GV

GeezerVison

The World Wide Web, restored to 800 pixels of glory.

Home|About|Gaming cabinet|Archives|How it works|Starter sites

On this site

  • Article
  • Discussion
  • Talk
  • Contributions
  • Create account
  • Games
  • Characters
  • Locations
  • Items
  • Allies
  • Enemies
  • Species
  • Moves
  • Main page

This view

  • Original page
  • New address

GeezerVison is showing www.mariowiki.com — Spade Panel

Spade Panel

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
Spade Panel
Spade Panel from Super Mario Bros. 3A map icon for a Spade Panel in Sky Land in Super Mario Bros. 3; it is on the tile layer, and "black" is actually transparency here.Spade Panel
Spade Panel
First appearance Super Mario Bros. 3 (1988)
Latest appearance Super Mario All-Stars Limited Edition (2010)

Spade Panels,[1][2] also known as Flip Games[3] or Spade Houses,[4] are small panels on overworld maps in Super Mario Bros. 3 that can be used to earn extra lives for Mario or Luigi. Once the player enters a Spade Panel, they can play a minigame hosted by a Toad. Its gameplay is similar to that of a slot machine, in which parts of pictures slide past on three different reels, and the player must line up three matching parts to make a picture and win extra lives. There are Mushroom, Flower, and Star icons on each reel, granting two, three, and five extra lives when lined up as the Mushroom Picture,[1][2] the Flower Picture,[1][2] and the Star Picture,[1][2] respectively, similarly to the goal at the end of nearly every level. If any of the picture parts are mismatched, no extra lives are awarded. The player gets only one chance to play the minigame, after which the Spade Panel disappears.

In Super Mario Advance 4: Super Mario Bros. 3, if a Spade Panel is matched up correctly, further Spade Panels change to Heart Panels. The Stars are replaced by Super Leaf icons that give seven extra lives. Clearing one of these turns further Heart Panels into Club Panels, and the Super Leaves change to "3" icons that reward 10 extra lives. Clearing a Club Panel turns further panels into Diamond Panels, where only one picture can be lined up, making it impossible to lose. Earning a minimal number of lives at previous panels results in a Mushroom Picture, while higher numbers yield a random picture, and each picture gives the corresponding number of extra lives. If the player clears a Diamond Panel, or fails at any of the other ones, all panels revert to Spade Panels, restarting the process. Clearing all levels makes all Spade Panels reusable.

A special Spade Panel, the N-Mark Spade Panel, appears every 80,000 points. When it is activated, the player plays a card game for prizes, with a total of nine prizes per game. After the game, all prizes earned are included in the player's inventory. Unlike with the other Spade Panel games, a player can make two mistakes during an N-Mark Spade Panel game before being returned to the world map; when the next 80,000 points are achieved, the player can continue the game off where they left.

In Super Mario Maker 2, while the Spade Panel itself does not appear, its minigame reappears in the World Maker mode as Match & Win!, which can be played in one of the Toad Houses the player can place on the world map. Unlike the game it is based on, Match & Win! is deterministic and can be reliably timed by the player.

Mechanics

During the minigame, when the player presses A Button to stop one of the reels, a random number generator is used to add an arbitrary amount of delay before the reel starts to slow down and stop on a certain picture. The delay times for all reels are randomized during the introductory cutscene, and the delay of the first reel continues to be randomized until the player stops the reel; however, the delays of the second and third reels are fixed when the player leaves the cutscene and the reels start spinning.[5]

The following table shows the minimum and maximum possible delay times for each reel, along with the range between the maximum and minimum delay. The column labeled "Timing window" denotes the number of frames during which a certain picture can be obtained if the reel starts slowing down immediately—i.e., zero delay frames are added.[5]

Reel Minimum delay Maximum delay Delay range Timing window
First reel 32 frames 47 frames 16 frames 19 frames
Second reel 32 frames 63 frames 32 frames 19 frames
Third reel 64 frames 127 frames 64 frames 16 frames

The image below visualizes these values; the delay range is highlighted in blue, and the timing window with zero delay frames is highlighted in red.

