GV

GeezerVison

The World Wide Web, restored to 800 pixels of glory.

Home|About|Gaming cabinet|Archives|How it works|Starter sites

On this site

  • Article
  • Discussion
  • Talk
  • Contributions
  • Create account
  • Games
  • Characters
  • Locations
  • Items
  • Allies
  • Enemies
  • Species
  • Moves
  • Main page

This view

  • Original page
  • New address

GeezerVison is showing www.mariowiki.com — Health Meter

Health Meter

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
A vector graphic of two arrows, one red and one blue, pointing away from one another, with a purple and white circle in the middle. It has been suggested that this article be split into Health Meter, Air (underwater timer). Reason: These are on the same page mostly because Super Mario 64 and Super Mario Sunshine have air meters share the UI element of Health Meters and also link the mechanics of both together. In practice, more or less every game since has made air and health entirely separate mechanics, with their only remaining connection being that the player loses health when they are out of air. Which is basically makes the air meter a source of damage, and we should not use "can inflict damage" as a cause for merging anything with Health Meter (discuss)
"Health" redirects here. For the item also referred to as "Health" from Wario Land 4, see Full Health Item. For the numerical value also referred to as "Health", see Heart Point.

The Health Meter is an onscreen indicator of how much health the player character currently has. It usually appears somewhere on the top of the screen as part of the HUD, but it can also appear in other locations on the screen. The Health Meter varies from game to game on how many sections it has.

History

Super Mario series

Super Mario Bros. 2

Health Meter from Yume Kojo: Doki Doki Panic and Super Mario Bros. 2
The Health Meter from Super Mario Bros. 2 and its Super Mario All-Stars remake, and Luigi sprites to reflect its status.
The Life Gauge from Super Mario Bros. 2 and its Super Mario All-Stars version, with Luigi sprites reflecting its status

In Super Mario Bros. 2, the Health Meter (known as the Life Meter[1] or Life Gauge[2]) appears in the top left corner of the screen at the start of each level, and it consists of two hexagons arranged vertically. These hexagons were later changed to hearts in the Super Mario All-Stars remaster of the original game as well as in Super Mario Advance. Each section of the Life Gauge represents one hit point. Normally, the hexagons or hearts are red. When the player is damaged, however, one health section is lost, and it turns white instead of red (in the All-Stars remaster and Super Mario Advance, it turns concave and empties). The character shrinks when they have one hit point left; this state persists between levels and is the starting form for each life in Super Mario Advance. This is the only game to feature both the Small form and a Health Meter, as well as the only 2D game of the Super Mario series with a Health Meter.

Sections of the Life Gauge can be replenished by collecting small hearts (which are bigger in Super Mario Advance). These hearts can often be found floating upward from the ground after eight enemies have been defeated (in the original and All-Stars versions) or floating in place, appearing after a thrown object beats two enemies in a row, from Big Shy Guys or Big Ninjis thrown to the ground or beaten, from enemies beaten with shells, from beaten Ostros, or by pulling them up from grass (in Super Mario Advance).

In most levels, there are up to two (three in Super Mario Advance) Mushrooms hidden in Subspace, which refill the Life Gauge and each increase its sections by one, up to four (five in Super Mario Advance). It then reverts to just two health sections at the beginning of the next level.

Super Mario 64 / Super Mario 64 DS

Sprite of the Power Meter from Super Mario 64.Health Meter from Super Mario 64 DS
Mario's Power Meter from Super Mario 64 and Super Mario 64 DS, respectively
“Return to the surface for air when the Power Meter runs low.”
—Sign in the Castle Grounds, Super Mario 64

In Super Mario 64, Mario's Power Meter is normally not displayed on the screen until he takes considerable damage from falling or touching enemies, etc. When it does appear, it is displayed in the top middle of the screen. When Mario takes damage, it appears by popping up a short distance below the top middle of the screen, and shortly, it moves to the top middle of the screen. Once it is full again, it disappears, except when Mario is in water. In this game, it is a wooden profile shaped like Mario's head, with a circle in the middle that displays eight wedges. When he takes damage, some of the wedges gradually disappear. As this happens, the color of the wedges changes to correspond to the number of them remaining: The wedges are blue when there are at least seven, green when there are five or six, yellow when there are three or four, and red when there are no more than two.

Mario can refill his Power Meter by collecting various coins: Yellow Coins replenish one wedge, Red Coins replenish two wedges, and Blue Coins replenish five wedges. He can also refill it by running through Spinning Hearts, which can be found in most if not all of the levels. The faster he runs through Spinning Hearts, the faster they spin, but they gradually slow down. For every full spin they make, Mario heals one wedge. The Power Meter also automatically refills immediately after Mario exits a level after collecting a Power Star if it is not already filled.

In this game, Mario's Power Meter also acts as his breath meter when he is floating on the water. When he enters the water, the Power Meter shows at the top middle of the screen, even when he is at the surface of the water. After he goes underwater, he takes one wedge of damage every eight seconds. However, if Mario remains in the water with his head above it, the Power Meter completely refills to eight wedges, even if the damage was not caused by water. The cold water in Snowman's Land and Chief Chilly Challenge (Super Mario 64 DS only) depletes his health three times faster than normal water, even if he is on the surface of the cold water, and the Power Meter cannot be replenished when Mario has his head above the cold water.

When the Power Meter has one or two wedges remaining, Mario begins to pant when standing still on the ground. This is only a cosmetic effect as he can still perform moves. When Mario is underwater, an alarm goes off. If the Power Meter runs out at any time, Mario loses a life and forcibly exits whatever level he is currently in (excluding the Mushroom Castle, where he is just placed outside the building). When Mario lands on the ground after he is forced to exit the level, the Power Meter refills all of his health, starting from one wedge. If Mario loses his last life, he is given a Game Over.

In Super Mario 64, when Mario gets swallowed by Bubba, all of the wedges remaining disappear simultaneously. This instant depletion does not happen in the DS remake, although the player character still instantly loses a life.

The Power Meter appears again in the remake Super Mario 64 DS, now with a black outline around it. It acts the same, though with two additions: When the player changes characters or when they grab a Power Star that does not force the character out of a level, such as a Bowser stage Red Coin Star or a 100-Coin Star, the Power Meter fully refills. Also, if the player is under the strange toxic cloud and one or two wedges are left, the alarm that sounds while the player is underwater sounds. The Power Meter depletes or replenishes multiple wedges at a slower speed than in Super Mario 64.

While the Power Meter shows only eight wedges, Mario's health actually ranges from 0 to 2,176, with each wedge representing 256 units of HP. In most cases, the lower limit is 255, at which point Mario loses a life.[3]

Super Mario Sunshine

Health Meter from Super Mario Sunshine
Mario's life meter in Super Mario Sunshine

In Super Mario Sunshine, Mario's life meter is shaped like a stylized sun, with a polygonal spiral shape at the center. Again, it does not visibly appear onscreen until Mario takes damage, though it does appear when Mario stands still for a while. When it appears, it is positioned in the top right corner of the screen. There are once again eight sections of health, with each section represented as a sunray around the central spiral.

The life meter is normally a golden orange color when completely filled, and each individual section "flashes." When Mario takes damage, the rays of the sun gradually become blacked out to signify the loss of energy. When they have been blacked out, they no longer flash. He can regain energy by collecting normal coins, which refill one section, or Red Coins and Blue Coins, which refill two sections. Energy can also be regained by collecting a 1-Up Mushroom, which completely replenishes every section of the life meter immediately upon collection.

When the life meter has lost five sections of energy, an alarm starts to sound for the remaining three sections of health. As each section after this is gradually lost, the alarm sounds faster, and the energy sections flash to match its warning. As it gets gradually lower, Mario starts to droop lower and lower, visibly getting weaker from the lack of energy. When it has been completely depleted, Mario loses a life. The life meter is automatically fully depleted if Mario falls in lava or toxic water, gets crushed, fails a timed challenge (except for ones with the crate guy), or loses a race to Il Piantissimo. Also, if Mario touches open flames or spikes in Corona Mountain, his health is rapidly depleted, usually resulting in quick life-loss.

If Mario has at least one life remaining when the life meter is depleted, an iris out (when falling into a bottomless pit) or a black zigzag paintbrush effect (in other cases) plays. However, if he has no remaining lives, he receives a Game Over regardless of the cause.

Health Meter from Super Mario Sunshine
Mario's life meter in Super Mario Sunshine as it is displayed when he is underwater

Unlike in Super Mario 64, there is a separate meter for Mario's air meter when he is underwater. This meter is blue, and the health sections continually deplete underwater. Air can be replenished by surfacing, touching air bubbles, or collecting coins or 1-Ups (which restore air at an equivalent rate to health); however, Mario cannot restore his normal health meter by collecting coins while the air meter is displayed, even if his air meter is full. Mario also flashes red and an alarm sounds as the meter depletes. If the air meter is fully depleted, Mario immediately loses a life, regardless of his remaining health. When the meter is depleted to three sections, an alarm sounds as it gets steadily lower, and it continues to do so until Mario collects a coin or 1-Up, returns to the surface, or loses a life.

Super Mario Galaxy / Super Mario Galaxy 2

Life meter from Super Mario Galaxy
Mario's life meter in Super Mario Galaxy

In Super Mario Galaxy, the life meter appears in the top right-hand corner of the screen if Mario or Luigi's health is not at three, or after Mario/Luigi has remained inactive for a certain period of time. It is shaped like a circle and has a total of only three health wedges as opposed to eight in the previous two games. However, in exchange, any damaging event that does not make the player lose a life removes only one health wedge (as opposed to the variable amounts of damage that attacks can inflict in Super Mario 64 and Super Mario Sunshine), and falling from high heights no longer inflicts damage at all.

One of the new features of this game involves the inclusion of an item called the Life Mushroom, which increases Mario's life meter from three to six when it is collected. However, if at any time the health sections drop back below four, the life meter will revert to a maximum of three sections until another Life Mushroom is collected. If a Life Mushroom is collected while at six health, it does nothing in the original release and Super Mario 3D All-Stars but gives an extra life in the Nintendo Switch release.

Daredevil Health Meter from Super Mario Galaxy 2
Mario's life meter in Super Mario Galaxy 2 under Daredevil Comet conditions

The coloration of the regular life meter in this game is as follows: Three sections are cyan, two are yellow, and one is red. The additional three sections that are added as a result of the Life Mushroom are all colored in green, and they do not change the color unless the life meter drops below four. Both types of life meter will disappear with a shattering animation when they are depleted.

As in previous games, coins can be collected to refill one section of Mario's life meter, and they can be found by stomping enemies and hitting certain Bricks or ? Blocks, among many other methods. Purple Coins do not affect the life meter in any way.

Mario's life meter after he has collected a Life Mushroom
Mario's life meter in Super Mario Galaxy 2 after he has collected a Life Mushroom

When the life meter has one wedge left, a warning alarm begins to sound, and Mario will breathe heavily in exhaustion if he stands still. This continues until Mario is able to pick up at least one coin, which fills the life meter up again. Also, as in Super Mario Sunshine, the life meter is separate from Mario’s air meter when he swims underwater. The meter that does appear when he is underwater is similar to the meter that appears when he is flying as Bee Mario. Mario starts taking damage underwater only when his air gauge has been fully depleted, at which point his life meter is quickly depleted as well.

At the beginning of every Daredevil Comet mission, Mario's life meter is automatically decreased to just one health wedge (the only difference being that no alarm sounds under these conditions), forcing Mario to complete the mission without taking damage once.

Mario's life meter will be depleted immediately if he falls into a black hole or abyss; is crushed by a Thwomp, a Whomp, a Tox Box, or solid objects colliding with him stuck between them; falls into quicksand or poison; touches dark matter; or fails a timed Purple Comet, Speedy Comet, or Romp Comet challenge.

The life meter in Super Mario Galaxy 2 looks and behaves in the same way as it did in its predecessor, although this time the black outlines surrounding the numbers are thicker. One minor difference is that if the player collects another Life Mushroom while all six sections of the life meter are filled, the player will receive a 1-Up. If the life meter is at fewer than six sections, it will instead be refilled to that number.

