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GeezerVison is showing www.mariowiki.com — Paah

Paah

From the Super Mario Wiki, the Mario encyclopedia
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Artwork of a Koopa Troopa from New Super Mario Bros. U
Artwork of a Koopa Troopa dancing to a sound effect in New Super Mario Bros. U

Many musical tracks in the New Super Mario Bros. series incorporate sound effects that enemies and objects on-screen may briefly react to. These sounds are usually vocal samples that punctuate the background music at the end of a melodic phrase. The mechanic was created because Koji Kondo "thought it would be fun for the visuals to change in response to the sound", and it was "the most [he] could do" to accomplish this due to having joined in the final phase of development.[1]

As it could otherwise be assumed that the in-game characters do not hear the background music, their reaction to these sound effects may be considered to break the fourth wall.

Sampled sounds

The first sample that was used for this purpose is "Paah", created by sample library vendor Best Service and found in Best Service Voice Spectral Volume 1. The same CD also contains "Taaaa", which was used for a similar but alternate sound effect.[2] Other samples have been used for the same purpose: Underwater stages from New Super Mario Bros. use a bell sample from the Series 4000 Hollywood Sound Effects Library, which was released in 1989.[3] Castle stages from New Super Mario Bros. Wii and New Super Mario Bros. U use a cymbal sample from the Orchestral Kit section of EXS24, a sample plugin for the digital audio workstation Logic Pro (more specifically, Logic Pro 9),[4] while tower stages from these games use a short melodic trill in place of a distinct sample.

Icon of an audio speaker. "Paah" sample
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Icon of an audio speaker. "Taaaa" sample
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0:18
Icon of an audio speaker. "Cartoon Bell" sample
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0:04
Icon of an audio speaker. "Orchestral Kit" sample
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0:11
Icon of an audio speaker. "Tower Theme" trill
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0:02
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History

Super Mario series

Super Mario 64 / Super Mario 64 DS / Super Mario Odyssey

"Game Start", which plays immediately after entering a painting in Super Mario 64 and Super Mario 64 DS, uses the "Paah" sample to play the first six notes of "Ground BGM" from Super Mario Bros. Unlike later uses of the sample, it has no gameplay effect. This jingle marks the first time that the sample, or any other sample from a Best Service library, was used by Nintendo.

This jingle is reused in Super Mario Odyssey when entering a painting to rematch a boss in the Mushroom Kingdom.

Icon of an audio speaker. Game Start
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New Super Mario Bros.

New Super Mario Bros. is the first game to give the "Paah" sound a gameplay function. In the ground, underground, sky, desert, beach, and volcano themes, some enemies and objects will react to certain sounds. A table summarizing entities' responses across different New Super Mario Bros. games can be found below.

In certain level themes, the "Paah" vocals are replaced with other sounds that have the same function. The "Ground Theme" and the "Athletic Theme" use the "Paah" sample, while the "Underground Theme", the "Desert Theme", the "Beach Theme", and the "Volcano Theme" use the "Taaa" sample. The "Underwater Theme" uses the bell sound effect.

Pre-release versions of New Super Mario Bros. used an orchestra hit in place of the final game's vocal samples.

Icon of an audio speaker. Ground Theme
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Icon of an audio speaker. Athletic Theme
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0:30
Icon of an audio speaker. Underground Theme
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0:30
Icon of an audio speaker. Underwater Theme
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0:30
Icon of an audio speaker. Desert Theme
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0:30
Icon of an audio speaker. Beach Theme
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0:30
Icon of an audio speaker. Volcano Theme
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0:30
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New Super Mario Bros. Wii

While New Super Mario Bros. Wii uses a new "Ground Theme", "Underground Theme", and "Athletic Theme"; the "Paah" sound reappears in these new versions, serving the same purpose. It also appears in the new "Desert Theme", "Coast Theme", "Forest Theme", snow theme, and "Lava Theme", as well as the "Lava Cave / Underground Ruins Theme". Enemies in this game are timed to react to the "Paah" sound embedded in the music.

There are two points in the "Fortress Theme" that act as "Paah"s; each is at the start of a slow trill that plays on bass marimba and either violas or cellos near the beginning of the loop. In the "Castle Theme", the sound of orchestral cymbals is used in place of "Paah"s.

On the World Map, entities such as Koopalings and Enemy Courses also hop in response to certain parts of the music. While the World 9 music has the proper data, it goes unused as nothing in the world animates based on this.[5]

Icon of an audio speaker. Ground Theme
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Icon of an audio speaker. Underground Theme
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0:30
Icon of an audio speaker. Fortress Theme
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0:30
Icon of an audio speaker. Underwater Theme
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0:30
Icon of an audio speaker. Athletic Theme
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0:30
Icon of an audio speaker. Castle Theme
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0:30
Icon of an audio speaker. Desert Theme
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0:30
Icon of an audio speaker. Snowfield Theme
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0:30
Icon of an audio speaker. Coast Theme
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0:30
Icon of an audio speaker. Jungle Theme
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0:30
Icon of an audio speaker. Lava Theme
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0:30
Icon of an audio speaker. Lava Cave / Underground Ruins Theme
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0:30
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New Super Mario Bros. 2

In New Super Mario Bros. 2, the "Paah" sound reappears in the new ground theme and athletic theme, as well as the desert, beach, forest, snow, lava overworld, and lava underground music reused from New Super Mario Bros. Wii. The xylophone glissando also reappears in the underwater theme. Additionally, this game is the only game in the series to incorporate "Paah" vocals in the music of Ghost House, tower and castle levels. The latter two also feature the sound effects that were previously used in their New Super Mario Bros. Wii renditions in place of the "Paah" vocals, but stage elements now only respond to the vocals.