A visualization of the mechanics of the Spade Panel minigame from Super Mario Bros. 3. The window of time where the player can normally obtain a certain picture on each reel is highlighted in red, and the variance of arbitrary delay time for each reel is highlighted in blue.

The delay range for the first reel (16 frames) is three frames fewer than its timing window (19 frames), meaning that for each full revolution of the reels, the player has a window of three frames to press A Button to guarantee that the reel will stop on a desired picture, regardless of any added delay. However, the delay ranges for the second and third reels (32 and 64 frames, respectively) are larger than their timing windows (19 and 16 frames, respectively), meaning that the delay can potentially cause the reel to skip over the entire timing window for a certain picture; therefore, it is impossible for the player to guarantee that the second and third reels will stop on a desired picture. For the third reel, the minimum delay of 64 frames is equivalent to one full revolution of the reel, and the maximum delay of 127 frames is equivalent to two full revolutions, essentially meaning that the third reel can start slowing down anywhere on the reel and stop on any of the pictures, regardless of when the player presses A Button. Thus, the outcome of the minigame cannot be determined by the player whatsoever.

Gallery

Super Mario Bros. 3

  • Gameplay
    Gameplay
  • Mushroom
    Mushroom
  • Fire Flower
    Fire Flower
  • Starman
    Starman
  • The table in the lobby
    The table in the lobby
  • The game's lobby
    The game's lobby

Super Mario All-Stars

  • Gameplay
    Gameplay
  • Mushroom
    Mushroom
  • Fire Flower
    Fire Flower
  • Starman
    Starman

Super Mario Advance 4: Super Mario Bros. 3

  • Gameplay
    Gameplay
  • Mushroom
    Mushroom
  • Fire Flower
    Fire Flower
  • Starman
    Starman
  • Super Leaf
    Super Leaf
  • A three
    A three

Names in other languages

LanguageNameMeaningNote(s)Ref.
Japaneseスペードパネル
Supēdo Paneru
Spade Panel[6]
DanishSpar feltSpade square[7]
DutchSchoppen-vakSpade box[8]
SchoppenhuisSpade houseClub Nintendo[9]
FinnishPataruutuSpade square[7]
FrenchTableau de piqueSpade panelSuper Mario Bros. 3[10]
Maison de piqueSpade houseClub Nintendo[11]
Panneau PiqueSpade PanelSuper Mario Advance 4: Super Mario Bros. 3[12]
GermanPik-QuadratSpade SquareSuper Mario Bros. 3[13]
Pik-FeldSpade SpaceSuper Mario All-Stars, Super Mario Advance 4: Super Mario Bros. 3[14]
ItalianQuadro del segno di piccheSpade symbol squareSuper Mario Bros. 3 instruction booklet[15]
Casa delle pale"Spade house", referring to shovelsClub Nintendo[16]
Pannello di piccheSpade panelSuper Mario All-Stars[17]
Area minigiocoMinigame areaSuper Mario Advance 4: Super Mario Bros. 3[18]
Pannello piccheSpade panelSuper Mario All-Stars Limited Edition[19]
Asso di piccheAce of spadesSuper Mario Bros. 3 e-manual[20]
Korean스페이드 패널
Seupeideu Paeneol
Spade Panel[21]
SpanishZona de picasSpade areaSuper Mario Bros. 3[22]
Panel de picasSpade panel[23]
Casa de picos"Pick house", referring to pickaxesClub Nintendo[24]
Panel de PicasSpade PanelSuper Mario Advance 4: Super Mario Bros. 3[25]
SwedishSpaderrutaSpade Square[7]

