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GeezerVison is showing www.mariowiki.com — Nintendo Classic Mini: NES developer interview

Nintendo Classic Mini: NES developer interview

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Nintendo Classic Mini: NES developer interview
Image relating to Nintendo Classic Mini: NES developer interview
Thumbnail for the first developer interview
Publisher Nintendo
Original language Japanese
Translations English (United States)
English (United Kingdom)
Dutch
French (France)
German
Italian
Portuguese (Portugal)
Spanish (Spain)
Release date 2016[?]

This article needs improvement and is being worked on by Chazmatron (talk). Specifically:

  • Volume 3 transcript
  • Interview names in other languages
  • Citation for release
Requested improvements must be clear, pertinent, and well-formed. Please refrain from adding bullet points such as "Add more information" or "Write the rest of the article".

Nintendo Classic Mini: NES developer interview is a set of interviews conducted on games released on the Nintendo Entertainment System (also known as the "NES") that can be played on the Nintendo Entertainment System: NES Classic Edition. The interviews were conducted by Akinori Sao—who has also taken part in other Nintendo interviews such as Iwata Asks : Super Mario Galaxy—with various developers of those games offering their thoughts such as Shigeru Miyamoto and Takashi Tezuka. These interviews can be found on the Nintendo website, but they can be found more easily on the NES Classic Edition hub page.

The interviews were originally conducted in Japanese, but have since been translated into multiple other languages, including English (American and British). The Japanese and British versions of the interviews are still available on their respective Nintendo website, but the American versions have been taken down – they have been replaced with the Nintendo Switch Online + Expansion pack webpage.

There are a total of five interviews, with only two relating to the Super Mario franchise. The first interview is on Donkey Kong, the second interview is on Balloon Fight, the third interview is on Super Mario Bros. and Super Mario Bros. 3, the fourth is on The Legend of Zelda, and the final interview is on Metroid. In Volume 1: Donkey Kong, Sao is joined by Shigeru Miyamoto, and in Volume 3: Super Mario Bros., Sao is joined by Miyamoto once more, as well as Takashi Tezuka and Koji Kondo. The following interviews are taken from the American translation.

Nintendo Classic Mini: NES special interview – Volume 1: Donkey Kong

Image relating to Nintendo Classic Mini: NES developer interview
Thumbnail for the interview

FamiConnichiwa, everyone!

I'm Akinori Sao, a writer in Kyoto. Sorry for starting with such a silly remark, but that's how happy I feel. After all, it has been 33 years since the birth of Famicom, 13 years since production stopped, and now in 2016 this groundbreaking video game console is coming back to life in a big way in the form of the NES Classic Edition and Classic Mini Famicom*! I got my hands on the Classic Mini Famicom a little early and it was so much smaller than I imagined. I couldn't help but remark on how cute it is.

*Editor's note: Only the NES Classic Edition is sold in North America.

To commemorate the release of the NES Classic Edition and Classic Mini Famicom, I will be interviewing developers of Nintendo titles. The topic for the first installment is Donkey Kong, and my interviewee is Representative Director and Creative Fellow Shigeru Miyamoto.

A few years ago, Miyamoto-san revealed a great deal of behind-the-scenes information regarding the development of Donkey Kong—such as why Mario jumps and why he wears overalls—in Volume 1 of the Iwata Asks interviews covering New Super Mario Bros. Wii. If you're interested, check out that interview as well.

Miyamoto-san, I look forward to our discussion.

Starting with the Bare Circuit Board

The NES Classic Edition and Classic Mini Famicom are adorable!

Miyamoto
Thank you. They're small, so you want to hold them in your palm.

Yeah. (laughs) But the official Japanese name of Nintendo Classic Mini Family Computer, and America's Nintendo Entertainment System: NES Classic Edition, sounds a little long. (laughs)

Miyamoto
I say their names in their shorter format. We call the Japanese version the Classic Mini Famicom1 and the American version the NES Classic Edition.
1. Famicom: Family Computer. The NES is known as Famicom in Japan. The NES Classic Edition is also marketed in other regions such as Europe as the Nintendo Classic Mini: Nintendo Entertainment System.

Were you involved in the planning and development?

Miyamoto
I wasn't directly involved, but I checked on it several times during development. The first time I saw it, it was just a bare circuit board.

A bare circuit board? So at first it wasn't going to take the form of a Famicom or NES?

Miyamoto
Right. The idea was a single circuit board that would allow people to play dozens of NES games, but we wondered if that was worth doing at this point in time.

After all, you can play NES games on the Wii U and Nintendo 3DS systems via the Virtual Console service.

Miyamoto
Yes. This project began at NERD2 in France, and we thought that if we were going to release it, it might be a good idea to recreate the appearance of the NES as a perk for fans.
2. NERD: Nintendo European Research and Development. A subsidiary developer in Paris.

I see.

Miyamoto
When a sample of the NES Classic Edition was ready, the sales team in Japan saw it and voiced desire for a mini Famicom as well.

I understand how that person felt! (laughs)

Miyamoto
Yeah. (laughs) In turning it into a product, we thought it would be beneficial for internal presentations to have a prototype Famicom, too, and I just happened to have an alarm clock in my room that looked like a Famicom. It's quite an old licensed product and the plastic had turned all yellow (laughs)

Oh! (laughs)

Miyamoto
It was smaller than what we envisioned, but the staff developing the Classic Mini Famicom wanted to borrow it, so I handed it over, and they were using that yellowed Famicom for presentations for a while.

So looking at that yellowing Famicom led to the official decision to make this product.

Miyamoto
That's right. After some time had passed, the actual Classic Mini Famicom was ready. As I mentioned earlier, you can play Famicom/NES games on Virtual Console, but even if you don't have a Wii U or a Nintendo 3DS, you can still play them by simply plugging a Classic Mini Famicom or NES Classic Edition into your TV. I think we made a cute product that will bring back memories.

The First Seven Famicom Games

Now I'd like to ask about Donkey Kong, which was released simultaneously with the Famicom. As of this year, it has been 35 years since the arcade game.

Miyamoto
Now that you mention it... (laughs)

The arcade game appeared, and then two years later the Famicom version came out in Japan. Were you involved with converting the game for the Famicom/NES?

