GV

GeezerVison

The World Wide Web, restored to 800 pixels of glory.

Home|About|Gaming cabinet|Archives|How it works|Starter sites

On this site

  • Article
  • Discussion
  • Talk
  • Contributions
  • Create account
  • Main page
  • Advanced search
  • Games
  • The universe
  • Game elements
  • Literature & music
  • Help
  • Recent changes
  • Random page

This view

  • Original page
  • New address

GeezerVison is showing www.khwiki.com — Magic

Kingdom Hearts (game)
Kingdom Hearts Final Mix
Kingdom Hearts Chain of Memories
Kingdom Hearts Re:Chain of Memories
Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days
Kingdom Hearts coded
Kingdom Hearts Re:coded
Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep Final Mix
Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts Dream Drop Distance HD
Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-
Kingdom Hearts III
Kingdom Hearts III Re Mind

Magic

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
(Redirected from Basic Style)
Jump to navigationJump to search
For other uses, see Magic (disambiguation).
A spell orb, the visualization of an obtained spell.

Magic (まほう, Mahou) is a type of skill that appears throughout the Kingdom Hearts series.

Magic can be either offensive or supportive, and it differs from weapon skills in that its usage is generally limited by some factor, such as the player's current MP, and that its potency is determined by the Magic stat (maximum MP in Kingdom Hearts). In Kingdom Hearts, Kingdom Hearts II, and Kingdom Hearts 358/2 Days, offensive magic is the only way to inflict elemental damage. Additionally, many types of magic inflict status effects on enemies.

Party members who specialize in magic include Donald Duck, Jack Skellington, and Zexion.

Magical power is associated with wisdom, as indicated by the descriptions of the Dream Rod and Struggle Wand, as well as Wisdom Form. It is also associated with the color blue, the color of the MP gauges appearing in Kingdom Hearts and Kingdom Hearts II, the color of magic cards in Kingdom Hearts Chain of Memories, and the signature color of Wisdom Form. In the menus, magic is represented by a symbol of Donald's mage hat.

In Kingdom Hearts and Kingdom Hearts II, choosing the Dream Rod in the Dive to the Heart grants greater magic-casting ability upon leveling up earlier in-game. Magic-focused play styles are considered to be among the more difficult to use, owing largely to the care that must be taken of elemental effects, as some enemies may either be immune to and/or healed by certain elements, as well as the limitation of a finite amount of MP which must be carefully managed, with the assistance of restorative items and abilities such as MP Haste and MP Rage.

Usage

Riku casts Ice Barrage, a variation of the Blizzard spell, in Kingdom Hearts Dream Drop Distance HD.

Many individuals in the Kingdom Hearts universe are capable of using magic. All wielders of the Keyblade are capable of learning magic, and magic of the Keyblade itself is capable of great feats, being able to lock a world's Keyhole, open gates, and transform into different forms. Some specialize in the use of magic, such as Donald Duck, Merlin, and Yen Sid. Those that are adept at magic can use it in a wide variety of uses outside of combat, such as transformations, transportation between worlds, realms, or even time periods, or casting enchantments or curses. Like many techniques, spells are often accompanied by an invocation, such as "Light!" when casting a Holy spell.

Mechanics

Kingdom Hearts

An MP orb.

There are seven types of basic magic that become available throughout Kingdom Hearts, which are upgraded upon reaching certain milestones, up to maximum of three tiers. They are accessible from the Command Menu under "Magic", and three of them can be set to shortcuts at a time for easy access during battle.

Casting magic costs MP, which can be recovered by collecting MP Orbs, attacking enemies, using restorative items such as Ethers, or by touching a Save Point. Some party members' abilities can also restore MP. The length of the MP gauge determines how effective magic casts are, and as basic magic gets upgraded to higher tiers, it will become even more powerful.

In Kingdom Hearts, summoning is categorized as magic.

Kingdom Hearts Chain of Memories

Magic cards represent the types of magic that appeared in Kingdom Hearts. They are colored blue, as are summon cards. By using sleights, higher-tiered magic can be used in battle, as can advanced magic techniques, such as Tornado and Mega Flare.

Kingdom Hearts II

There are six types of basic magic in Kingdom Hearts II, which are upgraded upon reaching certain milestones, up to a maximum of three tiers. They are accessible from the Command Menu under "Magic", and four of them can be set to shortcuts at one time for easy access during battle. Most magic can be cast in combos, similarly to attack combos, ending with a slightly more powerful magic finisher. Magic combos are affected by combo-related abilities, such as Combo Plus and Finishing Plus, and magic attacks can be interspersed with weapon attacks in one combo. Magnet and Cure magic cannot be used to make a combo, though the former by itself acts as a finisher that can chain into another finisher with Finishing Plus equipped.

Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, entering a Drive Form, or by touching a Save Point. After using more MP than the user has left, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP.

