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GeezerVison is showing www.mariowiki.com (truncated) — Time Limit

Time Limit

From the Super Mario Wiki, the Mario encyclopedia
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Night Falls on Really Rolling Hills level of Super Mario 3D World
The time limit about to run out in Super Mario 3D World

A Time Limit (alternatively formatted in lowercase), or simply Time or T,[1] is a recurring feature in the Super Mario series, and its basic purpose is to notify the player of how much time is allotted to complete a level or task. In general, if the timer reaches zero, the player loses one life regardless of their power-up form, including invincibility from a Super Star, even if the player has defeated a level's boss. If time runs out when the player has no more lives, the player receives a Game Over. One unit of the timer is approximately 0.6 or 0.7 seconds in most games.

When the time limit reaches 100 time units (10 time units in Super Mario Run, except in Toad Rally) or below, the jingle "Timer Warning" plays to alert the player is running low on time and the level's music speeds up (except in Super Mario Land, where the music is just played faster without the jingle). In Super Mario 3D Land, New Super Mario Bros. 2, and Super Mario 3D World, the time limit glows red when it reaches 100 time units, and in those games and Super Mario Land 2 - 6 Golden Coins, it also beeps for every time unit at the last 10 time units (in Super Mario Run, the timer turns red and the jingle plays at 10 units, while the beeps start at five units). In Super Mario Bros. Wonder, the last five time units are shown in the center.

In earlier Super Mario games (up until Super Mario Advance 4: Super Mario Bros. 3), when the time limit reaches zero, the text "Time Up" ("Time-Up" in the NES version of Super Mario Bros. 3) is shown. However, recent games' English versions (starting in New Super Mario Bros.) instead show "Time's Up!" as the former phrase lacks a copula and may be considered improper.

Once the player finishes a level, the remaining time is multiplied by a number (usually 50) and then added to the player's score (or coin total in Super Mario 3D Land).

In most games, it is impossible to increase a level's time limit. However, some games, including Super Mario World, Super Mario 3D Land, and Super Mario 3D World, feature a collectible (such as a Green Berry or a + Clock) that allows the player to increase it. In the latter game, when it gets above 100 units of the time (equivalent to 1 minute and 40 seconds), the music will play at its normal speed again.

Additionally, time limits appear in several other games, such as in the Mario Kart series, the Mario Party series, the Super Smash Bros. series, and various Mario sports games where they function as a simple timer for a given game session.

History

Donkey Kong series

Donkey Kong / Donkey Kong Jr.

In both Donkey Kong and Donkey Kong Jr., the BONUS indicates the amount of time the player has before they lose a life, ticking down by 100 at each interval. If the player completes a level, they are rewarded with that number of points. If the bonus reaches 900, the background music overlaps and a hurry-up signal plays.

Donkey Kong 3

Unlike in Donkey Kong and Donkey Kong Jr., the time indicator in Donkey Kong 3 is listed as TIME instead of BONUS; otherwise, it is functionally the same, in which it ticks down by 100 at each interval and rewards the player with that number of points after the player clears a stage, while causing the player to lose a life once it reaches zero.

Donkey Kong (Game Boy)

In Donkey Kong for the Game Boy, the time limit indicates the amount of time the player needs to clear the stage before Mario loses a life. Once each level is cleared, the time remaining is tracked as a High Score. After each time Donkey Kong is defeated, which is essentially every four stages, the score of the last four stages is tallied, and every 100 seconds remaining counts towards an extra life for the player, rounded up.

Donkey Kong 64

In Donkey Kong 64, the level Hideout Helm gives the player a time limit to complete the level before the game is over, in which the time limit is initially 10 minutes, but for each blueprint the player obtained, this time limit is increased by one minute, for a maximum total of 50 minutes from the initial 10 minutes plus the 40 existing blueprints.

Most minigames require the player to complete the objective within the allocated time limit before they failed the minigame, but a few minigames require the player to survive the time limit to win, namely Minecart Mayhem!, Teetering Turtle Trouble!, and Busy Barrel Barrage!

In the final boss against King Krusha K. Rool, each round has three minutes in which the player needs to defeat King K. Rool with that Kong, for a total of 12 rounds. Once the time is up for that round, the player needs to defeat King K. Rool with the same Kong in the next round at the same phase of the fight. If the player does not defeat King K. Rool by the 12th and final round after time is up, King K. Rool wins, but it is not considered Game Over, since the player starts back outside the arena at Donkey Kong Island and can redo the fight from the first round.

Vs. Wrecking Crew

In Vs. Wrecking Crew, the player is given a time limit that ticks down by 100 at each interval, causing them to lose a life once it reaches zero. Clearing a phase rewards the player with that amount of time remaining. In the bonus stage, the time limit starts at 5,000 and ticks down by 100 at each interval, quicker than in the normal stages.

Super Mario series

Only two 2D Super Mario games lack time limits, those being Super Mario Bros. 2 (which is due to it being a re-skin of Yume Kojo: Doki Doki Panic, though Sub-Space has a time limit for how long one can stay) and Super Mario Bros. Wonder (though some of its Wonder Effects are timed).

Super Mario Bros. / Super Mario Bros.: The Lost Levels

The Time Limit clock design in Super Mario Bros.: The Lost Levels
The timer's design in Super Mario Bros.: The Lost Levels

In Super Mario Bros. and Super Mario Bros.: The Lost Levels, one in-game count lasts 0.4 seconds, which is 24 frames in 60Hz NTSC or 20 frames in 50Hz PAL.[2] In VS. Super Mario Bros., the timer has been sped up so that one in-game count lasts 0.333 seconds, though the operator can also choose to speed it up even further to 0.283 seconds (both options labeled "Slower" and "Faster" in the settings menu of the game's Arcade Archives re-release). An alternate version of the game exists, where the values of these settings are instead 0.283 and 0.216 seconds, respectively.

Most stages in this game have a time limit of 400 time units (160 seconds in real time). Athletic levels, castles, and some overworld levels, such as World 3-2 and World 8-1, have a time limit of 300 time units (120 seconds in real time), with the exception of castles that are puzzles, which have a time limit of 400 time units.

In VS. Super Mario Bros., World 2-2, World 4-1, World 6-1, World 7-1, World 8-1, and World 8-2 have a time limit of 350 time units.

The original NES version of Super Mario Bros. does not give time bonuses for castles. However, the original version of Super Mario Bros.: The Lost Levels does. The Super Mario All-Stars versions of both games also give time bonuses for castles, but the Super Mario Bros. Deluxe versions do not, except for the Challenge Mode feature.

World C-4 in Super Mario Bros.: The Lost Levels is the only level whose time limit is different in the original version (300) and in Super Mario All-Stars (400).

In the original Super Mario Bros. and Super Mario Bros.: The Lost Levels, running out of time as Fire Mario results in the player seeing a dead Mario sprite in Fire Mario's colors, seen nowhere else in the entire game. This is not present in the Super Mario All-Stars version, however.

Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3

The Time Limit clock design in Super Mario Bros. 3 and Super Mario Bros. 3 (lift microgame).

In Super Mario Bros. 3, one time unit is 0.68 seconds. Most stages have a time limit of 300 time units (204 seconds in real time), due to the game having much shorter levels. World 6-5, World 8-Fortress, and World 8-The Castle of Koopa are the only three stages that have a time limit of 400 units (272 seconds in real time). All of the Hammer Bros. Enemy Courses and some very short stages, such as World 2-Desert, have a time limit of 200 units (136 seconds in real time); the map screen's pipe tunnels also have this limit in the original NES version. After completing a standard level, the player earns bonus points equal to 50 times the amount of time left.

In Super Mario Advance 4: Super Mario Bros. 3, the time bonus is ×100, ×200, and ×500 for defeating Boom Boom, the Koopalings, and Bowser, respectively. The time bonus can also be doubled (like all gained points) if the red switch card is active. The green switch card can also affect the time limit by slowing down the first 50 time units.

Super Mario Land

The Time Limit clock design in Super Mario Land.

In Super Mario Land, all levels start with a time limit of 400 time units. Each time unit lasts 40 frames, or two thirds of a second, meaning that the entire time limit for a level is approximately 266.67 seconds (or four minutes 26.67 seconds) in real time.

When the timer reaches 100 units, the tempo of the level's background music increases; the tempo is increased again upon the timer reaching 50 units. If time runs out, Mario loses a life and the message "TIME UP" is displayed in the bottom right corner of the screen. If Mario instead reaches the end of the level, 10 points are awarded for each remaining unit on the timer.

Super Mario World / Super Mario World: Super Mario Advance 2

The Time Limit clock design in Super Mario World

In Super Mario World, one count of time is exactly 41 frames in the NTSC version and 35 frames in the PAL version. Most levels have a time limit of 300 seconds (204 seconds in real time). Some levels, such as most Ghost Houses (except for the Choco-Ghost House and Valley Ghost House), Yoshi's Island 2, Donut Plains 1, Donut Plains 2, and #2 Morton's Castle, have 400 seconds (272 seconds in real time). Switch Palaces, the Top Secret Area (in the GBA version only), and Funky have only 200 seconds (136 seconds in real time), though it is possible to increase Funky's time limit by having Yoshi eat a Green Berry. Due to the timer's absence during the final battle, there is no time bonus for defeating Bowser.

The time limit of #3 Lemmy's Castle differs by region. It is 300 seconds in the Japanese version and 400 seconds in international versions.

With the exception of the final boss fight with Bowser, if Mario somehow loses a life in a level with no time limit, the "TIME UP!" message is still displayed.

In the GBA version, Bowser's Front Door time limit of 400 seconds is doubled to 800 seconds (544 seconds in real time), his Back Door time limit is increased from 400 seconds to 600 seconds (408 seconds in real time), and the timer keeps running in the final battle but stops while a Big Steely is on the screen. Additionally, the time bonus is:

  • ×100 for defeating Reznors and the Big Boo as well as touching the magic ball in the Sunken Ghost Ship.
  • ×200 for defeating the Koopalings and clearing Special Zone levels.
  • ×500 for defeating Bowser.

A glitch involves letting the timer drop below 100 seconds to make the music speed up, then using Yoshi to eat a Green Berry to bring the time limit back above 100 seconds. When the timer reaches 100 seconds again, the music speeds up a second time; this can be repeated several times to make the game music play very fast.

Super Mario Land 2 - 6 Golden Coins

The Time Limit clock design in Super Mario Land 2 - 6 Golden Coins.

In Super Mario Land 2 - 6 Golden Coins, each time unit lasts 48 frames (or 0.8 seconds). Each level has a time limit of 400, 500, 600, or 700 time units, meaning that the total time limit for a level can be 320 seconds (5 minutes 20 seconds), 400 seconds (6 minutes 40 seconds), 480 seconds (8 minutes), or 560 seconds (9 minutes 20 seconds), respectively. There are three exceptions: Secret Course 6, which has a time limit of only 200 time units (160 seconds, or 2 minutes 40 seconds); the Block Course, which has a time limit of 300 time units (240 seconds, or 4 minutes); and Mario's castle, which has a time limit of 900 time units (720 seconds, or 12 minutes).

When the timer reaches 100 units, a short jingle is played. The level's background music then restarts from the beginning, but its tempo is increased and its pitch is shifted up by two half steps. When the timer reaches just 10 units, a beep is played for every remaining time unit that counts down. No message is displayed upon Mario losing a life if time runs out. Since this game does not feature a score, the amount of time remaining when Mario reaches the goal does not affect the game in any way.

Super Mario 64 DS

The Time Limit clock design in Super Mario 64 DS.

The VS mode in Super Mario 64 DS has a timer that counts down from 30 time units, with each unit lasting three seconds, so each round has a real-life limit of 90 seconds. Some minigames in the Rec Room have time limits; a few minigames' time limits can be affected by choosing correctly or incorrectly.

New Super Mario Bros.