Miyamoto
No. As with Mario Bros.3, I left the conversion from the arcade game to the Famicom to another team. In order to launch the Famicom, I was working on a software lineup.
3. Mario Bros.: A platform game released in arcades and for the NES system. Originally released in Japan in 1983.

Donkey Kong, Donkey Kong Jr. and Popeye4 appeared simultaneously with the Famicom system.

4. Donkey Kong Jr. and Popeye: Arcade games that appeared in 1982.
Miyamoto
Yes, but I wanted to make seven titles for release early in the Famicom's career. We were touting the system to use replaceable game cartridges, so we felt it would make the Famicom look bad if we released it with a lesser number of games.

I suppose so. (laughs)

Miyamoto
I definitely wanted to make Baseball5, and I was also involved in games like Tennis and Golf.6
5. Baseball: A sports game released for the NES system. Originally released in Japan in December 1983.
6. Tennis and Golf: Sports games released for the NES system. Originally released in Japan in January 1984 and May 1984, respectively.

But you weren't involved with 100 percent of the initial Famicom/NES titles, were you?

Miyamoto
No, but I was directly involved with character and game design for about 80 percent.

Oh, uh-huh.

Miyamoto
When it comes to hardware, we could only use 64 colors for the Famicom/NES, so I was also involved in design decisions such as which colors to use for each game.

Made to Sell in America

Let's return to Donkey Kong. I heard that when you were making the arcade game, you cut ties with friends in order to concentrate on development.

Miyamoto
Well, it wasn't that extreme. (laughs) But I did make a point of phoning a few friends to tell them that I probably wouldn't be in touch for two or three months.

Did you make Donkey Kong in two or three months?

Miyamoto
Back then, we made games in three months. But Donkey Kong took a little longer—four or five months, I think.

That's still fast. During that time, were you immersed in development?

Miyamoto
The company housing I was living in at the time was nearby across the river. So every day I was just going back and forth between work and home. Also, it was nice that the company had a bath.

There was a bath at Nintendo?

Miyamoto
Yes. The head office back then was in Toba-kaido, and there was also a factory for making Japanese playing cards. You need a boiler to make playing cards, so we used water boiled there for the adjoining bath facility as well. The people who worked at the card factory would clean themselves up in the bath after work. No one was there at night, so I could use it at my leisure.

Thanks to that bath, you didn't have to smell all sweaty. (laughs)

Miyamoto
Right. It was a lifesaver. And it was effective in making time for gathering my ideas. (laughs)

What did you pay the most attention to in development of Donkey Kong?

Miyamoto
It was important to us that we make it to sell in America.

The reason you decided to develop Donkey Kong was that tons of arcade games released in America were left unsold and you wanted to do something about that.

Miyamoto
(laughs) Tons. But we could make a new game, insert the program, and use the same circuit board and cabinet. When we develop a product today, we talk about the importance of globalism and thinking worldwide, right?

Yes.

Miyamoto
But without even making a special case about it, it just happened naturally.

You made it to sell in America, so you were already thinking globally at that stage.

Miyamoto
Exactly. Ever since Donkey Kong, we make products in Japan but aim for the enjoyment of Japanese players and Americans, Europeans, and people all over the world as we pursue our creative endeavors.

In other words, it was significant for you that the first Donkey Kong game you made was geared toward America.

Miyamoto
That's right. Donkey Kong was my departure point for a global outlook. Since then, we have gradually broadened our scope, so now when Mario shows up suddenly in the Olympic Games closing ceremony, people from all over the world recognize him.

The Lady Yells "Kelp"?

By the way, in order to make Mario in Donkey Kong without many pixels, you gave him a mustache and hat.

Miyamoto
Yes.

You didn't hesitate to make the hero a middle-aged guy with a mustache?

Miyamoto
To me, he isn't middle-aged, he's a young man maybe 24 or 26 years old. The story is about Mario's pet, Donkey Kong, kidnapping and escaping with his girlfriend, so he'd likely be a young man, and unmarried. But people often say he's older, with some saying he looks about 40. (laughs)

(laughs) There was also a time when Mario was called Mr. Video and Jumpman.

Miyamoto
That's right. The landlord of storage and company housing for NOA (Nintendo of America) was named Mario, and the character looked like him, so he got that name.

Since you were making a game geared toward America, it was necessary to value NOA's input.

Miyamoto
Yes. I tried to hear as many opinions as possible. But not everything was like that. For example, we wanted to give the game a name that would suggest a silly gorilla, so we called it Donkey Kong. Donkey is the name of an animal, but looking it up in the dictionary, we found it can also mean someone stupid. So we suggested that to NOA, and they said no. They said donkey just didn't say stupid to them.

Even though it was in the dictionary. (laughs)

Miyamoto
Strange, isn't it? (laughs) They said it didn't make sense, but it makes an impression, so I decided to push through the name Donkey Kong. One year later, everyone was using that without a second thought, so I figured any name is okay because people get used to it. Anyway, I realized that impact is important, and that's something else that Donkey Kong taught me.

So you geared the game for America. What other stories do you recall?

Miyamoto
At first, the lady that Donkey Kong kidnaps was shouting, "Help!"

She talked?

Miyamoto
She yelled, "Help! Help!" And when Mario executed a good jump, she would praise him by saying, "Nice!" However, some in the company were worried the pronunciation might be off, so we had a native English speaker who was an English conversation teacher listen to it, and that person thought she was talking about seaweed.

Seaweed? Like in the ocean?

Miyamoto
Yeah. It sounded like "kelp."

Oh, I get it! (laughs) "Help" sounded like "kelp."

Miyamoto
We couldn't change the pronunciation at that point, so we stopped her from talking and changed "Help!" to Donkey Kong growling7 and "Nice!" to deedle-lee-deet-deet♪! The blip sounds were a great success.
7. Donkey Kong's growls were cut when the game was converted for the Famicom and NES.

Why was that?

Miyamoto
Because the blip sounds would be catchy when someone was walking past the front of an amusement arcade.

It's a fun sound, so it will draw in customers.

Miyamoto
Exactly. What we were attempting with voices didn't work, but in the end it was good. Because of this experience, thinking highly about sound effects became engraved as one of the key elements of my creative process.

In other words, Donkey Kong was important as an origin of your creative style.

Miyamoto
Yes, that's right.

"This Might Be a Hit"

So you made Donkey Kong and it became a big hit. When did you begin to sense some progress?