Notes

  • This minigame's theme music is arranged in Super Mario RPG: Legend of the Seven Stars (for Grate Guy's Casino), Super Mario 64 DS, New Super Mario Bros. (both for the minigames Wanted!, Connect the Characters, and Mario's Slides), Paper Mario: Sticker Star, Paper Mario: Color Splash (both for Snifit or Whiffit), Mario Party: Island Tour (for the minigame theme "Slowly Bubble Up..."), and Super Mario Odyssey (for the Slots minigame).
  • This minigame's theme music in Super Mario Bros. 3 is a looped sample from the bassline (or pause music) from Super Mario Bros. 2's Ground Theme.
  • Much like the case with Bowser's wristbands from the original Super Mario Bros., in the sprites for Mario and the Toad in the Spade Panel cutscene, due to the NES supporting just three colors for each sprite, Mario/Luigi's gloves and the white parts of the Toad's body, including the primary color for his mushroom "hat" and pants, are actually transparent and appear white due to the sprites appearing in front of a white background. This also results in the Toad gaining an orange pixel (formed from the brick outlines of the wall) on his sprite if one looks closely enough.

References

  1. ^ a b c d 1993. Super Mario All-Stars instruction booklet. Nintendo of America (English). Page 31–32.
  2. ^ a b c d 1990. Super Mario Bros. 3 instruction booklet. Nintendo of America (English). Page 21.
  3. ^ Peterson, Erik (2003). Super Mario Advance 4: Super Mario Bros. 3 Player's Guide. Nintendo of America (American English). ISBN 1930206-37-2. Page 18.
  4. ^ Super Mario Advance 4: Super Mario Bros. 3 Prima's Official Strategy Guide back cover
  5. ^ a b Retro Game Mechanics Explained (October 7, 2023). SMB3 Roulette & Card Matching Games Explained. YouTube (English). Retrieved December 26, 2023.
  6. ^ 1988. スーパーマリオブラザーズ3 (Sūpā Mario Burazāzu Surī) instruction booklet. Nintendo (Japanese). Page 19.
  7. ^ a b c 1991. Super Mario Bros. 3 Instruction Booklet. Kungsbacka: Nintendo (Danish, Finnish, Swedish). Page 23.
  8. ^ Super Mario Bros 3 — NL
  9. ^ Club Nintendo Magazines (Dutch
  10. ^ https://notipix.fr/nintendo/nes/super-mario-bros-3/
  11. ^ Club Nintendo Edition 1991 - 3, Numéro 6 (French)
  12. ^ 2003. Super Mario Advance 4: Super Mario Bros. 3 instruction booklet. Nintendo of Europe (French). Page 50.
  13. ^ Super Mario Bros 3 - NES - Spielanleitung
  14. ^ 2003. Super Mario Advance 4: Super Mario Bros. 3 instruction booklet. Nintendo of Europe (German). Page 30.
  15. ^ Super Mario Bros. 3 manual. Nintendo (Italian). Page 16.
  16. ^ Club Nintendo 1991 6
  17. ^ 1993. Super Mario All-Stars Libretto di Istruzioni. Florence: Nintendo (Italian). Page 31. (Archived 23 Mar. 2024 via Mario's Castle by Alessandro "Stormkyleis" Imbesi.)
  18. ^ 2003. Super Mario Advance 4: Super Mario Bros. 3 Instruction Booklet (PDF). Großostheim: Nintendo of Europe GmbH (English, German, French, Spanish, Italian). Page 110.
  19. ^ 2010. Super Mario All-Stars 25th Anniversary Edition manual. Nintendo of Europe (Italian). Page 17.
  20. ^ Super Mario Bros. 3 (3DS - Virtual Console) Italian e-manual. Page 10.
  21. ^ 「슈퍼 마리오 브라더즈 3」 한국판 사용설명서 일반 / 슈퍼 마리오
  22. ^ 1991. Super Mario Bros. 3 Manual de Instrucciones. Madrid: Nintendo (European Spanish). Page 16.
  23. ^ 1991. Super Mario Bros. 3 Manual de Instrucciones. Madrid: Nintendo (European Spanish). Page 21.