The Time Limit clock design in New Super Mario Bros..

Starting in New Super Mario Bros., time limits vary depending on the level type. One time unit lasts 0.75 seconds. Short levels have time limits of 300 time units (225 seconds in real time), most normal stages and Ghost Houses have a time limit of 400 units (300 seconds in real time), and longer levels, towers, and castles have a time limit of 500 units (375 seconds in real time), with the sole exception of World 2-Tower, which has a time limit of 300 units.

In this game, Bowser's Castle has a time limit of 800 time units (600 seconds in real time).

Minigames with time limits return in this game.

Super Mario Galaxy

In Super Mario Galaxy, the Bob-omb Blasting minigame has a time limit of 30 seconds. If the player does not do the task within that time, they can simply try again. The mission "Star Bunnies in the Snow" has a time limit of 150 seconds. If the player does not complete the mission within that time, they lose a life. Some Prankster Comets (mainly Speedy Comets) also have time limits. If time runs out in any of them, the player loses a life.

New Super Mario Bros. Wii

The time limit reappears in New Super Mario Bros. Wii, where time limits once again depend on the level type. Short levels have a time limit of 400 seconds (300 seconds in real time), while normal levels and airships have 500 seconds (375 seconds in real time) as the time limit. Longer levels and towers and castles vary in time, being either 600 or 700 seconds (450 or 525 seconds in real time). This is mainly due to the levels being slightly longer. Ghost Houses vary in time, being either 500 or 600 seconds (375 or 450 seconds in real time). World 9-4 and World 9-8 do not follow this rule, as their time limits are 300 seconds (225 seconds in real time) instead. Bowser's Castle has a time limit of 700 seconds, which carries on to most other versions of the level in the New Super Mario Bros. series.

Additionally, respawning at a Checkpoint Flag after losing a life causes the time limit to be reduced by 200 seconds (e.g., if a level has a starting time limit of 500 seconds, it will have a time limit of 300 seconds when the level is restarted from the Checkpoint Flag). This behavior carries on to future games, excluding the Super Mario Maker series.

Also, if the game is played in multiplayer mode, 100 seconds will be added to the default time limit (e.g., if a level has a default time limit of 500 seconds, that level will have 600 seconds in multiplayer mode). When the timer reaches zero in multiplayer mode, all players will lose a life unless they are in a bubble.

Super Mario Galaxy 2

In Super Mario Galaxy 2, the Crate Burning minigame has a time limit of 20 seconds. The player can simply try again if they do not do the task within that time. Each of The Chimp's challenges except "The Chimp's Bowling Challenge" has a time limit. If the player fails a challenge he delivered by mail, the player loses a life. Prankster Comets with time limits return in this game, behaving the same as in Super Mario Galaxy, though the time limit is removed once the Power Star appears.

Super Mario 3D Land

The Time Limit clock design in Super Mario 3D Land.
The timer design in Super Mario 3D Land

Due to Super Mario 3D Land lacking a score system, a coin is added to the coin count for every 10 time units remaining instead (except in World 8-Bowser's Castle: Part 2), truncating the remainder. Additionally, the player loses a life one second after the onscreen limit reaches zero.

One time unit lasts 0.7375 seconds, so a level with a time limit of 400 has a real-time limit of 295 seconds.

In World 8–Bowser: Part 2, the timer resets when the player reaches the final boss battle.

The time limit can be increased by collecting a + Clock. The amount added depends on whether it is a cyan clock (10 units) or green clock (100 units). In certain Special World courses, the time limit starts at 30 units (22.125 seconds in real time), and it must be extended by collecting cyan clocks or beating certain enemies that hold cyan clocks (mostly Goombas) to keep it from expiring.

In this game, the time limit's indicator (the icon of which is a + Clock) blinks briefly when it reaches 200 units or 50 units and starts to glow red when the timer falls below 100 units. When there are only 10 units remaining, the indicator beeps every second.

New Super Mario Bros. 2

The Time Limit clock design in New Super Mario Bros. 2, New Super Mario Bros. U, and New Super Luigi U.

The time limit reappears in New Super Mario Bros. 2, where one time unit lasts 0.75 seconds, so a level with a time limit of 400 has a real-time limit of 300 seconds. The time limit's indicator glows red under 100 time units and beeps every second for the last 10 units, as it does in Super Mario 3D Land. For unknown reasons, the words "Time's Up!" do not appear when the timer reaches zero.

In the game's Coin Rush mode, most levels have a time limit of 100 seconds (75 seconds in real time), though some courses, such as World 1-1 and the third course of Coin Challenge Pack A, start with only 50 and 20 seconds (37.5 and 15 seconds in real time), respectively. It can be increased by passing a Checkpoint Flag (which adds 50 seconds or 100 seconds) or by grabbing + Clocks, though green ones add only 50 seconds to the timer instead, unlike in Super Mario 3D Land. Like in Super Mario 3D Land, the remaining time is converted to coins, with a coin gained for every five seconds remaining.

New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe

The time limit reappears in New Super Mario Bros. U and New Super Mario Bros. U Deluxe.

Every level in New Super Luigi U starts at 100 seconds. 100 seconds are added to the timer when the player enters a boss door, while 250 seconds are added before the player fights Bowser. Each in-game count lasts one second in New Super Luigi U.

In New Super Mario Bros. U Deluxe, if Nabbit or Toadette is used in a level, 100 seconds will be added to the timer. This is not applied a second time for using both characters.

Super Mario 3D World / Super Mario 3D World + Bowser's Fury

The Time Limit clock design in Super Mario 3D World.
The timer design in Super Mario 3D World

The time limit reappears in Super Mario 3D World and Super Mario 3D World + Bowser's Fury, working as it does in Super Mario 3D Land, though it once again gives points instead. Certain courses (such as Pretty Plaza Panic) have a 100-second time limit (73.75 seconds in real time), and some courses (such as Night Falls on Really Rolling Hills) even have a 30-second time limit (22.125 seconds in real time). The + Clocks also return, working as they do in Super Mario 3D Land.

Mystery Houses instead use the same time limit as Mystery Boxes for each challenge (the normal time limit has its digits replaced with dashes).

Super Mario Maker / Super Mario Maker for Nintendo 3DS

The time limit reappears in Super Mario Maker and Super Mario Maker for Nintendo 3DS, where each count lasts exactly one second. The time limit of a level can be set in the editor from 10 seconds to 500 seconds and can only be a multiple of 10. In the E3 2014 demo, the timer's maximum limit was set to 999, but it was changed to 500 in the final version of the game.

Super Mario Run

In Super Mario Run, there is a time limit for every course in World Tour except for How to Play. Courses can start with different time limits, usually 60, 90, or 99. The course Scaredy Rat Race with Black Coins has an extremely low time limit, starting at 10 seconds. The player can hit Time Blocks to increase the time. In Bowser's Bob-ombing Run, hitting Bowser with a Bob-omb has the same effect. Pause Blocks stop the timer from counting down while the player stands on them, as does floating inside a bubble. The maximum number of seconds is 99; trying to gain more time than that keeps the timer at 99. The player has an infinite amount of time on Easy Mode.

In Toad Rally, each run starts at 60 seconds, and there is no way to extend or stop the timer. Time Blocks do not appear, while Pause Blocks and bubbles do not affect the clock. Remix 10 does not have time limits on any course.

Super Mario Maker 2

The time limit reappears in Super Mario Maker 2, working as it does in Super Mario Maker. In the online multiplayer mode of this game, if the time limit reaches zero, all players restart the course in Multiplayer Co-op, while in Multiplayer Versus, it is considered a tie, with remaining players having their Versus Rating unchanged.

In the Super Mario 3D World style, the indicator glows red when the timer is below 100 seconds, but it does not beep for the last 10 seconds.

Mario & Wario

In Mario & Wario, a variation of the usual timer called the Time Gauge (タイムゲージ)[3] appears, and it is represented by a bar rather than numbers.

Wario Land: Super Mario Land 3

In Wario Land: Super Mario Land 3, all levels start with a time limit of 400 time units, and each time unit lasts 64 frames (or approximately 1.06 seconds). This means that the total time limit in a level lasts approximately 426.67 seconds (or seven minutes 6.67 seconds).

When the timer reaches 100 units, a series of three quick beeps plays, and the background music restarts with its tempo increased and its pitch shifted up by one half step. A slower beep is played when the timer reaches three units, two units, and one unit respectively, and a final beep of a higher pitch is played when the timer reaches zero units. If time runs out, Wario loses a life, and a short "TIME UP" cutscene is played, where a hand picks up a startled Wario by his overalls. The amount of time remaining when Wario reaches the goal does not affect the game.

Mario Party series

Roll Call in Mario Party Superstars.
The time limit in Roll Call in Mario Party Superstars

In the Mario Party series, various minigames have time limits (usually thirty or sixty seconds). In most of these minigames, players must do the required tasks until time is up, while in others, players must do the required tasks before time is up. Some minigames, such as Odd Card Out and 10 to Win, have a time limit per round or turn (usually five or ten seconds). In most minigames that can last as long as ten, five, three, or two minutes, a timer does not appear until thirty or sixty seconds are left. In a few minigames that have short time limits (usually thirty or ten seconds), such as Rock, Paper, Mario and Bob-omb Combo, a timer does not appear until five seconds remain. In a few minigames, such as Balloon of Doom and Head Waiter, a player loses if they do nothing within the time limit, while in others, such as Scaldin' Cauldron and Cardiators, a player automatically does a required task if time runs out.

When the announcer calls out "Start!" or "Go!" (or the first whistle plays in Mario Party Advance, Mario Party DS, and Mario Party 10), the timer starts. When there are only five seconds left, the timer flashes red. When a whole minigame's time limit is up, the announcer calls out "Finish!" (or the final whistle plays in Mario Party Advance, Mario Party DS, and Mario Party 10).

Some events on boards have short time limits. In some of those events, players can do the events' tasks until time runs out. In other events, players must do the tasks before time runs out.

Super Smash Bros. series

In the Super Smash Bros. series, the time limit for timed matches can be set to a maximum of 99 minutes. The announcer counts down from five once there are five seconds left in a timed match. In Super Smash Bros. for the Nintendo 64, the announcer says, "Time up!" once the timer expires. The phrase is instead "Time!" in the English versions since Super Smash Bros. Melee. In addition to the changed phrase, the regular timer changes to large numbers in the center of the screen.

In the games' Classic Modes, letting the timer expire causes the player to get a Game Over.

Mario vs. Donkey Kong series

Mario vs. Donkey Kong

In Mario vs. Donkey Kong and its Nintendo Switch remake, most levels have a timer with 120 or 150 seconds. The levels Donkey Kong and Donkey Kong Plus have the highest time limit of 300 seconds. For every second left on the timer when the level is beaten, the player is awarded 1,000 points. If there are two areas in a level, the time remaining in the first area is added to the time limit of the second area. In the Japanese and European versions of the original game, an animation of the first area's time limit entering the door with Mario and combining with the second area's time limit was added.

The Nintendo Switch remake features Time Attack, an unlockable mode that can be played on both regular and Plus levels after Vs. Donkey Kong and Vs. Donkey Kong Plus, respectively, have been completed. The mode's target time of the level acts as a facsimile to the time limit, as the player is instantly defeated if the timer counts up to the target time before they even complete the level. The timer in the Time Attack mode increments in real time, but it is paused during level transitions in regular levels.

In the Casual playstyle exclusive to the remake, there is unlimited time for the player to complete the level, thus the time limit is displayed with an infinity symbol instead.

Mario vs. Donkey Kong 2: March of the Minis

In Mario vs. Donkey Kong 2: March of the Minis, the time limit does not start counting down until the player activates a Mini or picks up Color Blocks. The time limit begins at 300 seconds of a "Time Bonus." 10 points are given for every second left in the Time Bonus when the player beats the level. Once the Time Bonus reaches zero, the text turns blue and changes to read "Time Left," giving the player another 300 seconds to beat the level. Letting this time limit run out causes the player to lose the level.

