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Tech Points
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Tech Points are a special type of experience points in Kingdom Hearts and Kingdom Hearts III.
Mechanics
Kingdom Hearts
In Kingdom Hearts, Tech Points are additional experience points earned when Sora exploits an enemy's weakness, parries an enemy attack with an attack of his own, or uses an enemy's attack against them (usually deflecting some sort of projectile attack). Some common ways to earn Tech Points include the following, with examples:
- Parry and interrupt an opponent's melee attack
- Deflect an opponent's projectile and hit them with it (see below for examples)
- Wakka, while fighting him and his friends on Destiny Islands, gives Tech Points uses Sora deflects his Ball and High-speed Ball attacks. This can be done by attacking the blitzball.
- Leon, in both Traverse Town and Olympus Coliseum, gives two Tech Points when Sora deflects his Firaga back at him - one for blocking the attack and another for hitting Leon with it.
- The Ice Titan gives 24 Tech Points if Sora deflects its Ice Lance (Small Ice Bullets).
- Use a special attack the opponent is weak to (ie. hitting Red Nocturne with Blizzard)
- Hit or land a combo finisher on a specific spot of the enemy.
- The Darkside gives two Tech Points whenever Sora lands a combo finisher on its head.
- The Rock Titan gives a single Tech Point whenever damaged in any way.
Kingdom Hearts III
In Kingdom Hearts III, Tech Points are earned when the Gummi ships dodge an attack just as it's about to hit.
See also
| Game mechanics
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| General mechanics
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Attack | Magic | Items | Party member | Stats | Gauges | Prizes Synthesis | Moogle Shop | Report | Glossary | Abilities (KH, KHCOM, KHII, KHD, KHREC, KHBBS, KH3D, KHUχ, KHIII, KHDR)
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| Special combat and play mechanics
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| Commands
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Command Menu | Command Matrix | Command Deck (KHBBS, KH3D) Reaction Command | Overlay command | Finish command | Special Command | Situation Command
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| Alternate action systems
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| Cards (Battle, Map, World) | Cards (KHχ) | Medal (KHUχ) | Cards (KHDR)
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| Alternate level systems
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| Mission Mode | Questploration | Quests | Music Stage
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| Character and stats mechanics
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| Level | Bonus Level | Panel System | Rank | Version Up | Stat Matrix | Gear Matrix | Command Meld | Drop System | Spirit
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| Movement mechanics
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| Lock-On | Swimming | Flowmotion | Free Running
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| Technique and action mechanics
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| Critical Hit | Summon | Sleight | Dark Mode | Drive Form | Limit | Limit Break | Debug Ability | Dimension Link | Command Style | Shotlock | Flowmotion | Reality Shift | Link System | Special Attack | Style Change | Attractions | Link Summon | Formchange
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| Rewards
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| Treasure Chest | Prizes | Experience | Tech Points | Munny | Moogle Point | Bonus Level | Heart Point | VP | Medals | BP | Rhythm Point
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| Enemy mechanics
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| Revenge Action | Reaction Endurance | Reality Endurance | Attraction Endurance | Armor Mode
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| Game elements
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| Opening Menu | The End | Difficulty Level | Tutorial | Game Over | Save Point | Game Clear Data | Theater Mode | Trophies
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