Miyamoto
During testing. The testers at the plant in Uji would keep playing Donkey Kong after work hours and wouldn't go home. (laughs)

The testers were excited about it, too.

Miyamoto
Yes. At the time, we would test using the table type arcade cabinet, and the joystick would slip from the testers' hands when they played fun games. Right in the middle of gameplay—slip! (laughs) That happened a lot during shooting games, and it did while playing Donkey Kong, too. Watching that, I thought, "Oh, this might be a hit."

You have often said that you can tell a fun game by watching the players from behind.

Miyamoto
It's true. Your body moves a lot when you're playing a fun game. The feedback at that time became a sort of standard for me, and when we made Super Mario Bros.8, the response from the testers was extremely similar to when we made Donkey Kong, so I said to Takashi Tezuka, "Something incredible might happen."
8. Super Mario Bros.: A platform game released for the NES system. Originally released in Japan in September 1985.

Then Donkey Kong was converted for the Famicom/NES. As someone who had made the original, how did you feel when you tried that out?

Miyamoto
It felt stretched sideways.

(laughs) The arcade game's screen was more vertical, while a television's is more horizontal.

Miyamoto
Yes. I also noticed a big difference in the number of colors in Donkey Kong. The arcade version used four colors, but the Famicom/NES only used three.

Why did four become three?

Miyamoto
For the arcade version, we combined two three-color panels, but that wasn't technologically possible with the Famicom/NES. That was really too bad. When Donkey Kong's hand moves to his chest, the colors overlap and you can't see it.

Oh, uh-huh...

Miyamoto
But it was incredible enough that an arcade game became a home game.

Absolutely. By the way... (looking at Donkey Kong visuals on a screen) the NES Classic Edition and Classic Mini Famicom system's visuals are stunning.

Miyamoto
Yeah. On the NES Classic Edition and Classic Mini Famicom, you can choose from among three Display Modes.9 In Pixel Perfect, it's crystal clear, so much so that even I was surprised. We did a fine job rendering those characters back in the day. (laughs)
9. The mode called 4:3 uses the standard NES screen ratio of 4:3, while Pixel Perfect shows each pixel as a perfect square, and CRT recreates the look of old TV screens.

(laughs) Now for my last question. Thirty-five years after completion of Donkey Kong, how do you hope players will enjoy it?

Miyamoto
Compared to games today, it might feel rather stiff...or restricted. You can't move smoothly as you may be used to nowadays.

There aren't as many transitions in the animation.

Miyamoto
So it feels different compared to recent games. But the strategy and so forth is easy to grasp, so I hope people will try it out.

Donkey Kong was a groundbreaking game—the first in which Mario jumped.

Miyamoto
Yes. However, we were serious about making it. You know how your ankle twists when you fall from a place higher than your own height?

Right! (laughs)

Miyamoto
For that reason, we made it so Mario loses a life if he falls from a height 1.5 times his own height. But we thought that might be too strict when we made Mario Bros., and now he's fine falling from five times his height!

It wouldn't be much of a game if Mario's feet gave out every time he jumped! (laughs)

Miyamoto
But if he falls one level in Donkey Kong, he loses a life. So I hope people will also have fun with the things we were so serious about.