All of the fights with Donkey Kong have a time limit of 180 seconds.

Mario Kart series

Mario Kart: Double Dash!!

In Mario Kart: Double Dash!!, all Shine Thief games have a time limit, and the team who gets the Shine Sprite first starts the timer. The team that has the Shine Sprite when time runs out wins the game.

Mario Kart DS

In Mario Kart DS, all the missions in the Missions mode except those that involve racing against CPU opponents, enemies, or an object have time limits. When five seconds are left, the countdown appears superimposed in the top center of the top screen. If time runs out, the player fails the mission, but they can try again.

Mario Kart Arcade GP / Mario Kart Arcade GP 2 / Mario Kart Arcade GP DX

In Mario Kart Arcade GP, Mario Kart Arcade GP 2, and Mario Kart Arcade GP DX, the player has a time limit to adjust their seat, choose a character to play as, take a picture of themselves, and choose a game mode. In Grand Prix, each race has a time limit, and the player must finish the race in first place within that time. The round does not count as being completed if time runs out, even if the player is in first place.

Mario Kart Wii

In Mario Kart Wii's Battle Mode, each course has a time limit of three minutes. When one minute remains, the timer slowly flashes red and stops counting down for three seconds (though it does not really stop in-game), after which the background music goes up a half step and speeds up a bit. When 10 seconds remain, the timer again slowly flashes red, in addition to a high-pitched countdown sound playing at each second; when three seconds remain, a higher-pitched countdown sound plays.

Mario Kart 7

In Mario Kart 7's Battle Mode, each course has a time limit of two minutes. When 30 seconds are left, the timer slowly flashes red and stops counting down for three and a half seconds (though it does not really stop in-game), after which the background music goes up a half step and speeds up a bit. When 10 seconds are left, the timer again slowly flashes red. When five seconds are left, the higher-pitched countdown sound from Mario Kart Wii plays at each second, along with the timer appearing superimposed in the center of the top screen.

Mario Kart 8 / Mario Kart 8 Deluxe

In Mario Kart 8 and Mario Kart 8 Deluxe's Battle Mode, the time limit can be adjusted from one to five minutes. When one minute remains, the timer flashes red for three seconds, after which the background music goes up a half step and speeds up a bit. When five seconds remain, the timer again flashes red and a countdown sound plays at each second. In Shine Thief, the timer starts when the first player touches the Shine Sprite, and it goes down from 20 (30 in team play). Additionally, each time unit in the mode is 1.98 seconds, so it actually takes 39.6 seconds (59.4 in team play). If the player holds on to the Shine Sprite when time is up, they will be the winner.

Mario Kart World

This section needs Mario Kart improvement. Specifically:

  • Note how the timer decreases for intermissions; does it make a countdown noise, blink red, flash, etc.?
Requested improvements must be clear, pertinent, and well-formed. Please refrain from adding bullet points such as "Add more information" or "Write the rest of the article".

In Mario Kart World's Battle mode, each course has a time limit of three minutes, and the time cannot be adjusted. When one minute remains, the timer flashes red for three seconds, after which the background music goes up a half step and speeds up. When 10 seconds remain, the timer begins to play a countdown sound at each second; when five seconds remain, the timer begins to flash red and a higher-pitched countdown sound plays.

In a friend room, the "Intermission" option allows the room host the ability to set down-time in between games, with the options being 10 seconds, one minute, and five minutes.

Comparison of platformer countdown speeds

Game(s) Real-time seconds per 400 units
Super Mario Bros. / Super Mario Bros.: The Lost Levels / Super Mario Bros. Deluxe 160 (NTSC) / 133 (PAL)
Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3 272
Super Mario Land 266
Super Mario World / Super Mario World: Super Mario Advance 2 273 (NTSC) / 233 (PAL)
Super Mario Land 2 - 6 Golden Coins 320
Super Mario 64 DS (VS mode) 1,200
New Super Mario Bros. 300
Super Mario 3D Land 295
New Super Mario Bros. 2 300
New Super Mario Bros. U 300
New Super Luigi U 400
Super Mario 3D World 295
Super Mario Maker / Super Mario Maker for Nintendo 3DS 400
Super Mario Maker 2 400
Wario Land: Super Mario Land 3 426

Gallery

  • Time-Up message in a land stage of Super Mario Bros. 3
    Time-Up message in a land stage of Super Mario Bros. 3
  • Time-Up message in a cave stage of Super Mario Bros. 3
    Time-Up message in a cave stage of Super Mario Bros. 3
  • Time-Up message in a fortress stage of Super Mario Bros. 3
    Time-Up message in a fortress stage of Super Mario Bros. 3
  • Icon for time from Super Mario 3D Land
    Icon for time from Super Mario 3D Land

Notes

  • In older Super Mario Bros. games and Super Mario World, if there are 1,000 seconds or more to complete the level, the first digit on the timer can be a letter, a blank space, or a piece of terrain (usually this glitch is present only in glitch levels, and in Super Mario World only by hacking). For example, if the timer displays █00 and the █ represents 36, the player has 3,600 seconds left to complete the level. From 4,000 seconds to 4,099 seconds, the timer has a negative number because the █ represents 40. The maximum time is 25,599 seconds.

See also

  • Star power (Yoshi series)