Super Mario Odyssey

After an absence in Super Mario 3D Land and Super Mario 3D World (due to those games using the power-up system of the 2D platformers in the Super Mario franchise), the Health Meter reappears in Super Mario Odyssey with three sections of health, as in Super Mario Galaxy. This time, Hearts are required to restore lost health instead of coins. Collecting Power Moons, going inside the Odyssey, or touching an unused Checkpoint Flag restores Mario's health to full. It can be extended to six with a Life-Up Heart. Unlike prior iterations, the meter has a flat, solid color appearance, and the cyan and green colors are swapped from their Super Mario Galaxy positions. As in Super Mario Sunshine and the Super Mario Galaxy games, Mario has a separate air meter while underwater; if his air meter runs out, he loses one section of health every five seconds until his air is refilled. Upon dying, Mario loses ten coins instead of a life, as lives and Game Overs are absent in this game. The coins land in a circle around the place Mario died, so if they land on solid ground, he can pick them back up.

In Assist Mode, Mario starts with a default of six health wedges, which is extended to nine when he collects a Life-Up Heart. The Health Meter refills itself if he is idle for long enough. If he falls into a pit or poison, he loses one section (instead of dying and dropping ten coins) and is sent in a bubble back to his previous location (instead of the most recently activated checkpoint).[4] The same occurs for Mario touching lava, though lava does not defeat him on contact. Mario does not have an air meter in Assist Mode and therefore cannot take damage for being underwater too long. The meter is green when at six sections, lime green at five sections, yellow at four sections, amber at three sections, orange at two sections, and red at one section.

  • Early version
    Early version
  • Mario's default Health Meter in Super Mario Odyssey
    Mario's default Health Meter in Super Mario Odyssey
  • Mario's Health Meter in Super Mario Odyssey after he has collected a Life-Up Heart
    Mario's Health Meter in Super Mario Odyssey after he has collected a Life-Up Heart
  • Mario's default Health Meter in Super Mario Odyssey while playing in Assist Mode
    Mario's default Health Meter in Super Mario Odyssey while playing in Assist Mode
  • Mario's Health Meter in Super Mario Odyssey while playing in Assist Mode, after he has collected a Life-Up Heart
    Mario's Health Meter in Super Mario Odyssey while playing in Assist Mode, after he has collected a Life-Up Heart

Mario Party series

The Health Meter appears in various minigames throughout the Mario Party series. In most minigames, hit points are represented as hearts/icons or a bar. One of the first minigames to use a health meter of any sort is Shell Shocked from Mario Party 2, where health is indicated by cannon icons. Players are afforded one hit before the second hit eliminates them. Aces High from Mario Party 3 has a similar system to Shell Shocked. In most boss minigames, the boss's health is at least halfway gone when the health bar drops past the white line in the middle and turns red. Once the boss's health is depleted, the minigame is won. As of Mario Party 9, the player who deals the final blow gets an extra point bonus to their score. In some minigames, players also have a Health Meter, and when they lose all health, they lose the minigame.

Sink or Swim from Mario Party 6 also has an air meter represented similarly to a health meter; when players deplete the air meter, their characters stop and are forced to swim up to resurface. Players can replenish the air meter by surfacing.

  • Mario Party 2
    Mario Party 2
  • Mario Party 3
    Mario Party 3
  • Mario Party 4
    Mario Party 4
  • Mario Party 5
    Mario Party 5
  • Mario Party 5
    Mario Party 5
  • Mario Party 5
    Mario Party 5
  • Mario Party 5
    Mario Party 5
  • Mario Party 6
    Mario Party 6
  • Mario Party 6
    Mario Party 6
  • Mario Party Advance
    Mario Party Advance
  • Mario Party 7
    Mario Party 7
  • Mario Party 8
    Mario Party 8
  • Mario Party 8
    Mario Party 8
  • Mario Party 8
    Mario Party 8
  • Mario Party DS
    Mario Party DS
  • Mario Party 9
    Mario Party 9
  • Mario Party: Island Tour
    Mario Party: Island Tour
  • Mario Party: Island Tour
    Mario Party: Island Tour
  • Mario Party 10
    Mario Party 10
  • Mario Party 10
    Mario Party 10
  • Mario Party: Star Rush
    Mario Party: Star Rush
  • Mario Party: Star Rush
    Mario Party: Star Rush
  • Mario Party: The Top 100
    Mario Party: The Top 100
  • Super Mario Party
    Super Mario Party
  • Mario Party Superstars
    Mario Party Superstars
  • Super Mario Party Jamboree
    Super Mario Party Jamboree

Super Princess Peach

The Vibe Gauge, from Super Princess Peach.

In Super Princess Peach, the player's Health Meter starts with three hearts (equal to six points of health) on it, but the player can get more from Toad's Shop by buying Tough Coffee, although each level is started with only three full hearts filled in. When the player takes damage or falls into a bottomless pit, they lose half of a heart on the Health Meter. When Princess Peach's Health Meter is fully depleted, the Game Over screen appears, and she must return to the map screen to try again. Perry refers to health as HP.

Yoshi franchise

Yoshi's Story

Health Meter from Yoshi's Story
The Smile Meter as seen in Yoshi's Story
“Eating Shy Guys wearing Yoshi's favorite color will add a bonus to your Smile Meter!”
—Message Block, Yoshi's Story

In Yoshi's Story, the Smile Meter (or Smilometer)[5] is a version of the Health Meter depicted as a smiling flower with white petals and a round nose that appears in the upper left-hand corner of the screen during gameplay. Normally, the Smile Meter has a total of eight sections, signified by the eight white petals positioned around the circular center of the smiling flower. In addition to displaying the health of the Baby Yoshis, the Smile Meter also represents their current mood.

When a Baby Yoshi takes damage from touching enemies or other hazards or eating certain items or enemies such as peppers or Black Shy Guys (unless the Black Yoshi or White Yoshi eats them), the petals gradually fall away from the center of the flower, starting with the topmost left petal and going counterclockwise. The color and expression of the flower also change. The face when the meter is at full health is red with a big smile, at partial health is yellow with a slight smile, and at no hit points remaining or the Baby Yoshi's loss is blue with a frowning, lip-biting face with hair-like filaments on it. Two additional expressions for the flower are available: One expression involves its eyes being closed while wearing a huge grin with its petals rapidly shrinking and growing when the Baby Yoshi is Super Happy, and the other expression is a green, shocked expression used as a transition when the last few (or all if a Baby Yoshi falls down a pit or otherwise instantly loses) hit points on the meter are lost before the flower's face turns blue and frowns. The music in the levels is also affected by certain states of the Smile Meter. The music remains unchanged when the meter is at full or partial health, but when there are no petals remaining, the music slows down to a slower, more lethargic and somber version of the level's music. Conversely, attaining the Super Happy status changes the music to a rock arrangement of the level's theme.

The Baby Yoshis can take damage only up to nine times. The Smile Meter loses one petal when a Baby Yoshi eats something he dislikes. The Smile Meter loses three petals when a Baby Yoshi touches an enemy or a certain hazard. Being hit one additional time while the flower's face is frowning results in the Baby Yoshi fainting and being captured by Baby Bowser's Toadies. The Baby Yoshis can regain their health by eating fruit or enemies or collecting a Special Heart, regenerating lost petals and making the flower begin smiling again.

A flower that resembles the Smile Meter appears in the minigame Loves Me...? from Super Mario 64 DS and New Super Mario Bros.

  • Artwork of the Smile Meter with all its petals (left) and without any petals (right)
    Artwork of the Smile Meter with all its petals (left) and without any petals (right)
  • Cursor from nintendo.com.mx
    Cursor from nintendo.com.mx

Yoshi Topsy-Turvy

Health Meter from Yoshi Topsy-Turvy

In Yoshi Topsy-Turvy, the Smile Meter appears in the top left corner of the screen as a smiling orange sun with eight white triangle-shaped rays around it. Each of these triangle rays represents one section of health, for a total of eight sections. This variation of the Smile Meter is very similar to the one from Yoshi's Story in both shape and color.

When Yoshi touches an enemy or other obstacle, health is lost, signified by some of the white triangle rays falling away from the sun in a counterclockwise direction. As more and more health sections fall away, the loss of energy begins to be reflected by the sun's expression. It starts out being orange with sunglasses and a large smile. When some rays have been lost, its color fades to yellow, it loses its sunglasses, and its smile diminishes slightly.

If Yoshi sustains more damage, the expression of the sun will remain the same, though more of the sun's rays will be lost. When no more of the sun's rays remain, the face of the sun turns blue and begins frowning. If Yoshi sustains any more damage after this, the face of the sun will turn green, then gray, resulting in Yoshi losing a life, or a Game Over if Yoshi loses all of his lives.

Yoshi's Woolly World / Poochy & Yoshi's Woolly World

In Yoshi's Woolly World and Poochy & Yoshi's Woolly World, Yoshis have a health display.[6] It appears only if a Yoshi stands still for a while or if he takes damage. The health display is a circle of hearts looping around the Yoshi, with all of his collected hearts displayed. If the Yoshi collects hearts, they add directly to his health display. Hearts fill in the health display starting from just past 90 degrees and proceed clockwise. The Yoshi can have a maximum of 20 hearts, which is indicated by all the hearts turning yellow. When one heart is left, the heart looks cracked and the Health Meter always shows, alerting the player to get more hearts. If all hearts are lost in Classic Mode, the player must restart the level from the beginning, the last checkpoint they touched. In Mellow Mode, if the player runs out of hearts during a boss battle in a course, the player restarts from the exit of the boss door.

In Classic Mode, the player begins each level with 10 hearts. In Mellow Mode, the player begins each level with 20 hearts. A Yoshi loses five hearts every time he takes damage. A Yoshi can equip the "Higher defense!" Power Badge, which decreases the number of hearts lost per hit to three. The final heart is special; a Yoshi cannot lose it unless he takes damage while having only one heart.

In Poochy & Yoshi's Woolly World, Mellow Mode causes damage to remove only one heart, instead of five or three. This further means the "Higher defense!" Power Badge cannot be used in Mellow Mode. Aside from the health display, the player can look at the hearts in the Number of Items Collected on the Touch Screen to track a Yoshi's current hearts.

Yoshi's Crafted World

The Health Meter in Yoshi's Crafted World looks the same as in Yoshi's Woolly World, except the hearts are made out of paper to match the game's style. If Yoshi completes a level with all 20 hearts, he receives a Smiley Flower.

Donkey Kong franchise

Donkey Kong's and Diddy Kong's health bar, with a filled banana gauge
Donkey Kong and Diddy Kong's health in Donkey Kong Country: Tropical Freeze

Donkey Kong Country Returns / 3D / HD

In Donkey Kong Country Returns (as well as its Nintendo 3DS port and its Nintendo Switch port), the Kongs have hearts that represent their health. The display is described as a heart count in the context of the Heart Boost item,[7][8] but it usually goes by hearts.[9] It is displayed in the top left corner of the screen, and it is the only user interface element to be onscreen at all times in a level. Donkey Kong, the main playable character, starts levels with two hearts and loses one each time he takes damage. Running out of hearts forces the player back to the start of the level or the most recent checkpoint (hosted by tutorial pig) they used, spending a Red Balloon to do so if the player is not in Time Attack. To regain a lost heart, the player can collect a heart or break open a DK Barrel.

Diddy Kong also has two hearts, but his role is different in single-player mode compared to multiplayer mode. In single-player mode, if Diddy is freed from a DK Barrel, he always stays on Donkey Kong's back. Diddy's hearts are displayed below Donkey Kong's, as part of the same user interface element. If they take damage, Diddy loses hearts instead of Donkey Kong. This mechanic essentially extends the player's maximum hearts. If Diddy is defeated, he falls away and the display for Donkey Kong's hearts returns to normal. In multiplayer, Diddy is controlled separately and can be off Donkey Kong's back. If so, he has his own user interface element for his hearts. He gains and loses hearts just as Donkey Kong does. If Diddy is on Donkey Kong's back, Diddy and Donkey Kong alternate losing hearts when both of them take damage.[10]

Rambi can take damage, but he does not have an equivalent to hearts and cannot be defeated. If the Kongs are riding Rambi, he and the Kongs take damage. Unlike in other games, Rambi is not an additional hit point.

