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GeezerVison is showing www.khwiki.com — Flowmotion

Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts Dream Drop Distance HD
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Kingdom Hearts III

Flowmotion

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
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Flowmotion (フリーフローアクション, Furīfurō Akushon, lit. "Freeflow Action") is a gameplay mechanic that appears in Kingdom Hearts 3D: Dream Drop Distance, Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- and Kingdom Hearts III. It allows Sora, Riku and Aqua to traverse their surrounding environments with great ease when they interact with certain environmental elements. Using Flowmotion, Sora and Riku can jump off of walls, grind rails, leap great heights, and dynamically attack opponents.

In Kingdom Hearts 3D: Dream Drop Distance, Sora and Riku are enveloped in a magenta aura while using Flowmotion and are sometimes accompanied by two orbiting lights of the same color, that trail light behind them. In Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- and Kingdom Hearts III, Aqua and Sora are enveloped in a blue aura while using Flowmotion.

The full set of Flowmotion commands are automatically equipped to Sora and Riku's Command Decks after Sora meets Neku in Traverse Town.

Story

Kingdom Hearts 3D: Dream Drop Distance

When Sora awakens in Traverse Town, Neku can be seen using Flowmotion over the rooftops, using a Wall Kick off the side of a particularly tall building. After the two of them meet, Neku heads for the Second District, executing a Pole Spin, Rail Slide, and Superjump along the way.

In the Grid, when Rinzler attacks Riku and Sam Flynn on the Throneship, Riku uses a Wall Kick to knock Rinzler off of the ship's bridge.

Back in Traverse Town, Riku corners the Spellican in the Third District by Wall Kicking and Supersliding in front of it, forcing it to switch to Sora's Side.

When Sora confronts the Spellican in Symphony of Sorcery, it leads him on a chase through a starry sky, as he Rail Slides along a sparkling trail.

Kingdom Hearts 0.2 Birth by Sleep -a fragmentary passage-

When Aqua heads toward the Castle of Dreams from the Main Road, a tremor causes the ground to collapse, forcing her to Rail Slide across a frozen river to reach the other side. She also uses Rail Slides while evading Darksides in the Forest of Thorns of the Enchanted Dominion.

Kingdom Hearts III

In San Fransokyo, Sora demonstrates and executes several Flowmotion techniques during the Shugyo. His usage of Superslide, Superjump, Pole Spin and Free Running, inspires Go Go Tomago to add similar techniques to her arsenal.

In The Caribbean, when the Raging Vulture attacks the Black Pearl, it is accompanied by numerous Vaporflies trailing colored smoke. When one passes near the Pearl, Sora Rail Slides along the contrails, instructing Donald and Goofy to keep the ship safe while he deals with the Heartless.

Mechanics

Blow-off

In Kingdom Hearts 3D: Dream Drop Distance, Flowmotion is activated by pressing Y to Dodge Roll or Air Slide into a wall or other interactive object or enemy, or by landing on certain environmental features, such as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it. Using an Air Slide, Sonic Impact, or Double Impact to transition into Flowmotion will work faster than using a Dodge Roll. During a Flowmotion command, Sora or Riku cannot be staggered, but they can still receive damage.

Once a Flowmotion is activated, it can be chained together with additional actions. The player may press Y to use a Superslide to travel long distances or transition to another Flowmotion-compatible surface, B to perform a Superjump that boosts the user to a great height, or A to use a Flowmotion Attack (フリーフローアタック, Furīfurō Atakku, lit. "Freeflow Attack"), which depends on the Flowmotion action the player is using.

In Kingdom Hearts III, Flowmotion is activated by pressing Square/X while tilting Left Stick to use Air Slide or Aerial Dodge (or Formchange-specific movement abilities such as Sliding Shot or Sonic Dodge) into a wall, by pressing Square/X alone to move backwards into a wall when using abilities such as Backslide or Offensive Backslide, or by landing on certain environmental features, such as rails. Blizzard and Aero spells can also create ice trails and wind gusts that activate Flowmotion when touching them. However, using Dodge Roll onto these surfaces does not activate Flowmotion, and Sora can be staggered while in Flowmotion.

Once Flowmotion is activated, it can be chained together with additional actions, like pressing Square/X to use a Superslide to travel long distances, or Circle/B to perform a Superjump to leap to a great height. Flowmotion Attacks (フリーフローアタック, Furīfurō Atakku, lit. "Freeflow Attack") can be used by pressing X/A while Flowmotion is active.

