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Reflection
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"Reflect" redirects here. For the tournament, see Tournament:Reflect.
Reflection is a phenomenon wherein one fighter gains control of an opponent's projectile and uses it as their own attack. Most but not all projectiles reverse direction upon being reflected, sending them back to their original users.
Properties
To be reflected, a projectile must come into contact with an attack or object that reflects, such as the aptly-named Reflector, Ness's forward smash, or a character wearing a Franklin Badge. Most reflectors increase the damage done by projectiles, as well as the speed at which they travel back, and can also change their remaining active period (lifespan) to further adjust how much effective distance they can cover. Reflected projectiles also change ownership from the original user to the reflector, damaging the original user if they are hit. Projectiles can be reflected in any direction, and can be reflected multiple times to multiplicatively increase the damage dealt. A projectile can theoretically be reflected an infinite amount of times as long as it is active and will change ownership every time, though most reflecting attacks can only reflect projectiles up to a certain damage threshold before some kind of counter-measure activates. Repeatedly reflecting the same projectile will also stack speed multipliers, but will not stack lifespan multipliers, with the projectile instead using the multiplier of the last used reflector.
In Super Smash Bros. and Super Smash Bros. Melee, if a projectile is too strong for a reflector, the reflector breaks as if it was a shield and stuns the user. From Super Smash Bros. Brawl onward, the projectile simply ignores the reflector and hits the user. In the case of Ness's or Lucas's forward smash, should the overpowered projectile collide with the move's hitbox without striking the user, they undergo a proportionally-substantial amount of lag due to being outprioritized.
Reflectors are generally very useful moves, as they help prevent projectile camping and spamming. As such, characters with reliable reflectors tend to have better matchups against characters that rely upon projectiles, such as Samus, than those who lack a reliable reflector.
In addition to the above, Villager and Isabelle are able to grab projectiles and items and store them for later use via their neutral special move, Pocket. While not strictly a reflector, retrieved projectiles have their damage increased by 1.9×, much like the damage multipliers used by reflectors.
In Super Smash Bros. 4 and Super Smash Bros. Ultimate, projectiles can only be reflected up to 7 times before disappearing. Additionally, in Ultimate, a visual indicator in the form of a flashing blue hexagon (akin to Fox's Reflector) is displayed when a projectile is reflected.
In Spirit Battles, damage dealt by reflected projectiles is increased by the "Reflect-Damage Buffed" rule, often accompanied by the "All fighters' reflected projectiles have increased power" condition.
List of reflectors
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This article or section may require additional technical data. The editor who added this tag elaborates: Lifespan multipliers for some fields You can discuss this issue on the talk page or edit this page to improve it.