Certain kinds of damage instantly deplete all of Donkey Kong's and/or Diddy's hearts. Falling into pits, water, or lava are examples, as is the destruction of a Barrel Cannon while Donkey Kong is still inside it. Mine carts and Rocket Barrels do not have hearts. If they take damage, they crash and in the process drain all of the Kongs' hearts. This is only partially true of mine carts the player stands on top of. If this kind of mine cart crashes and the player is jumping or otherwise not in contact with the mine cart, the player's hearts are unaffected.

Two items can be purchased from Cranky Kong's Shop, and they can be equipped before a level from the inventory menu to affect the player in ways that indirectly affect their hearts. Only one item can be equipped per character, and the items are displayed next to the player's hearts. The Heart Boost is an additional heart, which is lost before all other hearts and regained after all other hearts. The Banana Juice is displayed as a golden heart while in use but is unrelated to the hearts of the user interface. It blocks ten instances of damage that does not instantly defeat the player, with a number in its heart showing the remaining hits it can block.

In Mirror Mode, Donkey Kong has only one heart instead of two and Diddy does not appear. Furthermore, hearts do not appear in levels and DK Barrels do not heal Donkey Kong. No items from Cranky Kong's Shop can be equipped, including the aforementioned ones.

In New Mode of Donkey Kong Country Returns 3D and Modern Mode of Donkey Kong Country Returns HD, both Donkey Kong and Diddy have three hearts instead of two. In New Mode, the player can equip three items at once. In Modern Mode, the player can equip nine items at once. In these modes, The Banana Juice can block only five hits, but this is balanced out indirectly by the ability to equip more than one. One item exclusive to these modes is a Crash Guard, a version of Banana Juice specific to mine carts and Rocket Barrels. Its heart is blue, and it blocks two hits. Items in general are displayed next to the hearts, though two of the other new items do not affect them directly. If Mirror Mode is entered while in New Mode/Modern Mode, Donkey Kong has two hearts instead of three. Hearts still do not appear in levels, and DK Barrels still do not heal Donkey Kong.

Donkey Kong Country: Tropical Freeze

Donkey Kong Country: Tropical Freeze retains the mechanics from Donkey Kong Country Returns, but the game refers to the hearts as health.[11] Dixie Kong and Cranky Kong are introduced, and they parallel Diddy Kong's mechanics in single-player mode and multiplayer mode. This groups all three characters as "partners". Mine Carts and Rocket Barrels have their own health, consisting of two hearts, crashing or exploding only after losing the last one. Their health replaces the Kong's health while they are being used. Dixie's Kong POW creates Gold Hearts, which can be collected to turn one of the hearts of the player's health golden. If the player takes damage with a golden heart, instead of them losing a heart, a golden heart reverts to normal.

Water can be swum in, and therefore, it no longer drains all health. Players do have an air meter displayed to the left of health while underwater.[12] The air meter is shared between Donkey Kong and his partner in single-player mode but divided into a meter for each character in multiplayer mode if the other player is not on Donkey Kong's back. It gradually drains, and when it is empty, the character takes damage instead. The air meter can be refilled by touching bubbles, breaking a DK Barrel, going to the surface, or leaving the water.

Funky's Fly 'n' Buy replaces Cranky Kong's Shop and offers most of the same options, including ones from New Mode/Modern Mode from Donkey Kong Country Returns' ports. While the player can equip multiple items per level, the Heart Boost has been restricted to only one per character. Crash Guards are changed to block only one hit each. The Blue Balloon is a new item that restores the air meter one time if it is empty, before taking damage.

Hard Mode is similar to Mirror Mode from the prior game. While the player can play as any of the Kongs, including the partner characters, their health consists of only one heart, no items from the inventory can be equipped, and they cannot gain a partner character. Hard Mode once again prevents DK Barrels from healing the player.

In Funky Mode of the Nintendo Switch port, the normal player characters have three hearts as with New Mode/Modern Mode. This change further applies to Mine Carts and Rocket Barrels. The Crash Guard blocks three hits instead of one. Blue Balloons become Blue Balloon Bundles, which take effect three times. Funky Kong is a new playable character. Funky's health has five hearts, though he cannot have a partner on his back. Funky does not have an air meter and so can stay underwater forever.

Donkey Kong Bananza

In Donkey Kong Bananza, Donkey Kong begins with three hearts, which are pink and more polygonal in this game. Hearts are displayed in a row at the top-left of the screen. The player is able to spend Skill Points on the "Health" upgrade, which increases the maximum amount of hearts Donkey Kong has up to a maximum of ten hearts. Different sources of damage remove different amounts of hearts, with some removing a fractional number of hearts. Some obstacles, such as fiery rain, deal gradual damage. In Assist Mode, Donkey Kong receives half the damage he would in Normal Mode. Donkey Kong can recover lost health by collecting apples, punching Giant Apples and other food terrain types, and collecting an Apple Juice while holding the maximum amount. Wearing the Apple-a-Day Tie increases the amount of health recovered by consuming apples. Additionally, Donkey Kong will slowly recover health while remaining still in Assist Mode or if he is in a Bananza transformation while Pauline is wearing either the Prime Feast Apparel, Neon Feast Apparel, or Pastel Feast Apparel. Most britches decrease damage received through particular methods that vary for each set of britches. If Donkey Kong loses all of his hearts, he will lose 10 percent of his gold up to a loss 500 gold, and he will respawn at a checkpoint with the maximum amount of hearts. However, if Donkey Kong is carrying a can of Apple Juice at the time of completely losing his health, the Apple Juice will restore his health, which consumes the Apple Juice can. Falling into a pit or touching fluid Banandium Mush instantly depletes all of his hearts unless he has a Red Balloon; Apple Juice will not restore Donkey Kong's health if he loses his health by these methods.

Super Smash Bros. series

SmashWiki article: Damage

In the Super Smash Bros. series, the Health Meter always appears at the bottom of the screen, except in Super Smash Bros. for Nintendo 3DS, in which it is displayed on the Touch Screen. It acts as a damage counter that displays the amount of damage that a particular character has taken as a percentage. The higher the percentage goes, the more damage the character has taken. As the character takes more damage, the color of the percentage gradually changes from white to a dark red, with yellow being a middle gradient introduced in Super Smash Bros. for Nintendo 3DS / Wii U, and the character simultaneously becomes easier for the opponents to KO them. The highest amount of damage a character can possibly take is 999%. Food, Heart Containers, Fairy Bottles, and Maxim Tomatoes can help reduce the amount of damage that a character has taken. In all games, the Health Meter appears for each character that participates in a match. Starting in Super Smash Bros. for Nintendo 3DS / Wii U, characters with 100% of damage or higher begin to emit smoke. Starting in Super Smash Bros. Ultimate, the percentage is displayed to one decimal place.

Aside from displaying the damage of a character, the Health Meter also displays other information. For example, in Super Smash Bros. Brawl, the name of the character is always displayed directly under the damage percentage, and an icon of the character's face is displayed to the left of the damage percentage (at the top in the earlier games). The symbol signifying the series that the character comes from appears behind the damage percentage. In Stock matches, up to five circles (represented as character heads in every game except Super Smash Bros. Brawl) appear above the damage percentage, representing the amount of stock that the character currently has left. One of the circles disappears for every time that the character is flung off the screen. When the character has no circles left, the character is defeated and is out for the remainder of the match. In Time matches, the number of KOs is shown above the damage percentage. A point is earned or lost if the character KOs an opponent or gets KO'd, respectively. In Coin Matches, the number of coins in hand is displayed.

There is a second type of damage counter in the series: hit points (HP). This is used for some bosses (such as Master Hand and Crazy Hand) and, starting in Super Smash Bros. Melee, players in Stamina Mode. When a character is hit by an attack, their HP decreases. If a character's HP reaches zero, they will enter a fainting animation. Bosses will be defeated, and players will lose their stock.

  • Super Smash Bros.
    Super Smash Bros.
  • Super Smash Bros. Melee
    Super Smash Bros. Melee
  • Super Smash Bros. Brawl
    Super Smash Bros. Brawl
  • Super Smash Bros. for Nintendo 3DS
    Super Smash Bros. for Nintendo 3DS
  • Super Smash Bros. for Wii U
    Super Smash Bros. for Wii U

Mario Sports Mix

Health Meter from Mario Sports Mix
The Health Meter in Mario Sports Mix
Behemoth battle from Mario Sports Mix
Behemoth's Health Meter

The Health Meter in Mario Sports Mix is used only in dodgeball matches, as well as the dodgeball minigame Bob-omb Dodge. It is shaped like a circle with a black line going down the top half of its middle and ending at the circle's center. Depending on the character that the player is currently using, the icon shown in the top corner of the Health Meter changes accordingly. The player should note that in this game, the Health Meter appears along the top of the screen for every character that is currently playing. This Health Meter also appears in the game's final battle against Behemoth and the Behemoth King.

When the player's character is hit by a dodgeball or another item, such as a Bob-omb, some health is lost. The amount of health lost depends on the item the character is hit with, as certain items cause more or less damage than others. In any case, when a character is hit with an item, the chunk of health that is lost flashes red briefly before disappearing completely, leaving a black space in its place. If a character catches the ball before it hits the ground, the character that was hit by the ball will not lose health. If a character is hit by a special attack, a large amount of health will be lost. When their health is fully depleted, they are out, and sent into the box (the rest of the minigame if Bob-omb Dodge is played). The character's health will be instantly depleted if they fall into the water in DK Dock. To get back in, the player in the box must hit their target. When they do so, they are back in and get a small amount of their health regained. Getting hit even once causes them to be out again.

Puzzle & Dragons: Super Mario Bros. Edition

In Puzzle & Dragons: Super Mario Bros. Edition, the HP bar is used. As Mario takes damage, the HP bar drops. When there is only one-fifth remaining, the HP bar turns orange and the heart pulses. When the HP bar is depleted, the Too Bad sequence plays, in which all the orbs fall down from the board. A Game Over occurs if the player chooses not to continue, or if the player runs out of HP when there are zero remaining lives. However, there is an exception. Unlike in Super Mario Sunshine and the Super Mario Galaxy series, the HP bar is not automatically fully depleted when the player runs out of time in Score Attack modes, but the Too Bad sequence still plays.

Super Mario-kun

The Health Meter in volume 16 of the Super Mario-kun
The Power Meter in Super Mario-kun. The Japanese text translates to Mario exclaiming "I'll die if I continue this way!"

In various volumes of Super Mario-kun, a Health Meter is occasionally shown to display Mario's power level, usually at a very low point, most prominently in Super Mario 64 and Super Mario Sunshine adaptations.

Unused appearances

Yoshi Demo

Yoshi Demo also features the Smile Meter, which functions identically to its appearance in Yoshi's Story, though the faces used, all of which are also from Yoshi's Story, for the different states of the meter are different. At full health, the Smile Meter's face is its Super Happy face, seven to five petals is its face at full health, four to one petal is its face at partial health, no petals remaining is the same as in Yoshi's Story, and Yoshi's defeat is its transitional shocked face.