References

[Edit]
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[Edit]
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Chapter books Super Mario Bros. Monogatari (1989) • Super Mario Bros.: Trapped in the Perilous Pit (1989) • Ohanashi Super Mario (198?) • Super Mario Bros. 3: Happy Birthday, Princess Toadstool (1990) • Super Mario Bros. 3: The Secret Bridge (1990) • Zur Fernseh-Serie Super Mario Bros. - Spiele und Geschichten (1991) • Nintendo Adventure Books (1991) • Shikake Ehon Super Mario to Asobō (1992) • Tanoshii Super Mario Ehon (1993) • Super Mario Bros. (novel) (1993) • Super Mario Bros. (Golden Look-Look Book) (1993) • Super Mario Bros.: Cuento para Leer y Pintar (1994) • Shampoo Ehon (199?) • Donkey Kong Country (1995) • Donkey Kong Country: Rumble in the Jungle (1996) • Donkey Kong Country: Rescue on Crocodile Isle (1997) • My Very First Nintendo Game Boy (Donkey Kong Country · Super Mario's Adventures) (1997) • Nathaniel's Fun Factory (1999) • Super Mario Sound Ehon (199?) • Super Mario Bros.: Cuento para pintar y leer (2000) • Game Boy Advance (2001) • Mario and the Incredible Rescue (2006) • Super Mario Hiraite Dāre da!? (2014) • Go! Mario and Friends (2017) • Super Mario Little Golden Book (2021) • Super Mario: Meet Mario! (2021) • Super Mario: Bowser: King of the Koopas! (2022) • The Super Mario Bros. Movie Official Storybook (2023) • Mario's Big Adventure (2023) • A Hero Like No Other (2023) • Mario Kart: Off to the Races! (2023) • My Mario (Hello, Mario! · It's Yoshi! · Mitsukete Mario) (2025) • Rosalina's Storybook (2025) • The Super Mario Galaxy Movie: Mario Takes Off! (2026) • The Super Mario Galaxy Movie: Peach's Birthday Surprise (2026)
Activity books Donkey Kong (1982–1983) • Super Mario Bros. Monogatari (1985) • Mario no Nazonazo Ehon (1987) • TV Land Wanpack No. 103 Challenge!! Famicom Quiz (1987) • Super Mario Bros. (activity books) (Super Mario Bros.: A Big Color/Activity Book (1989) · Super Mario Bros.: A Giant Color/Activity Book (1989) · Super Mario Bros.: A Big Activity Book (1989) · Super Mario Bros. 3: A Big Color/Activity Book (1990) · Super Mario Bros.: Libro para colorear (1990) · Super Mario Bros.: A Big Coloring Book (1993)) • Super Mario Bros. Sticker Fun (1989 · 1993) • Super Mario Bros. Paint 'n' Marker Book (1989/1993) • Super Mario Bros. (Kellogg's sticker album) (1989) • Super Mario no Wakuwaku Study Club (199?) • Nintendo Sticker Activity Album (1991) • Super Mario Bros. (sticker book) (1991) • Super Mario o Sagase!! (1992) • Nintendo Game Book: Super Mario Bros. 2 (1992) • Nintendo Official Sticker Album (1992) • Super Golf (1992) • Super Mario Bros. - Mots croisés (1992) • Super Mario's World (1992) • Super Mario Bros. Official Motion Picture Sticker Album (1993) • Super Mario o Sagase!! 2 (1993) • Super Mario Ehon (1994–1999) • Super Mario World Daibōken (1994) • Super Mario Rätselbuch (1994) • Álbum Videojuegos Nintendo (1994) • Super Mario no Tanoshii Tokei Ehon: Ima Nan-ji? (1995) • Super Mario 64 Quizbuch (1997) • Álbum Super Mario 64 (1997) • Game Boy Color-ing Book (2000) • Pégate a Super Mario World: Super Mario Advance 2 (2003) • Super Mario Galaxy Official Sticker Collection (2009) • Nintendo Wii Nintendo DS Activity Book (2009) • Super Mario Sticker Album (2010) • New Super Mario Bros. Wii Official Sticker Collection (2011) • Paper Mario: Sticker Star Sticker Book (2012) • Super Mario Dokidoki Puzzle Land (2013) • Mijn vriendenboekje (2015) • Play Nintendo Activity Book (2015) • Build-A-Peach & Mario Sticker Book (2016) • Super Mario: The Coin Collector's Book (2017) • Super Mario Odyssey (2017) • Super Mario Official Sticker Book (2018) • Super Mario Bros. Coin Collector's Album (2018) • Super Mario: Mario Time! (2018) • Nintendo Collection: Super Sticker Book: Volume 1 (2018) • Super Mario: Power Up! (2018) • Super Mario: Here We Go! (2019) • Super Mario: Bring on the Bad Guys! (2020) • Super Mario: The Big Coloring Book (2020) • Super Mario 2021 Activity Book (2021) • Mario Kart vriendenboek (2021) • Super Mario Deluxe Paint Box Book (2022) • Super Mario Activity Book (2022) • Nintendo Holiday Activity & Gift Guide (2022) • Super Mario Play Time Sticker Album (2023) • Every Day is a Mario Day Activity Book (2023) • The Super Mario Bros. Movie Official Activity Book (2023) • The Super Mario Bros. Movie Activity Kit (2023) • The Super Mario Bros. Movie Learning Activity Booklet (2023) • Super Mario Official Sticker Book & Bring on the Bad Guys! (2023) • Super Mario Vriendenboek (2024) • Super Mario IT'S-A ME, MARIO! (2025) • The Super Mario Galaxy Movie Activity Kit (2026) • The Super Mario Galaxy Movie Official Activity Book (2026)