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Reflectors only available as custom moves are in italics.
| User |
Move |
Damage multiplier |
Speed multiplier |
Lifespan multiplier |
Max damage reflectable
|
| All characters |
Powershield [1] |
0.5 |
1 |
1 |
—
|
Perfect Shield Reflect [2] |
1.2 |
1.5 |
2[3] |
—
|
| Bayonetta |
Witch Time [4][5][6] |
1 |
1 |
1 |
—
|
| Dark Pit |
Electroshock Arm[7] |
1 |
1 |
1 |
50
|
| Electrocut Arm[7] |
1 |
1 |
|
50
|
| Quickshock Arm[7] |
1.3 |
1 |
|
50
|
| Guardian Orbitars |
1.5 |
1.7 |
0.7 |
50
|
| Amplifying Orbitars |
2 |
2 |
|
50
|
| Dr. Mario |
Super Sheet |
1.5  , 1.6  |
1 |
0.75 |
50
|
| Breezy Sheet |
1.5 |
|
| Falco |
Reflector |
1.5  , 1.2   |
1  , 1.3   |
0.8 |
50
|
| Accele-Reflector |
1 |
2.1 |
|
50
|
| Reflector Void[8] |
0.7 |
0.6 |
|
999
|
| Fox |
Reflector |
1.5 (JP), 1.8 (USA), 1.5  , 1.4   |
1   , 1.4   |
1 |
50
|
| Big Reflector |
1.2 |
1 |
|
| Amplifying Reflector |
2.1 |
1.8 |
|
| Hero |
Bounce[9] |
1.5 |
1.4 |
1.1 |
50
|
| Joker |
Makarakarn[10] |
1.6 |
1.9 |
0.7 |
50
|
| Kazuya |
Left Splits Kick |
2.4 |
1.8 |
0.8 |
80
|
| King Dedede |
Inhale  |
1.5 |
1.6 |
|
—
|
| King K. Rool |
Gut Check |
1.5 |
2 |
1 |
50
|
| Lucas |
Forward smash |
1.5 |
1.5 |
0.7 |
50
|
| Mario |
Cape |
1.5 |
1 |
0.75 |
50
|
| Gust Cape |
1.5 |
1 |
|
50
|
| Mega Man |
Skull Barrier |
1.2 |
1.2 |
|
25
|
| Mewtwo |
Confusion[11] |
1.4 |
1.2 |
1.25 |
50
|
| Mii Gunner |
Echo Reflector |
1.4 , 1.5  |
1.1 , 1.9  |
1 |
50
|
| Mii Swordfighter |
Reversal Slash |
1.5 , 1.8  |
1 , 1.5  |
0.75 , 1  |
50
|
| Min Min |
Up smash |
1.8 |
2.4 |
0.8 |
80
|
| Mr. Game & Watch |
Oil Panic[8]  |
1 |
0.8 |
0.8 |
50
|
| Ness |
Forward smash |
1.5 (JP), 1.8 (US), 1.5 , 2   |
1 , 1.5 , 2.5   |
|
— , 50 , 80  
|
| Palutena |
Reflect Barrier |
1.17 , 1.4  |
1.25 |
1 |
50
|
| Pit |
Angel Ring |
1.5 |
1 |
|
50
|
| Mirror Shield |
1.5 |
1.7 |
|
50
|
| Upperdash Arm[7] |
1 |
1 |
1 |
50
|
| Interception Arm[7] |
1 |
1 |
|
50
|
| Quickdash Arm |
1.3 |
1 |
|
50
|
| Guardian Orbitars |
1.5 |
1.7 |
0.7 |
50
|
| Amplifying Orbitars |
2 |
2 |
|
50
|
| R.O.B. |
Arm Rotor |
1.5 |
1 , 1.3   |
1 |
50
|
| Reflector Arm |
1.8 |
1.5 |
|
50
|
| Backward Arm Rotor |
1.5 |
1.3 |
|
50
|
| Sora |
Counterattack[4] |
1.4 |
1 |
1 |
80
|
| Wolf |
Reflector |
1.3 , 1.5  |
1.8 |
0.5 |
50
|
| Zelda |
Nayru's Love |
1.5 , 1.2 , 1.25   |
1 , 1.2 , 1.4   |
0.75 |
50
|
| Nayru's Rejection |
1.25 |
1.2 |
|
50
|
Home-Run Bat  |
Forward smash |
2 |
2.5 |
0.5 |
80
|
| Franklin Badge |
1.3 |
1.3 |
0.5 |
50
|
| Gardevoir |
1.3 |
2.2 , 2.25  |
0.5 , 0.3  |
100
|
| Ghirahim |
1 |
1.25 , 1.3 |
1 |
25 , 30
|
| Color TV-Game 15 |
1.1 |
1.25 |
1 |
34
|
| Gray Fox |
1 |
1 |
0.5 |
100
|
| Shovel Knight |
1.2 |
1.1 |
1.1 |
20
|
- ^ Does not change the ownership of Poké Balls.
- ^ Available as a Skill in World of Light; can only reflect projectiles up to 3 times.
- ^ Does not reset the lifespan of fighter-generated projectiles, and instead just multiplies their remaining lifespan.
- ^ a b Does not reverse projectile direction.
- ^ Does not trigger reflection effect.
- ^ The original owner can still control the projectile if acceptable.
- ^ a b c d e Does not change the ownership of certain projectiles reflected.
- ^ a b Only reflects physical projectiles. Absorbs energy-based projectiles.
- ^ Selected randomly through Command Selection.
- ^ Only available while Arsene is active.
- ^ In Melee, simply reverses projectiles without changing their owner.