Gallery

  • The life meter as it appears in Super Mario Galaxy + Super Mario Galaxy 2
    The life meter as it appears in Super Mario Galaxy + Super Mario Galaxy 2

Names in other languages

LanguageNameMeaningNote(s)Ref.
Japaneseパワーメーター
Pawā Mētā
Power MeterSuper Mario 64[13]
にこにこメーター
Nikoniko Mētā
Smiley MeterYoshi's Story[?]
ハート
Hāto
HeartWario Land 4[14]
ライフ
Raifu
LifeWario Land: Shake It![15]
FrenchJauge de VieLife GaugeWario Land 4[16]
Indicateur de JoieHappiness indicatorYoshi's Story[17]
GermanHerzleisteHeart barWario Land 4[18]
ItalianLivello di vitaLife levelSuper Mario Bros. 2[19]
Contatore di vitaLife counterSuper Mario All-Stars[20]
Segna PotenzaPower SignSuper Mario 64[21]
Misuratore del SorrisoSmile MeterYoshi's Story[22]
EnergimetroEnergy-meterSuper Mario Sunshine[23]
Misuratore vitaLife/Health meterSuper Mario Advance[24]
CardiometroCardiometerWario Land 4[25]
Indicatore di energiaEnergy indicatorSuper Mario 64 DS manual, Super Mario Galaxy, Super Mario Galaxy 2[26][27][28]
Indicatore EnergiaEnergy IndicatorSuper Mario 64 DS in-game[29]
Contatore di energiaEnergy counterSuper Mario All-Stars - 25th Anniversary Edition[30]
Indicatore di saluteHealth indicatorSuper Mario Bros. 2, NES Classic Edition e-manual[31]
Barra della saluteHealth barSuper Mario Bros. 2, Virtual Console e-manual[32]
SpanishMedidor de CorazónHeart MeterWario Land 4[33]
Medidor de vidaLife MeterSuper Mario Sunshine in-game, Super Mario 64 DS in-game[?]
Medidor de energíaEnergy MeterSuper Mario Galaxy, Super Mario Galaxy 2[?]

Notes

Pre-release Health Meter from Super Mario Galaxy
The second pre-release Health Meter design from Super Mario Galaxy
  • The Health Meter in the pre-release version of Super Mario Galaxy originally had a total of eight sections, like in the first two 3D games of the Super Mario series. It featured the same coloration as in Super Mario 64, although later the green and blue colors were switched.
  • The Health Meter in the pre-release version of Mario Sports Mix looked very similar to the Health Meter from Super Mario Galaxy and its sequel, except it had four sections instead of just three.
  • Super Mario 3D Land and Super Mario 3D World are the only 3D games of the Super Mario franchise not to include a Health Meter, opting instead to use the power-up system of the 2D platformers in the Super Mario series (except for Super Mario Bros. 2), and, as such, are the only 3D platformers of the Super Mario franchise to feature the Small form.