Wisdom Form, Master Form, and Final Form have abilities that enhance the casting of magic, while Valor Form and Limit Form disable the use of magic.

Kingdom Hearts 358/2 Days

See also: Panel System and Magic Panel

In Kingdom Hearts 358/2 Days, magic can be used during missions when magic panels are installed into the panel grid. The number of available casts for a type of basic magic is determined by the number of installed panels for that type, but casts can be restored mid-mission by using items such as Ethers. Linking basic magic panels to special magic panels will increase the level or grant multiple casts of that magic.

There are five varieties of magic that appear, each with three tiers; however, unlike in other games, different tiers of one type of magic will have different effects. For example, Fire launches a homing fireball, Fira shoots a penetrating fireball straight ahead, and Firaga launches a large fireball with slight homing capabilities into the air, after which it explodes.

Kingdom Hearts Birth by Sleep

In Kingdom Hearts Birth by Sleep, a wide variety of magic techniques are available, basic and advanced, in the form of magic commands. As with attack commands, magic commands go through a cool-down period before they can be used again, but otherwise, their use is not limited.

Magic commands may be dropped by enemies, purchased from shops, found in small treasure chests, or obtained from various mini-games, such as the Command Board.

Kingdom Hearts Re:coded

In Kingdom Hearts Re:coded, magic commands return in the same capacity as in Kingdom Hearts Birth by Sleep.

They may be found in rare prize blox, purchased from shops, or awarded for high ranks in boss battles.

Kingdom Hearts 3D: Dream Drop Distance

In Kingdom Hearts 3D: Dream Drop Distance, magic commands return in the same capacity as in Kingdom Hearts Birth by Sleep and Kingdom Hearts Re:coded.

Magic commands may be purchased from shops, found in large chests, obtained through Ability Link or won from mini-games.

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-

Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- uses the same magic system from Kingdom Hearts II.

There are only four types of basic magic available, which are at their respective third tiers from the beginning. They are accessible from the Command Menu under "Magic", and four of them can be set to shortcuts at one time for easy access during battle. Most magic can be cast in combos, similarly to attack combos, ending with a slightly more powerful magic finisher.

Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP.

In addition to standard magic, magic Situation Commands are introduced. If the gauge above the Command Menu is filled by inflicting damage with magic, a Situation Command will appear above the Command Menu for the attribute that was used the most to fill the gauge. The tier will be one above the tier of the magic that was used.

Kingdom Hearts III

Kingdom Hearts III uses the same magic system as Kingdom Hearts II and Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-.

There are six types of basic magic, with three tiers becoming available upon reaching certain milestones. Unlike in past Kingdom Hearts games, higher tiers of magic consume more MP; for instance, Fire costs 10 MP, Fira 14 MP, and Firaga 20 MP. They are accessible from the Command Menu under "Magic", and each type of magic can be switched to any of the available tiers in the menu for access in the field. Up to twelve of them can be set to shortcuts at one time for easy access during battle. Most magic can be cast in combos, similarly to attack combos, ending with a slightly more powerful magic finisher. Magic combos are affected by combo-related abilities, such as Combo Plus and Magic Galvanizer, and magic attacks can be interspersed with weapon attacks in one combo. Cure magic cannot be used to make a combo.

Casting magic costs MP, which can be recovered by collecting MP orbs, using restorative items such as Ethers, or by touching a Save Point. If the MP gauge is fully emptied, MP Charge begins, during which the gauge is replaced with the pink Charge gauge. While the MP Charge gauge gradually empties, magic cannot be used, but portions of the gauge can be emptied immediately in the same manner as recovering MP.

The magic Situation Commands from Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage- return, now called Grand Magic. Again, Grand Magic commands will be one tier above the magic that triggered them. Certain abilities obtained through equipping specific weapons or accessories or through a Full Course Bonus allow grand magic commands to generate more easily during battle, as well as grant access to the otherwise unavailable Curaza command.

The way magic is cast can change based on the current Formchange. The different styles of magic casting are:

  • Basic Style (基本スタイル, Kihon Sutairu): The standard use of magic. Each type of offensive magic has a unique casting effect. This style is used by every Keyblade's base form, Second Form, Counter Shield, Mirage Staff, Nano Arms, Frying Pan, Ultimate Form, Light Form, Dark Form and Double Form.
  • Proximity Style (近接スタイル, Kinsetsu Sutairu): Offensive magic is cast in a dome or circle around Sora, damaging nearby enemies in a manner similar to Fire magic in Kingdom Hearts II. This style is used by Hyper Hammer, Agile Claws, Blizzard Claws, Blizzard Blades, Storm Flag and Boom Hammer.
  • Dual Style (二連スタイル, Ni-ren Sutairu): Offensive magic is cast as small projectiles that are fired in paired bursts. Each successive tier of offensive magic increases the number of projectiles per burst by one. This style is used by Double Arrowguns, Twin Yo-Yos, and Hunny Blasters.
  • Artillery Style (砲撃スタイル, Hōgeki Sutairu): Offensive magic is cast as a large cannonball-like projectile that explodes on impact, similar to Firaga in Kingdom Hearts 358/2 Days, and typically deals 30% more damage than Basic Style magic. This style is used by Magic Launcher, Drill Punch, Hunny Launcher, Highwind, and Clock Drill.