The vocals with the "Paah" effect are distinct from the new "Lah" samples accompanying the ground and athletic themes, which were taken from the "ChorusLahFem" instrument from the Roland Sound Canvas SC-8850. These play alongside the melody in the ground theme and instead of the melody in the athletic theme. As the melody in these themes is otherwise the same as in their New Super Mario Bros. Wii counterparts, enemies and objects only react to the "Paah"s that were present originally.

Icon of an audio speaker. Overworld Theme
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Icon of an audio speaker. Athletic Theme
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Icon of an audio speaker. Ghost House Theme
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Icon of an audio speaker. Tower Theme
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Icon of an audio speaker. Castle Theme
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Icon of an audio speaker. "Lah" sample
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New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe

In New Super Mario Bros. U, New Super Luigi U, and New Super Mario Bros. U Deluxe, the "Paah" sounds are present in the new "Ground Theme", "Athletic Theme", and "Snowfield Theme", as well as the returning underground, desert, and forest music from New Super Mario Bros. Wii, and they retain their effect on gameplay from previous games. The xylophone glissando sound appears again in the underwater theme and retains its effect.

Icon of an audio speaker. Ground Theme
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Icon of an audio speaker. Athletic Theme
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0:30
Icon of an audio speaker. Snowfield Theme
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0:30
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Super Mario Maker series

In the Super Mario Maker games (namely Super Mario Maker, Super Mario Maker for Nintendo 3DS, and Super Mario Maker 2), the New Super Mario Bros. U game style reuses the underground, underwater, desert, and forest music from New Super Mario Bros. Wii and the overworld, athletic, and snow overworld music from New Super Mario Bros. U. However, enemies in these games do not react to the music, so the "Paah" sounds serve no functional purpose.

SUPER MARIO BROS. 25th Anniversary Special Sound Track PRESS START Edition

On the third track of SUPER MARIO BROS. 25th Anniversary Special Sound Track PRESS START Edition, "New Super Mario Bros. Wii ~From PRESS START 2010~", the "Paah" sounds for "Ground Theme" are replicated through a cappella by the Suginami Junior Chorus.

Icon of an audio speaker. New Super Mario Bros. Wii ~From PRESS START 2010~
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New Super Mario Bros. Wii Coin World

New Super Mario Bros. Wii Coin World arranges several New Super Mario Bros. and New Super Mario Bros. Wii themes that include the vocal sound effect. The sample used is different and was provided by a group of no less than four singers.

Icon of an audio speaker. Grass Overworld
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Icon of an audio speaker. Desert Overworld
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Icon of an audio speaker. Beach Overworld
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The Super Mario Bros. Movie

In The Super Mario Bros. Movie, as Mario exits a Warp Pipe after entering from a Clear Pipe in the Mushroom Kingdom, the note that plays at the end of the cue in the background score is the "Paah" sound used in the New Super Mario Bros. games. The "Paah" sound can also be heard in a commercial for a McDonald's Happy Meal promotion with the movie, specifically during the second transition between Mario's parkour scene and the scene with the child looking inside their Happy Meal box.[6]

Table of reactions

The table below lists the reactions of various elements in the New Super Mario Bros. games to these sounds. Many of these reactions are aesthetic, but some can have a small effect on gameplay, such as enemies making adjustments to their position instead of walking at a constant rate.