List of reflectable attacks
These attacks can also be blocked by the passive shields worn by Link (from Melee onward), Young Link, Toon Link, and Hero.
By characters
| Character |
Move
|
| Banjo & Kazooie |
Egg Firing / Breegull Blaster, the pad of Shock Spring Jump, Rear Egg
|
| Bayonetta |
Bullet Climax
|
| Bowser (Giga Bowser) |
Fire Breath
|
| Bowser Jr. |
Clown Cannon, Mechakoopa both when walking and when thrown as an item
|
| Byleth |
Failnaught[1], Sword of the Creator[2]
|
| Charizard |
Flamethrower, Rock Smash fragments, Flare Blitz explosion
|
| Cloud |
Blade Beam both normally and in Limit Break
|
| Corrin |
Dragon Fang Shot's projectile
|
| Daisy |
Toad's spores, Vegetables when thrown
|
| Dark Samus |
Charge Shot, Missile, Bomb
|
| Dark Pit |
Silver Bow
|
| Diddy Kong |
Peanut Popgun, stray barrels from Rocketbarrel Boost, Banana Peel whether stationary or thrown
|
| Dr. Mario |
Megavitamin
|
| Duck Hunt |
Trick Shot can, Clay Shooting clay pigeon, Wild Gunman gunfire
|
| Falco |
Blaster shots from up throw, back throw, and down throw; Blaster, Reflector[3] ( only)
|
| Fox |
Blaster shots from up throw, back throw, and down throw; Blaster
|
| Greninja |
Water Shuriken, Hydro Pump
|
| Hero |
Frizz/Frizzle/Kafrizz, Kazap (first half), Woosh/Swoosh/Kaswoosh, Kaboom, Bang, Sizzle, Sizz, Snooze, Whack, Thwack
|
| Ice Climbers |
Ice Shot, Blizzard
|
| Inkling |
Splattershot, Splat Bomb
|
| Isabelle |
Dash attack, forward aerial, back aerial, Fishing Rod[2], Lloid Trap
|
| Ivysaur |
Bullet Seed, Razor Leaf
|
| Joker |
Eiha, Eigaon, Grappling Hook[2]
|
| Kazuya |
Devil Blaster, beam shot from up throw
|
| Ken |
Hadoken
|
| King Dedede |
Waddle Dees, Waddle Doos, and Gordos thrown by Waddle Dee Toss[4] ( only), Waddle Doo's beam attack ( only), Gordo Throw ( onwards), Super Dedede Jump landing stars
|
| King K. Rool |
Blunderbuss (Cannonball), Crownerang
|
| Kirby |
All reflectable attacks he can copy, Final Cutter projectile
|
| Link |
Forward smash sword beam ( only), Hero's Bow (before ), Bow and Arrows whether fired or thrown as items ( only), Boomerang (  only), Gale Boomerang ( only), Bomb (before ), Remote Bomb ( only)
|
| Lucario |
Aura Sphere when launched, Force Palm blast
|
| Lucas |
PK Freeze[3], PK Fire, PK Thunder
|
| Luigi |
Fireball
|
| Mario |
Fireball, F.L.U.D.D. ( onwards)
|
| Mega Man |
Neutral attack, forward tilt, forward smash, neutral aerial, up aerial, down aerial, Metal Blade, Crash Bomber, Leaf Shield once thrown
|
| Mewtwo |
Forward throw shots, Shadow Ball, Disable
|
| Mii Brawler |
Shot Put
|
| Mii Gunner |
Forward aerial, Charge Blast, Laser Blaze, Grenade Launch, Flame Pillar, Stealth Burst at the moment of detonation[3], Lunar Launch, Bomb Drop
|
| Mii Swordfighter |
Gale Strike, Shuriken of Light, Chakram
|
| Mr. Game & Watch |
Forward aerial[3] ( only), up aerial ( only), Chef
|
| Mythra |
Ray of Punishment / Chroma Dust
|
| Ness |
PK Flash[3], PK Fire, PK Thunder
|
| Olimar |
Forward smash ( onwards), Up smash ( onwards), Down smash ( onwards), Pikmin Throw
|
| Pac-Man |
All Bonus Fruit projectiles, Fire Hydrant while falling, Fire Hydrant water blasts
|
| Palutena |
Autoreticle, Explosive Flame
|
| Peach |
Toad's spores, Vegetables when thrown
|
| Pichu |
Thunder Jolt, Thunder[3]
|
| Pikachu |
Thunder Jolt, Thunder[3] ( onwards)
|
| Piranha Plant |
Ptooie, Poison Breath
|
| Pit |
Palutena Bow
|
