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GeezerVison is showing www.pikminwiki.com — Swooping Snitchbug Swooping Snitchbug
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The Swooping Snitchbug (サライムシ?, lit.: "Kidnapping Bug") is an enemy found in the main four Pikmin games and Hey! Pikmin. It is a legless, round, flying insect that has evolved wing-like antennae as a means of flight. Is swoops down, as its name suggests, and grabs its prey with its claws – a maximum of two at once. After carrying them for a few seconds, it violently throws them towards the ground. This action would harm most prey, whereas Pikmin are simply replanted and reverted to their original leaf stage in the first two games (in Pikmin 3, their maturity remains the same). It is also able to pick up the leaders in Pikmin 3 and Pikmin 4, much like Bumbling Snitchbugs do in Pikmin 2 – if a leader doesn't escape, they will be tossed to the ground and damaged. The Swooping Snitchbug will plummet to the ground if weighed down by a sufficient number of Pikmin, or with a single Purple Pikmin in Pikmin 2 or a single Rock Pikmin collision in Pikmin 3. This renders it susceptible to further attack. Ultra-bitter sprays may also be used to freeze it in mid-air, causing it to drop to the ground, which is arguably easier, but of course produces no corpse, and may be considered a waste of sprays. Should the enemy throw a Yellow Pikmin that is holding a bomb-rock in Pikmin, the bomb-rock will explode, killing the Yellow Pikmin, all Pikmin caught in the blast, and likely itself, too. In Pikmin 3, it will carry the bomb rock and not the Pikmin, and throwing the bomb-rock merely activates it instead of causing an immediate explosion. Although the creature is not as interested in killing Pikmin as much as it is chucking them, it may end up throwing a Pikmin at a hazard. In Pikmin, it can grab Pikmin from the leader's hand, if Olimar is holding onto it before throwing, but in Pikmin 2, it will ignore any held Pikmin; it can still steal it from the hand if it began swooping prior to the grab, however. In Pikmin 3, every time it dives, it randomly chooses to catch Pikmin or leaders, and if it chooses the former, it will never succeed in grabbing a held Pikmin. If it snatches two Pikmin in a single dive, the way it throws them will also differ between games – in Pikmin, it will throw one Pikmin first, fly around some more, and then throw the second one, but in later Pikmin games, it will throw both of them at once. In Hey! Pikmin, it will attempt to swoop straight down, grab Pikmin, and fly back up without coming back again, counting as a death to the player's Pikmin. Swooping Snitchbugs are incredibly rare in this game, as only a few appear, in Olimar's Madcap Ride. In Pikmin, it only appears in The Forest of Hope on day 15 and forward, and in The Distant Spring on day 5 and forward. Stats
AppearanceIn Pikmin, they have a brown body with a green moss like tint on some parts and green lines in between the parts of their "exoskeleton". They also have a golden head with segmented antennae that go from yellow to orange. In this game they have more fluid flight movement, tilting when turning. In Pikmin 2, the green tint is removed with the green lines also being less noticeable, and the head is also now also a pale green and the antennae now go from green to yellow to orange. In Pikmin 3, the creature is now a light yellowish green with a texture not too dissimilar to the exoskeleton of some beetles. Their antennae have also changed to a yellow to brown gradient, and are bristled rather than segmented. They also gained more realistic compound eyes compared to the glass-like eyes with pupils from Pikmin and Pikmin 2. They also will attempt to crawl away when swarmed by Pikmin on the ground. In Hey! Pikmin, the body is now a much darker green with the head and arms being a pale yellow and their lower arms also now resemble the Bumbling Snitchbug's arms in shape, their antennae have once again changed color to orange to a dark maroonish red, and they also return to having the less realistic eyes from Pikmin and Pikmin 2 but are missing the red to yellow gradient that they have in every other game. Behavior
LocationsStrategy