These styles also apply to all offensive Grand Magic spells.

When fighting underwater, the effect of offensive magic changes. All tiers of Fire, Blizzard, Thunder, and Aero magic are replaced by a single "Sea" variant per spell, while Water magic becomes unavailable.

In areas populated with NPCs, such as the Tram Common in Twilight Town, all Magic spells and Grand Magic Situation Commands are disabled.

As playable characters, Riku has access to Thundaga and Curaga magic, while Aqua has access to Firaga, Blizzaga, Thundaga, and Curaga. In Kingdom Hearts III Re Mind, as playable characters, Roxas can use Waterga and Curaga, while Kairi has access to all six spells.

Unlike previous games, all five playable characters can cast spells while in motion as part of a combo. However, spells cast as combo finishers or Grand Magic cannot be cast in motion and will immobilize their user during spellcasting. Additionally, during Formchanges that use the "Proximity" or "Artillery" style, all spells, Cure included, can only be cast in a stationary stance.

Recurring magic

See also: Magic command (KHBBS), Magic command (KHREC), and Magic command (KH3D)
  • Fire, Fira, Firaga, Firaza
  • Blizzard, Blizzara, Blizzaga, Blizzaza
  • Thunder, Thundara, Thundaga, Thundaza
  • Cure, Cura, Curaga, Curaza
  • Aero, Aerora, Aeroga, Aeroza
  • Gravity, Gravira, Graviga
  • Zero Gravity, Zero Gravira, Zero Graviga, Zero Graviza
  • Stop, Stopra, Stopga
  • Magnet, Magnera, Magnega
  • Reflect, Reflera, Reflega
  • Water, Watera, Waterga, Waterza

Origin and naming

Many of the magic that appears in the Kingdom Hearts series borrows heavily from magic in the Final Fantasy series. This includes elemental types, as well as specific spells, such as Fire, Curaga, and Reflect. The distinction between Black, or offensive magic, and White, or supportive magic, is not carried over to Kingdom Hearts, however.

Also borrowed from Final Fantasy is the naming convention of basic magic. In most installments of Final Fantasy, the second and third tiers of magic are usually denoted by the suffixes -ra and -ga, respectively. This convention is followed in Kingdom Hearts, with one notable exception: While the fourth tier of magic in Final Fantasy, when included, is -ja, Kingdom Hearts uses the suffix -gun, localized in English as -za in Kingdom Hearts 3D: Dream Drop Distance and Kingdom Hearts III and -ja in Kingdom Hearts 0.2 Birth by Sleep -A fragmentary passage-. Some accessories are named after the fourth tier of magic, using the suffix -gun (e.g., Firagun Bangle), as are two Reaction Commands, Firagun and Blizzagun.

Abilities

Certain abilities enhance or facilitate the use of magic, generally by boosting magical damage, elemental damage, or MP recovery.

  • MP Haste
    • MP Hastera
    • MP Hastega
  • MP Rage
  • Fire Boost
  • Blizzard Boost
  • Thunder Boost
  • Magic Lock-On
  • Crime & Punishment
  • Magic Haste
  • Magic Spice
  • Master Magic
  • Endless Magic
  • Leaf Bracer
  • Cure Boost
  • Magic Galvanizer
  • Full MP Blast

In Kingdom Hearts, some party members also possess abilities that mimic the effects of spells.