List of Flowmotion commands

Kingdom Hearts 3D: Dream Drop Distance

Name Description
Pole Spin (ポールスピン,
Pōru Supin
)
Slide toward vertical poles and columns with Y to spin around them and knock any enemies you hit into the air.
Pole Swing (ポールスイング,
Pōru Suingu
)
Slide toward horizontal poles and columns with Y to swing around them.
Rail Slide (レールスライド,
Rēru Suraido
)
Slide at high speed along ropes, rails, and more.
Kick Dive (キックダイブ,
Kikku Daibu
)
Press A after a wall kick to spin toward the enemy and generate shockwaves on the ground.
Buzz Saw (ターンカッター,
Tān Kattā
, lit. "Turn Cutter")
Press A during a vertical pole spin to perform a spin attack.
Blow-off (ブロウオフ,
Burouofu
)
Press A while spinning around a large enemy to hurl it toward other foes.
Wheel Rush (ホイールラッシュ,
Hoīru Rasshu
)
Press A during a horizontal pole swing to whirl toward enemies and deal damage.
Sliding Dive (スライドダイブ,
Suraido Daibu
, lit. "Slide Dive")
Press A during a rail slide to warp next to an enemy and perform a slash.
Shock Dive (ショックダイブ,
Shokku Daibu
)
Press A after a super jump to slash groundward and generate shockwaves on impact.

Kingdom Hearts III

Name AP Description Obtained
Sonic Slash (ソニックスラッシュ,
Sonikku Surasshu
)
2 While in Flowmotion, press X to perform two consecutive slashes. (Flowmotion attack) Default
Buzz Saw (ターンカッター,
Tān Kattā
, lit. "Turn Cutter")
2 While in Flowmotion, press X to fly at foes with a spin attack. (Flowmotion attack) Default
Somersault (サマーソルト,
Samāsoruto
)
2 While swinging around a horizontal pole, press X to perform a spinning attack in place. (Flowmotion attack) Default
Sonic Cleave (チャージブレイク,
Chāji Bureiku
, lit. "Charge Break")
2 While in Flowmotion, press X to slash downward at foes. (Flowmotion attack) Default
Flying Clobber (エリアルスタンプ,
Eriaru Sutanpu
, lit. "Aerial Stamp")
— While in flowmotion, press X to take a swing at foes. (Flowmotion attack) Hyper Hammer, Boom Hammer
Spear Dive (スピアダイブ,
Supia Daibu
)
— While in flowmotion, press X to lunge toward enemies. (Flowmotion attack) Highwind
Winding Strike (スパイラルクラッシュ,
Supairaru Kurasshu
, lit. "Spiral Crash")
— While in flowmotion, press X to execute a flurry of attacks. (Flowmotion attack) Agile Claws, Blizzard Claws
Wall Kick (ウォールキック,
Wōru Kikku
)
1 Air slide or aerial dodge into a wall to kick off it and set up your next action. (Flowmotion maneuver) Default
Pole Spin (ポールスポン,
Pōru Supin
)
1 Air slide or aerial dodge into a vertical pole or column to spin around it and knock enemies into the air. (Flowmotion maneuver) Default
Pole Swing (ポールスイング,
Pōru Suingu
)
1 Air slide or aerial dodge into a horizontal pole or column to spin around it and knock enemies into the air. (Flowmotion maneuver) Default
Superjump (スーパージャンプ,
Sūpājanpu
)
2 While in flowmotion, press Circle to catapult into the air. (Flowmotion maneuver) Defeat the Chaos Carriage at the Wetlands
Superslide (スーパースライド,
Sūpāsuraido
)
1 While in flowmotion, tilt Left Stick and press Square to air dash a long distance. Stack the ability to increase the effect. (Flowmotion maneuver) Default, defeat Sköll[1], save Big Hero 6 from the Darkubes[1], Blitz Form (x3)

