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GeezerVison is showing www.ssbwiki.com — Isaac IsaacFrom SmashWiki, the Super Smash Bros. wiki
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Isaac (ロビン, Robin) is the main protagonist of Golden Sun for the Game Boy Advance. His appearance as an unlockable Assist Trophy in Super Smash Bros. Brawl is his (as well as any Golden Sun characters) first appearance in 3D, the first time his voice was heard (again, being the first appearance of any Golden Sun character's voice as well) and was the only appearance of Golden Sun in any official format between 2002 and 2010. OriginIsaac originally appeared in Golden Sun, an RPG-style game for the Game Boy Advance. The game focused on Isaac and friends' quest to retrieve the four elemental stars and stop the return of Alchemy, following their theft by the games' first two antagonists, Saturos and Menardi. Isaac is the main playable character in the game, and he is one of the four playable characters capable of wielding Psynergy, a form of mind power. Isaac is a Venus Adept, meaning he can manipulate Earth and plants. As the game progresses, Isaac and friends gain access to a wider variety of Psynergy necessary to progress through the game. Isaac returns in the game's sequel, Golden Sun: The Lost Age, but instead appears as one of the eight party members led by the game's protagonist, Felix. This game explains the story from Felix's perspective, and focuses on Felix and the full party as they are forced to return the flow of Alchemy to save their parents' lives, which are being threatened by the game's new antagonists, Karst and Agatio, as they continue what Saturos and Menardi could not after their death in the first game. He also briefly appears in the most recent game in the series, Golden Sun: Dark Dawn, this time as the father of the main character, Matthew. He joins Matthew's party briefly at the beginning of the game, and after prompting Matthew to join Garet's son, Tyrell, on a quest to both repair Ivan's soarwing (due to Tyrell being responsible for its destruction) and to develop into a warrior, Isaac is not seen for the rest of the game's plot. The Psynergy that Isaac uses in Brawl is called Move. It is a Utility Psynergy (that is, it cannot be used in battle) and it is acquired at the start of the game. Move is used primarily to move heavy objects to solve puzzles. The use in Brawl is somewhat different; while it does move obstacles, it pushes them away in order to achieve a wide variety of different effects. In Ultimate, the additional Psynergy that Isaac can use are called Teleport and Pound. Both originated from the sequel game, Golden Sun: The Lost Age. Unlike Move, which is an innate ability, Pound can be learned by equipping the Pound Cube, and Teleport can be learned via Teleport Lapis. Also, like Move, both Pound and Teleport's usage in the original game versus Ultimate are different, as in The Lost Age, Pound's primary use is to solve puzzles by flattening wooden posts and destroying stone pillars, and aside from stopping certain Djinn from advancing to an inaccessible area, it lacks offensive purposes, while Teleport is generally used to access secret areas via stone circles, with the ability to revisit past towns as a secondary bonus. In Super Smash Bros. BrawlAs an Assist TrophyIsaac using Move on Yoshi's Island. When Isaac appears, he uses the Move Psynergy as his in-game battle ability, which creates a hand-shaped energy field that pushes foes away and off the stage. If an enemy is hit by Move, it can be difficult to escape. Isaac will turn to face enemies during this attack should they attempt to evade. However, like in the Golden Sun series, Move does not inflict damage. Isaac performs Move three times before vanishing. Unlike many other Assist Trophies, Isaac can affect invincible opponents, since Move pushes the opponent and does not inflict damage. If Move makes contact with a Smash Ball, the sound of the Smash Ball being hit will play, along with its visual effects. Isaac has a spawn chance of 24/760. To unlock Isaac, players must play 200 matches to completion. TrophyIsaac's trophy in Brawl
In Super Smash Bros. UltimateAs an Assist TrophyAfter being absent from Super Smash Bros. 4, Isaac returns in Super Smash Bros. Ultimate with a slight redesign that mirrors his original Golden Sun artwork. Isaac's behavior in Ultimate is also more advanced than in Brawl. As opposed to remaining stationary and using Move three times, Isaac now uses Teleport to move around the stage and can perform one of the three different Utility Psynergies: Move, Pound, and a variation of Lift. Move functions the same as it did in Brawl. Pound is his only damaging move, where he slams a fist down dealing 10% and meteor smashing opponents. Lift functions similar to the Beetle where it can lift a fighter above the upper blast line, though it can be broken out of with button mashing. Isaac, like some Assist Trophies in Ultimate, is also now capable of being KO'd. By extension, he can be covered in Inkling's ink. Despite his ability to use Teleport, Isaac can manually return to the stage when launched away, as well as perform evasive maneuvers such as air dodges. However, he will not Teleport if all opponents are out of range of his attacks. Isaac stays for 1200 frames (20 seconds) instead of leaving after three attacks like in Brawl and has 50 base HP. After each attack he'll teleport between 60-120 units away if an opponent is within 100 units of him. He will be unable to teleport again for 60 frames (1 second). Move is his default attack if no opponents are in his decision areas and travels at 1.8 units per frame (u/f) for about 130 frames, covering around 240 units or most of the length of Big Battlefield. Pound starts 40 units above its target, rises for 30 frames at 0.7 u/f, before slamming down at a speed of 10 u/f and can travel through soft platforms for the first three frames of the drop. Lift holds opponents for frames (where is the opponent's damage), but it waits 20 frames before rising at a speed of 1.8 u/f. Button mashing reduces the hold time by 4 frames per stick input or 7.2 per button input. The hands cannot be reflected or pocketed, but can still be affected by Rosalina's Gravitational Pull. Isaac has a spawn chance of 38/2086. He cannot be summoned on the following stages in a standard versus match (applies only to the base form unless noted otherwise): As a costumeIsaac is also the basis for a costume for Mii Swordfighters. SpiritsIsaac also appears as two primary spirits. In Adventure Mode: World of Light, Isaac is one of the countless spirits captured by Galeem during his takeover of the universe. After Galeem's defeat, Dharkon takes control of Galeem's spirits, including Isaac. After Dharkon's defeat, he flees to the final world, with Galeem following soon after. In the final world, Galeem and Dharkon wage war against each other using their captured spirits, with Galeem taking control of Isaac. Isaac is represented by a Mii Swordfighter puppet fighter wearing the Isaac Wig and Isaac's Outfit and is fought on the Wuhu Island stage's Swaying Bridge layout alongside Palutena, Robin, and Roy puppet fighters, with the latter three being stand-ins for Mia, Ivan and Garet, respectively. During the battle, Isaac himself appears as a hostile Assist Trophy. Isaac (Dark Dawn) can be obtained by enhancing Isaac's spirit at level 99. Gallery
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