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GeezerVison is showing www.ssbwiki.com — Nightmare NightmareFrom SmashWiki, the Super Smash Bros. wiki
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Nightmare (ナイトメア, Nightmare) is the main antagonist and final boss of Kirby's Adventure and its remake, Kirby: Nightmare in Dream Land. OriginNightmare is the final boss of Kirby's Adventure and its remake Kirby: Nightmare in Dream Land. He attempted to infect the Fountain of Dreams in order to spread nightmares to Dream Land's populace. Due to the threat this posed, King Dedede sealed Nightmare away by dismantling the Star Rod, the source of the fountain's power, cutting all of Dream Land off from any dreams in the process. Kirby, believing that Dedede had intentionally sabotaged the fountain out of selfishness, reassembled the Star Rod in full by defeating Dedede's minions, ultimately besting the king himself at the fountain. Once the Star Rod was put back in place, Nightmare was released. Dedede then inhaled Kirby and fired him, along with the Star Rod, off to fight Nightmare in the sky and later Popstar's moon. Nightmare's design is based on Kirby: Nightmare in Dream Land, which in turn had borrowed Nightmare's visual redesign from the Kirby: Right Back at Ya! anime, where he once again appears as the main antagonist, this time as the head of Nightmare Enterprises (Holy Nightmare Co. in the original Japanese version). Nightmare's ability to black out the screen originally had no basis in the Kirby series and was a Smash-exclusive invention for the character. However, his return as a boss in Kirby Air Riders gave him a very similar ability to black out the arena with only the player, a semi-transparent overlay of Nightmare himself, and Nightmare's projectile attacks (indicating his location) being visible. In Super Smash Bros. 4As an Assist TrophyNightmare in Super Smash Bros. for Wii U. Nightmare appears as an Assist Trophy. When summoned, he will first appear in his orb form before transforming into his true form, then blacks out the entirety of the screen, forcing players to fight in the dark. While player tags disappear during the blackout, shields and other special effects do not, and players can use various moves to track themselves in the dark. Nightmare has a spawn chance of 32/1254. He cannot be summoned on the following stages in a standard versus match (applies to both games and only the base form unless noted otherwise):
Nightmare cannot be summoned if the following items are active and vice versa:
TrophyThe Nightmare trophy appears in both versions. In Super Smash Bros. for Wii U, it is part of the Kirby's Adventure Trophy Box. Nightmare's trophy in Super Smash Bros. for Nintendo 3DS Nightmare's trophy in Super Smash Bros. for Wii U
In Super Smash Bros. UltimateAs an Assist TrophyNightmare returns as an Assist Trophy, functioning as he has in previous games. Unlike in SSB4, more effects, including shields, are now obscured in the dark, making it even more difficult to track characters. Training Mode describes his Assist Trophy: Covers the stage in a deep darkness. Can't be KO'd. Nightmare has a spawn chance of 32/2086. He cannot be summoned on the following stages in a standard versus match (applies only to the base form unless noted otherwise):
Nightmare cannot be summoned if the following items are active and vice versa:
SpiritsNightmare also appears as two different primary spirits. Nightmare Wizard can be obtained by enhancing the Nightmare's Power Orb spirit at level 99. The Nightmare's Power Orb's Spirit Battle uses a Giant Kirby puppet fighter and is fought on the Fountain of Dreams stage. During the battle, Nightmare appears as a hostile Assist Trophy while Kirby starts off with a Star Rod, referencing Nightmare Power Orb's star-shaped attacks. GalleryNames in other languagesTrivia
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