  • Jack Skellington's Blazing Fury (Fire)
  • Jack Skellington's Icy Terror (Ice)
  • Jack Skellington's Bolts of Sorrow (Thunder)
  • Ariel's Thunder Potion (Thunder)
  • Tarzan's Healing Herb (Cure)
  • Ariel's Cure Potion (Cure)
  • Jack Skellington's Ghostly Scream (Gravity)
  • Tarzan's Wind Armor (Aero)
  • Ariel's Aero Potion (Aero)
  • Peter Pan's Storm's Eye (Aero)
  • Peter Pan's Time-Out (Stop)
Kingdom Hearts
Characters
Party members
Sora - Donald Duck - Goofy
Tarzan - Aladdin - Ariel - Jack Skellington - Peter Pan - Beast
Summons
Simba - Genie - Dumbo - Bambi - Tinker Bell - Mushu
Antagonists
Ansem, Seeker of Darkness - Clayton
Villains
Maleficent - Riku - Hades - Captain Hook - Oogie Boogie - Ursula - Jafar
Non-playable characters
99 Puppies - Abu - Aerith - Alice - Aurora - Bathtub - Belle - Card Soldiers - Carpet - Cave of Wonders Guardian - Cerberus - Chernabog - Cheshire Cat - Chip and Dale - Cid - Cinderella - Cloud - Crocodile - Daisy Duck - Dark Figure - Doorknob - Dr. Finkelstein - Eeyore - Enchanted Brooms - Fairy Godmother - Flotsam and Jetsam - Flounder - Flower - Geppetto - Hercules - Huey, Dewey, and Louie - Iago - Ice Titan - Jane Porter - Jasmine - Jiminy Cricket - Kairi - Kairi's Grandma - Kala - Kerchak - King Triton - Lock, Shock, and Barrel - Merlin - Mickey Mouse - Minnie Mouse - Moogles - Mr. Smee - Owl - Philoctetes - Piglet - Pinocchio - Pluto - Pongo and Perdita - Queen of Hearts - Rabbit - Rock Titan - Roo - Roxas - Sabor - Sally - Sebastian - Selphie - Sephiroth - Snow White - Squall Leonhart - Terk - The Mayor - The Peddler - The Shark - Tidus - Tigger - Wakka - Wendy - White Rabbit - Winnie the Pooh - Yuffie - Xemnas - Zero
Locations
Worlds
Destiny Islands - Disney Castle - Traverse Town - Wonderland - Olympus Coliseum - Deep Jungle - 100 Acre Wood - Agrabah - Monstro - Atlantica - Halloween Town - Neverland - Hollow Bastion - End of the World
Places
Dive to the Heart
Terms
Ansem's Reports - Door to Darkness - Final Keyhole - Keyblade - Keyhole - Kingdom Hearts - Mickey's Letter - Postcard - Princesses of Heart - The End - Trinity Mark
Music
Kingdom Hearts Original Soundtrack - Kingdom Hearts Original Soundtrack Complete - Simple and Clean
Archives
Accessories - Artwork - Bosses - Enemies - Items - Keyblades - Other Weapons - Removed content
Kingdom Hearts Chain of Memories
Characters
Party members
Sora - Riku - Donald Duck - Goofy - Mickey Mouse
Aladdin - Ariel - Jack Skellington - Peter Pan - Beast
Summons
Simba - Genie - Cloud - Dumbo - Bambi - Tinker Bell - Mushu
Antagonists
Ansem, Seeker of Darkness
Organization XIII
Marluxia - Lexaeus - Larxene - Vexen - Zexion - Axel - Riku Replica
Villains
Hades - Jafar - Ursula - Oogie Boogie - Captain Hook - Maleficent
Non-playable characters
Aerith - Alice - Ansem the Wise - Belle - Card Soldiers - Cave of Wonders Guardian - Cheshire Cat - Cid - Dark Figure - Dr. Finkelstein - Eeyore - Flounder - Geppetto - Hercules - Iago - Jasmine - Jiminy Cricket - Kairi - Moogles - Naminé - Owl - Philoctetes - Piglet - Pinocchio - Pluto - Queen of Hearts - Rabbit - Roo - Sally - Sebastian - Selphie - Squall Leonhart - Tidus - Tigger - Wakka - Wendy - White Rabbit - Winnie the Pooh - Yuffie
Locations
Worlds
Traverse Town - Agrabah - Olympus Coliseum - Wonderland - Monstro - Halloween Town - Atlantica - Neverland - 100 Acre Wood - Hollow Bastion - Twilight Town - Destiny Islands - Castle Oblivion
Terms
Attack Card - Card break - Cards - Enemy Card - Friend Card - Gimmick Card - Item Card - Keyblade - Wayfinder - Magic Card - Map Card - Memory - Pod - Premium Cards - Reload Card - Replica - Sleight - Special Card - Summon Card - World Cards - The End
Music
Kingdom Hearts Original Soundtrack Complete - Simple and Clean
Archives
Artwork - Bosses - Enemies - Keyblades - Removed content
Kingdom Hearts II
Characters
Party members
Roxas - Sora - Donald Duck - Goofy