References

  1. ^ Super Mario Land 2 - 6 Golden CoinsMedia:Super Mario Land 2 Tutorial Level.png
  2. ^ 60 Hz = 60 frames per second, so the number of frames in 0.4 seconds = 0.4 * 60 = 24 frames. Likewise, 0.4 * 50 = 20 frames.
  3. ^ Mario & Wario instruction booklet, pages 6 & 10.
Links to related articles
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Super Mario Bros. / Super Mario Bros.: The Lost Levels / Super Mario Bros. Deluxe
Playable characters Mario • Luigi
Forms Regular Mario • Super Mario • Fiery Mario • Invincible Mario
Non-playable characters Princess Toadstool • Mushroom retainers • Mushroom King • Miyukib • Takaakib • Noritakeb • KYON²b • Takeshib • Matchanb • Hidechanb • Worlds A-C humanb • Booc • Yoshic
Enemies Bloober • Bullet Bill • Buzzy Beetle • Cheep-cheep • Enemy cloned • Hammer Brother • Koopa Paratroopa • Koopa Troopa • Lakitu • Little Goomba • OkaPb • Pakkun OkaPb • Piranha plant • Podoboo • Spiny • Spiny's egg
Obstacles Current • Fire-Bar • Koopa's fire • Lava • Pit • Spike Trapc • Turtle Cannon • Winda
Bosses Fake Bowser • Bowser • Fake Bowser (Blue)a
Items and power-ups 1 up mushroom • Buzzy shell • Coin • Fire Flower • Fireball • Koopa shell • Hiranyab • Magic Mushroom • Medalc • Poisonous Mushrooma • Red Coinc • Starman • Yoshi Eggc
Objects ? block • 3-2-1 Blockc • Ax • Beanstalk • Brick • Coral • Doora • Dotted-Line Blockc • Face Blockc • Flagpole • Fireworks • Horsehair plant • Island • Jumping board (Super Springa) • Lift (Balance Lift · Flimsy Lift · Cloud Lift) • Mentama Markb • Pipe • POW Blockd • Small cloud • Stairblock • Super Mushroom • Water
Locations Worlds in Super Mario Bros. World 1 • World 2 • World 3 • World 4 • World 5 • World 6 • World 7 • World 8
Worlds in The Lost Levels World 1 • World 2 • World 3 • World 4 • World 5 • World 6 • World 7 • World 8 • World 9 • World A • World B • World C • World D
Other Mushroom Kingdom • Castle (Bowser's Castle) • Fortress
Moves Climb • Crouch • Dash • Jump • Kick • Stomp • Swim
Gameplay elements Coin Heaven • Extra life • Game Over • Hard Mode • Minus World • Point • Sub-area • Time Limit • Warp Zone
Music and sound effects "1-Up" • "Castle BGM" • "Course Clear" ("Power-Up") • "Ending" • "Fireball" • "Game Over" • "Ground BGM" • "Gyōmu-yō Mario Namae-ire"e • "Invincibility BGM" • "Pause" • "Pipe Travel / Power-Down" • "Player Down" • "Small Mario Jump" • "Timer Warning" • "Underground BGM" • "Underwater BGM" • "World Clear"
Re-releases and remakes 25th Anniversary SUPER MARIO BROS. • All Night Nippon: Super Mario Bros. • BS Super Mario Collection • Game & Watch: Super Mario Bros. • Super Mario All-Stars (+ Super Mario World · Limited Edition) • Super Mario Bros. 35 • Super Mario Bros. Special • VS. Super Mario Bros.
Promotional content Bowl a Ball • Donkey Poll • dot's Demo • Famicom Manga Mini Mini Trump • Family Computer Jigsaw Puzzle Ate • Game Boy Color Konkurranse • Jackpot Fun • Knockdown Gallery • Koopa Shell Pinball • Magnetic Fun • NES Classics • New Super Mario Bros. Podcast • Nintendo Collector Cards • Pop Up Targets • Scribes • Spinning Target • Super Mario Bros. (ball-in-a-maze game) • Super Mario Bros. (Dynatech Play2O) • Super Mario Bros. (handheld pachinko game) • Super Mario Bros. (handheld pinball game) • Super Mario Bros. (Milton Bradley jigsaw puzzle) • Super Mario Bros. (Nintendo Cereal System Mini-Pinball game) • Super Mario Bros. (pachinko machine) • Super Mario Bros. (playing cards) • Super Mario Bros. (pocket puzzle) • Super Mario Bros. (Puzzler) • Super Mario Bros. (Water Teaser) • Super Mario Bros. 2 (playing cards) • Super Mario Bros. 2 (pocket puzzle) • Super Mario Bros. 2: Doki Doki Game • SUPER MARIO BROS. 25th Anniversary Special Sound Track PRESS START Edition • Super Mario Bros. 99 Puzzle • Super Mario Bros. Dart Gun Target Game • Super Mario Bros. Famicom Puzzle (1) • Super Mario Bros. Famicom Puzzle (2) • Super Mario Bros. Famicom Puzzle (3) • Super Mario Bros. Famicom Puzzle (4) • Super Mario Bros. Famicom Puzzle (5) • Super Mario Bros. Famicom Puzzle (6) • Super Mario Bros. Iroha Karuta • Super Mario Bros. Monogatari • Super Mario Bros. Monopoly • Super Mario Bros. Original Soundtrack • Super Mario Bros. Super Maze • Super Mario Bros. Super Pachinko Game • Super Mario Bros.: The Great Ladder Race Game • Super Mario Bros. Welcome to Warp Zone! 1000 Piece Premium Puzzle • Super Mario Bros. World 1-1 Puzzle • Super Mario Bros. World 1-2 Puzzle • Super Mario Collection • Super Mario Embroidery World • Super Mario History 1985-2010 • Super Mario World • The Music Man • Timmy's Tacos
Further information Gallery (The Lost Levels · Deluxe) • Glitches (The Lost Levels) • Happy! Mario 20th • Multimedia (Deluxe) • New Sounds in Brass: Super Mario Bros. • Nintendo Classic Mini: NES developer interview • Nintendo Music (soundtrack) • Nintendo Sound Clock: Alarmo (theme) • Pre-release and unused content • Staff (Deluxe) • Super Mario All Stars Video • Super Mario Bros. 25th Anniversary • Super Mario Bros. 30th Anniversary • Super Mario Bros. 35th Anniversary • Super Mario Bros. 40th Anniversary • Super Mario Bros.: Mario Syndrome
Adaptations Super Mario Bros. Famicom Manga: Super Mario-kun • Hisshō Technique Kan Peki-ban 1 • How to win at Super Mario Bros. • Super Mario (Super Mario: Donkey Kong 2) • Super Mario 4koma Manga Theater (books: 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 10) • Super Mario Bros. (manga) • Super Mario Bros. (Valiant Comics) ("The Legend") • Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen! • Super Mario-kun (CoroCoro Comics) (Volume: 40) • Super Mario-kun (Shōgaku Ninensei) • Super Mario-kun 2 • The Super Mario Bros. Super Show! • Zur Fernseh-Serie Super Mario Bros. - Spiele und Geschichten
The Lost Levels Hisshō Technique Kan Peki-ban 7 • Super Mario Brothers 2 • Super Mario (Super Mario: Donkey Kong 2)
a Introduced in Super Mario Bros.: The Lost Levels
b Exclusive to All Night Nippon: Super Mario Bros.
c Exclusive to Super Mario Bros. Deluxe
d Exclusive to Super Mario Bros. 35
e Exclusive to VS. Super Mario Bros.
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Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3
Protagonists Mario • Luigi • Princess Toadstool • Toads • Kings
Bosses Boom Boom • Big Booa • Fake Bowsera • Koopalings (Larry Koopa · Morton Koopa Jr. · Wendy O. Koopa · Iggy Koopa · Roy Koopa · Lemmy Koopa · Ludwig von Koopa) • Bowser
Items 1-Up Mushroom • 3-Up Moona • Advance Coina • Anchor • Blue Coin • Boomeranga • Cape Feathera • Card • Coin • e-Coina • Fire Flower (Fireball) • Frog Suit • Goomba's Shoe • Hammer (inventory) • Hammer Suit (Hammer (projectile)) • Lakitu's Cloud • Magic ball • Magic Wand • Magic Whistle • Music Box • P-Wing • Poison Mushrooma • Starman • Super Leaf • Super Mushroom • Tanooki Suit • Vegetablea
Objects Main game ? Block • Beanstalk • Big Block • Bolt Lift • Brick Block • Brick floor • Bridge • Bridge (map) • Buzzy Beetle Shell • Canoe • Cloud Block • Cloud Lift • Coin Block • Coral • Directional Lift • Donut Lift • Drawbridge • Elevator block • Empty Block • Flimsy Lift • Floor • Frozen Coin • Giant Shell • Goal • Green Shell • Gun barrel • Hidden Block • Ice • Ice Block • Island • Jump Block • Lift • Locked Door • Magic Door • Magic Note Block • Magical ball • Mega ? Block • Mushroom Coina • P Warp Door • Pyramid • Quicksand • Red Shell • Rock • Rotary Lift • Semisolid Platform • Spiny Shell • Switch Block • Track • Treasure box • Warp Door • Warp Pipe • Waterfall • White Block • White Block (platform) • Wood Block
World-ea !-Switch • Axe • Balance Lift • Bubble • Control Coin • Dotted-Line Block • Goal Pole • Flipper • Giant Gate • Grass • Jumping Board • Key • Key Door • Power Meter Block • Rock Block • Rotating Block • Roulette Block • Seesaw • Snake platform • Soft sand • Stretch Block • Triangular Block • Vanishing Block
Forms Small Mario • Super Mario • Fire Mario • Raccoon Mario • Frog Mario • Tanooki Mario (Statue Mario) • Hammer Mario • Invincible Mario • Caped Marioa
Switch Cardsa 1UP Kinoko ga 3UP Moon ni kawaru! • Blue Green Switch • Luigi Power Up!! • Orange Switch • Sugu ni mantan! Power Meter!! • Teki Power Up! Tokuten x2!! • Timer yukkuri!
Worlds Grass Land • Desert Land • Water Land • Giant Land • Sky Land • Ice Land • Pipe Land • Dark Land • Warp Zone • World-ea
Locations Airship (Treasure Ship) • Battleship • Bowser's Castle • e-Coin Castlea • Enemy Course • Fortress • Ghost Housea • Mini-Fortress • Panel (N-Mark Spade Panel · Spade Panel · Start Panel) • Pyramid • Toad's House
Enemies Main game Angry Sun • Baby Cheep • Big Bertha • Bloober • Bloober baby • Bloober with kids • Bob-omb • "Boo" Diddly • Boomerang Brother • Boss Bass • Bullet Bill • Buster Beetle • Buzzy Beetle • Chain Chomp • Cheep-Cheep • Colossal Koopa Paratroopa • Dry Bones • Fiery Walking Piranha • Fire Brother • Fire Chomp • Firesnake • Giant Koopa • Goomba • Grand Goomba • Hammer Brother • Hot Foot • Jelectro • Koopa Paratroopa • Koopa Troopa • Kuribo's Goomba • Lakitu • Lava Lotus • Micro-Goomba • Missile Bill • Muncher • Para-Beetle • Para-Goomba • Pile Driver Micro-Goomba • Piranha Plant • Piranhacus Giganticus • Podoboo • Ptooie • Rocky Wrench • Roto-Disc • Scattering Bloober • Sledge Brother • Spike • Spiny Cheep-Cheep • Spiny • Spiny Egg • Stretch • Thwomp • Venus Fire Trap • Walking Piranha
World-ea Amazing Flyin' Hammer Brother • Big Boo • Bony Beetle • Bowser Statue (Super Mario World) • Bumpty • Chargin' Chuck • Flurry • Goomba (Super Mario World) • Hoopster • Hothead • Jumping Piranha Plant • Lil Sparky • Magikoopa • Monty Mole • Para-Goomba (Super Mario World) • Porcupo • Rip Van Fish • Spike Top • Thwimp • Wiggler
Obstacles Big gun • Bowser Statue • Candy ring • Cannon • Cannonball • Diagonal cannon • Falling spikea • Fire-Bara • Fireball • Giant cannonball • Hammer • Lava • Pit • Quartet-cannon • Rocket Engine • Shifting wall • Spike • Tornado • Turtle Cannon
World-e mini-gamesa Blue Mushroom House • Orange Mushroom House • Red Mushroom House
Music and sound effects Worlds "World 1 Map (Grass Land)" • "World 2 Map (Desert Land)" • "World 3 Map (Water Land)" • "World 4 Map (Giant Land)" • "World 5 Map (Sky Land) - In the Sky" • "World 5 Map (Sky Land) - On the Ground" • "World 6 Map (Ice Land)" • "World 7 Map (Pipe Land)" • "World 8 Map (Dark Land)"