  24. ^ Club Nintendo Número 6 (1991)
  25. ^ 2003. Super Mario Advance 4: Super Mario Bros. 3 instruction booklet. Nintendo of Europe (German). Page 90.
[Edit]
Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3
Protagonists Mario • Luigi • Princess Toadstool • Toads • Kings
Bosses Boom Boom • Big Booa • Fake Bowsera • Koopalings (Larry Koopa · Morton Koopa Jr. · Wendy O. Koopa · Iggy Koopa · Roy Koopa · Lemmy Koopa · Ludwig von Koopa) • Bowser
Items 1-Up Mushroom • 3-Up Moona • Advance Coina • Anchor • Blue Coin • Boomeranga • Cape Feathera • Card • Coin • e-Coina • Fire Flower (Fireball) • Frog Suit • Goomba's Shoe • Hammer (inventory) • Hammer Suit (Hammer (projectile)) • Lakitu's Cloud • Magic ball • Magic Wand • Magic Whistle • Music Box • P-Wing • Poison Mushrooma • Starman • Super Leaf • Super Mushroom • Tanooki Suit • Vegetablea
Objects Main game ? Block • Beanstalk • Big Block • Bolt Lift • Brick Block • Brick floor • Bridge • Bridge (map) • Buzzy Beetle Shell • Canoe • Cloud Block • Cloud Lift • Coin Block • Coral • Directional Lift • Donut Lift • Drawbridge • Elevator block • Empty Block • Flimsy Lift • Floor • Frozen Coin • Giant Shell • Goal • Green Shell • Gun barrel • Hidden Block • Ice • Ice Block • Island • Jump Block • Lift • Locked Door • Magic Door • Magic Note Block • Magical ball • Mega ? Block • Mushroom Coina • P Warp Door • Pyramid • Quicksand • Red Shell • Rock • Rotary Lift • Semisolid Platform • Spiny Shell • Switch Block • Track • Treasure box • Warp Door • Warp Pipe • Waterfall • White Block • White Block (platform) • Wood Block
World-ea !-Switch • Axe • Balance Lift • Bubble • Control Coin • Dotted-Line Block • Goal Pole • Flipper • Giant Gate • Grass • Jumping Board • Key • Key Door • Power Meter Block • Rock Block • Rotating Block • Roulette Block • Seesaw • Snake platform • Soft sand • Stretch Block • Triangular Block • Vanishing Block
Forms Small Mario • Super Mario • Fire Mario • Raccoon Mario • Frog Mario • Tanooki Mario (Statue Mario) • Hammer Mario • Invincible Mario • Caped Marioa
Switch Cardsa 1UP Kinoko ga 3UP Moon ni kawaru! • Blue Green Switch • Luigi Power Up!! • Orange Switch • Sugu ni mantan! Power Meter!! • Teki Power Up! Tokuten x2!! • Timer yukkuri!
Worlds Grass Land • Desert Land • Water Land • Giant Land • Sky Land • Ice Land • Pipe Land • Dark Land • Warp Zone • World-ea
Locations Airship (Treasure Ship) • Battleship • Bowser's Castle • e-Coin Castlea • Enemy Course • Fortress • Ghost Housea • Mini-Fortress • Panel (N-Mark Spade Panel · Spade Panel · Start Panel) • Pyramid • Toad's House
Enemies Main game Angry Sun • Baby Cheep • Big Bertha • Bloober • Bloober baby • Bloober with kids • Bob-omb • "Boo" Diddly • Boomerang Brother • Boss Bass • Bullet Bill • Buster Beetle • Buzzy Beetle • Chain Chomp • Cheep-Cheep • Colossal Koopa Paratroopa • Dry Bones • Fiery Walking Piranha • Fire Brother • Fire Chomp • Firesnake • Giant Koopa • Goomba • Grand Goomba • Hammer Brother • Hot Foot • Jelectro • Koopa Paratroopa • Koopa Troopa • Kuribo's Goomba • Lakitu • Lava Lotus • Micro-Goomba • Missile Bill • Muncher • Para-Beetle • Para-Goomba • Pile Driver Micro-Goomba • Piranha Plant • Piranhacus Giganticus • Podoboo • Ptooie • Rocky Wrench • Roto-Disc • Scattering Bloober • Sledge Brother • Spike • Spiny Cheep-Cheep • Spiny • Spiny Egg • Stretch • Thwomp • Venus Fire Trap • Walking Piranha