Fa Mulan - Beast - Auron - Jack Sparrow - Aladdin - Jack Skellington - Simba - Tron - Riku
Summons
Chicken Little - Genie - Stitch - Peter Pan
Antagonists
Organization XIII
Xemnas - Xigbar - Xaldin - Saïx - Axel - Demyx - Luxord
Villains
Maleficent - Pete - Hades - Ursula - Hector Barbossa - Jafar - Oogie Boogie - Scar
Shan-Yu - Master Control Program - Sark
Non-playable characters
Abu - Aerith - Ansem the Wise - Ariel - Ariel's Sisters - Auron - Bathtub - Belle - Biggs - Captain Pete - Carpet - Cave of Wonders Guardian - Cerberus - Chien Po, Ling, and Yao - Chip - Chip and Dale - Christmas Elves - Cid - Clara Cluck - Clarabelle Cow - Cloud - Cogsworth - Daisy Duck - Dark Figure - Dr. Finkelstein - Eeyore - Elizabeth Swann - Enchanted Brooms - Flora, Fauna, and Merryweather - Flotsam and Jetsam - Flounder - Fujin - Gopher - Gullwings - Hayabusa - Hayner - Hercules - Horace Horsecollar - Hostile Program - Huey, Dewey, and Louie - Hydra - Iago - Jasmine - Jessie - Jiminy Cricket - Kairi - Kanga - King Triton - Li Shang - Lock, Shock, and Barrel - Lumière - Maleficent's Raven - Megara - Merlin - Mickey Mouse - Minnie Mouse - Moogles - Mrs. Potts - Mufasa - Mushu - Nala - Naminé - Olette - Owl - Pain and Panic - Pegasus - Pence - Philoctetes - Piglet - Pluto - Prince Eric - Pumbaa - Rabbit - Rafiki - Raijin - Reindeer - Rock Titan - Roo - Sally - Santa Claus - Scrooge McDuck - Sebastian - Seifer - Selphie - Sephiroth - Setzer - Shenzi, Banzai, and Ed - Simba and Nala's cub - Squall Leonhart - Terra-Xehanort - The Emperor - The Experiment - The Ghost of Scar - The Mayor - The Peddler - Tifa - Tigger - Timon - Tinker Bell - Undead Pirates - Vivi - Wallace - Wantz - Wardrobe - William Turner - Winnie the Pooh - Wedge - Yen Sid - Yuffie - Zero
Locations
Worlds
Twilight Town - Destiny Islands - Hollow Bastion/Radiant Garden - The Land of Dragons - Beast's Castle - 100 Acre Wood - Olympus Coliseum - Disney Castle - Timeless River - Atlantica - Port Royal - Agrabah - Halloween Town - Pride Lands - Space Paranoids - The World That Never Was - End of Sea
Places
The Other Twilight Town - Dive to the Heart - Mysterious Tower - Kingdom Hearts
Terms
Cornerstone of Light - Drive Form - Gate - Hollow Bastion Restoration Committee - Kairi's Letter - Keyblade - Kingdom Hearts Encoder - Organization XIII - Princesses of Heart - Reaction Command - Secret Ansem Report - Sidecar Glider - Skateboard - The End - Twilight Town Disciplinary Committee
Music
Kingdom Hearts II Original Soundtrack - Kingdom Hearts Original Soundtrack Complete - Sanctuary
Archives
Accessories - Artwork - Bosses - Enemies - Items - Keyblades - Other Weapons - Songs - Removed content
Kingdom Hearts 358/2 Days
Characters
Party members
Roxas - Axel - Demyx - Larxene - Lexaeus - Luxord - Marluxia - Saïx - Vexen - Xaldin - Xemnas - Xigbar - Xion - Zexion
Secret characters
Donald Duck - Goofy - King Mickey - Riku - Sora
Non-playable characters
Abu - Aladdin - Ansem the Wise - Beast - Belle - Captain Hook - Card Soldiers - Carpet - Cave of Wonders Guardian - Cheshire Cat - Cogsworth - Dark Figure - Doorknob - Dr. Finkelstein - Genie - Hayner - Hercules - Jack Skellington - Jasmine - Kairi - Lock, Shock, and Barrel - Lumière - Moogle - Mr. Smee - Naminé - Olette - Pence - Pete - Philoctetes - Queen of Hearts - Tinker Bell - White Rabbit - Zero
Locations
Worlds
Agrabah - Beast's Castle - Castle Oblivion - Destiny Islands - Halloween Town - Neverland - Olympus Coliseum - The World That Never Was - Twilight Town - Wonderland
Places
The Other Twilight Town
Terms
Heart - Heartless - Keyblade - Kingdom Hearts - Mission Mode - Nobody - Organization XIII - Organization XIII Device - Replica - Replica Program - Roxas's Diary - Sea-salt ice cream - The End
Music
Kingdom Hearts Birth by Sleep & 358/2 Days Original Soundtrack - Sanctuary
Archives
Rings - Artwork - Bosses - Enemies - Keyblades - Other Weapons - Removed content
