One stop solution for all Vulkan samples
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Updated
Nov 2, 2026 - C++
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One stop solution for all Vulkan samples
Awesome Vulkan ecosystem
One stop shop for getting started with the Vulkan API
A modern C++17/C++20 glTF 2.0 library focused on speed, correctness, and usability
serialization json cpp simd cpp17 cpp-library gltf khronos gltf2 cpp20 gltf2-loader gltf-loader cpp-modules cpp17-library cpp20-modules
One stop shop for getting started with SPIR-V.
Tiny C++ SPIR-V virtual machine (interpreter), can be used for shader debugging. Spvm-ShaderToy simulated the runtime environment of shadertoy, and execute shader code using SPVM.
debugging opengl interpreter virtual-machine vulkan glsl shader shadertoy spir-v spirv khronos opcode
Single header "no-allocation" KTX/DDS file reader
c gamedev opengl directx texture dds ktx image-loader khronos single-header-lib image-loading-library
Repository with code samples for "API without Secrets: The Practical Approach to Vulkan" series of articles.
Learning Vulkan from code samples - Tutorial series
game windows linux demo book rendering vulkan computer-graphics tutorials learn vulkan-api khronos 3d-graphics khronosgroup
Fix OpenCL detection and performance issues on AMD Radeon GPU's by registering Installable Client Driver (ICD) files.
The open source intelligent personal assistant
Generated Vulkan and Vulkan Video bindings for V, with opt-in typed resource helpers and reproducible Khronos registry updates.
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