See also

  • Heart Point

References

  1. ^ 2001. Super Mario Advance manual. Nintendo of America (American English). Page 18.
  2. ^ 2010. Super Mario All-Stars Limited Edition manual. Nintendo of America (American English). Page 31.
  3. ^ UncommentatedPannen (July 21, 2016). HP. YouTube (English). Retrieved November 11, 2018.
  4. ^ TheMightyTammos (October 15, 2017). Super Mario Odyssey - Travel Hints and Map. YouTube (English). Retrieved October 15, 2017.
  5. ^ February 1998. Official UK Nintendo Magazine Issue 65. British English. Page 28.
  6. ^ Poochy & Yoshi's Woolly World digital manual, page 13: Health: ♦ When you have only one heart remaining, the health display will switch to ___ until you find more hearts."
  7. ^ "Adds one extra heart to your heart count." – 2013. Donkey Kong Country Returns 3D digital instruction manual. Nintendo (English). Page 12.
  8. ^ "Adds one extra heart to your heart count. The effect will be available until finishing or quitting the level." – 2010. Donkey Kong Country Returns manual. Nintendo of Europe (English). Page 25.
  9. ^ "Remaining hearts for Donkey Kong and Diddy Kong. This indicator is visible at all times." – 2010. Donkey Kong Country Returns manual. Nintendo of Europe (English). Page 16.
  10. ^ "If you take damage while the partner is on Donkey Kong's back, Donkey Kong and the partner will take turns losing health." – 2014. Donkey Kong Country: Tropical Freeze Wii U electronic manual (PDF). nintendo.com (American English). Page 11. Archived January 10, 2017, 15:38:28 UTC from the original via Wayback Machine. Retrieved February 7th, 2025.
  11. ^ "The top hearts show Donkey Kong's health, and the bottom hearts show the health of the partner." – 2014. Donkey Kong Country: Tropical Freeze Wii U electronic manual (PDF). nintendo.com (American English). Page 10. Archived January 10, 2017, 15:38:28 UTC from the original via Wayback Machine. Retrieved February 7th, 2025.
  12. ^ "You can restore the air meter by touching bubbles, surfacing, or getting out of the water entirely." – 2014. Donkey Kong Country: Tropical Freeze Wii U electronic manual (PDF). nintendo.com (American English). Page 10. Archived January 10, 2017, 15:38:28 UTC from the original via Wayback Machine. Retrieved February 7th, 2025.
  13. ^ 1996. スーパーマリオ64六十四(ろくじゅうよん) (Sūpā Mario Rokujūyon) instruction booklet (PDF). Nintendo (Japanese). Page 16 and 17.
  14. ^ 2001. Wario Land Advance: Yōki no Otakara instruction booklet. Nintendo (Japanese). Page 16.
  15. ^ 2008. Wario Land Shake instruction booklet. Nintendo (Japanese). Page 16.
  16. ^ 2001. Wario Land 4 European instruction booklet. Nintendo of Europe (French). Page 52.
  17. ^ 1998. Yoshi Story instruction booklet (PDF). Nintendo of Europe (French). Page 59.
  18. ^ 2001. Wario Land 4 European instruction booklet. Nintendo of Europe (German). Page 32.
  19. ^ Super Mario Bros. 2 Italian manual. Page 10.
  20. ^ Super Mario All-Stars Italian manual. Page 14.
  21. ^ 1997. Super Mario 64 European manual. Nintendo of Europe. Page 37.
  22. ^ 1998. Yoshi's Story European manual. Nintendo of Europe. Page 122.
  23. ^ Super Mario Sunshine Italian manual. Page 12.
  24. ^ 2001. Super Mario Advance European manual. Nintendo of Europe (Italian). Page 107.
  25. ^ 2001. Wario Land 4 European manual. Nintendo of Europe (Italian). Page 112.
  26. ^ 2005. Super Mario 64 DS European manual. Nintendo of Europe (Italian). Page 99.
  27. ^ Super Mario Galaxy Italian manual. Page 13.
  28. ^ Super Mario Galaxy 2 Italian manual. Page 14.
  29. ^ «Le Monete riempiono il tuo Indicatore Energia, prendine il più possibile! Anche i Cuori Rotanti ti fanno recuperare Energia. Più corri veloce attraverso un Cuore Rotante, più Energia recuperi.» – Sign (2005). Super Mario 64 DS. Nintendo (Italian).
  30. ^ Super Mario All-Stars - 25th Anniversary Edition Italian manual. Page 31.
  31. ^ Super Mario Bros. 2 Italian e-manual. Page 6.
  32. ^ Super Mario Bros. 2 (3DS - Virtual Console) Italian e-manual. Page 10.
  33. ^ 2001. Wario Land 4 European instruction booklet. Nintendo of Europe (European Spanish). Page 92.
Links to related articles
[Edit]
Super Mario Bros. 2 / BS Super Mario USA / Super Mario Advance
Protagonists Mario • Luigi • Toad • Princess Toadstool
Supporting characters Ōsamaa • Shireikana • Subcon • Yoshib
Bosses Birdo • Mouser • Tryclyde • Robirdob • Fryguy • Clawgrip • Mask Gate • Wart
8 bits Albatoss • Autobomb • Beezo • Big Kamēna • Big Shy Guyb • Big Ninjib • Bob-Omb • Bouncing bladeb • Cobrat • Flurry • Hoopster • Ninji • Ostro • Panser • Phanto • Pidgit • Pokey • Porcupo • Shyguy • Snifit • Spark • Trouter • Tweeter • Whale
Items and objects 1-Up Mushroom • Ace Coinb • Bomb • Bouncing bladeb • Brick wall • Cherry • Chain • Coin • Cork • Crystal Ball • Dream Machine • Egg • Elevator Platformb • Flying carpet • Giant Vegetablea,b • Grass • Hidden Item Containerb • Icy platform • Jar • Key • Key Door • Love-Love Firea • Magical Potion • Mask Gate • Mushroom • Mushroom Block • Ōgon no Mario Zōa • POW • Pyramid • Rocket • Small heart • Soft sand • Spark Chaserb • Starman • Stop Watch • Turtle Shell • Vegetable • Waterfall • Yoshi Eggb
Worlds World 1 • World 2 • World 3 • World 4 • World 5 • World 6 • World 7
Other locations Subcon • Subspace
Forms Invincible Mario • Small Mario • Super Mario
Music "Bonus Chance" • "Bonus Chance: Lose" • "Bonus Chance: Win" • "Boss BGM" • "Course Clear" • "Ending" • "Final Boss BGM" • "Game Over" • "Ground BGM" • "Please Select Player" • "Sub-Space BGM" • "Title BGM" • "Underground BGM"
Promotional content Life, Advanced Stories • Mario Madness: A Super Mario Bros. 2 Carnival • Scribes • Super Mario Advance Bath and Shower Foam • Super Mario Advance Board Game • Super Mario Advance Melody Darts • Super Mario Advance Shitsumonbako • Super Mario Collection • Super Mario Embroidery World • Super Mario History 1985-2010 • The Music Man
Further reading Bonus Chance • Gallery (Advance) • Game Sound Museum: Mario Bros. / Super Mario USA • Glitches (Advance) • Life Meter • Mario Bros.b • Multimedia (Advance) • Nintendo Collector Cards • Nintendo Music (soundtrack) • Pre-release and unused content (Advance) • Staff (Advance) • Super Mario All-Stars (+ Super Mario World · Limited Edition) • Super Mario All Stars Video • Yoshi Challengeb • Yume Kojo: Doki Doki Panic
Adaptations Nintendo Game Book (Super Mario Bros. 2) • Super Mario 4koma Manga Theater (books: 7 · 8 · 10) • Super Mario (Super Mario USA · Super Mario: Donkey Kong 2) • Super Mario Advance (book) • Super Mario-kun (Volumes: 6 · 8 · 26) • The Super Mario Bros. Super Show!
a Exclusive to BS Super Mario USA
b Exclusive to Super Mario Advance
[Edit]
Super Mario 64 / Super Mario 64 DS
Playable characters Mario • Yoshib • Luigic • Warioc • Red Yoshic • Blue Yoshic • Yellow Yoshic
Forms Wing Mario • Metal Mario/Metal Wario • Vanish Mario/Vanish Luigi • Fire Powerc • Balloon Marioc • Super Marioc
Non-playable characters Lakitu Bros. • Princess Peach • Toad • Toads • Bob-omb Buddies • Koopa the Quick • Hoot • Penguins • Baby Penguins • Mother Penguin • Big Penguin • Penguin Defender • Snowman • Rabbits • MIPSa • Glowing rabbitsc • Dorrie • Ukkiki
Enemies Amp • Bob-omb • Boo • Bookend • Bub • Bubba • Bullet Bill • Bully • Chain Chomp • Chair • Chuckya • Clam shell • Flame thrower • Fly Guy • Fwoosh • Goomba • Goombette • Grand Goomba • Grindel • Heave-Ho • Klepto • Koopa Troopa • Lakitu • Mad Piano • Manta Ray • Money Bags • Monty Mole • Moving Bar • Mr. Blizzard • Mr. I. • Piranha Flower • Piranha Plant • Podoboo • Pokey • Scuttle Bug • Skeeter • Small Koopa Troopa • Small Piranha • Snufit • Spindel • Spindrift • Spiny • Spiny bomb • Sushi • Swoop • Thwomp • Tox Box • Ukkiki • Unagi • Unshelled Koopa • Whomp
Obstacles Casket • Cold water • Current • Deadly quicksand • Endless stairs • Falling pillar • Fire bar • Fireball • Flamethrower • Hidden smasher • Ice • Ice block • Iron ball • Lava • Moving sand • Pendulum • Pit • Quicksand • Rolling rock • Slide Box • Spiked orb • Strange toxic cloud • Tornado • Turtle Cannon • Water bomb • Water tide • Whirlpool • Wind
Bosses Big Bob-omb • Whomp King • Bowser • Big Boo • Big Mr. I. • Big Bully • Eyerok • Chill Bully • Wiggler • Goombossc • King Booc • Chief Chillyc
Items and power-ups 1-UP Mushroom • Blue Coin • Bubble • Capc • Crate • Crazed Crate • Jumbo Star • Key • Koopa Shell • Luigi Keyc • Luigi's capc • Mario's cap • Mario's Keyc • Metal Capa • Mushroomc • Power Flowerc • Power Star • Red Coin • Silver Starc • Spinning Heart • Vanish Capa • Wario Keyc • Wario's capc • Wing Capa • Wingsc • Yellow Coin • Yoshi Eggc
Objects 15-Piece Puzzle • ★ door • Accordion-like platform • Arrow Lift • Arrow Sign • Big House • Big Star Door • Block • Blue Coin Block • Brick pillar • Bubble ring • Butterfly • Cannon • Cap Block • Cap Switch • Conveyor belt • Crystal Tap • Drawbridge • Falling Block • Fish • Flagpole • Flipping block • Gondola • Ice sculpture • Key Door • Lift • Log • Magic carpet • Merry-go-round • Metal crate • Minute hand • Mushroom • Paddle wheel • Painting • Pole • Purple Switch • Pyramid • Pyramid platform • Rainbow Cruiser • Rotating bar • Rotating bridge • Rotating disc • Secret point • Seesaw • Semi-visible block • Shrinker Pipe • Sign • Square • Stake • Star Marker • Star Spherec • Star Switch c • Swing • Tapering platform • Track • Treasure Chest • Tree • Volcano • Warp pipe • Warp Point • Waterfall • Wire net • Wired platform • Wobbly platform • Wooden beam • Work Elevator • Yellow block
Locations First floor and mezzanine Bob-omb Battlefield • Whomp's Fortress • Jolly Roger Bay • Cool, Cool Mountain • Bowser in the Dark World • The Princess's Secret Slide • The Secret Aquarium • Tower of the Wing Cap • Sunshine Islesc • Goomboss Battlec
Basement and courtyard Big Boo's Haunt • Hazy Maze Cave • Lethal Lava Land • Shifting Sand Land • Dire, Dire Docks • Bowser in the Fire Sea • Cavern of the Metal Cap/Behind the Waterfall • Vanish Cap Under the Moat/The Secret Under the Moat • Big Boo Battlec • Battle Fortc
Upper floors and tower Snowman's Land • Wet-Dry World • Tall, Tall Mountain • Tiny-Huge Island • Tick Tock Clock • Rainbow Ride • Bowser in the Sky • Wing Mario Over the Rainbow/Over the Rainbows • Chief Chilly Challengec
Other Castle Grounds • Mushroom Castle • Princess's room • Courtyard • Rec Roomc • Switching roomsc
Moves Backward Somersault • Body Slide • Crawl • Crouch • Double Jump • Egg Throwc • Flutter Kickc • Fly • Jump • Kick • Long Jump • Pound the Ground • Punch • Scuttlec • Side Somersault • Slide • Slide Kick • Spin Jump • Stomp • Swallowc • Sweep Kick • Swim • Swing and Flingc • Triple Jump • Wall Kick
Gameplay elements Completion • Letter • Mario's face • Missions • Power Meter • Slide • Switch Cap Course
Minigamesc Luigi Lucky Stars • Mario Slot • Memory Master • Memory Match • Mushroom Roulette • Pair-a-Gone • Pair-a-Gone and On • Picture Poker • Super Mario Slot
Mario Bounce and Pounce • Bounce and Trounce • Connect the Characters • Mario's Slides • Shell Smash • Shuffle Shell • Sort or 'Splode • Trampoline Terror • Trampoline Time
Wario Bingo Ball • Bob-omb Squad • Coincentration • Giant Snowball Slalom • Intense Coincentration • Lakitu Launch • Psyche Out! • Slots Shot • Snowball Slalom
Yoshi Boom Box • Hide and Boo Seek • Loves Me...? • Mix-a-Mug • Puzzle Panel • Puzzle Panic • Tox Box Shuffle • Wanted! • Which Wiggler?