Kingdom Hearts coded
Characters
Party members
Data-Sora
Cloud - Hercules - Donald Duck - Goofy
Antagonists
Maleficent - Pete - Sora's Heartless
Non-playable characters
Aladdin - Alice - Card Soldier - Cave of Wonders Guardian - Cerberus - Cheshire Cat - Chip and Dale - Cid - Data-Naminé - Data-Riku - Data-Roxas - Hades - Huey, Dewey, and Louie - Iago - Jafar - Jasmine - Jiminy Cricket - Mickey Mouse - Moogle - Philoctetes - Pluto - Queen of Hearts - Rock Titan - Selphie - Squall Leonhart - The Peddler - Tidus - Wakka - White Rabbit - Yuffie
Locations
Worlds
Disney Castle - Datascape - Dive to the Heart - Destiny Islands - Traverse Town - Wonderland - Olympus Coliseum - Agrabah - Hollow Bastion - Castle Oblivion
Terms
Bug Blox - Command Matrix - Datascape - Debug Ability - Ending Card - Gear Matrix - Hero's License - Keyblade - Keyhole - Mickey's Letters - Questploration - Stat Matrix - The End - World Card
Music
Kingdom Hearts Birth by Sleep & 358/2 Days Original Soundtrack - Simple and Clean
Archives
Artwork - Bosses - Items - Removed content
Kingdom Hearts Birth by Sleep
Characters
Party members
Terra - Ventus - Aqua - Lingering Will
Prince Phillip - Mickey Mouse - Hercules - Zack - Experiment 626
Antagonists
Xehanort - Vanitas - Braig - Terra-Xehanort
Maleficent - Lady Tremaine - Anastasia and Drizella - Lucifer - The Queen - Magic Mirror - Gantu - Experiment 221 - Hades - Ice Colossus - Captain Hook - Captain Dark
Non-playable characters
Aeleus - Ansem the Wise - Aurora - Captain Justice - Chip and Dale - Cinderella - Crocodile - Daisy Duck - Dark Figure - Dilan - Donald Duck - Dr. Jumba Jookiba - Enchanted Brooms - Eraqus - Even - Fairy Godmother - Flora, Fauna, and Merryweather - Goofy - Grand Councilwoman - Grand Duke - Horace Horsecollar - Huey, Dewey, and Louie - Ienzo - Isa - Jaq - Kairi - Kairi's Grandma - Lea - Lost Boys - Maleficent's Goons - Maleficent's Raven - Merlin - Minnie Mouse - Moogle - Peter Pan - Philoctetes - Pluto - The Prince - Prince Charming - Rabbit - Riku - Scrooge McDuck - Seven Dwarfs - Mr. Smee - Snow White - Sora - Tigger - Tinker Bell - Vanitas Remnant - Winnie the Pooh - Yen Sid
Locations
Worlds
Land of Departure - Enchanted Dominion - Castle of Dreams - Dwarf Woodlands - Destiny Islands - Radiant Garden - Olympus Coliseum - Disney Town - Deep Space - Mirage Arena - Neverland - Mysterious Tower - Keyblade Graveyard - Castle Oblivion - Realm of Darkness
Places
Dive to the Heart - 100 Acre Wood - Chamber of Waking
Terms
Bequeathing - Blank Points - Keyblade - Keyblade Armor - Keyblade Glider - Keyblade Master - Keyblade War - Kingdom Hearts - Mark of Mastery exam - Million Dreams Award - Princesses of Heart - The End - Unversed
Gameplay terms
Arena Mode - Command Board - Command Style - D-Link - Deck Commands - Shotlock - Special Command
Music
Kingdom Hearts Birth by Sleep & 358/2 Days Original Soundtrack - Simple and Clean
Archives
Artwork - Bosses - Enemies - Keyblades - Removed content
Kingdom Hearts 3D: Dream Drop Distance
Characters
Party members
Sora - Riku
Dream Eater Spirits
Meow Wow - Tama Sheep - Yoggy Ram - Komory Bat - Pricklemane - Hebby Repp - Sir Kyroo - Toximander - Fin Fatale - Tatsu Steed - Necho Cat - Thunderaffe - Kooma Panda - Pegaslick - Iceguin Ace - Peepsta Hoo - Escarglow - KO Kabuto - Wheeflower - Ghostabocky - Zolephant - Juggle Pup - Halbird - Staggerceps - Fishboné - Flowbermeow - Cyber Yog - Chef Kyroo - Lord Kyroo - Tatsu Blaze - Electricorn - Woeflower - Jestabocky - Eaglider - Me Me Bunny - Drill Sye - Tyranto Rex - Majik Lapin - Cera Terror - Skelterwild - Ducky Goose - Aura Lion - Ryu Dragon - Drak Quack - Keeba Tiger - Meowjesty - Sudo Neku - Frootz Cat - Ursa Circus - Kab Kannon - R & R Seal
Antagonists
Real Organization XIII (Seekers of Darkness)
Master Xehanort - Young Xehanort - Terra-Xehanort - Ansem, Seeker of Darkness - Xemnas - Vanitas - Xigbar - Saïx - Luxord - Marluxia - Larxene - Dark Riku
