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Flowmotion
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Flowmotion (フリーフローアクション, Furīfurō Akushon, lit. "Freeflow Action") is a gameplay mechanic that appears in Kingdom Hearts 3D: Dream Drop Distance, Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- and Kingdom Hearts III. It allows Sora, Riku and Aqua to traverse their surrounding environments with great ease when they interact with certain environmental elements. Using Flowmotion, Sora and Riku can jump off of walls, grind rails, leap great heights, and dynamically attack opponents.
In Kingdom Hearts 3D: Dream Drop Distance, Sora and Riku are enveloped in a magenta aura while using Flowmotion and are sometimes accompanied by two orbiting lights of the same color, that trail light behind them. In Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- and Kingdom Hearts III, Aqua and Sora are enveloped in a blue aura while using Flowmotion.
The full set of Flowmotion commands are automatically equipped to Sora and Riku's Command Decks after Sora meets Neku in Traverse Town.
Story
Kingdom Hearts 3D: Dream Drop Distance
When Sora awakens in Traverse Town, Neku can be seen using Flowmotion over the rooftops, using a Wall Kick off the side of a particularly tall building. After the two of them meet, Neku heads for the Second District, executing a Pole Spin, Rail Slide, and Superjump along the way.
In the Grid, when Rinzler attacks Riku and Sam Flynn on the Throneship, Riku uses a Wall Kick to knock Rinzler off of the ship's bridge.
Back in Traverse Town, Riku corners the Spellican in the Third District by Wall Kicking and Supersliding in front of it, forcing it to switch to Sora's Side.
When Sora confronts the Spellican in Symphony of Sorcery, it leads him on a chase through a starry sky, as he Rail Slides along a sparkling trail.
Kingdom Hearts 0.2 Birth by Sleep -a fragmentary passage-
When Aqua heads toward the Castle of Dreams from the Main Road, a tremor causes the ground to collapse, forcing her to Rail Slide across a frozen river to reach the other side. She also uses Rail Slides while evading Darksides in the Forest of Thorns of the Enchanted Dominion.
Kingdom Hearts III
In San Fransokyo, Sora demonstrates and executes several Flowmotion techniques during the Shugyo. His usage of Superslide, Superjump, Pole Spin and Free Running, inspires Go Go Tomago to add similar techniques to her arsenal.
In The Caribbean, when the Raging Vulture attacks the Black Pearl, it is accompanied by numerous Vaporflies trailing colored smoke. When one passes near the Pearl, Sora Rail Slides along the contrails, instructing Donald and Goofy to keep the ship safe while he deals with the Heartless.
Mechanics
In Kingdom Hearts 3D: Dream Drop Distance, Flowmotion is activated by pressing to Dodge Roll or Air Slide into a wall or other interactive object or enemy, or by landing on certain environmental features, such as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it. Using an Air Slide, Sonic Impact, or Double Impact to transition into Flowmotion will work faster than using a Dodge Roll. During a Flowmotion command, Sora or Riku cannot be staggered, but they can still receive damage.
Once a Flowmotion is activated, it can be chained together with additional actions. The player may press to use a Superslide to travel long distances or transition to another Flowmotion-compatible surface, to perform a Superjump that boosts the user to a great height, or to use a Flowmotion Attack (フリーフローアタック, Furīfurō Atakku, lit. "Freeflow Attack"), which depends on the Flowmotion action the player is using.
In Kingdom Hearts III, Flowmotion is activated by pressing / while tilting to use Air Slide or Aerial Dodge (or Formchange-specific movement abilities such as Sliding Shot or Sonic Dodge) into a wall, by pressing / alone to move backwards into a wall when using abilities such as Backslide or Offensive Backslide, or by landing on certain environmental features, such as rails. Blizzard and Aero spells can also create ice trails and wind gusts that activate Flowmotion when touching them. However, using Dodge Roll onto these surfaces does not activate Flowmotion, and Sora can be staggered while in Flowmotion.
Once Flowmotion is activated, it can be chained together with additional actions, like pressing / to use a Superslide to travel long distances, or / to perform a Superjump to leap to a great height. Flowmotion Attacks (フリーフローアタック, Furīfurō Atakku, lit. "Freeflow Attack") can be used by pressing / while Flowmotion is active.
List of Flowmotion commands
Kingdom Hearts 3D: Dream Drop Distance
| Name
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Description
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Pole Spin (ポールスピン, Pōru Supin)
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Slide toward vertical poles and columns with to spin around them and knock any enemies you hit into the air.
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Pole Swing (ポールスイング, Pōru Suingu)
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Slide toward horizontal poles and columns with to swing around them.
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Rail Slide (レールスライド, Rēru Suraido)
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Slide at high speed along ropes, rails, and more.
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Kick Dive (キックダイブ, Kikku Daibu)
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Press after a wall kick to spin toward the enemy and generate shockwaves on the ground.
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Buzz Saw (ターンカッター, Tān Kattā, lit. "Turn Cutter")
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Press during a vertical pole spin to perform a spin attack.