With PikminIn every game, the primary method of dealing with Swooping Snitchbugs is weighing them down, followed by either swarming or charging your group into them for massive damage. In Pikmin, your best bet is usually attempting to weigh it down with Yellow Pikmin thanks to their superior throwing height being able to better deal with the Swooping Snitchbug's fast speed and airborne nature. It takes only a single Pikmin throw to weigh the creature down, at which point swarming it with a decently sized army will likely severely injure it, if not kill it. In Pikmin 2, Swooping Snitchbugs react extremely quickly to Pikmin tossed on them, shaking them off nearly instantly unless they are in the middle of doing something else. To bypass this, use Purple Pikmin; even a single one latching onto it will instantly ground it, though be mindful of the Purple Pikmin's unique throwing arc compared to other types, which has it arc upwards slightly as it travels towards the point it'll slam down on. After it's grounded, the same strategy as Pikmin largely applies, although it's notable that throwing even more Purple Pikmin onto it will stun it and inflict massive damage. In Pikmin 3, your best bet is usually once again attempting to quickly weigh it down with Yellow Pikmin or Winged Pikmin, followed by a charge to sic your entire army onto them for a quick kill. While not always possible, as they fly noticeably higher in Pikmin 3, they will immediately tumble and fall if smacked by a single Rock Pikmin, which can be handy to stop it from burying Pikmin, or to counter one of its dives. In Pikmin 4, there are many options to knock one out of the sky. Yellow Pikmin and Winged Pikmin remain extremely effective at grounding one. Additionally, if one grabs and attempts to bury a Purple Pikmin, they will tumble under the Pikmin's weight and ground themselves, making for an extremely swift battle. Ice Pikmin are deceptively effective as well; if they successfully freeze the Snitchbug in mid-air, it will fall to the ground and shatter, instantly killing it. Alternate methodsOatchi, provided his bite skill is upgraded enough to enable him to bite in midair, can handle a Snitchbug with exceptional ease, as it cannot grab him. NotesReel notes
“This rare species uses its antennae as wings.” Olimar's notes
“The scarpanids originally lived on the ground, sporting poorly developed vestigial wings. This species developed enlarged antennae that can be used as makeshift wings. Scarpanids are attracted by the sight of large groups of Pikmin in cavalry formation and will swoop down to seize them. However, scarpanids do not eat Pikmin, and they will drop any seized Pikmin after a short time. The reason for this behavior is unknown, but I look forward to future research in the area.” Louie's notes
“Remove the wings, marinate a well-marbled steak for several hours in a chipotle marinade, then charbroil to perfection.” Alph's comments“Structural flaw: weak hide Brittany's comments
“They're annoying, but I also feel a connection to these huge flying insects. Just like me, they like to bury things in the ground. And just like me, they wander off, forgetting about the seed until someone else comes along to harvest it.” Charlie's comments
“I could go into my strategies for taking out these things, but...eh, why bother? They're nuisances, not threats. Plucking buried Pikmin is a relaxing activity that gives me time to consider how to tackle critters that can do serious damage.” Louie's comments
“Remove the wings, marinate a well-marbled steak for several hours in a chipotle marinade, then charbroil to perfection.” Olimar's comments“Swooping Snitchbug “Swooping Snitchbug Hey! Pikmin logs
“Their atrophied wings force them to spend most of their time on land, but they do fly on occasion to steal Pikmin.”
Dalmo's notes
“If you were swept up and then tossed away by those long dangling arms, I think you'd better understand what it feels like to be a Pikmin. A little courage is all you need to give it a try. Consider it a learning experience!”
Olimar's notes (Pikmin 4)“The Scarpanids originally lived on the ground, sporting poorly developed vestigial wings. This species developed enlarged antennae that can be used as makeshift wings. Scarpanids are attracted by the sight of large groups of Pikmin in cavalry formation and will swoop down to seize them. However, Scarpanids do not eat Pikmin, and they will drop any seized Pikmin after a short time. The reason for this behavior is unknown, but I look forward to future research in the area.”Louie's notes (Pikmin 4)
“Remove the wings, marinate a well- marbled steak for several hours in a chipotle marinade, then charbroil to perfection.”
Pikmin Nintendo Player's Guide“The scarpanids originally lived on the ground with poorly developed vestigial wings. This species developed enlarged antennae that can be used as functioning wings. Scarpanids are attracted by the sight of large groups of Pikmin in cavalry formation and will swoop down to seize them. However, scarpanids do not eat Pikmin, and they will drop any seized Pikmin after a short time. The reason for this activity is as yet unknown, but I look forward to future research in the area.” “The annoying swooping snitchbug will appear in the Forest of Hope (between Days 15 and 30) and the Distant Spring. In both regions, the bug will snatch up Pikmin and replant them. If a swooping snitchbug flies by, force it to land by tossing Pikmin at it. When it comes crashing down, surround it with Pikmin.” Pikmin Nintendo Power booklet
“The annoying snitchbug loves to swoop down from the sky and snatch up unsuspecting Pikmin. Instead of eating them, the bug mysteriously replants the Pikmin in inconvenient locations.”