Guidebooks How to win at Super Mario Bros. (1985) • Super Mario Bros. Ippatsu Kaitō (1985) • Super Mario Bros. Urawaza Daizenshū (1985) • Super Mario Bros. (Family Computer Game Hisshōhō Series) (1986) • Hisshō Technique Kan Peki-ban (1986) • Super Mario Bros. 2 Urawaza Daizenshū (1986) • Super Mario no Daibōken Daihyakka (1987) • Super Mario Bros. 1, 2, 3 Daihyakka (1988) • Super Mario Bros. 3 World Hayamawari Technique Shū (1988) • Super Mario Bros. 3 Hisshō Kōryakuhō (1989) • Super Mario Bros. 3 Urawaza Daizenshū (1989) • Super Mario Bros. 3 Kanzen Kōshiki Daihyakka (1989) • Super Mario Bros. 3 Hisshō Urawaza Daihyakka (1989) • Super Mario Bros. Daihyakka (1990) • Nintendo Kōshiki Guidebook Super Mario World (1991) • Super Mario All Hyakka (1991) • Nintendobiblioteket (1991–1994) • Mario Mania (1991) • Nintendo Kōshiki Guidebook Yoshi no Tamago (1992) • Nintendo Kōshiki Guidebook Super Mario Land 2 (1992) • Super Mario USA Hisshō Kōryakuhō (1992) • Super Mario USA no Subete (1992) • Nintendo Kōshiki Guidebook Super Mario USA (1992) • Super Mario: Super Englisch (1993) • Hello, Mario! Eigo de Asobō (1993) • Perfect Ban Mario Character Daijiten (1994) • Super Mario Daizukan (1994) • Super Donkey Kong 2 Guide Book (1996) • Super Mario Game Daihyakka (1996) • Super Mario 64 Playing Strategy Complete Version (1997) • How To Draw Donkey Kong & Friends (1997) • Zen Super Mario Wakuwaku Quiz Daihyakka (1997) • How to Draw Nintendo Heroes and Villains (2000) • The Complete Mario Encyclopedia (2006) • Create & Trace Nintendo Superstars & Scoundrels (2007) • How to Draw Nintendo Greatest Heroes & Villains (2007) • Super Mario History 1985-2010 (2010) • Itadaki Street Wii Official Perfect Guide (2011) • Mario no Power-Up Daishūkai Zukan (2015) • Super Mario Memorial Book (2015) • Super Mario Maker (2015) • Super Mario Bros. Encyclopedia (2015) • Super Mario Odyssey: Kingdom Adventures (2017) • The Art of Super Mario Odyssey (2018) • Nintendo Museum Official Book Vol. 01 (2025) • Mario Kart World Perfect Guide (2026)
Manga and other Eastern comics Comic BomBom (1981–2007) • Famicom Bōken Game Book (1985–199?) • Super Mario Bros. Taiketsu!! 3 Nin Mario (1985) • Super Mario Bros. (1986) • Famicom Quiz to Meiro: Mario Bōken Meiro (1986) • Famicom Manga: Super Mario-kun (1986) • Super Mario no Daibōken (1986–1987) • Super Mario Brothers 2 (1986) • Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen! (1986) • Mario no Nazonazo Taizenka (1986) • Mario no Nazonazo Kyōshitsu (1986) • Super Mario Wakuwaku Game Land (1986–2000) • Famicom How-To Manga (1986) • Soreike!! Donkey Kong (1986–2000) • Super Mario-kun (Shōgaku Ninensei) (1986–1987) • Famicom Meiro: Super Mario/Makaimura (1986) • Super Mario Bros. 2 (1986–1988) • Super Mario Bros. Gaiden (1986) • Super Mario Bros. Gaiden 2 (1986) • Famicom Joe: Yatta ze! Clear Dai Sakusen (1987) • Super Mario-kun 2 (1987) • Ganbare Super Mario (1987) • Super Mario Bros.: Ghost Koopa no Gyakushū (1987) • Miracle Peach (1988) • Super Mario Bros. 3 (Gakushū Yōchien) (1988-1989) • Super Mario Bros. 3 (Wanpakku Comic) (1988–1989) • Super Mario Bros. 3 Bōken Meiro (1989) • Super Mario-kun (Gakushū Yōchien) (1989, 1990, 1992–1994) • Super Mario (1988–1998) • Super Mario Land Kessen Meiro (1989) • Super Mario-kun (1990–present) • Mario no Famicom Meiro (1990) • Tobidase! Mario (1991–2006) • Super Mario-kun Bunsū Kōryaku Comic (1991) • Super Mario 4koma Manga Theater (1991–1997) • 4koma Manga Ōkoku (1991–2002) • Otoboke Yoshi-kun (1991–1997) • Otenba Peach-hime (1992–1994) • Mario Vs. Wario Monogatari (1992–1993) • Super Mario: Makai Teikoku no Megami (1993) • Peach-hime no Princess Tanken Manga (1993) • 4koma Land (1993–1995) • Uho'uho Donkey-kun (1995–1997) • Super Mario Gaiden: Hige to Boin to Hige (1995) • Super Donkey Kong (1995) • 4koma Gag Battle (1995–2004) • Mario & Donkey Daibōken (1995–1998) • Super Donkey Kong 4koma Manga Theater (1995–1996) • Mario vs. Kirby Yume no Bakushō! 4koma Taiketsu!! (1996) • GOGO! Mario World (1997–1999) • Dream Drunker (1998–2003) • Mario no Bōken Land (1999) • Nintendo All-Star Dairantō Smash Brothers (1999) • Super Mario Ehon (Shōgaku Ichinensei) (199?) • Uho'uho Daishizen Gag: Donkey Kong (2000–2001) • Hichako no Game Taiken-ki (2002–2004) • Dr. Mario-kun (2003–2007) • "Wario to Saikyō Tag da Fii!" (Densetsu no Starfy) (2003) • Mario Dàmàoxiǎn (2004) • Paper Mario RPG Special Comic (2004) • Super Mario-kun (Pikkapika Comics) (2004–2006) • Himemaru no Game Tenkomori! (2005–2006) • Made in Wario (2005) • Gimon? Kaiketsu! Mizumario (2005) • Go!! Go!! Mario Kart (2006) • Peach no Daibōken!? (2006–2007) • Waiwai! Wario (2006) • Ore da-yo! Wario da-yo!! (2007–2012) • GO Ketsu Wario (2008–2011) • Oshiete! Kinopio (2008) • Super Mario-kun Gekijō (2013–2016) • Super Mario-kun Gekijō - Yoshi New Island (2016) • Super Mario Manga Mania (2017) • Super Mario-san (2019) • Kinoppe-chan Forever (2019–2022) • Captain Toad: Treasure Tracker (201?) • Track That Treasure, Captain Toad! (201?) • Super Mario-kun Special Selection (2023) • Super Mario-kun Kessaku-sen! Henshin Mario dai shūketsu SP!! (2023) • Super Mario-kun Ginga-kyū Kessaku-sen!! (2026)
Western comics Nintendo Comics System (Super Mario Bros. · Game Boy) (1990–1991) • Super Mario Adventures (1992) • Las brigadas rosas (1992) • Mario vs. Wario (1993) • Mario vs. Wario: The Birthday Bash (1994) • Donkey Kong Jungle Action Special (1995) • Super Mario em Um Mundo Quase Perfeito! (1995) • Donkey Kong em Bananas Assassinas (1995) • Super Mario em Surpresas de Aniversário (1995) • Presenting Mario and the Princess in Bubble Baths and Shampoos (1990s) • Bumm-Badabumm im Urwald (2000) • Donkey Kong in When the Banana Splits (2000) • Mario Kart DS comic (200?) • Skylanders: Unexpected Allies (2015) • Nintendo Comic (canceled) • Super Mario (comic) (canceled)