Courses "Airship BGM" • "Athletic BGM" • "Bros. Battle" • "Fortress BGM" • "Ground BGM" • "Underground BGM" • "Underwater BGM"
Jingles "Course Clear" • "Fireworks" • "Game Over" • "Player Down" • "World Clear"
Other "Ending" • "Fortress Boss" • "King of the Koopas" • "Music Box" • "P Switch BGM / Toad's House" • "Shippo furu toki" • "Slot Game BGM / Memory Game BGM" • "Throne Room"
Miscellaneous Extra life • Game Over • Mario Bros. • P-Meter • Time Limit
Further info 39 Super Mario Bros. 3 Valentines • BS Super Mario Collection • Completion • e-Readera • e-Reader cardsa • Fantasic World of Super Mario Bros. 3 • Gallery (Super Mario Advance 4) • Game Sound Museum: Super Mario Bros. 3 • Glitches (Super Mario Advance 4) • Happy Meal • Multimedia • Nintendo Classic Mini: NES developer interview • Nintendo Collector Cards • Nintendo Music (soundtrack) • Power Challenge Trading Cards • Pre-release and unused content (Super Mario Advance 4) • Quick Poll • Quotes • Scribes • Staff (Super Mario Advance 4) • Super Mario All-Stars (+ Super Mario World · Limited Edition) • Super Mario All Stars Video • Super Mario Bros. 3 (pachinko machine) • Super Mario Bros. 3 Bōken Meiro • Super Mario Bros. 1, 2, 3, Hop! Step! Jump! • Super Mario Bros. 3 ~ Akihabara Electric Circus • Super Mario Bros. 3 -G.S.M.(FC) Nintendo 1- • Super Mario Collection • Super Mario Embroidery World • Super Mario History 1985-2010 • Super Mario World • The Music Man
Adaptations Super Mario (Manga Super Mario Bros. 3 Kanzen Kōryakuhon · Super Mario: Donkey Kong 2) • Super Mario 4koma Manga Theater (books: 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 10) • Super Mario Bros. 3 (Gakushū Yōchien) • Super Mario Bros. 3 (Wanpakku Comic) • Super Mario Bros. Monogatari • Super Mario-kun (Volumes: 3 · 5 · 30) • The Adventures of Super Mario Bros. 3
a Exclusive to Super Mario Advance 4: Super Mario Bros. 3
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Super Mario Land
Protagonists Mario • Princess Daisy
Bosses King Totomesu • Dragonzamasu (Tamao) • Hiyoihoi • Biokinton (Chicken) • Tatanga (Pagosu)
Locations Sarasaland (Birabuto Kingdom • Muda Kingdom • Easton Kingdom • Chai Kingdom)
Levels World 1-1 • World 1-2 • World 1-3 • World 2-1 • World 2-2 • World 2-3 • World 3-1 • World 3-2 • World 3-3 • World 4-1 • World 4-2 • World 4-3 • Expert Level
Items and vehicles Super Mushroom • Superball Flower • Star • 1UP heart • Coin • Marine Pop • Sky Pop • Switch • Lift Block
Enemies and obstacles Batadon • Bombshell Koopa • Bullet Biff • Bunbun • Chikako • Dropping lift • Falling block • Falling spike • Fly • Ganchan • Gao • Gunion • Goombo • Honen • Kumo • Mekabon • Nyololin • Pionpi • Pipe Cannon • Pipe Fist • Piranha Plant • Poison needle • Pompon Flower • Roketon • Roto Disc • Suu • Tokotoko • Torion • Yurarin • Yurarin Boo
Music "Area Cleared" • "Birabuto Kingdom BGM" ("Princess Daisy Rescued") • "Chai Kingdom BGM" • "Easton Kingdom BGM" • "Ground BGM" (Super Mario Bros.) ("Shooting Area BGM" • "Ending") • "Invincibility BGM" • "Muda Kingdom BGM"
Further info Brick • Bonus game • Das Super Mario Spiel • Gallery • "Game Boy" (song) • Glitches • Goal • Island • Multimedia • Mystery Block • Nintendo Collector Cards • Nintendo Music (soundtrack) • Pocket Persona Quiz • Sub-area • Super Mario Land (album) • Super Mario Land (pachinko machine) • Super Mario Land Kessen Meiro • Super Mario Land Maruhi Jōhō
Adaptations Game Boy • Super Mario (Kodansha manga) (Super Mario Land) • Super Mario-kun (Volume: 3)
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Super Mario World / Super Mario World: Super Mario Advance 2
Protagonists and allies Mario • Luigi • Princess Toadstool • Yoshi • Red Yoshi • Blue Yoshi • Yellow Yoshi • Little Yoshi • Dolphin • Bird
Bosses Koopalings (Iggy Koopa · Morton Koopa Jr. · Lemmy Koopa · Ludwig von Koopa · Roy Koopa · Wendy O. Koopa · Larry Koopa) • Bowser • Reznor • Big Boo
Items 1-Up Mushroom • 3-Up Moon • Berry • Bonus Coin • Cape Feather • Coin • Control Coin • Dragon Coin • Yoshi's Egg • Fire Flower • Gray Coin • Lakitu's Cloud • Magic ball • Power Balloon • Super Mushroom • Super Star • Yoshi's Wings
Objects ! Block • ! Switch • Arrow Sign • Beanstalk • Blue Door • Bonus block • Bridge • Bubble • Cloud Block • Coin Block • Coin countera • Count-Lift • Daikon • Diagonal platform • Dotted-Line Block • Empty Block • Escalator • Fence • Flimsy Lift • Floating island platform • Flying Platform • Flying Prize Block • Grab Block • Gray Block • Gray P Switch • Hidden Block • Ice Block • Note Block • Jumping Board • Key • Lift • Message Block • ON/OFF Switch • O/X Block • Piston Lift • Prize Block • Revolving Door • Rope • Rotating Block • Roulette Block • Semisolid Platform • Single Swing Lift • Skull Raft • Snake platform • Spotlight • Spring platform • Star Road • Stretch Block • Switch Block • Triangular Block • Triple Swing Lift • Yellow Door • Yoshi Cloud
Worlds of Dinosaur Land Yoshi's Island (Yoshi's House · Kappa Mountain) • Donut Plains • Vanilla Dome • Twin Bridges • Forest of Illusion • Chocolate Island • Valley of Bowser • Star World • Special Zone
Moves Carry • Crouch • Dash • Fly • Jump • Looking up • Slide • Spin Jump • Stomp • Swallow • Swim
Enemies and obstacles Amazing Flyin' Hammer Brother • Ball 'N' Chain • Banzai Bill • Big Boo • Big Bubble • Big Steely • Blargg • Blurp • Bob-omb • Bony Beetle • Boo Buddy • Boo Buddy Block • Boo Buddy Snake • Boo Buddy Swarm • Bowser Statue • Bullet Bill • Buzzy Beetle • Chainsaw • Chargin' Chuck • Cheep Cheep • Circling Boo Buddies • Climbing Koopa • Decoy • Dino-Rhino • Dino-Torch • Disappearing Boo Buddy • Dry Bones • Eerie • Falling spike • Fire Snake • Fishbone • Fishin' Boo • Fishin' Lakitu • Floating Mine • Flying Goomba • Fuzzy • Goomba • Grinder • Haunted Hole • Hothead • Ice • Jumping Fire Piranha Plant • Jumping Piranha Plant (Jumping Pumpkin Plant) • Koopa Paratroopa • Koopa Troopa • Lakitu • Lakitu in a Pipe • Lava • Lava Bubble • Lil Sparky • Magikoopa • Mechakoopa • Mega Mole • Monty Mole • Muncher • Ninji • Para-bomb • Para-Goomba • Pillar • Piranha Plant • Pit • Pokey • Porcu-Puffer • Rex • Rip Van Fish • Sandbar • Shell (flashing) • Shifting wall • Skewer • Spike • Spike (Super Mario World) • Spike Top • Spiny • Spiny Egg • Sumo Brother • Super Koopa • Swooper • Thwimp • Thwomp • Torpedo Ted • Torpedo tube • Turtle Cannon • Unshelled Koopa • Urchin • Volcano Lotus • Wiggler
Music and sound effects Worlds "Donut Plains (Map Screen)" • "Forest of Illusion (Map Screen)" • "Special World (Map Screen)" • "Star World (Map Screen)" • "Valley of Bowser (Map Screen)" • "Vanilla Dome (Map Screen)" • "Yoshi's Island (Map Screen)"
Courses "Ground BGM" ("Athletic BGM" · "Bonus Game BGM" · "Castle BGM" · "Course Clear" · "Ghost House BGM" · "Underground BGM" · "Underwater BGM")
Other "Bowser BGM" • "Ending" • "Game Over" • "Invincibility BGM" • "Koopalings BGM" • "P Switch BGM" • "Rescuing Princess Peach" • "Title BGM"
Sound effects "1 UP Oto" • "Coin" • "Dai Mario Fire Mario ni henshin" • "Dragon Coin" • "Fireball" • "Gate o kitta toki" • "GOAL Wipe" • "Jump-dai de tonda toki" • "Jump" • "Ko Mario ni natta toki" • "Message Window ga deru toki" • "Shippo furu toki" • "Yoshi ni noru toki"
Other 1-Up Room • Bonus game • Bonus Star • Fall • Giant Gate • Item Stock • Keyhole • Midway Gate • Sand cloud • Timer • Tourist Tips
Promotional content 1992 Super Mario World • 1993 Super Mario World • Charmy Water: Super Mario World • "Konnichiwa Super Famicom" • Life, Advanced Quiz • Mario 'n Me • Mario no Game Collection 21 • Nintendo Characters: Super Mario Advance 2 • Nintendo Collector Cards • Super Mario World: Mario Pachinko • Mario Slot • Super Mario Bingo Party • Super Mario Embroidery World • Super Mario Kyōryū Land Wanage Game • Super Mario World (ball-in-a-maze game) • Super Mario World (Barcode Battler II) • Super Mario World (handheld pinball game) • Super Mario World (King Sized Playing Cards) • Super Mario World (slot machine) • Super Mario World (water game) • Super Mario World Coin Game • Super Mario World Lucky Coin • Super Mario World: Mario Kiki Ippatsu • Super Mario World: Mario no Pukapuka Ofuro Land • Super Mario World Mario no UFO Crane • Super Mario World Maze Game • Super Mario World Ojama Shoot • Super Mario World Puzzle Game (1) • Super Mario World Puzzle Game (2) • Super Mario World Puzzle Tsumiki • Super Mario World Sports Stadium Soccer & Hockey Game • The Music Man
Further info Gallery (GBA) • Glitches • Mario Bros.a • Mario Mania • Nintendo Classic Mini: SNES developer interview • Nintendo Kōshiki Guidebook Super Mario World • Nintendo Music (soundtrack) • Pégate a Super Mario World: Super Mario Advance 2 • Pre-release and unused content • Staff (GBA) • Super Mario All-Stars + Super Mario World • Super Mario History 1985-2010 • Super Mario World (album)
Adaptations 4koma Manga Ōkoku (Super Mario: 1 · 2 · 3 · 4 · 5 · 6 · 7) • GO! GO! Mario World • Nintendo Kōshiki Guidebook Super Mario World • Super Mario (Kodansha manga) (Super Mario Bros. 4: Super Mario World 1 · Super Mario Bros. 4: Super Mario World 2 · Super Mario Bros. 4: Super Mario World 3 · Super Mario Bros. 4: Super Mario World 4 · Super Mario Bros. 4: Super Mario World 5 · Super Mario Bros. 4: Super Mario World 6 · Super Mario Bros. 4: Super Mario World 7 · Super Mario Bros. 4: Super Mario World (Mario Olympics) · Super Mario Bros. 4: Super Mario World (Time Traveler)) • Super Mario 4koma Manga Theater (books: 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 10) • Super Mario Adventures • Super Mario World (television series) • Super Mario World: Mario to Yoshi no Bōken Land • Super Mario-kun (Volumes: 1 · 2 · 3 · 4 · 5 · 6)
a Exclusive to Super Mario World: Super Mario Advance 2
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Super Mario Land 2 - 6 Golden Coins
Protagonists Mario • Heavy Zed • Hippo
Forms Small Mario • Super Mario • Fire Mario • Bunny Mario • Space Mario • Aqua Mario • Invincible Mario • Bomb Mario
Bosses Big Bird • Tatanga • Sewer rat • Witch • Three Little Pigs • Octopus • Wario
Items 1-Up Heart • 3-Up Heart • Carrot • Coin • Fire Flower • Golden Coin • Moneybag • Mushroom • Star
Objects ? Block • Arrow Block • Ball on chains • Beach Ball • Bell • Bone Lift • Brick • Cloud • Crane • Empty Block • Fiery block • Gear • Goal • Invisible/flashing block • Propeller Lift • Skull Platform • Soap bubble • Tree sap
