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GeezerVison is showing www.mariowiki.com — Extra life Extra lifeFrom the Super Mario Wiki, the Mario encyclopedia
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An extra life, also known as a 1-up (alternatively 1-Up, 1-UP, 1UP, or 1up) or Life Up, is a mechanic used in video games, especially platformers, such as those in the Super Mario franchise. A 1-up awards the player an extra chance to beat the game. If a player loses a life, they are able to start from the beginning of the level (or sometimes at the level's checkpoint, if it has been reached) without losing a significant amount of progress. When a player loses all of their lives, a Game Over results, and the game must either be played again from the beginning or be restarted from the last save point. Players can lose lives by being defeated by an enemy; falling into hazards such as pits, lava, and poison; getting crushed by an obstacle; or running out of time. In most games of the Super Mario franchise, players typically start with three to six lives and can usually earn more during the course of the game. Many of the games play the "1-Up" fanfare when a character of the Super Mario franchise receives an extra life. Some games (such as Super Mario Land) play a different sound when a 1-up is earned. Some games in multiplayer mode may feature different extra life mechanics. In games such as Mario Bros. (and all its ports), New Super Mario Bros. Wii, and New Super Mario Bros. U, each player has their own life counter, though in New Super Mario Bros. 2, Super Mario 3D World, Super Mario Bros. Wonder, and Donkey Kong Country Returns, all players share a single life counter. However, New Super Mario Bros. 2 does not deduct lives if only one player dies in a level or if both players bubble themselves. In the case of Super Mario 3D World, the life counter has a combined total depending on the number of players rather than starting at six. Extra lives are surpassed only by the "Continue" option, which grants an entire new set of extra lives instead of just one while allowing the player to continue from where they left off. In earlier games, continues are often limited, and losing all of them also results in a Game Over and causes the player to be sent back to the beginning of the game. Obtaining livesEarly arcade games, such as Donkey Kong, typically award an extra life after a large number of points is acquired by the player. However, the 1-up independent of score did not emerge until the original Super Mario Bros., which introduced other methods of obtaining lives such as collecting 100 of a certain collectible (typically coins), obtaining 1-Up Mushrooms, and defeating several enemies in succession. Such trends continued in other platformers and adventure games, even those outside the Super Mario series. As of Super Mario Bros. 2, bonus minigames are introduced, and they can reward players with extra lives based on how well they did. The most common methods of obtaining extra lives include the following: 1-Up Mushrooms and similar itemsA 1-Up Mushroom, an item that usually grants an extra life Super Mario Bros. introduced an item that grants an extra life upon collection, that being the 1-Up Mushroom. 1-Up Mushrooms are often hidden in various Hidden Blocks in levels, in a way that the player must deviate from their usual path to obtain these items at their own risk. Similar items such as 1 UP Hearts would also be introduced in mainline games such as Super Mario Land. 1-Up Mushrooms are often the rewards of various bonus minigames, such as the bonus game in Super Mario World, as well as the green Toad Houses in various entries in the New Super Mario Bros. series. They also appear in smaller challenges such as Red Coins and Red Rings in some levels, and may also pop up from certain areas once a player walks over them, such as in Super Mario 64. The Donkey Kong Country series has Extra Life Balloons provide lives just like 1-Up Mushrooms. The games Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze present Red Balloons as extra lives in a very literal manner, as the animations for being defeated universally involve falling or sinking and the player uses up a Red Balloon to float up and back into the level. Games that do not utilize an extra-life system (such as Super Mario Odyssey) typically do not feature 1-Up Mushrooms or similar items at all. If they do appear, they are used for different reasons. For example, the Mario & Luigi series has 1-Up Mushrooms revive fallen party members. Defeating several enemies in successionMario defeating several enemies in a row with a Red Shell to earn an extra life in Super Mario World Another method to earn extra