Sheet music Famicom Music Hit Parade (1988) • Nintendo My Play a Tune Book (1989) • Super Mario World Zenkyokushū (1991) • Super Mario Bros. Party Songs for Kids (1992) • Mario and Luigi's Recital Duets (1992) • Super Mario Bros. Five-finger Christmas Solos (1992) • Sing and Play With Super Mario Bros. (1992) • Super Mario 64 Original Soundtrack (1996) • Super Mario RPG Original Sound Version (1996) • New Super Mario Bros. Wii: Simplified Piano Solos (2010) • New Sounds in Brass: Super Mario Bros. (2010) • Piano de Hiku Super Mario Galaxy 2 (2010) • Super Mario Officially Licensed Music Folio Series (2011) • Yasashiku Hikeru Super Mario 3D Land (2012) • Super Mario Jazz Piano Arrangements (2013) • Super Mario Series for Ukulele - Super Best (2013)
Internet Diddy's Drivers Ed (1997) • Drumstick's Nuggets (1997) • Krunch's Dirty Tricks (1997) • Timber's Island Tour (1997) • Jugemu no Mario Kart 64 Maruhi Kōryakuhō (1997) • DK Card Nyūmon Guide (2000) • Super Mario Land Maruhi Jōhō (2000) • Ore-sama no Maruhi Nikki (2001) • Ore-sama no tanoshii ichinichi! Omae mo minarae! (2001) • Super Mario Advance Shitsumonbako (2001) • Oya Mā-hakase ni Shitsumon! (2001) • Wario's Warehouse (2002–2003) • 9-Volt no Nikki Kōkai! (2003) • Dr. Crygor no Kenkyū Nikki (2003) • Dribble to Spitz no Kinmu Nisshi (2003) • Jimmy T. no Afro Nikki (2003) • Kat to Ana no Kawaribanko Nikki (2003) • Mona no Mona Nikki (2003) • Orbulon no Chikyū Report (2003) • Wario-sama no Buriburi Nikki (2003) • Made in Wario Staff Special Zadankai (2003) • 9-Volt no Nintendo Mukashi no Rare Shōhin Shōkai! (2003) • Iwata Asks (2006–2015) • Review: Mario Slam Basketball (DS) (2007) • WarioWare: Smooth Moves playtest (2007) • Review: Diddy Kong Racing DS (2007) • Playtest: Mario Party 8 (2007) • Interview: Mario Strikers Charged Football (2007) • Review: Wario: Master of Disguise (2007) • Playtest: Super Mario Galaxy (2007) • Playtest: Super Paper Mario (2007) • Playtest: Donkey Kong: Jungle Climber (DS) (2007) • Review: WarioWare: Smooth Moves (2007) • Shitsumon Corner (2009) • The Capcom Times (2015–2016) • Nintendo Classic Mini: NES developer interview (2016) • Mario Kart 8 Deluxe Review Roundup (2017) • Super Mario Odyssey Review Round-up (2017) • Nintendo Classic Mini: SNES developer interview (2017) • Ask the Developer (2021–present) • Get to know the king of swing! (2023) • Super Mario Bros. Wonder Beginner Tips (2023) • Super Mario RPG Character Highlight (2023) • Super Mario RPG: How to battle! (2023) • Super Mario RPG Secrets (2024) • Princess Peach: Showtime! Tips for beginners (2024) • What's new? Paper Mario: The Thousand-Year Door (2024) • Get To Know Luigi's Mansion 2 HD (2024) • Luigi's Mansion 2 HD Ghost hunting tips! (2024) • Series intro: Mario & Luigi (2024) • Get to know Mario & Luigi: Brothership (2024) • Mario Kart World Multiplayer modes (2025) • Get to know GameChat and GameShare with these games (2025) • Mario Kart World Tips & Tricks (2025) • The ABCs of DK! (2025) • Mario Tennis Fever Five Tennis Tips! (2026) • Crack open Yoshi's next adventure! (2026)
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Donkey Kong
Characters Donkey Kong • Mario • Pauline
Levels 25m • 50m • 75m • 100m
Items and objects Bolt • Conveyor Belt • Girder • Hammer • Ladder • Lift • Parasol, Hat, & Bag
Enemies and obstacles Barrel • Cement tub • Fire • Fireball • Jack • Oil drum
Music "Game Start" • "Hammer BGM" • "Ocean Loader 2" • "Round 1 BGM" • "Title BGM"
Other Crazy Kong • Crazy Kong Part II • Donkey Kong (cereal) • Donkey Kong Classics • Donkey Kong/Donkey Kong Junior/Mario Bros • Donkey Kong Goes Home • Donkey Kong Original Edition • Donkey Kong Video Arcade Keychain • Gallery • Game Sound Museum: Donkey Kong • Miyamoto on Zelda • Multimedia • NES Classics • Nintendo Classic Mini: NES developer interview • Nintendo Music (soundtrack) • Staff
Toy adaptations 2 Mario Bros. PINBALL GAMES & 2 Donkey Kong PINBALL GAMES • 2 Mario Bros. WATER GAMES & 2 Donkey Kong WATER GAMES • Donkey Kong (A-Maze-Ing Arcade game) • Donkey Kong (Milton Bradley board game) • Donkey Kong (Dynatech Play2O) • Donkey Kong (jigsaw puzzle) • Donkey Kong (trading cards) • Donkey Kong Ball Darts • Donkey Kong Candy Maze • Donkey Kong Counting Target Set • Donkey Kong Mini Maze Game (Elevator Game · Ramp Game · Rivet Game) • Donkey Kong Pin Ball Game • Donkey Kong Puzzle • Donkey Kong Shooting Arcade • Jenga: Donkey Kong Collector's Edition
Adaptations Donkey Kong (coloring/activity books) • Saturday Supercade
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Super Mario Bros. / Super Mario Bros.: The Lost Levels / Super Mario Bros. Deluxe
Playable characters Mario • Luigi
Forms Regular Mario • Super Mario • Fiery Mario • Invincible Mario
Non-playable characters Princess Toadstool • Mushroom retainers • Mushroom King • Miyukib • Takaakib • Noritakeb • KYON²b • Takeshib • Matchanb • Hidechanb • Worlds A-C humanb • Booc • Yoshic
Enemies Bloober • Bullet Bill • Buzzy Beetle • Cheep-cheep • Enemy cloned • Hammer Brother • Koopa Paratroopa • Koopa Troopa • Lakitu • Little Goomba • OkaPb • Pakkun OkaPb • Piranha plant • Podoboo • Spiny • Spiny's egg
Obstacles Current • Fire-Bar • Koopa's fire • Lava • Pit • Spike Trapc • Turtle Cannon • Winda
Bosses Fake Bowser • Bowser • Fake Bowser (Blue)a
Items and power-ups 1 up mushroom • Buzzy shell • Coin • Fire Flower • Fireball • Koopa shell • Hiranyab • Magic Mushroom • Medalc • Poisonous Mushrooma • Red Coinc • Starman • Yoshi Eggc
Objects ? block • 3-2-1 Blockc • Ax • Beanstalk • Brick • Coral • Doora • Dotted-Line Blockc • Face Blockc • Flagpole • Fireworks • Horsehair plant • Island • Jumping board (Super Springa) • Lift (Balance Lift · Flimsy Lift · Cloud Lift) • Mentama Markb • Pipe • POW Blockd • Small cloud • Stairblock • Super Mushroom • Water
