through the version 1.3.0 update, which features a mode where the player can play VR versions of four of the game's levels: Episode 1 Prologue, Walleye Tumble Temple, Briny Bowl Swimming Hole, and Mine Cart Tunnel Throwdown.[94] While the Toy-Con VR Goggles are not officially supported for Virtual Boy – Nintendo Classics,[95] they can still be used with the application on Nintendo Switch. Conversely, Nintendo's Virtual Boy accessories produced for said application can be used to play Nintendo Labo VR content on both Nintendo Switch and Nintendo Switch 2.[96] GameCube Controller AdapterAs of version 4.0.0, the GameCube Controller Adapter originally developed for the Wii U can also be used for compatible games on the Nintendo Switch such as Super Smash Bros. Ultimate, allowing the user to connect up to four Nintendo GameCube Controllers. Like on the Wii U, there are two USB ports on the Switch dock into which the adapter is plugged. All games recognize GameCube Controllers as wired Nintendo Switch Pro Controllers without motion controls, with the exceptions of Super Smash Bros. Ultimate and the Super Mario Sunshine remaster in Super Mario 3D All-Stars (as of the version 1.1.0 update), both of which have native GameCube Controller support. Mappings
The lack of equivalents to several of the Nintendo Switch Pro Controller's buttons results in limited functionality in some games, though it can be partially mitigated with the Nintendo Switch's internal button re-mapping settings. In Luigi's Mansion 3, Luigi cannot blow with the Poltergust G-00, and in Captain Toad: Treasure Tracker, the player cannot enter the pause menu or make the camera move behind the player. Many other games remain fully playable by default, including, but not limited to, Mario Kart 8 Deluxe, Paper Mario: The Origami King, and Princess Peach: Showtime! USB mouseA USB computer mouse can be plugged into one of the USB ports of the Nintendo Switch, allowing for more precise cursor movements in games that support it. The only Super Mario-related software to be compatible with a USB mouse is Super Nintendo Entertainment System – Nintendo Classics, which includes Mario Paint, Mario's Super Picross, and Mario & Wario, emulating the Super NES Mouse. SoftwareSoftware for Nintendo Switch can be purchased from retail and/or Nintendo eShop (in addition, some software can be downloaded from eShop for free). The Nintendo Switch is the first major home console since the Nintendo 64 to have retail software stored on cartridges rather than discs. Nintendo Switch Online
Nintendo Switch Online is a subscription service that grants players online play for compatible Nintendo Switch games, which launched on September 18, 2018 in North America,[97] and on September 19, 2018 in Japan, Europe, and Oceania.[98][99][100] Prior to its launch, players were able to play online at no charge during a "free trial" period, after which they must pay a subscription fee for a plan lasting in increments of one month, three months, or 12 months. A week long trial period is available to use, after which payment will automatically begin renewing for the specified plan unless auto-renewal is turned off. The Nintendo Switch is also able to synchronize with smartphones via an application of the same name; this allows for online capability to invite friends to play online, set play appointments, and voice chat with friends on online matches.[1] Subscribers can also find Nintendo Switch Online-specific news and information in an application of the same name on the Switch's home menu. Standard online features such as the Nintendo eShop and system updates do not require a Nintendo Switch Online subscription to access. Nintendo Switch Parental ControlsThe Nintendo Switch also uses optional parental controls, being controlled from a smartphone via an application named Nintendo Switch Parental Controls, in order to control and monitor a minor's playing time, as well as restricting certain features of the Nintendo Switch. Nintendo has released a Super Mario–themed video featuring Bowser and Bowser Jr. detailing the functions of the application in multiple languages. Nintendo eShop
