GeezerVisonThe World Wide Web, restored to 800 pixels of glory. | ||||||||||||||||||||||||||||||||||||||
| Home|About|Gaming cabinet|Archives|How it works|Starter sites | ||||||||||||||||||||||||||||||||||||||
GeezerVison is showing www.ssbwiki.com — Sheriff SheriffFrom SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Sheriff (シェリフ, Sheriff) is the protagonist of the 1979 Nintendo arcade game of the same name. OriginIn the original arcade game, the titular Sheriff, identified by the cabinet art as "Mr. Jack"[1] has to defend a plot of land from sixteen bandits, who move around the edges of the territory while firing at Sheriff. Sometimes the bandits also enter the land so Sheriff has to dodge the bullets and the bandits while attempting to return fire. Once all sixteen bandits are defeated, the level is won. The Sheriff Assist Trophy's movements are a facsimile of the original game's control scheme, which involved using a joystick to move the Sheriff and a dial to aim and fire his gun. In the sequel the dial was replaced with a button, so Sheriff could only shoot in the direction he was facing. Every third level, a cutscene would play of the Sheriff reuniting with his presumed girlfriend, identified by the cabinet art as "Betty". In Super Smash Bros. MeleeSheriff only appears as a trophy, obtained by clearing every character's Target Test with a total time less than 12:30 (average of 30 seconds per character). TrophySheriff's trophy in Melee
In Super Smash Bros. 4As an Assist TrophySheriff in Super Smash Bros. for Wii U. Sheriff appears as an Assist Trophy in both Super Smash Bros. for Nintendo 3DS and Super Smash Bros. for Wii U. When summoned, he moves around choppily and fires in any of eight directions at opposing characters. Sound effects from Sheriff play as he moves around. The shots deal 14% damage and can be reflected, but not absorbed. If he takes 30% damage, he'll be defeated and stay in his pose when he is shot by one of the bandits, and then he'll disappear. He will despawn after 20 seconds. Sheriff's typically moves every 11 frames and can either move 4 units or stay in place. He will attempt to fire a bullet every 15-25 frames, however the attempt will fail if the previous bullet still exists on-screen. Bullets disappear when they cross a blast line or hit a shield; if he fires directly into a blast line or shield, he can fire up to 4 times a second, likely resulting in a shield break or shield poke in the latter case. The bullets travel at 4.6 units per frame. Sheriff has a spawn chance of 32/1254. He can be summoned on all stages in a standard versus match. TrophyThe Sheriff trophy appears in both versions. In Super Smash Bros. for Wii U it is part of the Memorabilia Trophy Box. Sheriff's trophy in Super Smash Bros. for Nintendo 3DS Sheriff's trophy in Super Smash Bros. for Wii U
In Super Smash Bros. UltimateAs an Assist TrophySheriff retains his role as an Assist Trophy and is largely the same as in Smash 4, albeit KOing now earns a point. In this game, however, his bullets can no longer be reflected. Training Mode describes his Assist Trophy with the following: Moves around, firing a gun in eight directions. Sheriff has a spawn chance of 32/2086. He cannot be summoned on the following stages in a standard versus match (applies only to the base form unless noted otherwise): SpiritSheriff also appears as a Legend-class support spirit. He can be summoned using the cores of Wild Gunman, Gangster, Lady, & Policeman, one Neutral type, and two support types. In Adventure Mode: World of Light, the Sheriff is presumably one of the countless spirits captured by Galeem during his takeover of the universe. The Sheriff's spirit is located in a Treasure Chest in a northwestern Wild West town section of The Light Realm.
Gallery
Names in other languagesTrivia
References
Retrieved from "https://www.ssbwiki.com/index.php?title=Sheriff&oldid=2054667" | ||||||||||||||||||||||||||||||||||||||
| You are visitor 01402503 — GeezerVison does not store the pages you look up. Best viewed with Netscape Navigator 4.7 or Internet Explorer 6 at 800×600. No cookies required. | ||||||||||||||||||||||||||||||||||||||