Pikmin BookText
“もともと地を這って生活し、羽が退化した生物だった。しかし触覚の発達、肥大化によって再び活動の場を空に戻した珍しい種。ピクミンの集団にその機動性を活かして上空から襲いかかってくる。捕獲はするもの、食べずに捨てしまうので、どうやらピクミンを餌にしているようではない。なぜそのようなことをするのかは解明されていないので、今後の研究に期待したい。
Translation
“Originally a creature that crawled along the ground, its wings atrophied. However, through the development and enlargement of its antennae, it became a rare species that returned to the skies. It exploits this mobility to attack Pikmin groups from above. It captures them but discards them instead of eating them, suggesting it likely does not feed on Pikmin. Why it behaves this way remains a mystery, so we look forward to future research.
Pikmin 2 Nintendo Player's Guide“Much like the Mamuta, the Swooping Snitchbug does not defeat Pikmin; it pummels them into the ground. The creature grabs two Pikmin at a time and throws them with tremendous force. Knock it down with a few tosses, then swarm it.” New Play Control! Pikmin European website“The two-armed flying pest follows your posse, swoops down, grabs two unsuspecting Pikmin and then plants them back into the ground. This bug must be dealt with immediately, knocking it out of the sky and then swarming it until it says good-bye.” Pikmin 3 Prima Guide“A Swooping Snitchbug attacks by snatching its enemies and throwing them to the ground. When a Swooping Snitchbug does this to a Pikmin, the force is enough to bury its victim—this essentially causes the Pikmin to revert to a sprout. When you encounter a Swooping Snitchbug, use your Winged Pikmin to attack the creature until it falls to the ground, then use your squad to finish the vulnerable enemy. If you don't have any Winged Pikmin, just wait for the Swooping Snitchbug to stop moving before you attack with whatever Pikmin are available.”Pikmin GardenText “大きな触角で空を飛び、ピクミンを連れ去る虫。体の表面は薄い層がたくさん重なっていて、光を複雑に反射し緑色に輝く構造色となっている。 特徴 その1 さらう
特徴 その2 地面に埋める
Translation “A bug that flies through the air with large antennae and takes Pikmin away. The surface of its body is made up of many thin layers overlaid on top of each other, intricately reflecting light and giving it a shining green iridescence. Feature #1: Snatching
Feature #2: Burying in the ground
Glitches
There is a rare glitch in Pikmin: once you've knocked the Swooping Snitchbug down to the ground, throw your Pikmin onto the creature and swarm it with all of the other Pikmin, which should kill it. Then, carry it back to the Onions by swarming the corpse. Later, you will notice the Pikmin you threw on the squirming Swooping Snitchbug are floating in the air, making the attacking motion as if they are attacking something invisible. In Pikmin 2, the probability that a Snitchbug will shake off Pikmin increases with the number of Pikmin that are latched onto it. This is likely unintended, as this results in Snitchbugs being harder to take down as more Pikmin are latched onto it, which is counterintuitive. Additionally, in Pikmin this mechanic works in reverse, where the probability for a snitchbug to shake decreases with the number of Pikmin on it, which further implies its implementation in Pikmin 2 was done incorrectly and was changed unintentionally. A second glitch in Pikmin 2 relates to when a Snitchbug grabs a Purple Pikmin. If a Pikmin of any type is thrown onto the Snitchbug while it is still holding a Purple Pikmin, the game will treat the incoming Pikmin as a Purple Pikmin and cause the Snitchbug to guarantee falling down to the ground instead of shaking. This is because the game cannot distinguish between Pikmin attacking the Snitchbug and ones it has in its hand when checking if a Purple Pikmin is latched on. In the Super Smash Bros. seriesThe creature appears as a trophy in Super Smash Bros. Brawl and Super Smash Bros. for Wii U. Brawl trophy
Smash 4 trophy
Technical information
Other information
Naming
Names in other languages
Gallery
Pikmin
Pikmin 2
Pikmin 3
Pikmin 4
Hey! Pikmin
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See alsoReferences
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