Enemy/character/object Reaction Game(s) where this applies
New Super Mario Bros. New Super Mario Bros. Wii New Super Mario Bros. 2 New Super Mario Bros. U New Super Luigi U
Blockhopper Performs a short hop if the player is far away. If the player is nearby, the Blockhopper will bounce wildly in their direction; if they are standing on top of it, it will bounce in the direction that they are facing. A green check mark, used to indicate when something is true or applicable.
Blooper Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Blooper Baby Twirls (only when following a Blooper Nanny). A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Blooper Nanny Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Blue Shell Performs a short hop. A green check mark, used to indicate when something is true or applicable.
Bob-omb Performs a short hop. A green check mark, used to indicate when something is true or applicable.
Bone Goomba Performs a short hop. A green check mark, used to indicate when something is true or applicable.
Bramball Turns its head into an orange-like fruit. When hit from underneath in this state, Bramball will drop several coins instead of just one. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Bulber Briefly opens its mouth. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Bullet Bill Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Buzzy Beetle Performs a short hop. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Buzzy Beetle A green check mark, used to indicate when something is true or applicable.
Cheep Cheep[a] Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Cheep Cheep A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Cooligan Performs a small hop while flapping its wings. If its sunglasses are knocked off, its hop is even shorter. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Deep Cheep Twirls (unless chasing). A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Deep Cheep
Dragoneel Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Dry Bones Rotates its head. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Stops and does a short dance. When there are two vocals in short succession, it puts its hands together and swings its arms to both sides. A green check mark, used to indicate when something is true or applicable.
Big Dry Bones Rotates its head. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Stops and does a short dance. When there are two vocals in short succession, it puts its hands together and swings its arms to both sides. A green check mark, used to indicate when something is true or applicable.
Eep Cheep Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Eep Cheep A green check mark, used to indicate when something is true or applicable.
Fish Bone Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Flower[b] Pulsates. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Flower items
(Fire Flower/Ice Flower/Gold Flower)
Performs a short hop. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Goomba Performs a short hop. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Hefty Goomba A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Goomba
Goombrat Flaps its leaves. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Prickly Goomba Peeks out of its chestnut shell. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Jellybeam Glows a little brighter. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Koopa Paratroopa Does a short dance. When there are two vocals in short succession, it swings its opposing limbs on the second "Paah". A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Koopa Troopa Turns towards the camera. A green check mark, used to indicate when something is true or applicable.
Stops and does a short dance while facing the camera. When there are two vocals in short succession, it swings its arms to both sides and lifts its foot lower. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Koopa Troopa Like with the regular Koopa Troopa, it stops and does a short dance, albeit without facing the camera; when there are two vocals in short succession, it swings its arms to both sides and lifts its foot lower. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Lakitu's Cloud Swells up. A green check mark, used to indicate when something is true or applicable.
Mouths to the "Paah" vocals. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Mushroom items
(Super Mushroom/1-Up Mushroom/Mini Mushroom/Gold Mushroom)
Performs a short hop. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Penguin Suit Performs a short hop. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Pokey Turns its segments into orange-like fruit, enabling a Yoshi or Baby Yoshi to eat the Pokey in its entirety, with the former laying an egg with items inside after doing so. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Segmented platform Eyes glow. A green check mark, used to indicate when something is true or applicable.
Big snowflake Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Spiny Hops and changes direction. A green check mark, used to indicate when something is true or applicable.
Performs a short hop. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Spiny Cheep Cheep Twirls (unless chasing). A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Super Acorn/P-Acorn Performs a short hop. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Torpedo Ted Twirls. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Urchin Blows bubbles out of its mouth. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Big Urchin
Waddlewing Rolls (when on the ground) or flips forward (when flying). A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Yoshi Mouths to the "Paah" vocals and turns its head towards the camera (only when unmounted). A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.
Baby Yoshi Mouths to the "Paah" vocals and, like with the regular Koopa Troopa, stops and does a short dance (only when not held). A green check mark, used to indicate when something is true or applicable. A green check mark, used to indicate when something is true or applicable.

Footnotes

  1. ^ Excluding the jumping variety
  2. ^ In Super Mario 3D World, plants that can bear coins also dance to the background music.

Names in other languages

LanguageNameMeaningNote(s)Ref.
Japanese「ワッワー」というコーラスのような音
"wawwā" to iu kōrasu no yōna oto
a sound like a chorus of "wah-wah"[7]