The Nintendo eShop is the online storefront used for purchasing software and games on the Nintendo Switch. It was revealed during a small footage depicting the Nintendo Switch's system menu, which is available after a system update.[1] Nintendo Switch HOME MenuThe Nintendo Switch's system menu as of Ver. 20.0.0, using the "Basic White" theme. New Super Mario Bros. U Deluxe is highlighted, with the icons for Super Mario 3D World + Bowser's Fury, Sonic X Shadow Generations, YouTube, and Epic Mickey: Rebrushed visible. At the top of the Nintendo Switch's system menu, referred to as the HOME Menu,[101] there is/are (a) profile icon(s), a time display, a Wi-Fi/airplane mode status display, and a battery display. The middle portion includes grids for displaying games' icons, and the bottom has icons for applets including Nintendo Switch Online, News, Nintendo eShop, Album, Controllers, System Settings, and Sleep Mode, along with a controller display in the lower left.[1] DevelopmentThe Nintendo Switch was codenamed the "NX" during development, though the codename was not believed to have meant anything in particular.[102] The development of the NX was first mentioned by Satoru Iwata on March 15, 2015 during Nintendo and DeNA's Business and Capital Alliance Announcement, where it was discussed how Nintendo was aiming to "construct a bridge between smart devices and dedicated video game hardware".[52] Later that year, the new Nintendo president Tatsumi Kimishima elaborated by saying that the NX was not going to be another version of the Wii or Wii U platforms, rather "something unique and different".[102] In 2013, Nintendo chose to merge the handheld and home console development teams into a single Research & Development division,[103] due to the emerging possibility of integrating the software used by both platforms. Satoru Iwata said that it was important to "take advantage" of the established architecture of the Wii U while developing a future system, because of the ability to use common ways to program a handheld display and a full-size television display. At the time, Iwata stated that Nintendo was aiming to change the situation of developing separate versions of games for both handheld and console versions. He expressed interest in developing new hardware using the common programming of Android software, which would help alleviate the time taken to port the same game between separate handheld and home console releases.[103] Yoshiaki Koizumi, the general producer of the Nintendo Switch console, made sure that the hardware development team included experience from "various different sections and disciplines", including both handheld and home console design.[104] He wanted to make sure that there was a high potential of "mixing and matching" those different areas of experience, to reach a single product. Many different hardware designs were proposed and considered, including a patented elliptical touch-screen controller capable of 3D display,[105][104] as well as a controller which uses a camera to sense the player's hand actions.[104] The NX's vision was to appeal to the on-the-go lifestyle of today's consumers, and adapt to their needs. This lead to the concept of "switching" between a home console and a handheld. However, during an interview with The Wall Street Journal, Reggie Fils-Aimé primarily referred the NX to mostly as a home console that can be played on the go, aside from being just a dedicated portable handheld system,[106] until the Nintendo Switch was eventually revealed on October 20, 2016 as both a home console and a handheld console.[49][48] Shinya Takahashi, the general manager of the Entertainment Planning & Development Division at Nintendo, described how the early brainstorming stages focused on the essential functions of a portable home console.[104] The team also looked back at the accessibility and popularity of the Wii when developing the Switch, while still retaining features from other past Nintendo consoles, such as the handheld screen of the Wii U. Early on, it was also considered important for the system to come with two controllers that can be attached and brought on the go for two players to easily play together (in a similar way to how the Famicom docked two controllers on the system), although still providing a "full and satisfying single-player experience". Reggie Fils-Aime stressed the concept of "constant engagement" during Nintendo Switch planning, and appeal to an "anywhere, anytime, any way" approach.[107] The use of color was recognized to have been emphasized by Nintendo's systems in the past, notably with the Nintendo GameCube and Super Nintendo's multi-colored buttons. This inspired the use of red and blue Joy-Con for the Nintendo Switch, whereas the alternative gray design was aimed to appeal more to a "core gamer who is looking for something more sleek".