Locations Worlds in Super Mario Bros. World 1 • World 2 • World 3 • World 4 • World 5 • World 6 • World 7 • World 8
Worlds in The Lost Levels World 1 • World 2 • World 3 • World 4 • World 5 • World 6 • World 7 • World 8 • World 9 • World A • World B • World C • World D
Other Mushroom Kingdom • Castle (Bowser's Castle) • Fortress
Moves Climb • Crouch • Dash • Jump • Kick • Stomp • Swim
Gameplay elements Coin Heaven • Extra life • Game Over • Hard Mode • Minus World • Point • Sub-area • Time Limit • Warp Zone
Music and sound effects "1-Up" • "Castle BGM" • "Course Clear" ("Power-Up") • "Ending" • "Fireball" • "Game Over" • "Ground BGM" • "Gyōmu-yō Mario Namae-ire"e • "Invincibility BGM" • "Pause" • "Pipe Travel / Power-Down" • "Player Down" • "Small Mario Jump" • "Timer Warning" • "Underground BGM" • "Underwater BGM" • "World Clear"
Re-releases and remakes 25th Anniversary SUPER MARIO BROS. • All Night Nippon: Super Mario Bros. • BS Super Mario Collection • Game & Watch: Super Mario Bros. • Super Mario All-Stars (+ Super Mario World · Limited Edition) • Super Mario Bros. 35 • Super Mario Bros. Special • VS. Super Mario Bros.
Promotional content Bowl a Ball • Donkey Poll • dot's Demo • Famicom Manga Mini Mini Trump • Family Computer Jigsaw Puzzle Ate • Game Boy Color Konkurranse • Jackpot Fun • Knockdown Gallery • Koopa Shell Pinball • Magnetic Fun • NES Classics • New Super Mario Bros. Podcast • Nintendo Collector Cards • Pop Up Targets • Scribes • Spinning Target • Super Mario Bros. (ball-in-a-maze game) • Super Mario Bros. (Dynatech Play2O) • Super Mario Bros. (handheld pachinko game) • Super Mario Bros. (handheld pinball game) • Super Mario Bros. (Milton Bradley jigsaw puzzle) • Super Mario Bros. (Nintendo Cereal System Mini-Pinball game) • Super Mario Bros. (pachinko machine) • Super Mario Bros. (playing cards) • Super Mario Bros. (pocket puzzle) • Super Mario Bros. (Puzzler) • Super Mario Bros. (Water Teaser) • Super Mario Bros. 2 (playing cards) • Super Mario Bros. 2 (pocket puzzle) • Super Mario Bros. 2: Doki Doki Game • SUPER MARIO BROS. 25th Anniversary Special Sound Track PRESS START Edition • Super Mario Bros. 99 Puzzle • Super Mario Bros. Dart Gun Target Game • Super Mario Bros. Famicom Puzzle (1) • Super Mario Bros. Famicom Puzzle (2) • Super Mario Bros. Famicom Puzzle (3) • Super Mario Bros. Famicom Puzzle (4) • Super Mario Bros. Famicom Puzzle (5) • Super Mario Bros. Famicom Puzzle (6) • Super Mario Bros. Iroha Karuta • Super Mario Bros. Monogatari • Super Mario Bros. Monopoly • Super Mario Bros. Original Soundtrack • Super Mario Bros. Super Maze • Super Mario Bros. Super Pachinko Game • Super Mario Bros.: The Great Ladder Race Game • Super Mario Bros. Welcome to Warp Zone! 1000 Piece Premium Puzzle • Super Mario Bros. World 1-1 Puzzle • Super Mario Bros. World 1-2 Puzzle • Super Mario Collection • Super Mario Embroidery World • Super Mario History 1985-2010 • Super Mario World • The Music Man • Timmy's Tacos
Further information Gallery (The Lost Levels · Deluxe) • Glitches (The Lost Levels) • Happy! Mario 20th • Multimedia (Deluxe) • New Sounds in Brass: Super Mario Bros. • Nintendo Classic Mini: NES developer interview • Nintendo Music (soundtrack) • Nintendo Sound Clock: Alarmo (theme) • Pre-release and unused content • Staff (Deluxe) • Super Mario All Stars Video • Super Mario Bros. 25th Anniversary • Super Mario Bros. 30th Anniversary • Super Mario Bros. 35th Anniversary • Super Mario Bros. 40th Anniversary • Super Mario Bros.: Mario Syndrome
Adaptations Super Mario Bros. Famicom Manga: Super Mario-kun • Hisshō Technique Kan Peki-ban 1 • How to win at Super Mario Bros. • Super Mario (Super Mario: Donkey Kong 2) • Super Mario 4koma Manga Theater (books: 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 10) • Super Mario Bros. (manga) • Super Mario Bros. (Valiant Comics) ("The Legend") • Super Mario Bros.: Peach-hime Kyūshutsu Dai Sakusen! • Super Mario-kun (CoroCoro Comics) (Volume: 40) • Super Mario-kun (Shōgaku Ninensei) • Super Mario-kun 2 • The Super Mario Bros. Super Show! • Zur Fernseh-Serie Super Mario Bros. - Spiele und Geschichten
The Lost Levels Hisshō Technique Kan Peki-ban 7 • Super Mario Brothers 2 • Super Mario (Super Mario: Donkey Kong 2)
a Introduced in Super Mario Bros.: The Lost Levels
b Exclusive to All Night Nippon: Super Mario Bros.
c Exclusive to Super Mario Bros. Deluxe
d Exclusive to Super Mario Bros. 35
e Exclusive to VS. Super Mario Bros.
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Super Mario Bros. 3 / Super Mario Advance 4: Super Mario Bros. 3
Protagonists Mario • Luigi • Princess Toadstool • Toads • Kings
Bosses Boom Boom • Big Booa • Fake Bowsera • Koopalings (Larry Koopa · Morton Koopa Jr. · Wendy O. Koopa · Iggy Koopa · Roy Koopa · Lemmy Koopa · Ludwig von Koopa) • Bowser
Items 1-Up Mushroom • 3-Up Moona • Advance Coina • Anchor • Blue Coin • Boomeranga • Cape Feathera • Card • Coin • e-Coina • Fire Flower (Fireball) • Frog Suit • Goomba's Shoe • Hammer (inventory) • Hammer Suit (Hammer (projectile)) • Lakitu's Cloud • Magic ball • Magic Wand • Magic Whistle • Music Box • P-Wing • Poison Mushrooma • Starman • Super Leaf • Super Mushroom • Tanooki Suit • Vegetablea
