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GeezerVison is showing www.khwiki.com — Abilities (KHUχ)

Kingdom Hearts Union χ

Abilities (KHUχ)

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
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The Ability system in Kingdom Hearts Union χ is implemented entirely through Medals.

The primary type of ability is Special Attacks (アビリティ, Abiriti, lit. "Ability"). Special attacks are tied to Medals, with each Medal having a different special attack. Medals may also have passive abilities attached to them in the form of Skills (スキル, Sukiru), Traits (覚醒能力, Kakusei Nōryoku, lit. "Awakening Ability"), and Special Traits (特別覚醒能力, Tokubetsu Kakusei Nōryoku, lit. "Special Awakening Ability").

Special Attacks

Skills

Each Medal may have up to one Skill attached to it. A Skill can be added to a medal by fusing with a Scrooge Medal or Trait Medal.

Yellow Opera KHCOM.pngThis section of the article is a stub. You can help by expanding it.

Traits

Each Medal has between 1 and 5 Trait Slots to which a Trait can be assigned. Traits can be purchased from the Moogle Shop, and random traits can be obtained by fusing two of the same Medal together. Each Medal also has one Special Trait Slot to hold a Special Trait, a different set of abilities obtained exclusively through Spirit Training.

Yellow Opera KHCOM.pngThis section of the article is a stub. You can help by expanding it.
Game mechanics
General mechanics
Attack | Magic | Items | Party member | Stats | Gauges | Prizes
Synthesis | Moogle Shop | Report | Glossary | Abilities (KH, KHCOM, KHII, KHD, KHREC, KHBBS, KH3D, KHUχ, KHIII, KHDR)
Special combat and play mechanics
Commands
Command Menu | Command Matrix | Command Deck (KHBBS, KH3D)
Reaction Command | Overlay command | Finish command | Special Command | Situation Command
Alternate action systems
Cards (Battle, Map, World) | Cards (KHχ) | Medal (KHUχ) | Cards (KHDR)
Alternate level systems
Mission Mode | Questploration | Quests | Music Stage
Character and stats mechanics
Level | Bonus Level | Panel System | Rank | Version Up | Stat Matrix | Gear Matrix | Command Meld | Drop System | Spirit
Movement mechanics
Lock-On | Swimming | Flowmotion | Free Running
Technique and action mechanics
Critical Hit | Summon | Sleight | Dark Mode | Drive Form | Limit | Limit Break | Debug Ability | Dimension Link | Command Style | Shotlock | Flowmotion | Reality Shift | Link System | Special Attack | Style Change | Attractions | Link Summon | Formchange
Rewards
Treasure Chest | Prizes | Experience | Tech Points | Munny | Moogle Point | Bonus Level | Heart Point | VP | Medals | BP | Rhythm Point
Enemy mechanics
Revenge Action | Reaction Endurance | Reality Endurance | Attraction Endurance | Armor Mode
Game elements
Opening Menu | The End | Difficulty Level | Tutorial | Game Over | Save Point | Game Clear Data | Theater Mode | Trophies
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