See also

  • Free Running

Notes and references

  1. ^ a b Default on Critical Mode.
Kingdom Hearts 3D: Dream Drop Distance
Characters
Party members
Sora - Riku
Dream Eater Spirits
Meow Wow - Tama Sheep - Yoggy Ram - Komory Bat - Pricklemane - Hebby Repp - Sir Kyroo - Toximander - Fin Fatale - Tatsu Steed - Necho Cat - Thunderaffe - Kooma Panda - Pegaslick - Iceguin Ace - Peepsta Hoo - Escarglow - KO Kabuto - Wheeflower - Ghostabocky - Zolephant - Juggle Pup - Halbird - Staggerceps - Fishboné - Flowbermeow - Cyber Yog - Chef Kyroo - Lord Kyroo - Tatsu Blaze - Electricorn - Woeflower - Jestabocky - Eaglider - Me Me Bunny - Drill Sye - Tyranto Rex - Majik Lapin - Cera Terror - Skelterwild - Ducky Goose - Aura Lion - Ryu Dragon - Drak Quack - Keeba Tiger - Meowjesty - Sudo Neku - Frootz Cat - Ursa Circus - Kab Kannon - R & R Seal
Antagonists
Real Organization XIII (Seekers of Darkness)
Master Xehanort - Young Xehanort - Terra-Xehanort - Ansem, Seeker of Darkness - Xemnas - Vanitas - Xigbar - Saïx - Luxord - Marluxia - Larxene - Dark Riku
Villains
Maleficent - Pete - Ursula
Claude Frollo - CLU - Rinzler - Beagle Boys
Non-playable characters
Aeleus - Ansem the Wise - Anti Black Coat - Aqua - Axel - Black Guard - Blue Fairy - Braig - Chernabog - Daisukenojo Bito - Dark Figure - Dilan - Donald Duck - Enchanted Brooms - Esmeralda - Even - Geppetto - Goofy - Ienzo - Jiminy Cricket - Joshua - Julius - Kairi - Kevin Flynn - Lea - Maleficent's Raven - Mickey Mouse - Minnie Mouse - Monstro - Moogle - Naminé - Neku Sakuraba - Phoebus - Pinocchio - Pluto - Quasimodo - Quorra - Rhyme - Roxas - Sam Flynn - Shiki - Terra - Ventus - Victor, Hugo, and Laverne - Xion - Yen Sid
Locations
Worlds
Traverse Town - La Cité des Cloches - The Grid - Prankster's Paradise - Country of the Musketeers - Symphony of Sorcery - The World That Never Was
Destiny Islands - Mysterious Tower - Disney Castle - Radiant Garden - Dive to the Heart
Places
Sleeping Worlds
Terms
Another Guardian of Light - Dream Eater - Glossary - Keyblade War - Mark of Mastery exam - Real Organization XIII - Sleeping Keyhole - Sleeping Worlds - The End
Gameplay terms
Ability Link - AR Card - Deck Commands - Dive Mode - Drop System - Flick Rush - Flowmotion - Forecast - Link System - Reality Shift - Spirit
Music
Kingdom Hearts: Dream Drop Distance Original Soundtrack - Simple and Clean - Sanctuary
Archives
Artwork - Bosses - Enemies - Keyblades - Removed content
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Characters
Party members
Aqua - Mickey Mouse
Antagonists
Phantom Aqua - Terra-Xehanort
Other characters
Dark Figure - Donald Duck - Goofy - Kairi - Luxu - Riku - Sora - Terra - Ventus - Yen Sid
Locations
Worlds
Keyblade Graveyard - Dark World - Destiny Islands - Mysterious Tower
Places
Castle Town - The World Within - Forest of Thorns - Depths of Darkness
Terms
2.9 - The First Volume - Flowmotion - Keyblade - Shotlock - Situation Command - Style Change - The End - Wardrobe
Music
Kingdom Hearts - III, II.8, Unchained χ & Union χ [Cross] - Original Soundtrack - Simple and Clean
Kingdom Hearts III
Characters
Party members
Sora - Donald Duck - Goofy - Riku - Aqua
Hercules - Woody - Buzz Lightyear - Rapunzel - Eugene Fitzherbert - James P. Sullivan - Mike Wazowski - Marshmallow - Jack Sparrow - Baymax
Mickey Mouse - Kairi - Ventus - Lea - Roxas - Xion
Link system
Meow Wow - Wreck-It Ralph - Simba - Ariel - Stitch
Antagonists
Real Organization XIII (Seekers of Darkness)
Master Xehanort - Young Xehanort - Terra-Xehanort - Ansem, Seeker of Darkness - Xemnas - Vanitas - Xigbar - Saïx - Luxord - Marluxia - Larxene - Dark Riku - Xion
Vexen - Demyx - Replica Xehanort
Villains
Maleficent - Pete - Hades - Rock Titan - Ice Titan - Lava Titan - Tornado Titan