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Blow-off (ブロウオフ, Burouofu)
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Press while spinning around a large enemy to hurl it toward other foes.
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Wheel Rush (ホイールラッシュ, Hoīru Rasshu)
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Press during a horizontal pole swing to whirl toward enemies and deal damage.
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Sliding Dive (スライドダイブ, Suraido Daibu, lit. "Slide Dive")
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Press during a rail slide to warp next to an enemy and perform a slash.
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Shock Dive (ショックダイブ, Shokku Daibu)
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Press after a super jump to slash groundward and generate shockwaves on impact.
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Kingdom Hearts III
| Name
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AP
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Description
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Obtained
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Sonic Slash (ソニックスラッシュ, Sonikku Surasshu)
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2
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While in Flowmotion, press to perform two consecutive slashes. (Flowmotion attack)
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Default
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Buzz Saw (ターンカッター, Tān Kattā, lit. "Turn Cutter")
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2
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While in Flowmotion, press to fly at foes with a spin attack. (Flowmotion attack)
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Default
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Somersault (サマーソルト, Samāsoruto)
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2
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While swinging around a horizontal pole, press to perform a spinning attack in place. (Flowmotion attack)
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Default
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Sonic Cleave (チャージブレイク, Chāji Bureiku, lit. "Charge Break")
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2
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While in Flowmotion, press to slash downward at foes. (Flowmotion attack)
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Default
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Flying Clobber (エリアルスタンプ, Eriaru Sutanpu, lit. "Aerial Stamp")
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—
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While in flowmotion, press to take a swing at foes. (Flowmotion attack)
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Hyper Hammer, Boom Hammer
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Spear Dive (スピアダイブ, Supia Daibu)
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—
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While in flowmotion, press to lunge toward enemies. (Flowmotion attack)
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Highwind
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Winding Strike (スパイラルクラッシュ, Supairaru Kurasshu, lit. "Spiral Crash")
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—
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While in flowmotion, press to execute a flurry of attacks. (Flowmotion attack)
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Agile Claws, Blizzard Claws
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Wall Kick (ウォールキック, Wōru Kikku)
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1
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Air slide or aerial dodge into a wall to kick off it and set up your next action. (Flowmotion maneuver)
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Default
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Pole Spin (ポールスポン, Pōru Supin)
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1
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Air slide or aerial dodge into a vertical pole or column to spin around it and knock enemies into the air. (Flowmotion maneuver)
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Default
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Pole Swing (ポールスイング, Pōru Suingu)
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1
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Air slide or aerial dodge into a horizontal pole or column to spin around it and knock enemies into the air. (Flowmotion maneuver)
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Default
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Superjump (スーパージャンプ, Sūpājanpu)
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2
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While in flowmotion, press to catapult into the air. (Flowmotion maneuver)
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Defeat the Chaos Carriage at the Wetlands
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Superslide (スーパースライド, Sūpāsuraido)
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1
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While in flowmotion, tilt and press to air dash a long distance. Stack the ability to increase the effect. (Flowmotion maneuver)
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Default, defeat Sköll[1], save Big Hero 6 from the Darkubes[1], Blitz Form (x3)
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See also
Notes and references
| Game mechanics
|
| General mechanics
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Attack | Magic | Items | Party member | Stats | Gauges | Prizes Synthesis | Moogle Shop | Report | Glossary | Abilities (KH, KHCOM, KHII, KHD, KHREC, KHBBS, KH3D, KHUχ, KHIII, KHDR)
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| Special combat and play mechanics
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| Commands
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Command Menu | Command Matrix | Command Deck (KHBBS, KH3D) Reaction Command | Overlay command | Finish command | Special Command | Situation Command
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| Alternate action systems
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| Cards (Battle, Map, World) | Cards (KHχ) | Medal (KHUχ) | Cards (KHDR)
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| Alternate level systems
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| Mission Mode | Questploration | Quests | Music Stage
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| Character and stats mechanics
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| Level | Bonus Level | Panel System | Rank | Version Up | Stat Matrix | Gear Matrix | Command Meld | Drop System | Spirit
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| Movement mechanics
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| Lock-On | Swimming | Flowmotion | Free Running
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| Technique and action mechanics
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| Critical Hit | Summon | Sleight | Dark Mode | Drive Form | Limit | Limit Break | Debug Ability | Dimension Link | Command Style | Shotlock | Flowmotion | Reality Shift | Link System | Special Attack | Style Change | Attractions | Link Summon | Formchange
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| Rewards
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| Treasure Chest | Prizes | Experience | Tech Points | Munny | Moogle Point | Bonus Level | Heart Point | VP | Medals | BP | Rhythm Point
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| Enemy mechanics
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| Revenge Action | Reaction Endurance | Reality Endurance | Attraction Endurance | Armor Mode
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| Game elements
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| Opening Menu | The End | Difficulty Level | Tutorial | Game Over | Save Point | Game Clear Data | Theater Mode | Trophies
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