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GeezerVison is showing www.khwiki.com — Commands CommandsFrom the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
(Redirected from Command Menu) Commands (コマンド, Komando) are a recurring game element in the Kingdom Hearts series. They are the primary mechanic for actions in the field. There are two Command systems that appear in the Kingdom Hearts series: the Command Menu and the Command Deck. The Command Menu appears in Kingdom Hearts, Kingdom Hearts II, Kingdom Hearts 358/2 Days, Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-, and Kingdom Hearts III. The Command Deck appears in Kingdom Hearts Birth by Sleep, Kingdom Hearts Re:coded, and Kingdom Hearts 3D: Dream Drop Distance. Command MenuThe Command Menu as it appears in Kingdom Hearts II when set to a generic design and/or when in the Dive to the Heart The Command Menu contains various options that the player can choose from. The player can browse through the menu and select commands using the D-pad, then use In certain circumstances, some commands in the menu may be blanked out or disabled, either before certain functions are introduced to the player, during periods when certain abilities cannot be used, or when an ability or attack has disabled commands. Additionally, in games with the MP Charge system, commands that empty the MP Gauge and trigger MP Charge have their named colored in yellow. In some cases, such when using specific Team Attacks (such as Tangled Twist) and Situation Commands, or during battle phase changes, the Command Menu will entirely disappear, only reappearing once the related sequence has ended. The recurring commands that appear in the Command Menu are:
In Kingdom Hearts II, additional commands are added to the Command Menu, along with a second page accessible by pressing
Kingdom Hearts III replaces the Limit, Drive, and Party commands with the Link Summon Command. The player is also able to switch between up to three equipped Keychains by pressing Several game mechanics may temporarily replace the Command Menu with other types of control options, directly mapped to input buttons. This includes boarding a skateboard, using Trinity Limit Chicken Little's FPS Mode Limit, and playing as Riku in Kingdom Hearts II, as well as Attractions, Link Summons, certain Team Attacks, boarding Gigas and boarding pirate ship in Kingdom Hearts III. The Command Menu can also be impacted by enemies, whose attacks may replace some commands with disruptive effects or restrict their functionality. This includes games initiated by Luxord and Gamblers in Kingdom Hearts II which force the player to select a correct command to win the game, the Sneeze and Cloud statuses in Kingdom Hearts III which scramble in damage-inducing commands, or Zexion's recreated data replacing the Command Menu entirely with a different interface and different gameplay. Context-sensitive commandThe bottom-most command in the Command Menu in Kingdom Hearts changes in function depending on the situation. For example, it will change to display "Open", "Save", or "Examine" when approaching a Treasure Chest, Save Point, or an object of interest, respectively. In battle, this command will also change to allow access to special abilities. This command only appears in PS2 releases of Kingdom Hearts, being replaced with Reaction Commands in Kingdom Hearts II. In the Kingdom Hearts HD 1.5 ReMIX re-release of Kingdom Hearts Final Mix, the bottom command is replaced with the "Summon" command, with Reaction Commands assuming the role of the context-sensitive command. Context-sensitive Attack commandIn several games, the Attack command is context-sensitive and may change its name and functionality in certain situations. This includes a variety of functions, including for instance Counterattack in Kingdom Hearts, using Limits with Limit Form in Kingdom Hearts II, opening treasure chests in Kingdom Hearts 358/2 Days, and activating reprisal commands such as Counter Blast in Kingdom Hearts III. Reaction CommandReaction Commands are context-sensitive commands that can be used by pressing Reaction Commands appear only in Kingdom Hearts II, Kingdom Hearts Re:Chain of Memories, and the HD re-release of Kingdom Hearts Final Mix for Kingdom Hearts HD 1.5 ReMIX. Situation CommandSituation Commands are context-sensitive commands similar to Reaction Commands, and can activate techniques such as Formchanges, Grand Magic, talking to characters, or other context-specific actions. Situation Commands appear in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- and Kingdom Hearts III. Unlike Reaction Commands, multiple Situation Commands can appear at a time. The player can use the currently highlighted Situation Command with ShortcutsCertain types of commands can be set to face buttons for easy access during battle:
Commands set to shortcuts can be accessed by holding down the shoulder button and pressing the corresponding face buttons. In Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- and Kingdom Hearts III, shortcuts have respectively two and three separate decks for commands to be issued to instead of one, enabling players to set up different types of decks for shortcuts, rather than constantly having to modify the same deck. Setting ShortcutsIn Kingdom Hearts, Kingdom Hearts II, Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- and Kingdom Hearts III, shortcuts are set in the main menu under "Customize". All four face buttons can be used, except In Kingdom Hearts 358/2 Days, shortcuts are added by highlighting entries from the Magic or Item menus, then holding down DesignIn Kingdom Hearts, the Command Menu changes color, being blue in noncombat situations and red during fights. In Kingdom Hearts 358/2 Days, the menu always retains a silver and black appearance, with the currently selected command highlighted in red. In other games, the menu is blue outside of combat, yellow during regular fights, and red during mandatory story sections that involve