World-ea Amazing Flyin' Hammer Brother • Big Boo • Bony Beetle • Bowser Statue (Super Mario World) • Bumpty • Chargin' Chuck • Flurry • Goomba (Super Mario World) • Hoopster • Hothead • Jumping Piranha Plant • Lil Sparky • Magikoopa • Monty Mole • Para-Goomba (Super Mario World) • Porcupo • Rip Van Fish • Spike Top • Thwimp • Wiggler
Obstacles Big gun • Bowser Statue • Candy ring • Cannon • Cannonball • Diagonal cannon • Falling spikea • Fire-Bara • Fireball • Giant cannonball • Hammer • Lava • Pit • Quartet-cannon • Rocket Engine • Shifting wall • Spike • Tornado • Turtle Cannon
World-e mini-gamesa Blue Mushroom House • Orange Mushroom House • Red Mushroom House
Music and sound effects Worlds "World 1 Map (Grass Land)" • "World 2 Map (Desert Land)" • "World 3 Map (Water Land)" • "World 4 Map (Giant Land)" • "World 5 Map (Sky Land) - In the Sky" • "World 5 Map (Sky Land) - On the Ground" • "World 6 Map (Ice Land)" • "World 7 Map (Pipe Land)" • "World 8 Map (Dark Land)"
Courses "Airship BGM" • "Athletic BGM" • "Bros. Battle" • "Fortress BGM" • "Ground BGM" • "Underground BGM" • "Underwater BGM"
Jingles "Course Clear" • "Fireworks" • "Game Over" • "Player Down" • "World Clear"
Other "Ending" • "Fortress Boss" • "King of the Koopas" • "Music Box" • "P Switch BGM / Toad's House" • "Shippo furu toki" • "Slot Game BGM / Memory Game BGM" • "Throne Room"
Miscellaneous Extra life • Game Over • Mario Bros. • P-Meter • Time Limit
Further info 39 Super Mario Bros. 3 Valentines • BS Super Mario Collection • Completion • e-Readera • e-Reader cardsa • Fantasic World of Super Mario Bros. 3 • Gallery (Super Mario Advance 4) • Game Sound Museum: Super Mario Bros. 3 • Glitches (Super Mario Advance 4) • Happy Meal • Multimedia • Nintendo Classic Mini: NES developer interview • Nintendo Collector Cards • Nintendo Music (soundtrack) • Power Challenge Trading Cards • Pre-release and unused content (Super Mario Advance 4) • Quick Poll • Quotes • Scribes • Staff (Super Mario Advance 4) • Super Mario All-Stars (+ Super Mario World · Limited Edition) • Super Mario All Stars Video • Super Mario Bros. 3 (pachinko machine) • Super Mario Bros. 3 Bōken Meiro • Super Mario Bros. 1, 2, 3, Hop! Step! Jump! • Super Mario Bros. 3 ~ Akihabara Electric Circus • Super Mario Bros. 3 -G.S.M.(FC) Nintendo 1- • Super Mario Collection • Super Mario Embroidery World • Super Mario History 1985-2010 • Super Mario World • The Music Man
Adaptations Super Mario (Manga Super Mario Bros. 3 Kanzen Kōryakuhon · Super Mario: Donkey Kong 2) • Super Mario 4koma Manga Theater (books: 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 10) • Super Mario Bros. 3 (Gakushū Yōchien) • Super Mario Bros. 3 (Wanpakku Comic) • Super Mario Bros. Monogatari • Super Mario-kun (Volumes: 3 · 5 · 30) • The Adventures of Super Mario Bros. 3
a Exclusive to Super Mario Advance 4: Super Mario Bros. 3
Retrieved from "https://www.mariowiki.com/index.php?title=Spade_Panel&oldid=5413896"
Categories:
  • Super Mario Bros. 3
  • Super Mario Advance 4: Super Mario Bros. 3
  • Super Mario series minigames

Navigation menu

Search

You are visitor 01402503 — GeezerVison does not store the pages you look up.
Best viewed with Netscape Navigator 4.7 or Internet Explorer 6 at 800×600. No cookies required.