Villains
Maleficent - Pete - Ursula
Claude Frollo - CLU - Rinzler - Beagle Boys
Non-playable characters
Aeleus - Ansem the Wise - Anti Black Coat - Aqua - Axel - Black Guard - Blue Fairy - Braig - Chernabog - Daisukenojo Bito - Dark Figure - Dilan - Donald Duck - Enchanted Brooms - Esmeralda - Even - Geppetto - Goofy - Ienzo - Jiminy Cricket - Joshua - Julius - Kairi - Kevin Flynn - Lea - Maleficent's Raven - Mickey Mouse - Minnie Mouse - Monstro - Moogle - Naminé - Neku Sakuraba - Phoebus - Pinocchio - Pluto - Quasimodo - Quorra - Rhyme - Roxas - Sam Flynn - Shiki - Terra - Ventus - Victor, Hugo, and Laverne - Xion - Yen Sid
Locations
Worlds
Traverse Town - La Cité des Cloches - The Grid - Prankster's Paradise - Country of the Musketeers - Symphony of Sorcery - The World That Never Was
Destiny Islands - Mysterious Tower - Disney Castle - Radiant Garden - Dive to the Heart
Places
Sleeping Worlds
Terms
Another Guardian of Light - Dream Eater - Glossary - Keyblade War - Mark of Mastery exam - Real Organization XIII - Sleeping Keyhole - Sleeping Worlds - The End
Gameplay terms
Ability Link - AR Card - Deck Commands - Dive Mode - Drop System - Flick Rush - Flowmotion - Forecast - Link System - Reality Shift - Spirit
Music
Kingdom Hearts: Dream Drop Distance Original Soundtrack - Simple and Clean - Sanctuary
Archives
Artwork - Bosses - Enemies - Keyblades - Removed content
Kingdom Hearts III
Characters
Party members
Sora - Donald Duck - Goofy - Riku - Aqua
Hercules - Woody - Buzz Lightyear - Rapunzel - Eugene Fitzherbert - James P. Sullivan - Mike Wazowski - Marshmallow - Jack Sparrow - Baymax
Mickey Mouse - Kairi - Ventus - Lea - Roxas - Xion
Link system
Meow Wow - Wreck-It Ralph - Simba - Ariel - Stitch
Antagonists
Real Organization XIII (Seekers of Darkness)
Master Xehanort - Young Xehanort - Terra-Xehanort - Ansem, Seeker of Darkness - Xemnas - Vanitas - Xigbar - Saïx - Luxord - Marluxia - Larxene - Dark Riku - Xion
Vexen - Demyx - Replica Xehanort
Villains
Maleficent - Pete - Hades - Rock Titan - Ice Titan - Lava Titan - Tornado Titan
Mother Gothel - Randall Boggs - Hans - Davy Jones - Kraken - Cutler Beckett - Dark Baymax
Other
Anti-Aqua
Non-playable characters
Seven Guardians of Light - New Seven Hearts
Aced - Aeleus - Air Droids - Angelic Amber - Anna - Ansem the Wise - Apollo - Athena - Beasts & Bugs - Boo - Bouncy Pets - CDA Agent - Chip and Dale - Chirithy - Daisy Duck - Dark Figure - Dilan - Elizabeth Swann - Elsa - Ephemer - Eraqus - Even - Fred - Gigas - Go Go Tomago - Gopher - Green Army Men - Gula - Hamm - Hayner - Hector Barbossa - Hermes - Hiro Hamada - Honey Lemon - Huey, Dewey, and Louie - Ienzo - Invi - Ira - Isa - Jiminy Cricket - Joshamee Gibbs - Kristoff - Lingering Will - Little Green Men - Lumpy - Luxu - The Master of Masters - Maximus - Megara - Merlin - Minnie Mouse - Moogle - Nameless Star - Naminé - Olaf - Olette - Pascal - Patchwork Animals - Pegasus - Pence - Piglet - Philoctetes - Pluto - Rabbit - Remy - Rex - Riku Replica - Roo - Sarge - Scrooge McDuck - Supreme Smasher - Sven - Terra - Tia Dalma - Tigger - Wasabi - William Turner - Winnie the Pooh - Yen Sid - Yozora - Zeus
Locations
Worlds
Olympus - Dark World - Mysterious Tower - Disney Castle - Radiant Garden - Twilight Town - Toy Box - Kingdom of Corona - Monstropolis - Arendelle - The Caribbean - San Fransokyo - 100 Acre Wood - Destiny Islands - Castle Oblivion / Land of Departure - Keyblade Graveyard - The Final World - Scala ad Caelum - Quadratum
Terms
Alba & Ater - Ansem's Code - Black Box - Datascape - Dream Eater - Heartless - Keyblade - Keyblade Master - Keyblade War - Kingdom Hearts - New Seven Hearts - Nobody - Port Royal - Secret Reports - Subject X - Unversed - Verum Rex - Yozora
Gameplay terms