See also

  • Blinking Block

References

  1. ^ 2023, October 18. Ask the Developer Vol. 11, Super Mario Bros. Wonder—Part 3. Nintendo.com (American English, translated from Japanese). Retrieved October 18, 2023. (Archived October 18, 2023, 13:03:54 UTC via Wayback Machine.)
  2. ^ Best Service (1993). Tracks 50 and 52 in "Best Service Voice Spectral Volume 1" (29:05). YouTube. Retrieved June 24, 2022.
  3. ^ "CartoonBell 4001_58_2", Series 4000 Hollywood Sound Effects Library. Sound Ideas. Retrieved June 24, 2022 from sourceaudio.com.
  4. ^ File:NSMBW Castle Cymbal.mp3Media:NSMBW Castle Cymbal.mp3
  5. ^ RoadrunnerWMC (October 26, 2022). [TCRF] NSMBW World 9 Music Animation Events. YouTube. Retrieved January 4, 2023.
  6. ^ LETS - A - GO 64 (December 12, 2022). The Super Mario Bros. Movie - McDonald's Commercial ad (0:11). YouTube. Retrieved December 13, 2022.
  7. ^ The 30th Anniversary Super Mario Bros. Music booklet. Page 13Media:SMB-30th Anniversary Booklet Pages 11-12.jpeg.
[Edit]
Recurring sound effects
Mario Bros. "Coin"
Super Mario Bros. "1-Up" • "Fireball"* • "Pipe Travel / Power-Down" • "Power-Up" • "Small Mario Jump"
Super Mario Bros. 3 "Shippo furu toki"*
Super Mario World "Dragon Coin"* • "Gate o kitta toki"* • "GOAL Wipe"* • "Jump-dai de tonda toki"* "Jump"* • "Yoshi ni noru toki"*
Super Mario 64 "It's-a Me, Mario!"
New Super Mario Bros. "Paah"
Miscellaneous "Pin-pon-pan-pon"*
* Uses a foreign name
[Edit]
New Super Mario Bros.
Playable characters Mario • Luigi
Forms Mario (small) • Super Mario • Fire Mario • Invincible Mario • Mega Mario • Mini Mario • Shell Mario
Non-playable characters Princess Peach • Toads • Toadsworth • Dorrie • Giant Wiggler
Other charactersa Bob-omb Buddy • Bowser Statue (mechanical) • Fly Guy • Headless Snowman • Monty Mole • Wario • Yoshi
Enemies Amp • Balloon Boo • Banzai Bill • Big Whomp • Blockhopper • Blooper • Blooper Nanny • Bob-omb • Boo • Boomerang Bro • Broozer • Bullet Bill • Buzzy Beetle • Chain Chomp • Cheep-Cheep • Cheep-Chomp • Climbing Koopa • Crowber • Deep-Cheep • Dry Bones • Fire Bro • Fire Snake • Flame Chomp • Goomba • Hammer Bro • Kab-omb • Koopa Paratroopa • Lakitu • Mega Cheep-Cheep • Mega Deep-Cheep • Mega Unagi • Mini Goomba • Moneybags • Paragoomba • Piranha Plant • Podoboo • Pokey • Scuttlebug • Skeeter • Sledge Bro • Snailicorn • Snow Spike • Spike Bass • Spike Top • Spiny • Spiny Egg • Splunkin • Squiggler • Super Dry Bones • Super Piranha Plant • Super Thwomp • Sushi • Swoop • Thwomp • Unagi • Venus Fire Trap • Whomp • Wiggler
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Items and power-ups 1-Up Mushroom • Big Star • Blue Coin • Blue Shell • Buzzy Shell • Coin • Fire Flower • Hidden Coin • Key • Koopa Shell • Mega Mushroom • Mini Mushroom • Red Coin • Springboard • Star Coin • Starman • Super Mushroom
Objects ! Switch • ? Block • ? Switch • Bell-shaped contraption • Brick • Bridge • Bubble-jet pipe • Cliff • Conveyor Belt • Cork • Crumbling ledge • Donut Block • Door • Dotted-Line Block • Drawbridge • Face block • Fence • Flag (midway point) • Flip panel • Floating barrel • Floating platform • Floor • Flying ? Block • Ghost-coaster • Gray Block • Green platform • Hanging vine • Haunted Stairs • Hinged device • Ice Block • Ice patch • Invisible Flying ? Block • Lift • Manhole • Moving ? Block • Moving Mushroom • Moving pole • Mushroom Platform • Mushroom Trampoline • Obstacle Bubble • One-way panel • P Switch • Paddle wheel • Phantom Hand • Pipe • Pole • Pole (goal) • Pole (secret goal) • Red block • Red Ring • Red Winged ? Block • Red-and-yellow block • Rippling Floor • Rolling log • Rope • Rotating platform • Roulette Block • Sand Dune • Scale Lift • Seesaw • Seesaw Shroom • Semisolid Platform • Shiny Block • Sinking and Rising Mushrooms • Skull switch • Small pipe • Snake platform • Spiked ? Block • Spin Block • Stara • Stretch Shroom • Swing • Tilting mushroom • Tilting platform • Tornado • Vine
Worlds World 1 • World 2 • World 3 • World 4 • World 5 • World 6 • World 7 • World 8
Moves Crouch • Dash • Double Jump • Ground Pound • Jump • Shell Toss • Slide • Spin Jump • Spinning drill stomp • Stomp • Swim • Triple Jump • Wall Jump
Gameplay elements Castle • Challenge • Ghost House • Paah • Stored Item • Sub-area • Time Limit • Toad House • Tower • Warp Cannon
Minigames Action Balloon Racing • Danger, Bob-omb! Danger! • Lakitu Launch • Snowball Slalom • Snowball Slamb • Vs. Lakitu Launchb • Whack-a-Monty