Enemies Ant • Aqua Goomba • Battle Beetle • Bear • Bee Fly • Beebee • Bero • Bigbee • Birdfish • Blurp • Bomubomu • Boo • Bopping Toady • Bullet Bill • Cheep-Cheep • Chikunto • Collector • Dokanto • Dondon • Falling spike • Fireball Boy • Floating Face • Furizo • Ghost Goomba • Goomba • Goronto • Grubby • Honebon • Jack-in-the-Box • Karakara • Karamenbo • Kiddokatto • Koopa Troopa • Kyororo • Kyotonbo • Kurokyura • Masked Ghoul • Mechanical fist • Minikyura • Moofish • No.48 • Noko Bombette • Para-Goomba • Pikku • Piranha Plant • Poro • Ragumo • Rerere • Satellite • Screw • Shark • Skeleton Bee • Spiked ball (Pumpkin Zone) • Spikey • Spiny Cheep-Cheep • Star • Tamara • Tatenoko • Tosenbo • Unera • Unibo • Wakiri • Venus Fire Trap • Yashichi
Obstacles Boulder • Cannonball • Crystal ball • Fire • Lance • Lava • Piranha Plant (statue) • Spiked ball • Turtle Cannon • Witch's Cauldron
Levels Overworld Gate Course • Bubble Course • Scenic Course
Tree Zone Roots Course • Tree Trunk Course • Leaf Course • Bee Hive Course • Owl Course • Secret Course 1
Space Zone Moon Course • Star Course • Secret Course 2
Macro Zone Manhole Course • Flower Course • Fireplace Course • Attic Course • Secret Course 3
Pumpkin Zone Bat Course • Graveyard Course • Ghost House Course • Witch's Mansion Course • Secret Course 4 • Secret Course 5
Mario Zone Gear Course • Gumball Course • Crane Course • Block Course
Turtle Zone Cheep Cheep Course • Sunken Ship Course • Whale Course • Secret Course 6
Wario's Castle Captured Mario's Castle Course
Music "Bonus Game" • "Main Theme" ("File Select" • "Tree Zone" • "Roots Course (Tree Zone)" • "Boss BGM" • "Got a Golden Coin" • "Whale Course (Turtle Zone)" • "Crane Course (Mario Zone)" • "Got an Item" • "Ghost House Course (Pumpkin Zone)" • "Manhole Course (Macro Zone)" • "Player Down" • "Game Over" • "Moon Course (Space Zone)" • "6 Golden Coins") • "Mario Land" • "Star Course (Space Zone)" ("Space Zone")
Further info Casino • Dark Gate • Gallery • Game Kids Mario: Super Mario Land 2 • Glitches • Hetchara Ban • Mario Land • Mario's castle • Multimedia • Name That Game! • Nintendo Collector Cards • Nintendo Music (soundtrack) • Power Challenge Trading Cards • Staff • Super Mario Slot • Wario o Kotenpan: Super Mario Shageki Game
Adaptations Mario Kirby Meisaku Video • Nintendo Kōshiki Guidebook Super Mario Land 2 - 6-tsu no Kinka • Super Mario (Super Mario Land 2 - 6-tsu no Kinka 1 · Super Mario Land 2 - 6-tsu no Kinka 2 · Super Mario Land 2 - 6-tsu no Kinka 3 · Super Mario 4-koma Daikōshin) • Super Mario 4koma Manga Theater (books: 5 · 6 · 7 · 8) • Super Mario Adventures (Mario vs. Wario) • Super Mario-kun (Volumes: 6 · 7 · 8 · 9 · 10 · 12)
[Edit]
Wario Land: Super Mario Land 3
Characters Wario • Brown Sugar Pirates • Mario
Bosses Spiked Koopa • Minotaur • Penguin • Devil's Head • Bobo • Ghost • Captain Syrup • Genie
Worlds Rice Beach • Mt. Teapot • Sherbet Land • Stove Canyon • SS Tea Cup • Parsley Woods • Syrup Castle
Power-ups Bull Pot • Dragon Pot • Garlic Pot • Jet Pot • Star
Collectibles ? Block • 1 Gold Coin • 10 Gold Coin • 100 Coin • 3-Up Heart • Heart • Key • Treasure
Enemies and obstacles Batto Shuruken • Bee Fly • Big • Bō • Bucket Head • Chicken Duck • D.D. • Demon Bat • Dropper • Floater • Gaugau • Goboten • Guragura • Harisu • Helmut • Knight • Konotako • Kōmori Missile • Lance • Maizō • Mine • Muncher • Paidan • Pecan • Penkoon • Pikkarikun • Pinwheel • Piranha Plant • Pirate Goom • Pouncer • Skewer • Sparky • Spiked ball • Togemaru • Ukiwani • Wanderin' Goom • Watch • White puff • Yadorā • Yarikuri Obake
Music "Chase Course" • "Fancy Bedroom Course" • "Ripple Course"
Adaptations Super Mario (Super Mario Land 3: Wario Land 1 · Super Mario Land 3: Wario Land 2 · Super Mario Land 3: Wario Land 3 · Super Mario 4-koma Daikōshin) • Super Mario-kun (Volumes: 10 · 11 · 12 · 13)
Miscellaneous Ask Dan • Coin Game • Gallery • Glitches • Heart Game • Multimedia • Nanashi no Chōchin Ankō • Nintendo Music (soundtrack) • Power Challenge Trading Cards • Pre-release and unused content • Staff
[Edit]
New Super Mario Bros.
Playable characters Mario • Luigi
Forms Mario (small) • Super Mario • Fire Mario • Invincible Mario • Mega Mario • Mini Mario • Shell Mario
Non-playable characters Princess Peach • Toads • Toadsworth • Dorrie • Giant Wiggler
Other charactersa Bob-omb Buddy • Bowser Statue (mechanical) • Fly Guy • Headless Snowman • Monty Mole • Wario • Yoshi
Enemies Amp • Balloon Boo • Banzai Bill • Big Whomp • Blockhopper • Blooper • Blooper Nanny • Bob-omb • Boo • Boomerang Bro • Broozer • Bullet Bill • Buzzy Beetle • Chain Chomp • Cheep-Cheep • Cheep-Chomp • Climbing Koopa • Crowber • Deep-Cheep • Dry Bones • Fire Bro • Fire Snake • Flame Chomp • Goomba • Hammer Bro • Kab-omb • Koopa Paratroopa • Lakitu • Mega Cheep-Cheep • Mega Deep-Cheep • Mega Unagi • Mini Goomba • Moneybags • Paragoomba • Piranha Plant • Podoboo • Pokey • Scuttlebug • Skeeter • Sledge Bro • Snailicorn • Snow Spike • Spike Bass • Spike Top • Spiny • Spiny Egg • Splunkin • Squiggler • Super Dry Bones • Super Piranha Plant • Super Thwomp • Sushi • Swoop • Thwomp • Unagi • Venus Fire Trap • Whomp • Wiggler
Obstacles Ball 'n' Chain • Banzai Bill Cannon • Bill Blaster • Bill Blaster Turret • Burner • Fire Bar • Gelatin • Giant Spiked Ball • Lava • Lava tide • Pit • Poison • Quicksand • Shifting wall • Skewer • Snow bank • Snow-covered tree • Spike Ball • Spikes • Volcanic debris • Volcano • Water tide • Whirlpool
Bosses Bowser Jr. • Bowser • Mummipokey • Cheepskipper • Boss Goomba • Petey Piranha • Monty Tank • Lakithunder • Dry Bowser • Bowser (large)
Items and power-ups 1-Up Mushroom • Big Star • Blue Coin • Blue Shell • Buzzy Shell • Coin • Fire Flower • Hidden Coin • Key • Koopa Shell • Mega Mushroom • Mini Mushroom • Red Coin • Springboard • Star Coin • Starman • Super Mushroom
Objects ! Switch • ? Block • ? Switch • Bell-shaped contraption • Brick • Bridge • Bubble-jet pipe • Cliff • Conveyor Belt • Cork • Crumbling ledge • Donut Block • Door • Dotted-Line Block • Drawbridge • Face block • Fence • Flag (midway point) • Flip panel • Floating barrel • Floating platform • Floor • Flying ? Block • Ghost-coaster • Gray Block • Green platform • Hanging vine • Haunted Stairs • Hinged device • Ice Block • Ice patch • Invisible Flying ? Block • Lift • Manhole • Moving ? Block • Moving Mushroom • Moving pole • Mushroom Platform • Mushroom Trampoline • Obstacle Bubble • One-way panel • P Switch • Paddle wheel • Phantom Hand • Pipe • Pole • Pole (goal) • Pole (secret goal) • Red block • Red Ring • Red Winged ? Block • Red-and-yellow block • Rippling Floor • Rolling log • Rope • Rotating platform • Roulette Block • Sand Dune • Scale Lift • Seesaw • Seesaw Shroom • Semisolid Platform • Shiny Block • Sinking and Rising Mushrooms • Skull switch • Small pipe • Snake platform • Spiked ? Block • Spin Block • Stara • Stretch Shroom • Swing • Tilting mushroom • Tilting platform • Tornado • Vine
Worlds World 1 • World 2 • World 3 • World 4 • World 5 • World 6 • World 7 • World 8
Moves Crouch • Dash • Double Jump • Ground Pound • Jump • Shell Toss • Slide • Spin Jump • Spinning drill stomp • Stomp • Swim • Triple Jump • Wall Jump
Gameplay elements Castle • Challenge • Ghost House • Paah • Stored Item • Sub-area • Time Limit • Toad House • Tower • Warp Cannon
Minigames Action Balloon Racing • Danger, Bob-omb! Danger! • Lakitu Launch • Snowball Slalom • Snowball Slamb • Vs. Lakitu Launchb • Whack-a-Monty
Puzzle Coincentration • Hide and Boo Seek • Loves Me...?b • Puzzle Panel • Wanted! • Which Wiggler?
Table Bob-omb Reverseb • Luigi's Thrilling Cardsb • Luigi-Jackb • Memory Match • Pair-a-Gone • Picture Poker • Speedb
Variety Bob-omb Squad • Bounce and Trounce • Mario's Slides • Sort or 'Splode • Trampoline Time
1-on-1b Bob-omb Sudden Death • Bob-omb Trampoline • Jumping Sudden Death • Jumping Brothers • Lakitu Launch • Vs. Mario's Slides • Vs. Pair-a-Gone • Vs. Trampoline Time
Music "Beach Theme" • "Castle Theme" • "Course Clear" • "Ground Theme" ("Athletic Theme") • "Hurry Up!" • "Mario Vs. Luigi - Final Results" • "Mario Vs. Luigi - Stage BGM 2" • "Mega Mario" • "Switch On!" • "Title Screen" • "Tower Theme" • "Underwater Theme" • "Volcano Theme"
Further info 1-Up Hunt! • Anket • Fire Mario no Ball Game • Gallery • Glitches • Luigi no Block Game • Mario no Coin Game • Mario Vs. Luigi • Multimedia • New Super Mario Bros. (jigsaw puzzle 1) • New Super Mario Bros. (jigsaw puzzle 2) • New Super Mario Bros. Podcast • Nintendo DS Magic Puzzle Case • Nintendo Music (soundtrack) • Pre-release and unused content • Quick Poll • Staff • Super Mario History 1985-2010
a Exclusive to minigames
b Exclusive to Vs. Battle
[Edit]
New Super Mario Bros. Wii
Playable characters Mario • Luigi • Yellow Toad and Blue Toad
Forms Small Mario • Super Mario • Fire Mario • Propeller Mario • Ice Mario • Penguin Mario • Mini Mario • Invincible Mario
Non-playable characters Yoshi • Yellow Yoshi • Light Blue Yoshi • Pink Yoshi • Princess Peach • Toads • Jumbo Rays
Enemies Amp • Banzai Bill • Big Boo • Big Chain Chomp • Big Dry Bones • Big Fuzzy • Big Thwomp • Big Urchin • Big Wiggler • Blooper • Blooper Baby • Blooper Nanny • Bob-omb • Boo • Boomerang Bro • Bramball • Broozer • Bulber • Bull's-Eye Banzai • Bullet Bill • Chain Chomp • Cheep Cheep • Cheep-Chomp • Clampy • Climbing Koopa • Cooligan • Crowber • Deep-Cheep • Dry Bones • Eep Cheep • Fire Bro • Fire Snake • Flame Chomp • Foo • Fuzzy • Giant Goomba • Goomba • Huckit Crab • Hammer Bro • Heavy Para-Beetle • Hefty Goomba • Ice Bro • Jellybeam • King Bill • Koopa Paratroopa • Koopa Troopa • Lakitu • Lava Bubble • Mechakoopa • Mega Cheep-Cheep • Mega Deep-Cheep • Mini Goomba • Missile Bill • Monty Mole • Muncher • Para-Beetle • Parabomb • Paragoomba • Piranha Flower • Piranha Plant • Pokey • Porcupuffer • Prickly Goomba • River Piranha Plant • Rocky Wrench • Scaredy Rat • Sledge Bro • Spike • Spike Top • Spiny • Spiny Cheep Cheep • Spiny Egg • Stalking Piranha Plant • Stone Spike • Super Piranha Plant • Swoop • Thwomp • Urchin • Venus Fire Trap • Wet Bones • Wiggler