Music ""It's-a Me, Mario!"" • "Big Boo's Haunt" • "Bowser's Road" • "Bowser's Theme" ("Bowser's Message") • "Dire, Dire Docks" • "The Endless Stairs" • "File Select" • "The Final Battle" • "Game Start" • "Hazy Maze Cave" • "Lethal Lava Land" • "Main Theme" ("Cool, Cool Mountain" · "Course Clear" · "Game Over" · "Opening" · "Slider") • "The Merry-Go-Round" • "Metal Mario" • "Peach's Castle" ("Peach's Letter") • "Piranha Plant's Lullaby" • "Staff Roll" • "Stage Boss" • "Title Theme" • "Toad's Message" • "Star Catch Fanfare"
Adaptations Álbum Super Mario 64 • Super Mario (Super Mario 64 1 · Super Mario 64 2 · Super Mario 64 3 · Super Mario 64 4 · Super Mario 64 (Pocket Camera) • Super Mario 64 (Forever Mario)) • Super Mario-kun (Volumes: 15 · 16 · 17 · 18 · 19)
Promotional content Ask Dan • Ask Uncle Tusk • Chāoyuè Zhìhuì Chuàngyì Nǐ de iQue Xīnnián Yǒujiǎng Zhēngjí • Cold Crossword Challenge • Dan's Reports from E3 • Howard Lincoln Answers Your Questions • iQue Club Huìyuán Yóuxì Jìnchéng Q&A • La casa de Mario • Mario no Coin Adventure • Miyamoto on Zelda • New Year's Resolutions • Nintendo 64 3-D Trading Cards • Nintendo 64 Funtastic Series Personality Test • Nintendo Bath Game • Nintendo e-kort • Nintendo Ladder Game Candy • NOA Paul's Journals • Nsider • Rösta på ditt favoritspel och vinn en N64! • Show Report • Submissions • Super Mario 64 (Petit Maze) • Super Mario 64 Archery Game • Super Mario 64 Challenges • Super Mario 64 Darts Game • Super Mario 64 Pinball Game • Super Mario 64 Playing Strategy Complete Version • Super Mario 64 Quizbuch • Super Mario 64 Wanage Game • Super Mario Dance • Super Mario History 1985-2010 • Super Pinball • The Music Man • Wario no Wanage Game • Yoshi no Tama-ire Game
Further info Gallery (DS) • Glitches (DS) • Las mejores bandas sonoras de Nintendo 64 • Multimedia (DS) • N64Y2K Millennium Trax • Nintendo Music (soundtrack) • Original soundtrack • Pre-release and unused content (DS) • Quotes • Scribes • Staff (DS) • Super Mario 3D All-Stars
a Exclusive to Super Mario 64
b Present in both games, but has different roles in each
c Exclusive to Super Mario 64 DS
[Edit]
Yoshi's Story
Playable characters Yoshis
Bosses Cloud N. Candy • Inviso • Cloudjin • Don Bongo • Baby Bowser
Mini-bosses Bone Dragon • Snorkel Snake • Slug
Allies Balloon Bully • Dragon • Ghost Rider • Ghost Stream • Huffin Puffin • Miss Warp • Neuron • Poochy • Power Bee • Snake • White Shy Guy
Items Bob-bomb • Bumber 'Chute • Coin • Coin (hopping) • Giant Egg • Key • Power Flower • Special Heart • Tulip • Yoshi egg
Objects ? Block • ? Bubble • ? Switch • Arrow Sign • Bubble • Delay Switch • Egg Block • Falling spike • Flatbed Ferry • Locked door • Message Block • Mystery Crate • Pipe • Post • Propeller Lift • Rock block • Seesaw • Spring • Super Happy Tree • Surprise Ball • Swing • Tub • Vase • Vine* • Wind-blowing cloud
Fruits Apple • Bananas • Bomb Berry • Favorite Fruit • Grapes • Heart Fruit • Lucky Fruit • Melon • Pepper • Watermelon
Obstacles Ball 'N' Chain • Ball and chain • Beehive • Bocci Ball • Bumper Ball • Buzz saw • Chain Gate • Direction Switch • Flaming urn • Jelly • Piston • Pit • Rail Lift • Shy Guy Galleon • Spike • Spiked ball • Sprocket • Sword • Turtle Cannon • Weight
Moves Crouch • Dash • Egg Throw • Flutter Jump • Ground Pound • Jump • Sniff • Stomp • Swallow • Swim
Enemies Air Bag • Attacky Sack • Bamboo dancers • Bee • Big & Little Boo • Black Shy Guy • Blargg • Blindfold Boo • Block Boo • Blurp • Bob-bomb • Bone Dragon • Boo • Bullet Bill • Bumblebee • Bumpty • Clam • Centipede • Cheep Cheep • Chomp • ComBat • Do-Drop • Flaming pot-pushing Shy Guy • Flying Shy Guy • Frog • Fuzzy Wiggler • Gabon • Ghost • Goonie • Ick Worm • Jelly Ghost • Jellyfish • Lava Ghost • Little Boo • Mini submarine • Mr. Eel • Nipper Plant • Nipper Spore • Pak E. Derm • Para-bomb • Peeper • Piranha Pest • Piranha Plant • Piranha Sprout • Puffer • Raven • Sea Anemone • Sea cactus • Shy Guy • Shy Guy On Stilts • Shy Guys on Pogo Sticks • Snow Guy • Spark Spook • Spider • Spike • Spiked Fun Guy • Spiny Fish • Tehee Butterfly • Toady • Vine Slime*
Levels P. 1-Beginning Treasure Hunt • Surprise!! • Rail Lift • Tower Climb
P. 2-Cavern Bone Dragon Pit • Blargg's Boiler • Jelly Pipe • Torrential Maze
P. 3-Summit Cloud Cruising • The Tall Tower • Poochy & Nippy • Frustration
P. 4-Jungle Jungle Hut • Jungle Puddle • Piranha Grove • Neuron Jungle
P. 5-Ocean Lots O'Jelly Fish • Lots O'Fish • Shy Guy Limbo • Shy Guy's Ship
P. 6-Finale Mecha Castle • Lift Castle • Ghost Castle • Magma Castle
Miscellaneous Practice
Minigames Broad Jump • Catch the Coins • Melon Race • Special Delivery
Music "Yoshi's Song" ("30 Fruit!" · "Yoshis on the Beach") • "Yoshi's Story!" • "Yoshi's Tale"
Further info Fruit Frame • Gallery • Heart • Nsider • Pre-release and unused content • Quotes • Rösta på ditt favoritspel och vinn en N64! • Scribes • Show Report • Smile Meter • Staff • Super Happy • Yoshi's Mood
Albums Music to Pound the Ground to: Yoshi's Story Game Soundtrack • Love, Peace & Happiness: The Original Yoshi's Story Soundtrack • Yoshi Story Original Soundtrack • N64Y2K Millennium Trax • Nintendo Music (soundtrack)
* Exclusive to international versions
[Edit]
Super Smash Bros.
Playable characters Donkey Kong • Fox • Kirby • Link • Luigi • Mario • Samus • Yoshi • Others
Non-playable characters Bullet Bill • Buzzy Beetle • Flying Shy Guy • Goomba • Goonie • Koopa Troopa • Lakitu Bro • Necky • Piranha Plant • Super Happy Tree • Whispy Woods
Bosses Giant Donkey Kong • Metal Mario
Stages Peach's Castle • Yoshi's Island • Congo Jungle • Hyrule Castle • Meta Crystal • Mushroom Kingdom • Others
Items Barrel • Bob-omb • Bumper • Crate • Egg • Fire Flower • Green Shell • Hammer • Red Shell • Star • Star Rod
Objects Arwing • Barrel Cannon • Brick Block • Bumper • Cloud • Cyclone • Pipe • POW Block • Scale Lift • Target
Moves Miscellaneous Jump • Taunt
Special Standard Up Down
Mario Fireball Super Jump Punch Mario Tornado
Luigi Green Fireball Luigi Cyclone
Donkey Kong Giant Punch Spinning Kong Hand Slap
Yoshi Egg Lay Egg Throw Yoshi Bomb
Music "Yoshi Island Stage" • "Yoshi's Victory"
Promotional content 1999 Nintendo Power Awards • Ask Dan • Ask Uncle Tusk • Miyamoto on Zelda • Rösta på ditt favoritspel och vinn en N64! • Scribes • Smash Card • Super Smash Bros. Poll • Super Smash Bros. (Shockwave game)
Other Emblem • Gallery • Glitches • Original soundtrack • Pre-release and unused content • Quotes • Staff
[Edit]
Super Mario Sunshine
Playable characters Mario
Rideable characters Yoshi • Blooper Racer
Non-playable characters FLUDD • Princess Peach • Toadsworth • Toads • Piantas (Beach Restaurant Piantas · Big Daddy of Blooper-surfing · Cannon Pianta · Captain · Chucksters · Crate guy · Doot-Doot Sisters · Duck-ring riders · Flaming Pianta · Hotel manager · Isle Delfino Police · Mayor · Pianta judge · Pianta prosecutor · Sunglasses vendor) • Raccoons • Nokis (Buckies · Director of Pinna Park · Dune Buddy · Mommy Noki · Noki elder · Noki grandson · Pinna Park Worker) • Sand Bird • Il Piantissimo • Great Sunflower • Sunflower Kids
Enemies Bee • Block Boo • Bloopad • Blooper • Bob-omb • Boo • Bullet Bill • Bullet Bill (Gold) • Cataquack • Chain Chomp • Chain Chomplet • Cheep-Cheep • Electro-Koopa (Blue · Red) • Electro-Koopa King • Glorpedo • Gooble • Klamber • Lava Cheep Cheep • Piranha Plant • Piranhabon • Plurp • Poink • Pokey • Pokey Pod • Pondskater • Seedy Pod • Sleepy Boo • Smolderin' Stu • Snooza Koopa • Strollin' Stu • Swipin' Stu (Blue · Green) • Wind Spirit • Wire Trap
Obstacles Bramble • Burner • Burning goop • Cheep Cheep (bird) • Electric goop • Goop • Hot water • Magma • Orange Juice Generator • Poison • Puncher • Slimy water • Spike Trap
Bosses Proto Piranha • Shadow Mario • Petey Piranha • Gooper Blooper • Plungelo • Wiggler • Mecha-Bowser • Monty Mole • Phantamanta • King Boo • Eely-Mouth • Bowser • Bowser Jr.
Items 1-Up Mushroom • Banana • Blue coin • Bomb • Coconut • Coin • Durian • Helmet • Hover Nozzle • Mario's cap • Papaya • Pepper • Pineapple • Red coin • Rocket Nozzle • Shine Sprite • Springboard • Turbo Nozzle • Water Barrel • Water Bottle • Water rocket • Yoshi egg
Objects Arrow sign • Balloon • Basket • Bell • Big Windmill • Birds • Boat • Brick Block • Butterflies • Cannon • Clam Cups • Cloud • Coin Fish • Cork • Crate • Dune Bud • Fish • Flagpole • Flipping platform • Floaty Fluff • Flower • Gate • Graffiti • Green panel • Ground Pound Platform • Hook • Ice block • Jar • Jellyfish • Jump Mushroom • Leaf boat • Manhole cover • Metal screen • Mirror • Mudboat • Multicolored block • Mushroom • Nail • Nozzle box • Orange block • Pipe • Pole • Portrait • Puzzle • Rainbow M • Red Switch Plate • Revolving Gate • Roller Coaster • Rope • Sand block • Scale • Seagull • Shine Painting • Sign • Slots • Spotted block • Spring of water • Stone slab • Swing • Tank • Trampoline • Tree • Turbo-bashable doors • Wall painting • Wanted poster • Waterfall • Watermelon • Watermelon block • White box • Window • Yellow Switch Plate • Yoshi Platform • Yoshi-Go-Round
Locations Main courses Bianco Hills • Ricco Harbor • Gelato Beach (Sand Cabana · Shine Tower · Surf Cabana) • Pinna Park • Sirena Beach (Hotel Delfino · Casino Delfino) • Noki Bay • Pianta Village • Corona Mountain
Secret courses Lily Pad Ride • Pachinko Game • Red Coin Field • Super Slide • Turbo Track
Other Isle Delfino • Delfino Plaza • Bianco Square • Boathouse • Shine Gate • Delfino Airstrip
Moves Backward Somersault • Dash • Dive • Double Jump • Flutter Jump • Ground Pound • Jump • Side Somersault • Spin Jump • Super Whirl Jump • Swallow • Swim • Triple Jump • Wall Jump
Gameplay elements Completion • Delfino Emergency Broadcast System • Episodes • Guidebook • Life meter • Magic Paintbrush • Sightseeing outfit
Music "Boss Battle" • "Casino" • "Event" • "Isle Delfino" ("Bianco Hills" · "Ricco Harbor" · "Staff Credits") • "Mecha-Bowser" • "Noki Bay" • "Pianta Village" • "Pinna Park" • "Secret Course" • "Secret Course - Sky and Sea" • "Sirena Beach"
Promotional content Ask Uncle Tusk • "Better Than Dirty" • Coin Collector Mario Sunshine • eBay • FLUDD Factory • Nintendo Desktop Manager • Quick Poll • Super Mario History 1985-2010 • Super Mario Sunshine: La Guía oficial (Staff) • Super Mario Sunshine Game Preview CD • Super Mario Sunshine-skaba • Super Mario Sunshine-skaba (AMO Oy) • Super Mario's Happy Landings
Further info Gallery • Glitches • Multimedia • Nintendo Music (soundtrack) • Original soundtrack • Pre-release and unused content • Quotes • Staff • Super Mario 3D All-Stars
[Edit]
Super Mario Galaxy (Wii) / Super Mario Galaxy (Nintendo Switch)
Playable characters Mario • Luigi
Forms Bee Mario • Rainbow Mario • Boo Mario • Ice Mario • Fire Mario • Spring Mario • Flying Mario
Non-playable characters Apricot Luma • Princess Peach • Rosalina • Lumas • Polari • Hungry Lumas • Lumalees • Comet Luma • Toads • Toad Brigade (Toad Brigade captain · Mailtoad · Blue Toad · Yellow Toad · Green Toad) • Star Bunnies • Honeybees • Queen Bee • Bill Board • Gil Board • Jill Board • Phil Board • Ray • Penguins • Coach • Penguru • Penguin Racers • Gearmos • Worm • Spooky Speedster • Guppy • Cosmic Mario