Puzzle Coincentration • Hide and Boo Seek • Loves Me...?b • Puzzle Panel • Wanted! • Which Wiggler?
Table Bob-omb Reverseb • Luigi's Thrilling Cardsb • Luigi-Jackb • Memory Match • Pair-a-Gone • Picture Poker • Speedb
Variety Bob-omb Squad • Bounce and Trounce • Mario's Slides • Sort or 'Splode • Trampoline Time
1-on-1b Bob-omb Sudden Death • Bob-omb Trampoline • Jumping Sudden Death • Jumping Brothers • Lakitu Launch • Vs. Mario's Slides • Vs. Pair-a-Gone • Vs. Trampoline Time
Music "Beach Theme" • "Castle Theme" • "Course Clear" • "Ground Theme" ("Athletic Theme") • "Hurry Up!" • "Mario Vs. Luigi - Final Results" • "Mario Vs. Luigi - Stage BGM 2" • "Mega Mario" • "Switch On!" • "Title Screen" • "Tower Theme" • "Underwater Theme" • "Volcano Theme"
Further info 1-Up Hunt! • Anket • Fire Mario no Ball Game • Gallery • Glitches • Luigi no Block Game • Mario no Coin Game • Mario Vs. Luigi • Multimedia • New Super Mario Bros. (jigsaw puzzle 1) • New Super Mario Bros. (jigsaw puzzle 2) • New Super Mario Bros. Podcast • Nintendo DS Magic Puzzle Case • Nintendo Music (soundtrack) • Pre-release and unused content • Quick Poll • Staff • Super Mario History 1985-2010
a Exclusive to minigames
b Exclusive to Vs. Battle
[Edit]
New Super Mario Bros. Wii
Playable characters Mario • Luigi • Yellow Toad and Blue Toad
Forms Small Mario • Super Mario • Fire Mario • Propeller Mario • Ice Mario • Penguin Mario • Mini Mario • Invincible Mario
Non-playable characters Yoshi • Yellow Yoshi • Light Blue Yoshi • Pink Yoshi • Princess Peach • Toads • Jumbo Rays
Enemies Amp • Banzai Bill • Big Boo • Big Chain Chomp • Big Dry Bones • Big Fuzzy • Big Thwomp • Big Urchin • Big Wiggler • Blooper • Blooper Baby • Blooper Nanny • Bob-omb • Boo • Boomerang Bro • Bramball • Broozer • Bulber • Bull's-Eye Banzai • Bullet Bill • Chain Chomp • Cheep Cheep • Cheep-Chomp • Clampy • Climbing Koopa • Cooligan • Crowber • Deep-Cheep • Dry Bones • Eep Cheep • Fire Bro • Fire Snake • Flame Chomp • Foo • Fuzzy • Giant Goomba • Goomba • Huckit Crab • Hammer Bro • Heavy Para-Beetle • Hefty Goomba • Ice Bro • Jellybeam • King Bill • Koopa Paratroopa • Koopa Troopa • Lakitu • Lava Bubble • Mechakoopa • Mega Cheep-Cheep • Mega Deep-Cheep • Mini Goomba • Missile Bill • Monty Mole • Muncher • Para-Beetle • Parabomb • Paragoomba • Piranha Flower • Piranha Plant • Pokey • Porcupuffer • Prickly Goomba • River Piranha Plant • Rocky Wrench • Scaredy Rat • Sledge Bro • Spike • Spike Top • Spiny • Spiny Cheep Cheep • Spiny Egg • Stalking Piranha Plant • Stone Spike • Super Piranha Plant • Swoop • Thwomp • Urchin • Venus Fire Trap • Wet Bones • Wiggler
Obstacles Ash • Ball 'n' Chain • Banzai Bill Cannon • Big gun • Bill Blaster • Bill Blaster Turret • Bowser's Fireball • Burner • Cannon • Cannonball • Electrical field • Fire • Fire Bar • Ghost Block • Ghost Vase • Giant cannonball • Giant Spiked Ball • Huge Icicle • Ice • Icicle • Junior Clown Car • Lava • Lava Geyser • Lava rock • Lava swell • Lava tide • Moving torch • Pit • Poisonous swamp • Quartet-cannon • Quicksand • Sandstorm • Shifting wall • Skewer • Spell • Spike Ball • Spikes • Volcano
Bosses The Koopalings Larry • Roy • Lemmy • Wendy • Iggy • Morton • Ludwig
Other bosses Bowser Jr. • Magikoopa • Bowser • Super Bowser
Items and power-ups 1-Up Mushroom • Barrel • Blue Coin • Buzzy Shell • Coin • Fire Flower • Fruit • Glow Block • Hidden Coin • Ice block • Ice Flower • Key • Koopa Shell • Mini Mushroom • Penguin Suit • POW Block • Propeller Block • Propeller Mushroom • Red Coin • Springboard • Star • Star Coin • Super Mushroom • Toad balloon • Yoshi's Egg
Objects ! Switch • ? Block • ? Switch • 10-Coin Block • Anchor • Arrow lift • Bolt Lift • Bone lift • Bouncing ball • Bouncy Cloud • Brick Block • Bridge • Bubble-jet pipe • Cliff • Cloud • Cog • Conveyor Belt • Crate • Door • Dotted-Line Block • False wall • Fence • Fence wheel • Flag (midway point) • Flip panel • Floating barrel • Floating Block • Flower • Flying ? Block • Gray Block • Half-circle rock • Hanging chain • Hanging vine • Ice Block • Ice platform • Ice Snake Block • Ice Wall • Invisible Block • Hint movie block[conjectural] • Iron Block • Jump Block • Large ! Switch • Large shell • Lift • Light Block • Limited Lift • Magical platform • Mushroom Platform • P Switch • Paddle Platform • Palm tree • Pendulum Platform • Pipe • Pipe