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Game Clear Data
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Game Clear Data is a feature introduced in Kingdom Hearts Chain of Memories. It allows the player to access special features found after beating the game.
In the PlayStation releases of the HD collections Kingdom Hearts HD 1.5 ReMIX,[1] Kingdom Hearts HD 2.5 ReMIX,[2] and Kingdom Hearts HD 2.8 Final Chapter Prologue, completing a title grants a Playstation theme for the respective game.
Kingdom Hearts Chain of Memories and Kingdom Hearts Re:Chain of Memories
In Kingdom Hearts Re:Chain of Memories, Game Clear Data is represented by a gold card on a save file.
Please note that any cards unlocked can only be used in a Sora file, since Riku cannot edit his deck.
- Unlockables (Sora's Story)
- Unlockables (Reverse/Rebirth)
Kingdom Hearts II Final Mix
Game Clear Data is represented by a gold crown on a save file.
- Unlockables
- Proofs can be collected by completing certain tasks:
- Theater Mode
- In the original Japanese version of Kingdom Hearts Re:Chain of Memories, a second set of rewards is added to the Room of Rewards.
Kingdom Hearts 358/2 Days
Game Clear Data is again represented by a gold crown.
- Unlockables
- Legend Rank for the file
- Zero Gear can be purchased from Moogle Shop
- Nothing to Fear, Space in Its Place, Flagging Winds, Ice Breaker, Down to Earth, Lose Your Illusion, Sighing of the Moon, Tears of Flame, Parting of Waters, Test of Time, Flowers Athirst, Stolen Thunder, and Dying of the Light can be synthesized at the Moogle Shop.
- The King's Return can be purchased from the Moogle Shop after completing the minimum objectives for all 93 missions.
- Sora's Awakening can be purchased from the Moogle Shop after completing the maximum objectives for all 93 missions.
- Secret Reports can be obtained by completing Challenge Missions.
- Limit Pass can be purchased from the Moogle Shop once all Mission Mode missions have been cleared.
- Theater Mode
- In the re-release of Kingdom Hearts Re:Chain of Memories in Kingdom Hearts HD 1.5 ReMIX[1], a second set of rewards is added to the Room of Rewards.
Kingdom Hearts Birth by Sleep
On the PlayStation Portable, PlayStation 3, and PlayStation 4 versions, Game Clear Data is represented by an Omega symbol (Ω) on Beginner, an outline of a star (☆) on Standard, a filled star (★) on Proud, and a diagonal cross (🞩) on Critical, appearing between the world name and save point location on the load and save screen. On all other versions, Game Clear Data is represented by a golden Terra's Mark on a save file.
- Unlockables
Kingdom Hearts Re:coded
Game Clear Data is represented by a yellow Mickey head-silhouette on a save file.
- Unlockables
Kingdom Hearts 3D: Dream Drop Distance
Game Clear Data is represented by a golden crown on a save file.
- Unlockables
- Critical Mode difficulty.
- Secret Portals will open up in each world. These offer rematches with more-powerful versions of the game's bosses. Completing all Secret Portals gives the Unbound Keychain.
- Julius is available to fight in Traverse Town, and will give the Ultima Weapon Keychain once he is defeated.
- New Game Plus, which allows for transferring certain data into a new save file:
- Dream Eater Spirits will transfer with their current affinity progress, however their levels and ability link boards will be reset.
- Trophy Shelf progress is transferred.
- Story, Glossary, Character Files, and Mementos are transferred. Game Records and Treasures will be reset.
- Theater Mode.
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Game Clear Data is represented by a golden Terra's Mark on a save file.
- Unlockables
- Critical Mode difficulty.
- Objectives 36-51 and their corresponding Wardrobe items.
- The lingering memories can be gathered.
- The zodiac symbols can be collected to fight in a gauntlet against a few waves of enemies, a Darkside, a Demon Tower and a stronger version of Phantom Aqua.
- The ability to turn off EXP Gain in the config menu
- New Game Plus, which allows for transferring certain data into a new save file:
- Completed objectives are transferred. Objectives 36-51 are also available to attempt on the new file.
- Items (such as potions) are transferred.
- Wardrobe items and custom colors are transferred. Equipped items and color on the cleared file will remain equipped at the start of the new file.
- Theater Mode.
Kingdom Hearts III
Game Clear Data is represented by a golden crown on a save file.
- Unlockables
Notes and references
| Game mechanics
|
| General mechanics
|
Attack | Magic | Items | Party member | Stats | Gauges | Prizes Synthesis | Moogle Shop | Report | Glossary | Abilities (KH, KHCOM, KHII, KHD, KHREC, KHBBS, KH3D, KHUχ, KHIII, KHDR)
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| Special combat and play mechanics
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| Commands
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Command Menu | Command Matrix | Command Deck (KHBBS, KH3D) Reaction Command | Overlay command | Finish command | Special Command | Situation Command
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| Alternate action systems
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| Cards (Battle, Map, World) | Cards (KHχ) | Medal (KHUχ) | Cards (KHDR)
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| Alternate level systems
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| Mission Mode | Questploration | Quests | Music Stage
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| Character and stats mechanics
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| Level | Bonus Level | Panel System | Rank | Version Up | Stat Matrix | Gear Matrix | Command Meld | Drop System | Spirit
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| Movement mechanics
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| Lock-On | Swimming | Flowmotion | Free Running
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| Technique and action mechanics
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| Critical Hit | Summon | Sleight | Dark Mode | Drive Form | Limit | Limit Break | Debug Ability | Dimension Link | Command Style | Shotlock | Flowmotion | Reality Shift | Link System | Special Attack | Style Change | Attractions | Link Summon | Formchange
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| Rewards
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| Treasure Chest | Prizes | Experience | Tech Points | Munny | Moogle Point | Bonus Level | Heart Point | VP | Medals | BP | Rhythm Point
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| Enemy mechanics
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| Revenge Action | Reaction Endurance | Reality Endurance | Attraction Endurance | Armor Mode
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| Game elements
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| Opening Menu | The End | Difficulty Level | Tutorial | Game Over | Save Point | Game Clear Data | Theater Mode | Trophies
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