Obstacles Ash • Ball 'n' Chain • Banzai Bill Cannon • Big gun • Bill Blaster • Bill Blaster Turret • Bowser's Fireball • Burner • Cannon • Cannonball • Electrical field • Fire • Fire Bar • Ghost Block • Ghost Vase • Giant cannonball • Giant Spiked Ball • Huge Icicle • Ice • Icicle • Junior Clown Car • Lava • Lava Geyser • Lava rock • Lava swell • Lava tide • Moving torch • Pit • Poisonous swamp • Quartet-cannon • Quicksand • Sandstorm • Shifting wall • Skewer • Spell • Spike Ball • Spikes • Volcano
Bosses The Koopalings Larry • Roy • Lemmy • Wendy • Iggy • Morton • Ludwig
Other bosses Bowser Jr. • Magikoopa • Bowser • Super Bowser
Items and power-ups 1-Up Mushroom • Barrel • Blue Coin • Buzzy Shell • Coin • Fire Flower • Fruit • Glow Block • Hidden Coin • Ice block • Ice Flower • Key • Koopa Shell • Mini Mushroom • Penguin Suit • POW Block • Propeller Block • Propeller Mushroom • Red Coin • Springboard • Star • Star Coin • Super Mushroom • Toad balloon • Yoshi's Egg
Objects ! Switch • ? Block • ? Switch • 10-Coin Block • Anchor • Arrow lift • Bolt Lift • Bone lift • Bouncing ball • Bouncy Cloud • Brick Block • Bridge • Bubble-jet pipe • Cliff • Cloud • Cog • Conveyor Belt • Crate • Door • Dotted-Line Block • False wall • Fence • Fence wheel • Flag (midway point) • Flip panel • Floating barrel • Floating Block • Flower • Flying ? Block • Gray Block • Half-circle rock • Hanging chain • Hanging vine • Ice Block • Ice platform • Ice Snake Block • Ice Wall • Invisible Block • Hint movie block[conjectural] • Iron Block • Jump Block • Large ! Switch • Large shell • Lift • Light Block • Limited Lift • Magical platform • Mushroom Platform • P Switch • Paddle Platform • Palm tree • Pendulum Platform • Pipe • Pipe Cannon • Pole • Pole (goal) • Pole (secret goal) • Raft • Rail Block • Red Ring • Remote-Control Platform • Remote-Controlled Clown Car • Rising/Falling Ceiling • Remote-Controlled Elevator • Remote-Controlled Fence • Remote-Controlled Lift • Rising/Falling Ceiling • Rocky wall • Rolling log • Rope • Rope ladder • Rotating square • Roulette Block • Sand Geyser • Scale Lift • Screw • Screwtop Lift • Screwtop Shroom • Semisolid Platform • Small pipe • Spine Coaster • Stretch Block • Stretch Shroom • Square cloud • Super Guide Block • Swing • Swinging Hammer • Tilt Lift • Tilting platform • Treasure chest • Trick door • Turning Floor • Unstable mushroom • Vine • Water • Water Ball • Water tide • Yellow ledge
Locations Worlds World 1 • World 2 • World 3 • World 4 • World 5 • World 6 • World 7 • World 8 • World 9 • World Coin
Other Peach's Castle • Toad Houses
Moves Crouch • Dash • Double Jump • Flutter Jump • Ground Pound • Jump • Midair Spin • Propeller Jump • Shell Toss • Simultaneous Ground Pound • Slide • Spin Jump • Spinning drill stomp • Stomp • Swallow • Swim • Triple Jump • Wall Jump
Gameplay elements 1-up Blast • Coin Battle • Enemy Course • Extra life • Fortress • Ghost House • Hint movies • Paah • Power-up Panels • Score • Secret exit • Time Limit • Warp Cannon
Music "Airship Theme" • "Bonus Area" • "Bowser Jr. Battle" • "Castle Theme" • "Coast Theme" • "Desert Theme" • "Forest Theme" • "Fortress Theme" • "Ghost House Theme" • "Koopaling Battle" • "Lava Cave / Underground Ruins Theme" • "Lava Theme" • "Staff Credit Roll" • "Sudden Encounter" • "Super Star" • "Title Theme" ("Game Over") • "Toad House Minigame" • "Underground Theme" • "Underwater Theme" • "World 1 Map"
Further info Emblem • Gallery • Glitches • Iwata Asks • Julekonkurranse • Multimedia • New Super Mario Bros. Mii • New Super Mario Bros. Wii (pachinko game) • New Super Mario Bros. Wii Coin Roulette Gum • New Super Mario Bros. Wii Lucky Coin Jr. • New Super Mario Bros. Wii Official Sticker Collection • New Super Mario Bros. Wii Ouchi de Capcoro Game Machine • New Super Mario Bros. Wii: Simplified Piano Solos • New Super Mario Bros. Wii Slot Machine • Pre-release and unused content • Staff • Suntory • SUPER MARIO BROS. 25th Anniversary Special Sound Track PRESS START Edition • Super Mario Brothers Wii • Super Mario History 1985-2010 • Trading cards
[Edit]
Super Mario 3D Land
Playable characters Mario • Luigi
Forms Small Mario • Super Mario • Fire Mario • Tanooki Mario • Boomerang Mario • Invincible Mario • White Tanooki Mario • Statue Mario
Non-playable characters Princess Peach • Toad • Toads
Enemies Banzai Bill • Biddybud • Big Boo • Big Cosmic Clone • Big Tail Goomba • Blokkablok • Boo • Boomerang Bro • Blooper • Bob-omb • Bullet Bill • Chain Chomp • Cheep Cheep • Coin Coffer • Draglet • Dry Bones • Fake Block • Fire Piranha Plant • Flophopper • Fuzzy • Goomba • Goomba Tower • Grinder • Hammer Bro • Inky Piranha Plant • Koopa Troopa • Lava Bubble • Magikoopa • Magmaargh • Monty Mole • Morty Mole • Para-Biddybud • Paragoomba • Peepa • Piranha Plant • Pokey • Porcupuffer • Prongo • Rocky Wrench • Sandmaargh • Small Cosmic Clone • Spike Eel • Spiny • Stingby • Tail Bob-omb • Tail Boo • Tail Bullet Bill • Tail Goomba • Tail Thwomp • Thistle • Thwomp • Wallop
Obstacles Baddie Box • Ball 'n' Chain • Banzai Bill Cannon • Bill Blaster • Cannon • Fire Bar • Giant spiked ball • Jet engine • Lava • Lava Geyser • Poison • Retractable spikes • Spike Pillar • Spiked ball • Spike Bar • Spike Block • Spiked roller • Swinging spikes
Bosses Tail Bowser • Boom Boom • Pom Pom • Bowser • Dry Bowser
Items and power-ups ? Box • + Clock • 1-Up Mushroom • Boomerang Flower • Coin • Fire Flower • Invincibility Leaf • Note • P-Wing • Poison Mushroom • Propeller Box • Red Coin • Star Medal • Statue Leaf • Super Leaf • Super Mushroom • Super Star
Objects ! Block • ? Block • Assist Block • Beep Block • Big Goal Pole • Binoculars • Block • Board • Bolts • Bowser Switch • Cactus • Cannon • Checkpoint Flag • Cog • Coin Block • Coin ring • Crate • Crumbling platform • Directional Block • Donut Block • Empty Block • Face block • Flip Panel • Flower • Fluff • Flying ? Block • Gift Box • Goal Pole • Golden Rock • Green Shell • Hard Block • Invisible Block • Lift • Long ? Block • Mystery Box • Note Block • Pipe • P Switch • Pole • Red-Blue Panel • Red Ring • Rock • Roulette Block • Rubber pad • Seagull • Small bird • Spine Coaster • Stump • Super Note Block • Switchboard • Tail Wheel • Tapering platform • Tightrope • Tree • Torch • View plate • Warp Box • World Warp Pipe
Locations Main worlds World 1 • World 2 • World 3 • World 4 • World 5 • World 6 • World 7 • World 8
Special worlds Special 1 • Special 2 • Special 3 • Special 4 • Special 5 • Special 6 • Special 7 • Special 8
Other Mushroom Kingdom • Peach's Castle • Sub-area • Toad Houses
Moves Crawl • Crouch • Crouch Jump • Dash • Ground Pound • Jump • Long Jump • Roll • Side Somersault • Slide • Swim • Tail attack • Wall Jump
Gameplay elements Completion • Item storage • StreetPass Gift • Tail Tree • UFO • Warp Zone
Music "Beach Theme" • "Bowser's Castle" • "Bowser's Minions" • "Main Theme" • "Pom Pom's Theme" • "Snow Course" • "Toad House" • "Victory Parade" • "World Clear!"
Further info Gallery • Glitches • Iwata Asks • Multimedia • "Nintendo - Mario Tanooki Trot Video" • "Nintendo - Super Mario 3D Land Takes Over Times Square" • Pre-release and unused content • Staff • "The Mario Drawing Song" • Yasashiku Hikeru Super Mario 3D Land
[Edit]
New Super Mario Bros. 2
Playable characters Mario • Luigi
Forms Small Mario • Super Mario • Fire Mario • Raccoon Mario • Gold Mario • Mega Mario • Mini Mario • Invincible Mario • White Raccoon Mario
Non-playable characters Princess Peach • Toads
Enemies Amp • Banzai Bill • Big Bone Piranha Plant • Big Boo • Big Chain Chomp • Big Cheep Cheep • Big Deep Cheep • Big Dry Bones • Big Fire Piranha Plant • Big Fuzzy • Big Thwomp • Big Whomp • Blooper • Blooper Baby • Blooper Nanny • Bob-omb • Bone Piranha Plant • Boo • Boohemoth • Boomerang Bro • Bullet Bill • Buzzy Beetle • Chain Chomp • Cheep Cheep • Cheep Chomp • Climbing Koopa • Coin Coffer • Crowber • Deep Cheep • Dry Bones • Fire Bro • Fire Piranha Plant • Fire Snake • Fishbones • Flame Chomp • Fuzzy • Gold Banzai Bill • Gold Big Boo • Gold Big Piranha • Gold Boo • Gold Bro • Gold Bullet Bill • Gold Cheep Cheep • Gold Fire Piranha Plant • Gold Goomba • Gold Goomba Tower • Gold Koopa • Gold Koopa Paratroopa • Gold Lakitu • Gold Mini Goomba • Gold Piranha Plant • Gold Paragoomba • Goomba • Goomba Tower • Grinder • Hammer Bro • Koopa Troopa • Koopa Paratroopa • Lakitu • Lava Bubble • Mini Goomba • Para-bomb • Paragoomba • Peepa • Piranha Plant • Pokey • Porcupuffer • Scuttlebug • Sledge Bro • Small Urchin • Spike Top • Spiny • Spiny Cheep Cheep • Spiny Egg • Swoop • Thwomp • Urchin • Whomp • Wiggler
Obstacles Banzai Bill Cannon • Bill Blaster • Bill Blaster Turret • Bob-omb Cannon • Boo Wall • Boulder • Boulder (ice) • Bowser Statue • Bowser's Fireball • Burner • Current • Fire Bar • Fireball • Ice • Large spiked ball • Lava • Lava tide • Poisonous swamp • Poison tide • Quicksand • Shifting wall • Skewer • Spike Block • Spiked ball • Spikes • Volcanic debris • Volcano • Whirlpool
Bosses The Koopalings Roy • Iggy • Larry • Wendy • Morton • Lemmy • Ludwig
Other bosses Reznor • Bowser • Super Bowser • Dry Bowser • Big Dry Bowser
Items and power-ups + Clock • 1-Up Mushroom • 10-Coin • 100-Coin • Blue Coin • Buzzy Shell • Coin • Crown Coin • Fire Flower • Gold Block • Gold Flower • Gold Mushroom • Gold Shell • Hidden Coin • Invincibility Leaf • Key • Koopa Shell • Mega Mushroom • Mini Mushroom • Moon Coin • Red Coin • Springboard • Star Coin • Super Leaf • Super Mushroom • Super Star
Objects ! Pipe • ! Switch • ? Block • ? Switch • 10-Coin Block • Assist Block • Bone lift • Brick Block • Bridge • Bubble-jet pipe • Checkpoint Flag • Circus ball • Conveyor Belt • Conveyor Belt Switch • Crate • Donut Block • Door • Dotted-Line Block • Elevator lift • Empty Block • Fence • Floating barrel • Flying ? Block • Flying Gold Block • Goal Pole • Goal Pole (secret) • Ghost-coaster • Gold Ring • Gray Block • Hanging vine • Haunted Stairway • Hidden Block • Hinged panel • Ice Block • Ice Donut Block • Large ! Switch • Lift • Long ? Block • Little bird • Long Donut Block • Moving Fence • Mushroom Platform • Mushroom Trampoline • Note Block • P Switch • Paddle Platform • Pipe • Pipe Cannon • Pole • Raft • Red Block • Red POW Block • Red Ring • Rope • Rotating Block • Roulette Block • Roulette Coin Block • Scale Lift • Seesaw • Segmented platform • Semisolid Platform • Sinking and Rising Mushrooms • Sky Move Lift • Small pipe • Snake Block • Star Coin Sign • Stretch Shroom • Switch-Burner • Tilting mushroom • Trampoline Block • Treasure Chest • Trick door • Vine • Volcano (World 2-B) • Web