Cannon • Pole • Pole (goal) • Pole (secret goal) • Raft • Rail Block • Red Ring • Remote-Control Platform • Remote-Controlled Clown Car • Rising/Falling Ceiling • Remote-Controlled Elevator • Remote-Controlled Fence • Remote-Controlled Lift • Rising/Falling Ceiling • Rocky wall • Rolling log • Rope • Rope ladder • Rotating square • Roulette Block • Sand Geyser • Scale Lift • Screw • Screwtop Lift • Screwtop Shroom • Semisolid Platform • Small pipe • Spine Coaster • Stretch Block • Stretch Shroom • Square cloud • Super Guide Block • Swing • Swinging Hammer • Tilt Lift • Tilting platform • Treasure chest • Trick door • Turning Floor • Unstable mushroom • Vine • Water • Water Ball • Water tide • Yellow ledge
Locations Worlds World 1 • World 2 • World 3 • World 4 • World 5 • World 6 • World 7 • World 8 • World 9 • World Coin
Other Peach's Castle • Toad Houses
Moves Crouch • Dash • Double Jump • Flutter Jump • Ground Pound • Jump • Midair Spin • Propeller Jump • Shell Toss • Simultaneous Ground Pound • Slide • Spin Jump • Spinning drill stomp • Stomp • Swallow • Swim • Triple Jump • Wall Jump
Gameplay elements 1-up Blast • Coin Battle • Enemy Course • Extra life • Fortress • Ghost House • Hint movies • Paah • Power-up Panels • Score • Secret exit • Time Limit • Warp Cannon
Music "Airship Theme" • "Bonus Area" • "Bowser Jr. Battle" • "Castle Theme" • "Coast Theme" • "Desert Theme" • "Forest Theme" • "Fortress Theme" • "Ghost House Theme" • "Koopaling Battle" • "Lava Cave / Underground Ruins Theme" • "Lava Theme" • "Staff Credit Roll" • "Sudden Encounter" • "Super Star" • "Title Theme" ("Game Over") • "Toad House Minigame" • "Underground Theme" • "Underwater Theme" • "World 1 Map"
Further info Emblem • Gallery • Glitches • Iwata Asks • Julekonkurranse • Multimedia • New Super Mario Bros. Mii • New Super Mario Bros. Wii (pachinko game) • New Super Mario Bros. Wii Coin Roulette Gum • New Super Mario Bros. Wii Lucky Coin Jr. • New Super Mario Bros. Wii Official Sticker Collection • New Super Mario Bros. Wii Ouchi de Capcoro Game Machine • New Super Mario Bros. Wii: Simplified Piano Solos • New Super Mario Bros. Wii Slot Machine • Pre-release and unused content • Staff • Suntory • SUPER MARIO BROS. 25th Anniversary Special Sound Track PRESS START Edition • Super Mario Brothers Wii • Super Mario History 1985-2010 • Trading cards
[Edit]
New Super Mario Bros. 2
Playable characters Mario • Luigi
Forms Small Mario • Super Mario • Fire Mario • Raccoon Mario • Gold Mario • Mega Mario • Mini Mario • Invincible Mario • White Raccoon Mario
Non-playable characters Princess Peach • Toads
Enemies Amp • Banzai Bill • Big Bone Piranha Plant • Big Boo • Big Chain Chomp • Big Cheep Cheep • Big Deep Cheep • Big Dry Bones • Big Fire Piranha Plant • Big Fuzzy • Big Thwomp • Big Whomp • Blooper • Blooper Baby • Blooper Nanny • Bob-omb • Bone Piranha Plant • Boo • Boohemoth • Boomerang Bro • Bullet Bill • Buzzy Beetle • Chain Chomp • Cheep Cheep • Cheep Chomp • Climbing Koopa • Coin Coffer • Crowber • Deep Cheep • Dry Bones • Fire Bro • Fire Piranha Plant • Fire Snake • Fishbones • Flame Chomp • Fuzzy • Gold Banzai Bill • Gold Big Boo • Gold Big Piranha • Gold Boo • Gold Bro • Gold Bullet Bill • Gold Cheep Cheep • Gold Fire Piranha Plant • Gold Goomba • Gold Goomba Tower • Gold Koopa • Gold Koopa Paratroopa • Gold Lakitu • Gold Mini Goomba • Gold Piranha Plant • Gold Paragoomba • Goomba • Goomba Tower • Grinder • Hammer Bro • Koopa Troopa • Koopa Paratroopa • Lakitu • Lava Bubble • Mini Goomba • Para-bomb • Paragoomba • Peepa • Piranha Plant • Pokey • Porcupuffer • Scuttlebug • Sledge Bro • Small Urchin • Spike Top • Spiny • Spiny Cheep Cheep • Spiny Egg • Swoop • Thwomp • Urchin • Whomp • Wiggler
Obstacles Banzai Bill Cannon • Bill Blaster • Bill Blaster Turret • Bob-omb Cannon • Boo Wall • Boulder • Boulder (ice) • Bowser Statue • Bowser's Fireball • Burner • Current • Fire Bar • Fireball • Ice • Large spiked ball • Lava • Lava tide • Poisonous swamp • Poison tide • Quicksand • Shifting wall • Skewer • Spike Block • Spiked ball • Spikes • Volcanic debris • Volcano • Whirlpool
Bosses The Koopalings Roy • Iggy • Larry • Wendy • Morton • Lemmy • Ludwig
Other bosses Reznor • Bowser • Super Bowser • Dry Bowser • Big Dry Bowser