Armor Mode - Attractions - Battlegate - Black Pearl - Classic Kingdom - Flowmotion - Formchange - Gigas - Glossary - Gummiphone - Gummi Ship - Keyblade Forge - Leviathan - Lucky Emblems - Make Your Mark - Memory Archive - Moogle Shop - Link - Shotlock - Situation Command - Tech Points - χ3
Music
Don't Think Twice - Face My Fears - Kingdom Hearts - III, II.8, Unchained χ & Union χ [Cross] - Original Soundtrack - Unnamed tracks
Archives
Accessories - Armor - Artwork - DLC - Enemies - Items - Keyblades - Weapons - Removed content
Magic
Fire | Blizzard | Thunder | Cure | Aero | Gravity | Stop | Magnet | Reflect | Water
Advanced Magic
Mega Flare | Tornado | Freeze | Quake | Firaga Burst | Holy | Raging Storm
Magic commands
Recurring
Aero | Aerora | Aeroga | Bind | Blackout | Blizzard | Blizzara | Blizzaga | Confuse | Cure | Cura | Curaga | Dark Firaga | Deep Freeze | Esuna | Faith | Fire | Fira | Firaga | Firaga Burst
Ice Barrage | Magnet | Magnera | Magnega | Mega Flare | Meteor | Mini | Poison | Quake | Raging Storm | Sleep | Slow | Stop | Stopra | Stopga | Thunder | Thundara | Thundaga | Tornado
Triple Blizzaga | Triple Firaga | Warp | Zero Gravity | Zero Gravira | Zero Graviga
Kingdom Hearts Re:coded
Blizzaga Pursuit | Cyclone | Exo Spark | Firaga Burst | Flame Fall | Icicle Mine | Magnet Grab | Pulse Tracer | Thunder Tracer | Tornado Tracer | Triple Burst | Triple Pursuit | Wind Tracer
Kingdom Hearts Birth by Sleep
Crawling Fire | D-Link Magnet | Energy Magnet | Fission Firaga | Glacier | Ignite | Mine Shield | Mine Square | Munny Magnet | Seeker Mine | Thundaga Shot | Transcendence
Kingdom Hearts 3D: Dream Drop Distance
Balloon | Balloonra | Balloonga | Sleepra | Sleepga | Spark | Sparkra | Sparkga | Time Bomb | Triple Plasma | Zero Graviza
Game mechanics
General mechanics
Attack | Magic | Items | Party member | Stats | Gauges | Prizes
Synthesis | Moogle Shop | Report | Glossary | Abilities (KH, KHCOM, KHII, KHD, KHREC, KHBBS, KH3D, KHUχ, KHIII, KHDR)
Special combat and play mechanics
Commands
Command Menu | Command Matrix | Command Deck (KHBBS, KH3D)
Reaction Command | Overlay command | Finish command | Special Command | Situation Command
Alternate action systems
Cards (Battle, Map, World) | Cards (KHχ) | Medal (KHUχ) | Cards (KHDR)
Alternate level systems
Mission Mode | Questploration | Quests | Music Stage
Character and stats mechanics
Level | Bonus Level | Panel System | Rank | Version Up | Stat Matrix | Gear Matrix | Command Meld | Drop System | Spirit
Movement mechanics
Lock-On | Swimming | Flowmotion | Free Running
Technique and action mechanics
Critical Hit | Summon | Sleight | Dark Mode | Drive Form | Limit | Limit Break | Debug Ability | Dimension Link | Command Style | Shotlock | Flowmotion | Reality Shift | Link System | Special Attack | Style Change | Attractions | Link Summon | Formchange
Rewards
Treasure Chest | Prizes | Experience | Tech Points | Munny | Moogle Point | Bonus Level | Heart Point | VP | Medals | BP | Rhythm Point
Enemy mechanics
Revenge Action | Reaction Endurance | Reality Endurance | Attraction Endurance | Armor Mode
Game elements
Opening Menu | The End | Difficulty Level | Tutorial | Game Over | Save Point | Game Clear Data | Theater Mode | Trophies
Retrieved from "https://www.khwiki.com/index.php?title=Magic&oldid=916986#Basic_Style"
Categories:
  • Kingdom Hearts abilities
  • Kingdom Hearts Chain of Memories abilities
  • Kingdom Hearts II abilities
  • Kingdom Hearts 358/2 Days abilities
  • Kingdom Hearts Birth by Sleep commands
  • Kingdom Hearts coded abilities
  • Kingdom Hearts 3D: Dream Drop Distance commands
  • Kingdom Hearts III abilities
  • Abilities
  • Magic
Meta categories:
  • Articles with unsourced statements
  • Articles with unconfirmed statements

Navigation menu

Search

You are visitor 01402503 — GeezerVison does not store the pages you look up.
Best viewed with Netscape Navigator 4.7 or Internet Explorer 6 at 800×600. No cookies required.