[104] A notable challenge during development was "packing" all of the required technology and features into the Joy-Con's desired weight and size, such as the IR Motion Camera, while still focusing on "communicating" the value of that technology through the software.[104] The HD Rumble, described by Yoshiaki Koizumi as a form of "virtual reality", required a lot of collaboration and trials between the hardware and software teams in order to utilize it within game design. In 2015, Satoru Iwata spoke about how the need for region locking was not entirely due to consumer actions, but of the seller in global vendor licenses and different circumstances between countries. Iwata acknowledged that there were advantages for both the consumers and Nintendo in lifting region restrictions, and if future hardware were to use region-free games, then such problems would need to be pre-determined and subsequently solved.[108] On January 12, 2017, Nintendo announced during a livestream presentation that the Nintendo Switch's games will be region-free.[109] The name "Nintendo Switch" was decided due to the ability to easily switch from a television screen to a handheld screen, as well as being akin to flipping a switch to "change the way people experience entertainment in their daily lives".[110] Appearances in the Super Mario franchiseSuper Mario RunA docked Nintendo Switch with red and blue Joy-Con attached appears as a statue in Super Mario Run's Kingdom Builder mode. Tapping it shows the console being removed from the dock which the screen displays the key artwork from Mario Kart 8 Deluxe. Donkey Kong Country: Tropical FreezeIn the Nintendo Switch port of Donkey Kong Country: Tropical Freeze, exclusively in Funky Mode, Donkey Kong may pick up a Nintendo Switch system and play it for a short while if the player leaves him idle. If Diddy Kong or Dixie Kong are mounted on his back, they will play together with DK; however, if Cranky Kong is mounted, he will instead read a newspaper. In Original Mode, Donkey Kong plays on a Nintendo 3DS instead. WarioWare seriesWarioWare GoldThe Nintendo Switch and two Joy-Con appear in the WarioWare Gold microgame Joy-Con Slide, where the object is sliding a Joy-Con into the system. A Nintendo Switch also appears as one of the various souvenirs the player can obtain from the Capsule Machine. Additionally, in the Japanese version of "18 x 13", 18-Volt bets his Nintendo Switch if 13-Amp can beat him in a rap battle. WarioWare: Get It Together!In WarioWare: Get It Together!, blue and red Joy-Con appear as the platforms for players 1 and 2, respectively, in 9-Volt's stage. WarioWare: Move It!In WarioWare: Move It!, the Joy-Con controllers (known as the Form Stones in-game) appear as major objects in the game's story. Iconography of the Form Stones resembling the Nintendo Switch logo are seen around Caresaway Island, including on the masks worn by the Woods Watchers. New Super Mario Bros. U DeluxeIn New Super Mario Bros. U Deluxe, a Nintendo Switch console with red and blue Joy-Con attached to it appears in the Records Toad House. Said console plays a music box version of the credits music while the credits are displayed. Yoshi's Crafted WorldIn Yoshi's Crafted World, the player can unlock costumes based on the Nintendo Labo's Toy-Con RC Car, Piano, and Robot. Super Mario Party JamboreeIn Super Mario Party Jamboree, a docked Nintendo Switch appears in the disclaimer that appears after starting Motion Island modes such as Paratroopa Flight School. The Super Mario Galaxy MovieWhile no Nintendo Switches appear in The Super Mario Galaxy Movie, the prongs of one of the ships leaving the Gateway Galaxy flight deck resemble the top of the console's Joy-Con. Additionally, the Super Scope that Yoshi uses are the same colors as the Neon Blue / Red Joy-Con, and the two NES Zappers that are in Bowser Jr.'s arsenal that are the same colors as the Neon Blue / Neon Red Joy-Con. Super Mario gamesPhysical and digital games2017
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2025Nintendo eShop–exclusive games2017
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20202021202320252026Nintendo Switch 2 GameShare–compatible gamesGameShare enables certain Nintendo Switch 2 games to be playable on Nintendo Switch through a multiplayer session via local communication. This is comparable to Download Play on Nintendo DS and Nintendo 3DS, in that only the host needs to own the game to initiate a GameShare session, but these games are only playable in their entirety on a Nintendo Switch 2 console. 20252026
Game gallery
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