Items and power-ups + Clock • 1-Up Mushroom • 10-Coin • 100-Coin • Blue Coin • Buzzy Shell • Coin • Crown Coin • Fire Flower • Gold Block • Gold Flower • Gold Mushroom • Gold Shell • Hidden Coin • Invincibility Leaf • Key • Koopa Shell • Mega Mushroom • Mini Mushroom • Moon Coin • Red Coin • Springboard • Star Coin • Super Leaf • Super Mushroom • Super Star
Objects ! Pipe • ! Switch • ? Block • ? Switch • 10-Coin Block • Assist Block • Bone lift • Brick Block • Bridge • Bubble-jet pipe • Checkpoint Flag • Circus ball • Conveyor Belt • Conveyor Belt Switch • Crate • Donut Block • Door • Dotted-Line Block • Elevator lift • Empty Block • Fence • Floating barrel • Flying ? Block • Flying Gold Block • Goal Pole • Goal Pole (secret) • Ghost-coaster • Gold Ring • Gray Block • Hanging vine • Haunted Stairway • Hidden Block • Hinged panel • Ice Block • Ice Donut Block • Large ! Switch • Lift • Long ? Block • Little bird • Long Donut Block • Moving Fence • Mushroom Platform • Mushroom Trampoline • Note Block • P Switch • Paddle Platform • Pipe • Pipe Cannon • Pole • Raft • Red Block • Red POW Block • Red Ring • Rope • Rotating Block • Roulette Block • Roulette Coin Block • Scale Lift • Seesaw • Segmented platform • Semisolid Platform • Sinking and Rising Mushrooms • Sky Move Lift • Small pipe • Snake Block • Star Coin Sign • Stretch Shroom • Switch-Burner • Tilting mushroom • Trampoline Block • Treasure Chest • Trick door • Vine • Volcano (World 2-B) • Web
Locations Worlds World 1 • World 2 • World Mushroom • World 3 • World 4 • World Flower • World 5 • World 6 • World Star
DLC packs Gold Rush Pack • Coin Challenge Pack A • Nerve-Wrack Pack • Gold Mushroom Pack • Coin Challenge Pack B • Gold Classics Pack • Coin Challenge Pack C • Platform Panic Pack • Mystery Adventures Pack • Impossible Pack
Moves Crouch • Dash • Double Jump • Fly • Ground Pound • Jump • Simultaneous Ground Pound • Slide • Spin Jump • Stomp • Swim • Tail attack • Triple Jump • Wall Jump
Gameplay elements Coin Rush • Extra life • Paah • Rainbow Course • Score • Time Limit • Tower
Further info Gallery • Glitches • Iwata Asks • Multimedia • New Super Mario Bros. 2 Collector's Puzzle • "New Super Mario Bros. 2 Goin' Crazy" • New Super Mario Bros. 2 Pèiduì Yóuxì • The Nintendo Spooky Baddies gallery • Pre-release and unused content • Staff
[Edit]
New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe
Playable characters Mario • Luigi • Yellow Toad • Blue Toad • Mii • Nabbitc • Toadettee
Forms Small Mario • Super Mario • Flying Squirrel Mario • Fire Mario • Ice Mario • Mini Mario • Propeller Mario • Penguin Mario • Invincible Mario • Power Squirrel Mario • Peachettee
Yoshis Yoshi • Balloon Baby Yoshi • Bubble Baby Yoshi • Glowing Baby Yoshi
Non-playable characters Princess Peach • Toads
Enemies Ampa • Banzai Bill • Big Ampa • Big Boo • Big Buzzy Beetlea • Big Cheep Cheep • Big Deep Cheepb • Big Dry Bones • Big Eep Cheepb • Big Fire Piranhab • Big Fuzzy • Big Goombaa • Big Koopa Troopaa • Big Piranha Plant • Big Pokey • Big Thwomp • Big Urchin • Big Wiggler • Blooper • Blooper Babya • Blooper Nannya • Bob-omb • Bony Beetle • Boo • Boomerang Bro • Bramball • Broozer • Bulbera • Bullet Bill • Buzzy Beetle • Chain Chomp • Cheep Cheep • Cheep Chomp • Clampya • Cooligan • Deep Cheepb • Dragoneel • Dry Bones • Eep Cheep • Fire Bro • Fire Piranha Plant • Fire Snake • Fish Bone • Flame Chomp • Fliprus • Foo • Fuzzy • Goomba • Goombrat • Grrrol • Hammer Bro • Heavy Para-Beetle • Hefty Goomba • Huckit Crab • Ice Bro • Ice Piranha Plant • Jellybeama • King Bill • Koopa Paratroopa • Koopa Troopa • Lakitu • Lava Bubble • Magmaargh • Magmaw • Mecha Cheepa • Mechakoopa • Mega Grrrol • Mini Goomba • Missile Bill • Monty Mole • Muncher • Para-Beetle • Parabomb • Paragoombaa • Piranha Plant • Piranha Pod • Pokey • Porcupuffer • Prickly Goomba • River Piranha Plant • Rocky Wrencha • Scaredy Rata • Sledge Bro • Spike • Spike Top • Spiny • Spiny Cheep Cheep • Spiny Egg • Stalking Piranha Plant • Stone Spike • Sumo Bro • Swoopa • Targeting Ted • Thwimpa • Thwomp • Torpedo Ted • Urchin • Waddlewing • Wiggler
Obstacles Ash • Banzai Bill Cannon • Big gun • Bill Blaster • Bill Blaster Turret • Bob-omb Cannonb • Bowser Stunner • Bowser's Flame • Burner • Cannona • Cannonballa • Current • Energy ring • Fire Bar • Ghost Block • Giant cannonball • Huge Fire Bar • Huge Icicle • Ice • Icicle • Junior Clown Car • Lava • Lava Geyser • Lava swell • Lava tide • Mecha Hand • Moving block • Moving torch • Pit • Poison Bog • Quicksand • Skewer • Spell • Spike Ball • Spikes • Spinner • Torpedo Base • Torpedo tubea
