Armor Mode (アーマーモード, Āmā Mōdo) is a defensive technique used by certain enemies in Kingdom Hearts III. While in Armor Mode, the enemy's HP will be replaced by a blue Armor gauge and they will gain additional defensive capabilities.
Mechanics
When an enemy enters Armor Mode, they gain an Armor gauge displaying their Armor HP. While they remain in Armor Mode, their Armor HP decreases in place of their ordinary HP. Once their Armor HP reaches zero, the enemy will return to their original state. With the exception of the Satyr and Chief Puff, all enemies will revert to their original state after a long enough time has passed, even if they still have Armor HP remaining.
Each attack reduces the Armor HP by a fixed value determined by the technique (typically 1, 2, or 3), regardless of the attack's power multiplier. Effective ways to reduce Armor HP include using combos with many small hits like those in the Double Arrowguns Formchange, using magic combos in Artillery Style, and activating Attractions and Link Summons. The Chief Puff's Armor HP can immediately be reduced to 0 with an Aero spell, while Marshmallow's Armor Mode can be cancelled by using Tree Whip.
In addition to gaining access to new attacks, enemies get several passive benefits from Armor Mode. Enemies in Armor Mode are incapable of flinching or being knocked back by attacks. In addition, their Reaction Endurance and Attraction Endurance cannot be reduced.
Only ten enemies can enter Armor Mode. The amount of Armor HP varies per enemy type or attack:
| Game mechanics
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| General mechanics
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Attack | Magic | Items | Party member | Stats | Gauges | Prizes Synthesis | Moogle Shop | Report | Glossary | Abilities (KH, KHCOM, KHII, KHD, KHREC, KHBBS, KH3D, KHUχ, KHIII, KHDR)
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| Special combat and play mechanics
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| Commands
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Command Menu | Command Matrix | Command Deck (KHBBS, KH3D) Reaction Command | Overlay command | Finish command | Special Command | Situation Command
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| Alternate action systems
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| Cards (Battle, Map, World) | Cards (KHχ) | Medal (KHUχ) | Cards (KHDR)
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| Alternate level systems
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| Mission Mode | Questploration | Quests | Music Stage
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| Character and stats mechanics
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| Level | Bonus Level | Panel System | Rank | Version Up | Stat Matrix | Gear Matrix | Command Meld | Drop System | Spirit
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| Movement mechanics
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| Lock-On | Swimming | Flowmotion | Free Running
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| Technique and action mechanics
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| Critical Hit | Summon | Sleight | Dark Mode | Drive Form | Limit | Limit Break | Debug Ability | Dimension Link | Command Style | Shotlock | Flowmotion | Reality Shift | Link System | Special Attack | Style Change | Attractions | Link Summon | Formchange
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| Rewards
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| Treasure Chest | Prizes | Experience | Tech Points | Munny | Moogle Point | Bonus Level | Heart Point | VP | Medals | BP | Rhythm Point
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| Enemy mechanics
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| Revenge Action | Reaction Endurance | Reality Endurance | Attraction Endurance | Armor Mode
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| Game elements
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| Opening Menu | The End | Difficulty Level | Tutorial | Game Over | Save Point | Game Clear Data | Theater Mode | Trophies
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