Locations Worlds World 1 • World 2 • World Mushroom • World 3 • World 4 • World Flower • World 5 • World 6 • World Star
DLC packs Gold Rush Pack • Coin Challenge Pack A • Nerve-Wrack Pack • Gold Mushroom Pack • Coin Challenge Pack B • Gold Classics Pack • Coin Challenge Pack C • Platform Panic Pack • Mystery Adventures Pack • Impossible Pack
Moves Crouch • Dash • Double Jump • Fly • Ground Pound • Jump • Simultaneous Ground Pound • Slide • Spin Jump • Stomp • Swim • Tail attack • Triple Jump • Wall Jump
Gameplay elements Coin Rush • Extra life • Paah • Rainbow Course • Score • Time Limit • Tower
Further info Gallery • Glitches • Iwata Asks • Multimedia • New Super Mario Bros. 2 Collector's Puzzle • "New Super Mario Bros. 2 Goin' Crazy" • New Super Mario Bros. 2 Pèiduì Yóuxì • The Nintendo Spooky Baddies gallery • Pre-release and unused content • Staff
[Edit]
New Super Mario Bros. U / New Super Luigi U / New Super Mario Bros. U Deluxe
Playable characters Mario • Luigi • Yellow Toad • Blue Toad • Mii • Nabbitc • Toadettee
Forms Small Mario • Super Mario • Flying Squirrel Mario • Fire Mario • Ice Mario • Mini Mario • Propeller Mario • Penguin Mario • Invincible Mario • Power Squirrel Mario • Peachettee
Yoshis Yoshi • Balloon Baby Yoshi • Bubble Baby Yoshi • Glowing Baby Yoshi
Non-playable characters Princess Peach • Toads
Enemies Ampa • Banzai Bill • Big Ampa • Big Boo • Big Buzzy Beetlea • Big Cheep Cheep • Big Deep Cheepb • Big Dry Bones • Big Eep Cheepb • Big Fire Piranhab • Big Fuzzy • Big Goombaa • Big Koopa Troopaa • Big Piranha Plant • Big Pokey • Big Thwomp • Big Urchin • Big Wiggler • Blooper • Blooper Babya • Blooper Nannya • Bob-omb • Bony Beetle • Boo • Boomerang Bro • Bramball • Broozer • Bulbera • Bullet Bill • Buzzy Beetle • Chain Chomp • Cheep Cheep • Cheep Chomp • Clampya • Cooligan • Deep Cheepb • Dragoneel • Dry Bones • Eep Cheep • Fire Bro • Fire Piranha Plant • Fire Snake • Fish Bone • Flame Chomp • Fliprus • Foo • Fuzzy • Goomba • Goombrat • Grrrol • Hammer Bro • Heavy Para-Beetle • Hefty Goomba • Huckit Crab • Ice Bro • Ice Piranha Plant • Jellybeama • King Bill • Koopa Paratroopa • Koopa Troopa • Lakitu • Lava Bubble • Magmaargh • Magmaw • Mecha Cheepa • Mechakoopa • Mega Grrrol • Mini Goomba • Missile Bill • Monty Mole • Muncher • Para-Beetle • Parabomb • Paragoombaa • Piranha Plant • Piranha Pod • Pokey • Porcupuffer • Prickly Goomba • River Piranha Plant • Rocky Wrencha • Scaredy Rata • Sledge Bro • Spike • Spike Top • Spiny • Spiny Cheep Cheep • Spiny Egg • Stalking Piranha Plant • Stone Spike • Sumo Bro • Swoopa • Targeting Ted • Thwimpa • Thwomp • Torpedo Ted • Urchin • Waddlewing • Wiggler
Obstacles Ash • Banzai Bill Cannon • Big gun • Bill Blaster • Bill Blaster Turret • Bob-omb Cannonb • Bowser Stunner • Bowser's Flame • Burner • Cannona • Cannonballa • Current • Energy ring • Fire Bar • Ghost Block • Giant cannonball • Huge Fire Bar • Huge Icicle • Ice • Icicle • Junior Clown Car • Lava • Lava Geyser • Lava swell • Lava tide • Mecha Hand • Moving block • Moving torch • Pit • Poison Bog • Quicksand • Skewer • Spell • Spike Ball • Spikes • Spinner • Torpedo Base • Torpedo tubea
Bosses Tower bosses Boom Boom • Boss Sumo Bro • Magikoopa
The Koopalings Lemmy • Morton • Larry • Wendy • Iggy • Roy • Ludwig
Other bosses Bowser Jr. • Magikoopa • Bowser • Giant Bowser
Items and power-ups 1-Up Mushroom • 3-Up Moon • Barrel • Blue Coin • Boost Star • Buzzy Shell • Coin • Fire Flower • Fruit • Green Coin • Hidden Coin • Ice block • Ice Flower • Koopa Shell • Mini Mushroom • P-Acorn • Penguin Suit • POW Block • Propeller Mushroom • Red Coin • Star Coin • Super Acorn • Super Crowne • Super Mushroom • Super Star • Trampoline • Yoshi's Egg
Objects ! Switch • ? Block • ? Switch • 3-Up Moon Blockd • 10-Coin Block • Airship • Arrow lift • Bean Platform • Beanstalk • Big Block • Bone bridge • Boost Blockd • Boss cannon • Bouncy Cloud • Brick Block • Bridge • Checkpoint Flaga • Clockwork Block • Cloud Lift • Cog • Conveyor Belt • Cracked block • Crate • Cross Lift • Donut Block • Door • Empty Block • False wall • Floating crate • Floor • Flower • Flying ? Block • Giant Shell • Goal Pole • Goal Pole (secret) • Goal ring • Green Ring • Hanging chain • Hanging vine • Hidden Block • Ice Chunk • Ice platform • Iron Block • Jet Pipe • Leaf Platform • Lift • Light-Up-Lift • Limited Lift • Limited Lift (Remote-Control) • Luigi Blockb • Magical platform • Mega ? Block • Mist • Moving Fence • Mushroom Platform • Note Block • Nut • P Switch • Paddle Platforma • Palm tree • Pendulum Platform • Pole • Pipe • Pipe Cannon • Red Ring • Remote-Control Platform • Ring (P Switch)b • Rocking Platform • Rocky wall • Rolling log • Rope ladder • Roulette Block • Sand Geyser • Scale Lift • Screwtop • Screwtop Lift • Screwtop Platform • Screwtop Shroom • Seesaw Log Bridge • Seesaw Shroom • Seesaw Shroom (blue)b • Semisolid Platform • Slide Lift • Small pipe • Snake Block • Spine Coaster • Star Lift • Start Block • Stone block • Stone-Eye • Stretch Block • Stretch Shroom • Super Guide Blocka • Swinging Hammer • Switch-Liftb • Tilting mushrooma • Track Block • Treasure chest • Trick door • Turning Floor • Water • Water Ball • Water Geyser • Water tide • Wobble Rock
Locations Worlds Acorn Plains • Layer-Cake Desert • Sparkling Waters • Frosted Glacier • Soda Jungle • Rock-Candy Mines • Meringue Clouds • Peach's Castle • Superstar Road
Other Mushroom Kingdom • Secret Island • Coin Coursesa • Toad Houses
Moves Crouch • Dash • Double Jump • Floaty Jumpe • Flutter Jump • Ground Pound • Jump • Midair Jumpe • Midair Spin • Propeller Jump • Scuttleb • Shell Toss • Simultaneous Ground Pound • Slide • Spin Jump • Spinning drill stomp • Stomp • Swallow • Swim • Triple Jump • Wall Jump
Gameplay elements Boost Mode • Boost Rusha • Challenge Modea • Coin Battlea • Enemy Course • Extra life • Kinopio • Kinopio Slot • Luigi sightingsb • Paah • Point • Secret exit • Time Limit • Tower
Music "Coin Edit" • "Ground Theme" ("Athletic Theme") • "New Super Mario Bros. U Staff Credits" • "Secret Island Record Room"
New Super Mario Bros. U Dokodemo Game Collection Dokan Basket (Clear Blue) • Dokan Basket (Clear Red) • Double Meiro A • Double Meiro B • Guruguru Shot (Clear Blue) • Guruguru Shot (Clear Red) • VS Pinball (Clear Blue) • VS Pinball (Clear Red)
Further info Bonus Videos (alternative titles for Bonus Videos (New Super Mario Bros. U Super Plays · New Super Luigi U Super Plays · Star Coins · 1-Ups (Easy) · 1-Ups (Advanced) · Super Plays (Challenges)) · alternative titles for Bonus Video categories) • Emblem • Gallery (Luigi · Deluxe) • Glitches • Iwata Asks • Meet the Characters! (Ep. 1 · Ep. 10) • Multimedia • New Super Mario Bros. Mii • New Super Mario Bros. U Deluxe (video series) • New Super Mario Bros. U + New Super Luigi U • New Super Mario Bros. U Coin Rush Tower • New Super Mario Bros. U: Peach-hime Kyūshutsu Game • Nintendo 48-Hour Wii U Video Challenge (Ep. 1 · Ep. 2 · Ep. 3 · Ep. 4) • Nintendo Music (soundtrack) • The Nintendo Spooky Baddies gallery • Pre-release and unused content • Staff (Luigi · Deluxe) • "Wii U - New Super Mario Bros. U Game Guide w/Jessie"
a Exclusive to the New Super Mario Bros. U campaign
b Exclusive to the New Super Luigi U campaign
c Present in both campaigns, but has different roles in each
d Only in the Wii U release
e Only in the Nintendo Switch release
[Edit]
Super Mario 3D World / Super Mario 3D World + Bowser's Fury / Bowser's Fury
Playable characters Mario • Luigi • Princess Peach • Toad • Rosalina • Captain Toad • Blue Toadb • Green Toadb • Yellow Toadb • Bowser Jr.c
Forms Small Mario • Mario (form) • Cat Mario • Double Mario • Tanooki Mario • Fire Mario • Boomerang Mario • Mega Mario • Invincible Mario • White Tanooki Mario • Lucky Cat Mario • White Cat Mariob • Giga Cat Marioc
Non-playable characters Sprixie Princesses • Sprixies • Rabbits • Mega Rabbit • Toads • Plessie • Lumas • Ghost Miisa • Toadettec • Kittensc • Catsc
Enemies Ant Trooper • Banzai Bill • Biddybud • Big Ant Trooper • Big Boo • Big Galoomba • Blockstepper • Blooper • Blurker • Bob-omb • Boo • Boomerang Bro • Brolder • Bullet Bill • Bully • Cat Banzai Bill • Cat Bullet Bill • Cat Goomba • Chargin' Chuck • Charvaargh • Cheep Cheep • Coin Coffer • Conkdor • Fighter Flyd • Fire Bro • Fire Piranha Plant • Fireballd • Fizzlit • Flopter • Freezied • Fury Shadowc • Fuzzler • Fuzzy • Galoomba • Goomba • Goomba Tower • Grumblump • Hammer Bro • Hisstocrat's underlings • Hop-Chop • Horned Ant Trooper • Ka-thunk • Innertube Goomba • Lava Bubble • Madpole • Magikoopa • Mega Piranha Plant • Mini Goomba • Octoomba • Para-Biddybud • Parabones • Peepa • Piranha Creeper • Piranha Plant • Porcupuffer • Rammerhead • Ring Burner • Shellcreeperd • Sidestepperd • Skating Goomba • Skipsqueak • Small Rammerhead • Snow Pokey • Spike • Spiny • Spiny Skipsqueak • Splorch • Splounder • Stingby • Thwomp • Ty-foo • Unshelled Koopa • Walleye
Obstacles Baddie Box • Bill Blaster • Cannon • Dark • Fire Bar • Fury Sunc • Fuzzy Horde • Ink Bombc • Lava • Lava meteor • Poison • Poison fog • Quicksand • Spike ball • Spike Block • Spike Trap • Spiked roller
Bosses Bowser • Boom Boom • Pom Pom • Hisstocrat and Hisstocrat (pink) • Boss Brolder • King Ka-thunk • Prince Bully • Motley Bossblob • Meowser • Fury Bowserc • Giant Bowserc
Items and power-ups + Clock • 1-Up Mushroom • Baseball • Blue Coin • Bomb • Boomerang Flower • Cannon Box • Cat Shinec • Cat Shine Shardc • Coin • Coin Box • Coin pile • Crown • Double Cherry • Fire Flower • Giga Bellc • Gold Shell • Goomba Mask • Green Shell • Green Star Coin • Green Star • Hidden Coin • Ice Skate • Invincibility Bellb • Invincibility Leaf • Keyc • Key Coin • Light Box • Lucky Bell • Mega Mushroom • Plessie Medalc • Potted Piranha Plant • Propeller Box • Red Coin • Snowball • Springboard • Stamp • Super Bell • Super Leaf • Super Mushroom • Super Star
Objects ? Block • ? Block tower • Arrow platform • Arrow Sign • Assist Block • Beep Block • Big Block • Big Goal Pole • Binoculars • Bowser Board • Bowser Statue • Brick Block • Bubble • Cactus • Cagec • Cat Wheel • Chain-Link • Character Switch • Checkpoint Flag • Cl

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