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Abilities (KHCOM)
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In Kingdom Hearts Chain of Memories, the ability system from Kingdom Hearts is largely replaced by the Sleight and enemy card systems. Sleights serve as the game's action abilities, and are activated by playing card combos, while enemy cards serve as the game's support abilities, and must be played to activate temporary status changes. As a result, Sora's only free-to-use ability is Dodge Roll. Riku is also given a pair of movement abilities.
In Kingdom Hearts Re:Chain of Memories, three other movement abilities based on the shared abilities from Kingdom Hearts were added, and all four abilities were made available to use outside of combat.
Abilities
Sora
Riku
| Game mechanics
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| General mechanics
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Attack | Magic | Items | Party member | Stats | Gauges | Prizes Synthesis | Moogle Shop | Report | Glossary | Abilities (KH, KHCOM, KHII, KHD, KHREC, KHBBS, KH3D, KHUχ, KHIII, KHDR)
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| Special combat and play mechanics
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| Commands
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Command Menu | Command Matrix | Command Deck (KHBBS, KH3D) Reaction Command | Overlay command | Finish command | Special Command | Situation Command
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| Alternate action systems
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| Cards (Battle, Map, World) | Cards (KHχ) | Medal (KHUχ) | Cards (KHDR)
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| Alternate level systems
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| Mission Mode | Questploration | Quests | Music Stage
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| Character and stats mechanics
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| Level | Bonus Level | Panel System | Rank | Version Up | Stat Matrix | Gear Matrix | Command Meld | Drop System | Spirit
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| Movement mechanics
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| Lock-On | Swimming | Flowmotion | Free Running
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| Technique and action mechanics
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| Critical Hit | Summon | Sleight | Dark Mode | Drive Form | Limit | Limit Break | Debug Ability | Dimension Link | Command Style | Shotlock | Flowmotion | Reality Shift | Link System | Special Attack | Style Change | Attractions | Link Summon | Formchange
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| Rewards
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| Treasure Chest | Prizes | Experience | Tech Points | Munny | Moogle Point | Bonus Level | Heart Point | VP | Medals | BP | Rhythm Point
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| Enemy mechanics
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| Revenge Action | Reaction Endurance | Reality Endurance | Attraction Endurance | Armor Mode
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| Game elements
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| Opening Menu | The End | Difficulty Level | Tutorial | Game Over | Save Point | Game Clear Data | Theater Mode | Trophies
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