Bosses Tower bosses Boom Boom • Boss Sumo Bro • Magikoopa
The Koopalings Lemmy • Morton • Larry • Wendy • Iggy • Roy • Ludwig
Other bosses Bowser Jr. • Magikoopa • Bowser • Giant Bowser
Items and power-ups 1-Up Mushroom • 3-Up Moon • Barrel • Blue Coin • Boost Star • Buzzy Shell • Coin • Fire Flower • Fruit • Green Coin • Hidden Coin • Ice block • Ice Flower • Koopa Shell • Mini Mushroom • P-Acorn • Penguin Suit • POW Block • Propeller Mushroom • Red Coin • Star Coin • Super Acorn • Super Crowne • Super Mushroom • Super Star • Trampoline • Yoshi's Egg
Objects ! Switch • ? Block • ? Switch • 3-Up Moon Blockd • 10-Coin Block • Airship • Arrow lift • Bean Platform • Beanstalk • Big Block • Bone bridge • Boost Blockd • Boss cannon • Bouncy Cloud • Brick Block • Bridge • Checkpoint Flaga • Clockwork Block • Cloud Lift • Cog • Conveyor Belt • Cracked block • Crate • Cross Lift • Donut Block • Door • Empty Block • False wall • Floating crate • Floor • Flower • Flying ? Block • Giant Shell • Goal Pole • Goal Pole (secret) • Goal ring • Green Ring • Hanging chain • Hanging vine • Hidden Block • Ice Chunk • Ice platform • Iron Block • Jet Pipe • Leaf Platform • Lift • Light-Up-Lift • Limited Lift • Limited Lift (Remote-Control) • Luigi Blockb • Magical platform • Mega ? Block • Mist • Moving Fence • Mushroom Platform • Note Block • Nut • P Switch • Paddle Platforma • Palm tree • Pendulum Platform • Pole • Pipe • Pipe Cannon • Red Ring • Remote-Control Platform • Ring (P Switch)b • Rocking Platform • Rocky wall • Rolling log • Rope ladder • Roulette Block • Sand Geyser • Scale Lift • Screwtop • Screwtop Lift • Screwtop Platform • Screwtop Shroom • Seesaw Log Bridge • Seesaw Shroom • Seesaw Shroom (blue)b • Semisolid Platform • Slide Lift • Small pipe • Snake Block • Spine Coaster • Star Lift • Start Block • Stone block • Stone-Eye • Stretch Block • Stretch Shroom • Super Guide Blocka • Swinging Hammer • Switch-Liftb • Tilting mushrooma • Track Block • Treasure chest • Trick door • Turning Floor • Water • Water Ball • Water Geyser • Water tide • Wobble Rock
Locations Worlds Acorn Plains • Layer-Cake Desert • Sparkling Waters • Frosted Glacier • Soda Jungle • Rock-Candy Mines • Meringue Clouds • Peach's Castle • Superstar Road
Other Mushroom Kingdom • Secret Island • Coin Coursesa • Toad Houses
Moves Crouch • Dash • Double Jump • Floaty Jumpe • Flutter Jump • Ground Pound • Jump • Midair Jumpe • Midair Spin • Propeller Jump • Scuttleb • Shell Toss • Simultaneous Ground Pound • Slide • Spin Jump • Spinning drill stomp • Stomp • Swallow • Swim • Triple Jump • Wall Jump
Gameplay elements Boost Mode • Boost Rusha • Challenge Modea • Coin Battlea • Enemy Course • Extra life • Kinopio • Kinopio Slot • Luigi sightingsb • Paah • Point • Secret exit • Time Limit • Tower
Music "Coin Edit" • "Ground Theme" ("Athletic Theme") • "New Super Mario Bros. U Staff Credits" • "Secret Island Record Room"
New Super Mario Bros. U Dokodemo Game Collection Dokan Basket (Clear Blue) • Dokan Basket (Clear Red) • Double Meiro A • Double Meiro B • Guruguru Shot (Clear Blue) • Guruguru Shot (Clear Red) • VS Pinball (Clear Blue) • VS Pinball (Clear Red)
Further info Bonus Videos (alternative titles for Bonus Videos (New Super Mario Bros. U Super Plays · New Super Luigi U Super Plays · Star Coins · 1-Ups (Easy) · 1-Ups (Advanced) · Super Plays (Challenges)) · alternative titles for Bonus Video categories) • Emblem • Gallery (Luigi · Deluxe) • Glitches • Iwata Asks • Meet the Characters! (Ep. 1 · Ep. 10) • Multimedia • New Super Mario Bros. Mii • New Super Mario Bros. U Deluxe (video series) • New Super Mario Bros. U + New Super Luigi U • New Super Mario Bros. U Coin Rush Tower • New Super Mario Bros. U: Peach-hime Kyūshutsu Game • Nintendo 48-Hour Wii U Video Challenge (Ep. 1 · Ep. 2 · Ep. 3 · Ep. 4) • Nintendo Music (soundtrack) • The Nintendo Spooky Baddies gallery • Pre-release and unused content • Staff (Luigi · Deluxe) • "Wii U - New Super Mario Bros. U Game Guide w/Jessie"
a Exclusive to the New Super Mario Bros. U campaign
b Exclusive to the New Super Luigi U campaign
c Present in both campaigns, but has different roles in each
d Only in the Wii U release
e Only in the Nintendo Switch release
Retrieved from "https://www.mariowiki.com/index.php?title=Paah&oldid=5502987"
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