lives is by defeating several enemies in succession, whether by stomping them or using Koopa Shells or Buzzy Shells to defeat several enemies in a row. Initially, doing such starts with several increments of points (combo text in Super Mario Bros. Wonder), eventually earning the player several extra lives (represented by "1UP"). Starting with Super Mario World, this can also be done by running into enemies while invincible, and it can also be done by sliding, starting with New Super Mario Bros. As of Super Mario World, the player simply needs to defeat eight enemies in succession to start earning extra lives. This is also applied to other platformers outside the Super Mario series such as the first Donkey Kong Country, as well as Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze. In Super Mario Land 2 - 6 Golden Coins and Super Mario 3D Land, the fifth enemy defeated onwards earns the player an extra life. In Super Mario 3D World and Super Mario 3D World + Bowser's Fury, the combo resets upon every life obtained only when the player performs such while invincible. This trick does not work if the player is in their Shell form or uses assist forms (e.g., White Tanooki Mario). This method of getting extra lives is oftentimes used to set up infinite life tricks, allowing the player to farm as many lives as they can in some main series games. For example, an infinite life trick done in Super Mario Bros. is done by kicking Koopa Shells (and occasionally Buzzy Shells) repeatedly against staircases, such as at the end of World 3-1. The trick was removed from VS. Super Mario Bros. by having most Koopas or Buzzy Beetles descending staircases in some levels replaced by Goombas. Collecting a certain number of collectiblesMario collecting enough coins to earn a 1-UP in New Super Mario Bros. In games with common collectibles such as coins, collecting 100 of such grants the player an extra life. This mechanic was introduced in Super Mario Bros. and gives players another incentive to collect coins across several levels. This method varies differently in games such as Super Mario 64 (where a life can be gained for every 50 coins collected upon clearing a mission, up to three lives), as well as in Super Mario Galaxy and Super Mario Galaxy 2, where every 50 or 100 Star Bits collected also grant an extra life. Other games may use different objects for the same purpose. The Donkey Kong Country series uses bananas, and the first two Wario Land games use hearts. Some games may feature rarer collectibles to obtain such as Dragon Coins, Ace Coins, and Advance Coins. Collecting at least five of them grants the player an extra life. This is not to be confused with obtaining 1-Up Mushrooms as rewards spawned by collecting all Red Coins from Red Rings. Similar items such as KONG Letters in the Donkey Kong Country series also grant the player an extra life upon collection. Miscellaneous methodsOther methods of gaining extra lives in games include the following:
Extra-life counterEarly arcade games such as Donkey Kong feature an extra-life counter, often represented by the player's head or similar symbols. If no more heads are displayed and the player is defeated on the next life, they get a Game Over. This method of displaying extra lives would still be used in games such as WarioWare, Inc.: Mega Microgame$!, with four symbols displayed on the screen that gray out if the player fails a microgame (which can eventually be restored if a boss microgame is beaten). Later games such as Super Mario Bros. introduced a numerical version of the extra-life counter. Initially, earlier games displayed such on the level's starting screen, and it would not be integrated into the heads-up display in gameplay until Super Mario Bros. 3. With this new system, earning multiple lives at once is also gradually introduced in the games through performing stomp combos, collecting 1-Up Mushrooms, and completing bonus minigames such as the Bonus Chance. The maximum number of lives the player can earn is also displayed on the numerical life counter, and it varies between each game:
Super Smash Bros. seriesIn the Super Smash Bros. series, lives, referred to in-game as stocks, can be used as an optional additional rule. How many stocks characters have left is represented by small icons under the damage meter, and in Super Smash Bros. Ultimate, during a 1-on-1 battle, the stock count of both fighters is briefly displayed onscreen whenever a stock is lost (except when it is the final stock). In The Subspace Emissary from Super Smash Bros. Brawl, stocks can also be restored by obtaining Stock Balls. Gallery
Names in other languagesExtra Life
1UP
Notes
See alsoReferences
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