Enemies Amp • Atomic Boo • Ball Beamer • Banzai Bill • Bat • Big Ruby Rock • Blooper • Bob-omb • Bomb Boo • Bomp • Bone Twister • Bonefin • Boo • Bullet Bill • Cataquack • Cheep Cheep • Chomp • Clampy • Cluckboom • Crabber • Dry Bones • Electrogoomba • Fire Shooter • Flipbug • Giant Gringill • Golden Chomp • Goomba • Goombeetle • Grand Goomba • Gringill • Ice bat • Ice Bubble • Jam-o'-War • Jammyfish • Koopa Troopa • Lava Bubble • Li'l Cinder • Magikoopa • Mandibug • Mecha-Bowser • Micro Goomba • Mikey Mine • Mini Chomp • Monty • Octoguy • Piranha Plant • Pokey Head • Pokeynut • Pokeyplant • Pulse Beam • Pumpkinhead Goomba • Rocto • Ruby Rock • Sentry Beam • Sentry Garage • Slurple • Space Mine • Spiky Topman • Spiny Cheep-Cheep • Spiny Piranha Plant • Spoing • Spangler • Spring Topman • Spring Vault • Thwomp • Topmini • Torpedo Ted • Tox Box • Tracks • Undergrunt • Urchin • Water Shooter • Wiggler • Zap Ball
Obstacles Banzai Bill Cannon • Bars / crystal • Bill Blaster • Black hole • Bramble • Cannon • Cannonball • Chomp box • Crushing pillar • Dark matter • Deadly quicksand • Electric Ball • Electric rail • Eye Beamer • Explosive cannon • Fire Bar • Fire geyser • Fireball • Freezing water • Giant prickly plant • Gravity field • Honey • Ice Ball • Lava • Lava burst • Lava Geyser • Lava tide • Meat • Meteor • Moving sand • Mud • Poisonous swamp • Prickly plant • Quicksand • Sand tide • Snow • Spike • Spiky iceberg • Spotlight • Spring • Torpedo tube • Water tide • Whirlpool • Wind
Bosses Dino Piranha • King Kaliente • Mandibug Stack • Bugaboom • Megaleg • Kamella • Tarantox • Topmaniac • Bowser • Bouldergeist • Bowser Jr. • Major Burrows • Baron Brrr • Undergrunt Gunner • Kingfin
Items and power-ups ? Coin • 1-Up Mushroom • Bee Mushroom • Bomb • Boo Mushroom • Coin • Fire Flower • Gold Shell • Grand Star • Green Power Star • Green Shell • Ice Flower • Key • Life Mushroom • Note • Power Star • Purple Coin • Rainbow Star • Red Power Star • Red Shell • Red Star • Silver Star • Spring Mushroom • Star Bit • Star Chip
Objects ? Block • Airship • Arrow Sign • Banandelion • Bar • Beacon • Bell • Block • Blue switch • Bob-omb dispenser • Bolt • Bolt Lift • Bone • Bowser Statue • Brick Block • Bubble • Bubbler • Butterfly • Cage • Cannon • Case • Cloud • Coconut • Coin Block • Conveyor Belt • Cosmic block • Crate • Crystal • Dome • Fish • Flipswitch Panel • Floaty Fluff • Flower (environmental object) • Flower (platform) • Gold Treasure Box • Giant Star Bit • Gravity spotlight • Gravity switch • Ground Pound Switch • Hanging vine • Hole • Honey wall • Ice • Key Door • Launch Star • Leaf pile • Lever Switch • Lift • Matter • Pole • Portrait • Pull Star • Pyramid • Robot turtle • Rock spire • Rolling Ball • Rubbery bulb • Seagull • Semisolid Platform • Shock Wave Generator • Shrinking platform • Sign • Sliding block • Sling Pod • Sling Star • Snow sculpture • Snowman • Star Wand • Springboard • Sproutle Vine • Starshroom • Stone block • Stone circle / Shell circle • Stone wheel • Swing • Tennis ball • Tiny lamp • Torch • Tornado • Trash • Treasure chest • UFO • Underwater ring • Valve • Volcano • Warp Pad • Warp Pipe • Water spout • Waterfall • Watermelon • Yellow square
Locations Terrace Good Egg Galaxy • Honeyhive Galaxy • Loopdeeloop Galaxy • Flipswitch Galaxy • Bowser Jr.'s Robot Reactor • Sweet Sweet Galaxy
Fountain Space Junk Galaxy • Rolling Green Galaxy • Battlerock Galaxy • Hurry-Scurry Galaxy • Bowser's Star Reactor • Sling Pod Galaxy
Kitchen Beach Bowl Galaxy • Bubble Breeze Galaxy • Ghostly Galaxy • Buoy Base Galaxy • Bowser Jr.'s Airship Armada • Drip Drop Galaxy
Bedroom Gusty Garden Galaxy • Freezeflame Galaxy • Dusty Dune Galaxy • Honeyclimb Galaxy • Bowser's Dark Matter Plant • Bigmouth Galaxy
Engine Room Gold Leaf Galaxy • Sea Slide Galaxy • Toy Time Galaxy • Bonefin Galaxy • Bowser Jr.'s Lava Reactor • Sand Spiral Galaxy
Garden Deep Dark Galaxy • Dreadnought Galaxy • Matter Splatter Galaxy • Melty Molten Galaxy • Snow Cap Galaxy
Gate Gateway Galaxy • Boo's Boneyard Galaxy
Planet of Trials Rolling Gizmo Galaxy • Bubble Blast Galaxy • Loopdeeswoop Galaxy • Grand Finale Galaxy
Other Castle Gardens • Comet Observatory • Garage • Library • Bowser's Galaxy Reactor • Sub-area
Moves Backward somersault • Carry • Climb • Crouch • Dash • Double jump • Double kick • Fly • Ground pound • Jump • Kick • Long jump • Rocket Start • Co-Star Super Jump • Side somersault • Skate • Slide • Spin • Spin jump • Start Dash • Stomp • Sweep kick • Swim • Triple jump • Wall jump
Gameplay elements amiiboa • Bob-omb Blasting • Completion • Galaxies • Gravity • Letter • Life meter • Mandibug clan • Missions • Octo-Army • Prankster Comet • Ray surfing • Star List • Star Pointer • Topman Tribe • Trial Galaxies • Wii Message Board
Story elements Rosalina's Storybook • Star Festival
Music "A-wa-wa-wa!" • "Aquatic Race" • "Attack of the Airships" • "Battlerock Galaxy" • "Beach Bowl Galaxy" • "Bowser Appears" • "Buoy Base Galaxy" • "Catastrophe" • "Cosmic Comet" • "Deep Dark Galaxy" • "Dino Piranha" • "Egg Planet" • "Enter Bowser Jr.!" • "File Select" • "Final Battle with Bowser" • "The Galaxy Reactor" • "Gateway Galaxy" • "Gusty Garden Galaxy" • "Help!" • "The Honeyhive" • "Ice Mario" • "Ice Mountain" • "King Bowser" • "King Kaliente" • "Kingfin" • "Luma" • "Major Burrows" • "Megaleg" • "Melty Molten Galaxy" • "Overture" • "Peach's Castle Stolen" • "Pipe Interior" • "Purple Comet" • "Rosalina in the Observatory" ("Family") • "Space Athletic" • "Space Junk Road" • "Speedy Comet" • "Star Ball" • "The Star Festival" • "Super Mario 2007" • "Super Mario Galaxy" • "A Tense Moment" • "The Toad Brigade" • "Waltz of the Boos"
Web media Anket • "Cosmic Power-Up with Mario and Yoshi" • Iwata Asks • Personality quiz: Movie match • Playtest: Super Mario Galaxy • Quick Poll • Super Mario Galaxy (Flash game)
Further info 7-Eleven • Baskin-Robbins • Gallery • Glitches • Mario Galaxy Orchestra • Multimedia • Nintendo Music (soundtrack) • The Nintendo Spooky Baddies gallery • Original soundtrack • Pre-release and unused content • Quotes • Staff (Super Mario Galaxy + Super Mario Galaxy 2) • Super Mario 128 • Super Mario 3D All-Stars • SUPER MARIO BROS. 25th Anniversary Special Sound Track PRESS START Edition • Super Mario Bros. 40th Anniversary Trial Play Event • Super Mario Galaxy (Spotify) • Super Mario Galaxy Official Sticker Collection • Super Mario Galaxy (Nintendo Switch) (Super Mario Galaxy + Super Mario Galaxy 2) • Super Mario History 1985-2010 • Trading cards
a Exclusive to the Nintendo Switch version
[Edit]
Super Mario Galaxy 2 (Wii) / Super Mario Galaxy 2 (Nintendo Switch)
Playable characters and Yoshi Mario • Luigi • Co-Star Luma • Yoshi
Forms Cloud Mario • Rock Mario • Fire Mario • Bee Mario • Rainbow Mario • Boo Mario • Spring Mario • Dash Yoshi • Blimp Yoshi • Bulb Yoshi
Non-playable characters Baby Luma • Princess Peach • Lubba • Lumas • Giant Lumas • Hungry Lumas • Salesman Lumas • Toads • Toad Brigade (Toad Brigade captain · Banktoad · Mailtoad · Blue Toad · Yellow Toad) • The Chimp • Star Bunnies • Gearmos • Gold Gearmo • Silver Gearmo • Penguins • Penguru • Coach • Jibberjays • Jibberjay Racers • Fluzzard • Honeybees • Queen Bee • Whittles • Bill Board • Piantas • Bob-omb Buddies • Rosalina • Cosmic Spirit • Ghost • Maria • Pink cometa
Enemies Amp • Banzai Bill • Bat • Big Boo • Big Gringill • Big Paragoomba • Big Thwomp • Big Wiggler • Blooper • Bob-omb • Bomb Boo • Bomp • Boo • Boomerang Bro • Bowser Statue • Bullet Bill • Buzz saw • Cannonball • Cheep Cheep • Chomp • Choppah • Clampy • Cluckboom • Cosmic Clone • Crabber • Digga • Dry Bones • Elite Octoomba • Fire Shooter • Fizzlit • Flaptack • Flipbug • Flomp • Fuzzy • Giant Goomba • Giant Koopa • Gold Chomp • Golden Gummit • Goomba • Goombeetle • Gringill • Gummit • Hammer Bro • Homing Chomp • Hot Urchin • Jack O'Goomba • Jam-o'-War • Jammyfish • Kleptoad • Koopa Troopa • Lakitu • Lava Bubble • Li'l Brr • Li'l Cinder • Magikoopa • Magmaargh • Magmaw • Mandibug • Mattermouth • Mega Boo • Meteor • Micro Mecha-Bowser • Mikey Mine • Mini Goomba • Octoboo • Octoguy • Octoomba • Paragoomba • Pinhead • Piranha Plant • Pokey Head • Prickly Piranha Plant • Prickly plant • Pulse Beam • Pupdozer • Rhomp • Rocto • Ruby Rock • Sentry Beam • Skeeter • Slurple • Small Chomp • Smeech • Snoodle • Space Mine • Spangler • Spiky Gummit • Spindleburr • Spinecone • Spiny • Spiny Cheep Cheep • Spiny Egg • Spiny Piranha Plant • Spoing • Spring Topman • Spring Vault • Super Piranha Plant • Swaphopper • Thwomp • Topman • Topmini • Tox Box • Tracks • Trapdragon • Twirlip • Undergrunt • Undergrunt Gunner • Urchin • Water Shooter • Whimp • Whomp • Wiggler • Zap Ball • Zap Nozzle
Obstacles Banzai Bill Cannon • Bars • Bill Blaster • Black hole • Bob-omb dispenser • Cactus • Chomp box • Current • Dark • Dark matter • Deadly quicksand • Electric rail • Fire Bar • Fire Chain • Garigari Mini • Giant cog • Gravity field • Lava • Lava burst • Lava Geyser • Ledge Hammer • Mud • Quicksand • Sinking Swamp • Spike Block • Steel Crate • Wind
Bosses Peewee Piranha • King Lakitu • Digga-Leg • Gobblegut • Mandibug Stack • Rollodillo • Bowser • Sorbetti • Megahammer • Glamdozer • Squizzard • Prince Pikante • Boomsday Machine • Bowser Jr. • Whomp King • Bugaboom • Dino Piranha • King Kaliente • Major Burrows • Bouldergeist
Items and power-ups ? Coin • 1-Up Mushroom • Bee Mushroom • Big fruit • Blimp Fruit • Boo Mushroom • Bronze Star • Bulb Berry • Clock • Cloud Flower • Coin • Comet Medal • Dash Pepper • Fire Flower • Fruit • Grand Star • Green Shell • Green Star • Key • Life Mushroom • Note • Power Star • Purple Coin • Rainbow Star • Rock Mushroom • Silver Star • Spin Drill • Spring Mushroom • Star Bit • Yellow Star Chip • Yoshi egg
Objects ? Block • Airship • Arrow Sign • Balloon • Banandelion • Bar • Beacon • Beat Block • Block • Blue switch • Brick • Bubble • Bubbler • Bull's-eye • Cage • Cannon • Chance Cube • Checkpoint Flag • Cloud • Coconut • Cosmic block • Crate • Crystal • Cymbals • Disappearing platform • Divot • Drum • Fish • Flipping panel • Flipswitch Panel • Floaty Fluff • Flower (environmental object) • Flower (grapple) • Flower (platform) • Flying ? Block • Gate • Giant grape • Giant Star Bit • Glass case • Golden peg • Grate • Gravity switch • Ground-Pound Switch • Handle • Honeycomb wall • Ice • Ice block • Ice Meteor • Key Door • Launch Star • Leaf raft • Lever Switch • Lift • Lucky Cube • Meteorite • Picture block • Pipe • Pit • Pole • Pull Star • Puzzle piece • Pyramid • Ramp • Red and blue blocks • Rock • Rubbery bulb • Sand Bird • Seagull • Shrinking platform • Signboard • Sling Star • Snake platform • Snow sculpture • Snowball • Star Wand • Springboard • Sproutle Vine • Star Ball • Star Barrier • Starshroom • Steel Crate • Stone circle • Stone wheel • Stump • Swing • Teeter-totter moon • Teleporter • Tip Network • Torch • Tornado • Trampoline • Treasure chest • Tree • Underwater ring • Volcano • Warp Pad • Water Ball • Water spout • Watermelon
Locations World 1 Sky Station Galaxy • Yoshi Star Galaxy • Spin-Dig Galaxy • Fluffy Bluff Galaxy • Flip-Swap Galaxy • Rightside Down Galaxy • Bowser Jr.'s Fiery Flotilla
World 2 Puzzle Plank Galaxy • Hightail Falls Galaxy • Boulder Bowl Galaxy • Cosmic Cove Galaxy • Wild Glide Galaxy • Honeybloom Galaxy • Bowser's Lava Lair
World 3 Tall Trunk Galaxy • Cloudy Court Galaxy • Haunty Halls Galaxy • Freezy Flake Galaxy • Rolling Masterpiece Galaxy • Beat Block Galaxy • Bowser Jr.'s Fearsome Fleet