enemies. Additionally, the Command Menu in Kingdom Hearts II and Kingdom Hearts III has a unique design in most worlds[1], as well as in certain areas, such as the Mysterious Tower and the White Room in the Old Mansion; this can be turned off in Config settings to use a universal style similar to Kingdom Hearts instead. In Kingdom Hearts II, each design also features a Hidden Mickey symbol, though some require opening sub-menus or letting animations play out in order to be seen. In Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- and Kingdom Hearts III, the top segment of the command bar separately changes design and names, mostly when using Style Changes and Formchanges. In Kingdom Hearts III, a small glitch occurs if the player changes the design while in the opening Olympus chapter that causes the "???" fourth slot to change to "Link", even without a Heartbinder in the inventory, though the command itself remains unusable. Kingdom Hearts II
Kingdom Hearts III
Command Deck
The Command Deck is a set of Deck Commands and actions that the player can equip for use in the field. Deck Commands can include weapon techniques, magic, or consumable items. The Command Deck is set from the main menu, where players can equip commands in its slots to use in the field and combat. Equipping Deck CommandsThe number of equippable commands in a single deck is limited by the amount of available slots. Most attack, magic, item and friendship commands (such as basic techniques like Quick Blitz and Thunder) occupy only one slot, while more advanced techniques can occupy up to three slots (such as Union Rush). In Kingdom Hearts Re:coded, the choice of equippable commands is further limited by the amount of Memory each command takes up in the Command Matrix. In addition, in Kingdom Hearts Birth by Sleep and Kingdom Hearts Dream Drop Distance, action abilities like Dodge Roll, Block, and High Jump are incorporated into the Deck Command system in a separate list of slots. Each slot can only accept a specific type of commands, e.g. dodging actions can only be equipped in the slot that is equipped by default with Dodge Roll. Using CommandsIn the field or in combat, the player can scroll through commands equipped in the deck by using While most of these commands will cause the user to quickly drop to the ground to activate them in both Kingdom Hearts Birth by Sleep and Kingdom Hearts Re:coded, all of them can be used in midair in Kingdom Hearts Dream Drop Distance. The availability and properties of these commands (such as their reload times) can be impacted, both positively or negatively, by status effects such as Haste, Julius's unnamed status effect, or Command Lock. Commands can also be forcefully removed in battle from the player's deck: techniques such as Young Xehanort's Whirlwind to the Void or other players' Deck Scramble (in Mirage Arena's Versus Mode) can force the player to drop their current commands to the floor as prizes, requiring them to collect them in order to regain their access. In Versus Mode, players may even collect and then use commands that were dropped by other players. DesignWhile the Command Deck does not change its design from world to world, it changes colors in Kingdom Hearts Birth by Sleep and Kingdom Hearts Dream Drop Distance, being blue outside of combat and yellow in fights. The deck remains blue at all times in Kingdom Hearts Re:coded. In Kingdom Hearts Birth by Sleep and Kingdom Hearts Re:coded, the top section of the Command Deck is occupied by the Command Gauge and the Clock Gauge, respectively. In the former game, this section changes its design whenever Command Styles or D-Links are active. Base CommandThe Base Command (ベースコマンド, Bēsu Komando) is permanently mapped to a single action button, In Kingdom Hearts Birth by Sleep, when the Base Command is replaced by something other than Attack, it is called a Special Command. Cooperation attacks with party members and Reprisal commands are also considered Special Commands, although some use different inputs than the ordinary Base Command button. The appropriate button is displayed on screen. In Kingdom Hearts Re:coded, a green square indicator will appear on top of targets that can be interacted with, such as Save Points, Treasure Chests, and characters with dialogue. Pressing the Base Command will activate the interaction if Data-Sora is close enough to the target. Finish commands are also activated with the Base Command. In Kingdom Hearts 3D: Dream Drop Distance, the Base Command encompasses all of the functions of Special Commands from Kingdom Hearts Birth by Sleep. In addition to Attack, the Base Command can change to "Talk", "Open", "Examine", "Shop", "Save", and "Rescue". The Base Command also performs the commands related to Link Attacks, Flowmotion attack commands, and most Reprisal commands. Sub-MenusIn certain games, additional Deck-like sub-menus are available to the player, allowing them to browse through other available techniques with a user interface similar to the standard Command Deck. In Kingdom Hearts Birth by Sleep, the player may press In Kingdom Hearts Dream Drop Distance HD, two separate "decks" were added to the game to use the Link System or to switch Spirit Dream Eaters party members (as a replacement for the Nintendo 3DS's dual screen system from Kingdom Hearts 3D: Dream Drop Distance.)[2] The player can use In either game, the Base Command remains available to use with ShortcutsIn all games with a Command Deck, one attack, magic or friendship command can be set as a shortcut. In Kingdom Hearts Birth by Sleep, Kingdom Hearts Re:coded and Kingdom Hearts 3D: Dream Drop Distance, pressing Additionally, in Kingdom Hearts 3D: Dream Drop Distance, switching active Dream Eaters or using the Link System is also possible through separate shortcut controls. Similar to games with a Command Menu, the player can hold both shoulder buttons simultaneously (on the 3DS) or Notes and references
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