| Pyra |
Blazing End
|
| R.O.B. |
Robo Beam, Gyro both when launched and when thrown
|
| Richter |
Axe, Cross, Holy Water
|
| Ridley |
Plasma Breath
|
| Robin |
All Thunder projectiles, Arcfire, Elwind, Levin Sword and all Tomes once expired and thrown as items
|
| Rosalina |
Luma Shot, Star Bits ( only)
|
| Ryu |
Hadoken
|
| Samus |
Charge Shot, Missile, Bomb
|
| Sephiroth |
Flare / Megaflare / Gigaflare[3], Shadow Flare, Scintilla
|
| Sheik |
Needle Storm, Burst Grenade ( onwards)
|
| Simon |
Axe, Cross, Holy Water
|
| Snake |
Up smash bomb, Hand Grenade, Remote Missile, Cardboard box
|
| Sonic |
The falling spring from aerial Spring Jump
|
| Sora |
All 3 moves of Magic
|
| Squirtle |
Water Gun[5]
|
| Steve |
Down smash, Down aerial, Minecart, TNT, Down throw, Down tilt
|
| Terry |
Power Wave
|
| Toon Link |
Hero's Bow, Boomerang, Bomb
|
| Villager |
Dash attack, forward smash, up smash firework explosion, forward aerial, back aerial, Lloid Rocket; Timber water, falling tree, and wood chip
|
| Wario |
Wario Bike when thrown, Wario Bike tires ( only)
|
| Wii Fit Trainer |
Sun Salutation, Header ball
|
| Wolf |
Blaster projectile
|
| Yoshi |
Egg Throw, Yoshi Bomb landing stars
|
| Young Link |
Fire Bow, Boomerang, Bomb
|
| Zelda |
Din's Fire at the moment of detonation[3], Phantom Slash
|
| Zero Suit Samus |
Paralyzer, thrown Power Suit Pieces ( only)
|
By stage hazards
By enemies and bosses
- ^ When fully charged, cannot be pocketed or inhaled
- ^ a b c Does not change trajectory nor damages the user when reflected, instead act as if they were shielded.
- ^ a b c d e f g h i Does not change trajectory when reflected.
- ^ When reflected, Waddle Dees and Waddle Doos will not switch ownership.
- ^ In Brawl, Water Gun is only reflectible when at least partially charged.
- ^ Only the bombs themselves, not their explosions, can be reflected.
Gallery
Falco being stunned after his reflector breaks in Melee.
Although Mewtwo's Confusion reflects projectiles, the projectiles are still owned by the thrower.
Trivia
- Of all reflections in the Smash series:
- Left Splits Kick has the highest damage multiplier at 2.4x.
- Ness' forward smash and the Home-Run Bat are tied for highest speed multiplier at 2.5x.
- Since Zelda's Nayru's Love and King Dedede's Inhale in Ultimate are neutral special moves that can reflect projectiles, they can also be used by Kirby via his Copy Ability.
- Pit is the only character to have different reflectors between games.
- Prior to version 1.0.8 of Smash 4, all but the final hit of Zoroark's Fury Swipes could be reflected. By wearing a Franklin Badge, a character trapped by Zoroark would only take damage from the final hit of the attack.
- Ness, Lucas, Min Min, and Kazuya are the only fighters whose reflection moves are not special moves. Out of these, Ness' is the only one to be present in all Smash games.
- Hero has the most reflectable attacks out of any playable fighter in the entire Super Smash Bros. series, with a total of 14.
- If the Shadow Assist Trophy freezes a character performing a reflection attack, the reflection hitbox will remain active until being unfrozen and trigger if hit. This causes a side effect of some attacks being able to reflect much longer than intended.
- Min Min is the only character to have a reflector but not a reflectable projectile.
See also
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