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The Anode Beetle (エレキムシ?, lit.: "Electric Bug") is a small black beetle enemy with four yellow spots on its wing casings found in caves throughout Pikmin 2 and Pikmin 4. Anode Beetles are blissfully unaware of Pikmin, and if found alone, are harmless; but if there are multiple nearby, an electrical barrier can be produced between two of them, subjecting any nearby Pikmin to electrocution. As such, they are commonly found in groups of 2 or more. Attacks from the side will not affect it at first, as it has a protective shell, similar to the Flint Beetles. To damage it, one must throw a Pikmin on top of it to flip it over, then proceed to swarm it. Purple Pikmin can cause them to flip over even if not directly hit. Stats
BehaviorAnode Beetles are almost always found in groups. This is because in order to pose any threat as enemies, they must generate electricity between each other. This process takes a few seconds because the two creatures must first align themselves such that their rear ends are facing each other, and then the discharge procedure itself takes a few seconds. Once it appears, the electric arc between two Beetles will kill any non-Yellow Pikmin it touches. If an Anode Beetle is all alone or is unable to link with a partner, it will still occasionally produce small jolts of electricity from beneath its wings, but these are harmless. If two beetles are connected with an arc of electricity, and one of them gets flipped over or becomes petrified, the connection will disappear and the other beetle will resume idling. Anode Beetles are defensive creatures; they cannot be damaged while standing upright. They can, however, be flipped over if a Pikmin is thrown directly onto one's back or if a Purple Pikmin is thrown such that the shock wave from its slam forces one to flip over. Once flipped, an Anode Beetle can be damaged with ease and can be defeated relatively quickly. In Pikmin 4, the previously harmless electrical flickering it produces when attempting to arc electricity to another Anode Beetle now shocks anything without electrical immunity that touches its shell. LocationsPikmin 2Caves
Challenge Mode
2-Player BattlePikmin 4Caves
Dandori Challenges
Strategy
Pikmin 2Since this enemy can kill any type of Pikmin that is not immune to electricity, it is advised to use Yellow Pikmin. Simply throw a Yellow Pikmin onto its back to flip it over and proceed to swarm it with any Pikmin you have. A group of 20 or more Yellow Pikmin can kill it in one cycle. Alternatively, you can use other Pikmin types, but with care, as electrocution is highly possible. As an upside, Purple Pikmin can flip the Beetles even if not directly thrown on top of them. Bulbmin are also useful in caves such as the Submerged Castle, as they are immune to electricity. Note that, just like Flint Beetles, the Anode Beetle is not harmed by the rocks of Lithopods. It is not harmed by bomb-rocks, Gatling Groinks, or the Waterwraith, either. Pikmin 4While they can be defeated in the same ways, it should be noted that Anode Beetle's rarity, the reduced lethality of electricity since Pikmin 2, and the likelihood of obtaining the Anti-Electrifier Gear by the point the enemies are even encountered might as well make them completely harmless. If you do somehow manage to get you or any of your squad shocked, the Anode Beetles are never found with anything besides more of themselves, so there isn't any danger of stunned Pikmin being eaten or blown up by neighboring creatures like what was seen in Pikmin 2 caves, so just mash B to get up and whistle any stunned troops; you've got a solid 5 seconds to do it. Another difference from their Pikmin 2 appearance is that the Anode Beetles can be defeated without flipping them over. During their attacking animation, their outer shell opens up, and they are vulnerable to damage during that brief period.[source needed] This means that if you throw Yellow Pikmin at an Anode Beetle, they will eventually defeat it on their own regardless of aim or numbers. If you're playing with a second player, the pebbles can only flip the Beetles while they're charging electricity. NotesOlimar's notes
“This specimen is representative of an insect hybrid that uses electricity in addition to glycogen for its energy. Although difficult to confirm due to their microscopic size, tiny hairs on the creature's legs cause the friction that generates the electrical charge. The electrical charge is processed by the creature's internal machina battery structure, and then stored as a deus electrifical field. As this field reaches critical levels, surplus electricity is emitted, resulting in a low voltage current that is transmitted between specimens. It can shock other creatures in the immediate vicinity. Considering this process, it can be surmised that the largest impetus to pack behavior is not so much for synergic effect of producing as a pack as it is to take advantage of this most effective means of group preservation.” Louie's notes
“Drain the electrical charge before boiling. Although it is possible to eat an anode beetle while it is charged, doing so may result in an unpleasant tingling sensation.”
Dalmo's notes
“With this little darling around, outer space's power problems are solved. These generate enough energy to light up the night and help people live comfortably on the most ragingly hot or frigid cold planets. It'll cost to feed them, but that is a minor detail!”
Olimar's notes (Pikmin 4)“This specimen is representative of an insect hybrid that uses electricity in addition to glycogen for its energy. Although difficult to confirm due to their microscopic size, tiny hairs on the creature's legs cause the friction that generates the electrical charge. The electrical charge is processed by the creature's internal battery structure, and then stored as an electrical field. As this field reaches critical levels, surplus electricity is emitted, resulting in a low-voltage current that is transmitted between specimens. It can shock other creatures in the immediate vicinity. Considering this process, it can be surmised that the largest impetus to pack behavior is not so much for the synergic effect of producing as a pack as it is to take advantage of this most effective means of group preservation.”Louie's notes (Pikmin 4)
“Drain the electrical charge before boiling. Although it is possible to eat an Anode Beetle while it is charged, doing so may result in an unpleasant tingling sensation.”
Pikmin 2 Nintendo Player's Guide
“Zapping baddies communicate with each other by sending electric charges over the air. The safest way to attack an Anode Beetle is to use electricity-resistant yellow Pikmin. A direct hit from the air will flip one of the bugs, leaving its vulnerable underbelly exposed.”
Technical information
GlitchIf the player hits an Anode Beetle on the same frame it would start rotating to face a partner, the Beetle will get up instantly. Distracted players could end up losing Pikmin to an enemy that would otherwise be disabled. Naming
Names in other languages
Other information
GalleryPikmin 2
Pikmin 4
Other
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