World 4 Supermassive Galaxy • Flipsville Galaxy • Starshine Beach Galaxy • Chompworks Galaxy • Sweet Mystery Galaxy • Honeyhop Galaxy • Bowser's Gravity Gauntlet
World 5 Space Storm Galaxy • Slipsand Galaxy • Shiverburn Galaxy • Boo Moon Galaxy • Upside Dizzy Galaxy • Fleet Glide Galaxy • Bowser Jr.'s Boom Bunker
World 6 Melty Monster Galaxy • Clockwork Ruins Galaxy • Throwback Galaxy • Battle Belt Galaxy • Flash Black Galaxy • Slimy Spring Galaxy • Bowser's Galaxy Generator
World S Mario Squared Galaxy • Rolling Coaster Galaxy • Twisty Trials Galaxy • Stone Cyclone Galaxy • Boss Blitz Galaxy • Flip-Out Galaxy • Grandmaster Galaxy
Other Mushroom Kingdom • Starship Mario • Comet Observatory
Moves Backward somersault • Crouch • Dash • Double jump • Double kick • Eat • Flutter jump • Ground pound • Head Shake • Jump • Kick • Long jump • Side somersault • Skate • Slide • Spin • Spin jump • Stomp • Sweep kick • Swim • Triple jump • Wall jump
Gameplay elements amiiboa • Crate Burning • Fluzzard gliding • Galaxies • Grand World Map • Letter • Life meter • Portal • Prankster Comet • Star List • Star Pointer
Story elements Rosalina's Storybooka • Star Festival
Music "Boss Blitz Galaxy" • "Bowser Jr.'s Fiery Flotilla" • "Bowser's Galaxy Generator" • "Chompworks Galaxy" • "Cloudy Court Galaxy" • "Digga-Leg" • "Fated Battle" • "Fleet Glide Galaxy" • "Forest Friends" • "Glamdozer" • "Megahammer" • "Melty Monster Galaxy" • "Peewee Piranha" ("Teleporter Melody") • "Puzzle Plank Galaxy" • "Slimy Spring Galaxy" • "Spin-Dig Galaxy" • "Squizzard" • "Starshine Beach Galaxy" • "Starship Mario" • "The Starship's Journey" • "Sky Station Galaxy" ("Super Mario Galaxy 2 Trailer Theme" · "Wild Glide Galaxy") • "Yoshi Star Galaxy"
Further info 7-Eleven • Baskin-Robbins • "Cosmic Power-Up with Mario and Yoshi" • Gallery • Glitches • Iwata Asks • Mario Galaxy Orchestra • Multimedia • Nintendo Music (soundtrack) • The Nintendo Spooky Baddies gallery • Original soundtrack • Personality quiz: Movie match • Piano de Hiku Super Mario Galaxy 2 • Pre-release and unused content • Quotes • Staff (Super Mario Galaxy + Super Mario Galaxy 2) • Super Mario Bros. 40th Anniversary Trial Play Event • Super Mario Galaxy 2 (Nintendo Switch) (Super Mario Galaxy + Super Mario Galaxy 2) • Super Mario Galaxy 2 (Spotify) • Super Mario Galaxy 2 Collector's Puzzle • Super Mario Galaxy 2 Enemy Danglers • Super Mario Galaxy 2 for beginners • Super Mario History 1985-2010
a Exclusive to the Nintendo Switch version
[Edit]
Mario Sports Mix
Playable characters All-around Mario • Luigi • Yoshi • Ninja • Mii
Technical Princess Peach • Princess Daisy • Waluigi • White Mage
Powerful Wario • Donkey Kong • Bowser
Speedy Diddy Kong • Bowser Jr. • Toad
Tricky Black Mage • Slime • Moogle • Cactuar
Non-playable characters Behemoth • Behemoth King • Birdo • Blue Yoshi • Boo • Dry Bones • Gold Ghost • Koopa Troopa • Lakitu • Monty Mole • Penguin • Pianta • Purple Puncher • Red Yoshi • Shy Guy
Courts Mario Stadium • Koopa Troopa Beach • Peach's Castle • DK Dock • Toad Park • Luigi's Mansion • Western Junction • Daisy Garden • Wario Factory • Bowser Jr. Blvd. • Bowser's Castle • Waluigi Pinball • Ghoulish Galleon • Star Ship • Sherbet Sea • Rowdy Raft • Fire Mountain
Items Banana Peel • Bob-omb • Coin • Green Shell • Mini Mushroom • Red Shell • Super Star
Party games Feed Petey • Harmony Hustle • Bob-omb Dodge • Smash Skate
Further info Gallery • Item probability distributions • Glitches • Multimedia • Pre-release and unused content • Quotes • Staff • Super Mario Bumper Puzzle Pack • The Year of Luigi Sound Selection
[Edit]
Super Mario Odyssey
Playable characters Mario • Cappy
Non-playable characters Princess Peach • Tiara • Bonneters • Bonneter biologist • Frogs • Uncle amiibo • Talkatoo • Tostarenans • Desert Wanderer • Sheep • Moe-Eyes • Sphynx • Jaxi • Glydon • Koopas • Roving Racers • Lakitus • Goombettes • Lochladies • Style Sisters • Dorries • Steam Gardeners • Rabbits • New Donkers • Mayor Pauline • Band • Shiverians • Shiverian Racers • Shiverian Elder • Bubblainians • Coach • Dog • Volbonans • Poochy • Toads • Toad Brigade (Archivist Toadette · Captain Toad · Green Toad · Hint Toad · Purple Toad · Yellow Toad) • Jammin' Toad • Yoshi • Luigia
Enemies Astro-Lanceur • Banzai Bill • Big Chain Chomp • Big Poison Piranha Plant • Bitefrost • Broode's Chain Chomp • Bullet Bill • Burrbo • Chain Chomp • Chargin' Chuck • Cheep Cheep • Chincho • Coin Coffer • Donkey Kong • Fire Bro • Fire Piranha Plant • Fuzzy • Goomba • Gushen • Hammer Bro • Klepto • Komboo • Lava Bubble • Magmato • Maw-Ray • Mini Goomba • Moonsnake • Parabones • Paragoomba • Poison Piranha Plant • Pokio • Pulse Beam • Sherm • Spiny • Stairface Ogre • T-Rex • Trapeetle • Tropical Wiggler • Ty-foo • Uproot • Urban Stingby • Urban Stingby Larva • Yoofoe
Obstacles Banzai Bill Cannon • Barrel • Bill Blaster • Boulder • Cannonball • Firework bomb • Fortress turret • Freezing water • Ice • Icicle • Lava • Lava Geyser • Oil drum • Pepper • Pepper launcher • Poison • Quicksand • Revolving lattice wall • Rotating defense mechanism • Senobi Generate Point • Shell • Shell launcher • Spike Trap • Wind • Wind Blow Tower • Wooden roller
Bosses Broodals Topper • Hariet • Spewart • Rango
Large bosses Madame Broode • Knucklotec • Torkdrift • Bowser • Mechawiggler • Mollusque-Lanceur • Cookatiel • Ruined Dragon • RoboBrood
Items Bubble • Coin • Coin pile • Coin roll • Fruit • Heart • Hidden Coin • Key • Life-Up Heart • Moon Shard • Multi Moon • Note • Nut • Pauline's lost items • Power Moon • Regional coin • Rock • Rocket Flower • Seed • Turnip • Yoshi's Egg
Objects ? Block • 2D block • 8-bit character • 8-bit pipe • Airship • Arrow Sign • Bar • Barrier • Beanstalk • Bench • Big mushroom • Binding Band • Binoculars • Bird (traveling) • Block • Boombox • Bowser statue • Brick Block • Bubbler • Butterfly • Cactus • Checkpoint Flag • Cheese rock • Coin Block • Coin ring • Crate • Dumpster • Falling Platform • Fish • Floating corn • Flower (Cap Throw) • Flower (environmental object) • Flower Road • Fog • Frost-Frosted Cake • Giant Swing • Girder • Glowing spot • Goomba button • Ground-Pound Switch • Hat Catapult • Hat cloud • Hat Launcher • Hat Trampoline • Hidden Block • Hill • Hip Drop Move Lift • Hint Art • Hole • Jaxi Stand • Jaxi Statue • Jizo • Keyhole Pedestal • Knob-like structure • Koopa Shell • Lantern • Lava cannon • Letter • Lever Switch • Lift • Lochlady Dress • Lurker • Manhole • Meat • Mini Rocket • Moon Cage • Moon Pedestal • Moon Pipe • Moon platform • Moon Rock • Motor scooter • Movable cover • Mushroom Platform • Mysterious sprout • P Switch • Parking lot • Penguin • Pipe • Pole • Pole (bollard) • Post • Propeller Pillar • Push-Block • Puzzle Part • Rankings Board • RC Car • Red door • Rising Stone Pillar • Rock wall • Rotating block • Rotating building • Rotating dial • Rotating platform • Sand Geyser • Scarecrow • Seagull • Seesaw • Shell launcher • Slots • Small animal • Small bird • Small UFO • Snow • Soft wall • Soirée Bouquet • Spark pylon • Sparkle Water • Spinning block • Spinning saucepan • Steel Block • Stone marker • Stone spire • Stone wall • Stupendous Stew • Swing • Swinging Scaffolding • Sword • Tail Tree • Tapering platform • Taxi • Trampoline • Transparent Platform • Trash Can • Travel Tip • Treasure chest • Tree • Vanishing platform • Volcano • Wardrobe closet • Warp hole • Wedding-announcement poster • Wire Net Platform • Wooden pendulum • Yellow turnstile • Zipper
Locations Main story Cap Kingdom (Bonneton) • Cascade Kingdom (Fossil Falls) • Sand Kingdom (Tostarena) • Lake Kingdom (Lake Lamode) • Wooded Kingdom (Steam Gardens) • Cloud Kingdom (Nimbus Arena) • Lost Kingdom (Forgotten Isle) • Metro Kingdom (New Donk City) • Snow Kingdom (Shiveria) • Seaside Kingdom (Bubblaine) • Luncheon Kingdom (Mount Volbono) • Ruined Kingdom (Crumbleden) • Bowser's Kingdom (Bowser's Castle) • Moon Kingdom (Honeylune Ridge)
Post-story Mushroom Kingdom (Peach's Castle) • Dark Side (Rabbit Ridge) • Darker Side (Culmina Crater)
Other Odyssey • Crazy Cap • Starshroom
Moves Backward Somersault • Cap Jump • Cap Throw • Capture • Crawl • Crouch • Dash • Dive • Double Jump • Downward Throw • Ground Pound • Ground Pound Jump • Jump • Long Jump • Quick Swim • Roll • Side Somersault • Spin Jump • Spin Throw • Spinning drill stomp • Swim • Triple Jump • Upward Throw • Wall Jump • Warp
Gameplay elements amiibo • Balloon Worlda • Beach Volleyball • Bound Bowl Grand Prix • Completion • Gravity • Gravity field • Health Meter • Jump-Rope Challenge • Koopa Freerunning • Koopa Trace-Walking • Nintendo Labob • Objectives • Picture Match • RC Car Challenge • Snapshot Mode • Timer Challenge
Music "Battling the Broodals" • "Break Free (Lead the Way)" • "Fossil Falls" • "Jump Up, Super Star!" • "Koopa's Trace-Walking" • "Lake Lamode" • "New Donk City" • "Peronza Plaza" • "Rebuffing the Ruined Dragon" • "Run, Jump, Throw! 1" • "Run, Jump, Throw! 2" • "Shiveria Town" • "Steam Gardens" • "The Forgotten Isle" • "Tostarena Nights" • "Tostarena Ruins" • "Underground Moon Caverns"
Further info 7net Shopping • The Art of Super Mario Odyssey • Bowser's Kingdom (jigsaw puzzle) • Cap Kingdom (jigsaw puzzle) • Cascade Kingdom (jigsaw puzzle) • Escape • Gallery • Glitches • "Hop Chop Splat Oh-no! Song" • Lists of names in other languages (Hats and clothing · Music List · Power Moons (By kingdom: A–K · L–M · N–Z) · Souvenirs) • Luncheon Kingdom (jigsaw puzzle) • Mario Reads Your Letters • Meet the Characters! (Ep. 5 · Ep. 10) • Meet Mario • Metro Kingdom (jigsaw puzzle) • Moon Kingdom (jigsaw puzzle) • Music List • Nintendo Music (soundtrack) • "Nintendo Sneak Peek Goes Skiing w/ Nintendo Switch!" • "Nintendo Sneak Peek: Holiday at Nintendo New York" • Nintendo Sound Clock: Alarmo (theme) • Nintendo Switch Family Showdown • "Nintendo Switch Lite Gameplay with Relaxing Yule Log Fireplace" • Original soundtrack • Outfits (Boxer Shorts · Sunshine Shades and Outfit · Swim Goggles and Swimwear) • Pre-release and unused content • Quotes • Scavenger Hunts for Kids (Ep. 1) • Sound Selection • Super Mario Odyssey (sticker book) • Super Mario Odyssey Capture Shimakuri! Daibōken Sugoroku • "Super Mario Odyssey New York Launch Celebration!! - Nintendo Switch" • "Super Mario Odyssey on Nintendo Switch — Journey to Launch" • Super Mario Odyssey Review Round-up • "Super Mario Odyssey Space Exploration" • Super Mario Odyssey: The Chase • Staff • The Super Mario Players • Wooded Kingdom (jigsaw puzzle)
a In version 1.2.0 or later
b In version 1.3.0 or later
Retrieved from "https://www.mariowiki.com/index.php?title=Health_Meter&oldid=5536194"
Categories:
  • Terms
  • Game mechanics
  • Mario Sports Mix
  • Super Mario 64
  • Super Mario Bros. 2
  • Super Mario Galaxy
  • Super Mario Galaxy 2
  • Super Mario Odyssey
  • Super Mario Sunshine
  • Super Smash Bros.
  • Super Smash Bros. Brawl
  • Super Smash Bros. for Nintendo 3DS / Wii U
  • Super Smash Bros. Melee
  • Wario Land 4
  • Wario Land: Shake It!
  • Yoshi Topsy-Turvy
  • Yoshi's Story
Meta categories:
  • Pages with split suggestions
  • Articles with unsourced Japanese names
  • Articles with unsourced Spanish names

Navigation menu

Search

You are visitor 01402503 — GeezerVison does not store the pages you look up.
Best viewed with Netscape Navigator 4.7 or Internet Explorer 6 at 800×600. No cookies required.