Mother Gothel - Randall Boggs - Hans - Davy Jones - Kraken - Cutler Beckett - Dark Baymax
Other
Anti-Aqua
Non-playable characters
Seven Guardians of Light - New Seven Hearts
Aced - Aeleus - Air Droids - Angelic Amber - Anna - Ansem the Wise - Apollo - Athena - Beasts & Bugs - Boo - Bouncy Pets - CDA Agent - Chip and Dale - Chirithy - Daisy Duck - Dark Figure - Dilan - Elizabeth Swann - Elsa - Ephemer - Eraqus - Even - Fred - Gigas - Go Go Tomago - Gopher - Green Army Men - Gula - Hamm - Hayner - Hector Barbossa - Hermes - Hiro Hamada - Honey Lemon - Huey, Dewey, and Louie - Ienzo - Invi - Ira - Isa - Jiminy Cricket - Joshamee Gibbs - Kristoff - Lingering Will - Little Green Men - Lumpy - Luxu - The Master of Masters - Maximus - Megara - Merlin - Minnie Mouse - Moogle - Nameless Star - Naminé - Olaf - Olette - Pascal - Patchwork Animals - Pegasus - Pence - Piglet - Philoctetes - Pluto - Rabbit - Remy - Rex - Riku Replica - Roo - Sarge - Scrooge McDuck - Supreme Smasher - Sven - Terra - Tia Dalma - Tigger - Wasabi - William Turner - Winnie the Pooh - Yen Sid - Yozora - Zeus
Locations
Worlds
Olympus - Dark World - Mysterious Tower - Disney Castle - Radiant Garden - Twilight Town - Toy Box - Kingdom of Corona - Monstropolis - Arendelle - The Caribbean - San Fransokyo - 100 Acre Wood - Destiny Islands - Castle Oblivion / Land of Departure - Keyblade Graveyard - The Final World - Scala ad Caelum - Quadratum
Terms
Alba & Ater - Ansem's Code - Black Box - Datascape - Dream Eater - Heartless - Keyblade - Keyblade Master - Keyblade War - Kingdom Hearts - New Seven Hearts - Nobody - Port Royal - Secret Reports - Subject X - Unversed - Verum Rex - Yozora
Gameplay terms
Armor Mode - Attractions - Battlegate - Black Pearl - Classic Kingdom - Flowmotion - Formchange - Gigas - Glossary - Gummiphone - Gummi Ship - Keyblade Forge - Leviathan - Lucky Emblems - Make Your Mark - Memory Archive - Moogle Shop - Link - Shotlock - Situation Command - Tech Points - χ3
Music
Don't Think Twice - Face My Fears - Kingdom Hearts - III, II.8, Unchained χ & Union χ [Cross] - Original Soundtrack - Unnamed tracks
Archives
Accessories - Armor - Artwork - DLC - Enemies - Items - Keyblades - Weapons - Removed content
Game mechanics
General mechanics
Attack | Magic | Items | Party member | Stats | Gauges | Prizes
Synthesis | Moogle Shop | Report | Glossary | Abilities (KH, KHCOM, KHII, KHD, KHREC, KHBBS, KH3D, KHUχ, KHIII, KHDR)
Special combat and play mechanics
Commands
Command Menu | Command Matrix | Command Deck (KHBBS, KH3D)
Reaction Command | Overlay command | Finish command | Special Command | Situation Command
Alternate action systems
Cards (Battle, Map, World) | Cards (KHχ) | Medal (KHUχ) | Cards (KHDR)
Alternate level systems
Mission Mode | Questploration | Quests | Music Stage
Character and stats mechanics
Level | Bonus Level | Panel System | Rank | Version Up | Stat Matrix | Gear Matrix | Command Meld | Drop System | Spirit
Movement mechanics
Lock-On | Swimming | Flowmotion | Free Running
Technique and action mechanics
Critical Hit | Summon | Sleight | Dark Mode | Drive Form | Limit | Limit Break | Debug Ability | Dimension Link | Command Style | Shotlock | Flowmotion | Reality Shift | Link System | Special Attack | Style Change | Attractions | Link Summon | Formchange
Rewards
Treasure Chest | Prizes | Experience | Tech Points | Munny | Moogle Point | Bonus Level | Heart Point | VP | Medals | BP | Rhythm Point
Enemy mechanics
Revenge Action | Reaction Endurance | Reality Endurance | Attraction Endurance | Armor Mode
Game elements
Opening Menu | The End | Difficulty Level | Tutorial | Game Over | Save Point | Game Clear Data | Theater Mode | Trophies
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