Objects Main game ? Block • Beanstalk • Big Block • Bolt Lift • Brick Block • Brick floor • Bridge • Bridge (map) • Buzzy Beetle Shell • Canoe • Cloud Block • Cloud Lift • Coin Block • Coral • Directional Lift • Donut Lift • Drawbridge • Elevator block • Empty Block • Flimsy Lift • Floor • Frozen Coin • Giant Shell • Goal • Green Shell • Gun barrel • Hidden Block • Ice • Ice Block • Island • Jump Block • Lift • Locked Door • Magic Door • Magic Note Block • Magical ball • Mega ? Block • Mushroom Coina • P Warp Door • Pyramid • Quicksand • Red Shell • Rock • Rotary Lift • Semisolid Platform • Spiny Shell • Switch Block • Track • Treasure box • Warp Door • Warp Pipe • Waterfall • White Block • White Block (platform) • Wood Block
World-ea !-Switch • Axe • Balance Lift • Bubble • Control Coin • Dotted-Line Block • Goal Pole • Flipper • Giant Gate • Grass • Jumping Board • Key • Key Door • Power Meter Block • Rock Block • Rotating Block • Roulette Block • Seesaw • Snake platform • Soft sand • Stretch Block • Triangular Block • Vanishing Block
Forms Small Mario • Super Mario • Fire Mario • Raccoon Mario • Frog Mario • Tanooki Mario (Statue Mario) • Hammer Mario • Invincible Mario • Caped Marioa
Switch Cardsa 1UP Kinoko ga 3UP Moon ni kawaru! • Blue Green Switch • Luigi Power Up!! • Orange Switch • Sugu ni mantan! Power Meter!! • Teki Power Up! Tokuten x2!! • Timer yukkuri!
Worlds Grass Land • Desert Land • Water Land • Giant Land • Sky Land • Ice Land • Pipe Land • Dark Land • Warp Zone • World-ea
Locations Airship (Treasure Ship) • Battleship • Bowser's Castle • e-Coin Castlea • Enemy Course • Fortress • Ghost Housea • Mini-Fortress • Panel (N-Mark Spade Panel · Spade Panel · Start Panel) • Pyramid • Toad's House
Enemies Main game Angry Sun • Baby Cheep • Big Bertha • Bloober • Bloober baby • Bloober with kids • Bob-omb • "Boo" Diddly • Boomerang Brother • Boss Bass • Bullet Bill • Buster Beetle • Buzzy Beetle • Chain Chomp • Cheep-Cheep • Colossal Koopa Paratroopa • Dry Bones • Fiery Walking Piranha • Fire Brother • Fire Chomp • Firesnake • Giant Koopa • Goomba • Grand Goomba • Hammer Brother • Hot Foot • Jelectro • Koopa Paratroopa • Koopa Troopa • Kuribo's Goomba • Lakitu • Lava Lotus • Micro-Goomba • Missile Bill • Muncher • Para-Beetle • Para-Goomba • Pile Driver Micro-Goomba • Piranha Plant • Piranhacus Giganticus • Podoboo • Ptooie • Rocky Wrench • Roto-Disc • Scattering Bloober • Sledge Brother • Spike • Spiny Cheep-Cheep • Spiny • Spiny Egg • Stretch • Thwomp • Venus Fire Trap • Walking Piranha
World-ea Amazing Flyin' Hammer Brother • Big Boo • Bony Beetle • Bowser Statue (Super Mario World) • Bumpty • Chargin' Chuck • Flurry • Goomba (Super Mario World) • Hoopster • Hothead • Jumping Piranha Plant • Lil Sparky • Magikoopa • Monty Mole • Para-Goomba (Super Mario World) • Porcupo • Rip Van Fish • Spike Top • Thwimp • Wiggler
Obstacles Big gun • Bowser Statue • Candy ring • Cannon • Cannonball • Diagonal cannon • Falling spikea • Fire-Bara • Fireball • Giant cannonball • Hammer • Lava • Pit • Quartet-cannon • Rocket Engine • Shifting wall • Spike • Tornado • Turtle Cannon
World-e mini-gamesa Blue Mushroom House • Orange Mushroom House • Red Mushroom House
Music and sound effects Worlds "World 1 Map (Grass Land)" • "World 2 Map (Desert Land)" • "World 3 Map (Water Land)" • "World 4 Map (Giant Land)" • "World 5 Map (Sky Land) - In the Sky" • "World 5 Map (Sky Land) - On the Ground" • "World 6 Map (Ice Land)" • "World 7 Map (Pipe Land)" • "World 8 Map (Dark Land)"
Courses "Airship BGM" • "Athletic BGM" • "Bros. Battle" • "Fortress BGM" • "Ground BGM" • "Underground BGM" • "Underwater BGM"
Jingles "Course Clear" • "Fireworks" • "Game Over" • "Player Down" • "World Clear"
Other "Ending" • "Fortress Boss" • "King of the Koopas" • "Music Box" • "P Switch BGM / Toad's House" • "Shippo furu toki" • "Slot Game BGM / Memory Game BGM" • "Throne Room"
Miscellaneous Extra life • Game Over • Mario Bros. • P-Meter • Time Limit
Further info 39 Super Mario Bros. 3 Valentines • BS Super Mario Collection • Completion • e-Readera • e-Reader cardsa • Fantasic World of Super Mario Bros. 3 • Gallery (Super Mario Advance 4) • Game Sound Museum: Super Mario Bros. 3 • Glitches (Super Mario Advance 4) • Happy Meal • Multimedia • Nintendo Classic Mini: NES developer interview • Nintendo Collector Cards • Nintendo Music (soundtrack) • Power Challenge Trading Cards • Pre-release and unused content (Super Mario Advance 4) • Quick Poll • Quotes • Scribes • Staff (Super Mario Advance 4) • Super Mario All-Stars (+ Super Mario World · Limited Edition) • Super Mario All Stars Video • Super Mario Bros. 3 (pachinko machine) • Super Mario Bros. 3 Bōken Meiro • Super Mario Bros. 1, 2, 3, Hop! Step! Jump! • Super Mario Bros. 3 ~ Akihabara Electric Circus • Super Mario Bros. 3 -G.S.M.(FC) Nintendo 1- • Super Mario Collection • Super Mario Embroidery World • Super Mario History 1985-2010 • Super Mario World • The Music Man
Adaptations Super Mario (Manga Super Mario Bros. 3 Kanzen Kōryakuhon · Super Mario: Donkey Kong 2) • Super Mario 4koma Manga Theater (books: 1 · 2 · 3 · 4 · 5 · 6 · 7 · 8 · 10) • Super Mario Bros. 3 (Gakushū Yōchien) • Super Mario Bros. 3 (Wanpakku Comic) • Super Mario Bros. Monogatari • Super Mario-kun (Volumes: 3 · 5 · 30) • The Adventures of Super Mario Bros. 3
a Exclusive to Super Mario Advance 4: Super Mario Bros. 3
Retrieved from "https://www.mariowiki.com/index.php?title=Nintendo_Classic_Mini:_NES_developer_interview&oldid=5464201"
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