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GeezerVison is showing www.tutorialspoint.com (truncated) — Java - Quick Guide
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Java - Quick GuideJava - OverviewJava programming language was originally developed by Sun Microsystems which was initiated by James Gosling and released in 1995 as core component of Sun Microsystems' Java platform (Java 1.0 [J2SE]). The latest release of the Java Standard Edition is Java SE 8. With the advancement of Java and its widespread popularity, multiple configurations were built to suit various types of platforms. For example: J2EE for Enterprise Applications, J2ME for Mobile Applications. The new J2 versions were renamed as Java SE, Java EE, and Java ME respectively. Java is guaranteed to be Write Once, Run Anywhere. Java is −
Hello World using Java Programming.Just to give you a little excitement about Java programming, I'm going to give you a small conventional C Programming Hello World program, You can try it using Demo link. public class MyFirstJavaProgram {
/* This is my first java program.
* This will print 'Hello World' as the output
*/
public static void main(String []args) {
System.out.println("Hello World"); // prints Hello World
}
}
History of JavaJames Gosling initiated Java language project in June 1991 for use in one of his many set-top box projects. The language, initially called 'Oak' after an oak tree that stood outside Gosling's office, also went by the name 'Green' and ended up later being renamed as Java, from a list of random words. Sun released the first public implementation as Java 1.0 in 1995. It promised Write Once, Run Anywhere (WORA), providing no-cost run-times on popular platforms. On 13 November, 2006, Sun released much of Java as free and open source software under the terms of the GNU General Public License (GPL). On 8 May, 2007, Sun finished the process, making all of Java's core code free and open-source, aside from a small portion of code to which Sun did not hold the copyright. Tools You Will NeedFor performing the examples discussed in this tutorial, you will need a Pentium 200-MHz computer with a minimum of 64 MB of RAM (128 MB of RAM recommended). You will also need the following softwares −
This tutorial will provide the necessary skills to create GUI, networking, and web applications using Java. What is Next?The next chapter will guide you to how you can obtain Java and its documentation. Finally, it instructs you on how to install Java and prepare an environment to develop Java applications. Java - Environment SetupLive Demo Option OnlineWe have set up the Java Programming environment online, so that you can compile and execute all the available examples online. It gives you confidence in what you are reading and enables you to verify the programs with different options. Feel free to modify any example and execute it online. Try the following example using Live Demo option available at the top right corner of the below sample code box − public class MyFirstJavaProgram {
public static void main(String []args) {
System.out.println("Hello World");
}
}
For most of the examples given in this tutorial, you will find a Try it option in our website code sections at the top right corner that will take you to the online compiler. So just make use of it and enjoy your learning. Local Environment SetupIf you want to set up your own environment for Java programming language, then this section guides you through the whole process. Please follow the steps given below to set up your Java environment. Java SE is available for download for free. To download click here, please download a version compatible with your operating system. Follow the instructions to download Java, and run the .exe to install Java on your machine. Once you have installed Java on your machine, you would need to set environment variables to point to correct installation directories. Setting Up the Path for Windows 2000/XPAssuming you have installed Java in c:\Program Files\java\jdk directory −
Setting Up the Path for Windows 95/98/MEAssuming you have installed Java in c:\Program Files\java\jdk directory −
Setting Up the Path for Linux, UNIX, Solaris, FreeBSDEnvironment variable PATH should be set to point to where the Java binaries have been installed. Refer to your shell documentation if you have trouble doing this. For example, if you use bash as your shell, then you would add the following line at the end of your .bashrc − export PATH=/path/to/java:$PATH' Popular Java EditorsTo write Java programs, you need a text editor. There are even more sophisticated IDEs available in the market. The most popular ones are briefly described below −
IDE or Integrated Development Environment, provides all common tools and facilities to aid in programming, such as source code editor, build tools and debuggers etc. What is Next?Next chapter will teach you how to write and run your first Java program and some of the important basic syntaxes in Java needed for developing applications. Java - Basic SyntaxWhen we consider a Java program, it can be defined as a collection of objects that communicate via invoking each other's methods. Let us now briefly look into what do class, object, methods, and instance variables mean.
First Java ProgramLet us look at a simple code that will print the words Hello World. Examplepublic class MyFirstJavaProgram {
/* This is my first java program.
* This will print 'Hello World' as the output
*/
public static void main(String []args) {
System.out.println("Hello World"); // prints Hello World
}
}
Let's look at how to save the file, compile, and run the program. Please follow the subsequent steps −
OutputC:\> javac MyFirstJavaProgram.java C:\> java MyFirstJavaProgram Hello World Basic SyntaxAbout Java programs, it is very important to keep in mind the following points.
Java IdentifiersAll Java components require names. Names used for classes, variables, and methods are called identifiers. In Java, there are several points to remember about identifiers. They are as follows −
Java ModifiersLike other languages, it is possible to modify classes, methods, etc., by using modifiers. There are two categories of modifiers −
We will be looking into more details about modifiers in the next section. Java VariablesFollowing are the types of variables in Java −
Java ArraysArrays are objects that store multiple variables of the same type. However, an array itself is an object on the heap. We will look into how to declare, construct, and initialize in the upcoming chapters. Java EnumsEnums were introduced in Java 5.0. Enums restrict a variable to have one of only a few predefined values. The values in this enumerated list are called enums. With the use of enums it is possible to reduce the number of bugs in your code. For example, if we consider an application for a fresh juice shop, it would be possible to restrict the glass size to small, medium, and large. This would make sure that it would not allow anyone to order any size other than small, medium, or large. Exampleclass FreshJuice {
enum FreshJuiceSize{ SMALL, MEDIUM, LARGE }
FreshJuiceSize size;
}
public class FreshJuiceTest {
public static void main(String args[]) {
FreshJuice juice = new FreshJuice();
juice.size = FreshJuice.FreshJuiceSize.MEDIUM ;
System.out.println("Size: " + juice.size);
}
}
OutputSize: MEDIUM Note − Enums can be declared as their own or inside a class. Methods, variables, constructors can be defined inside enums as well. Java KeywordsThe following list shows the reserved words in Java. These reserved words may not be used as constant or variable or any other identifier names.
Comments in JavaJava supports single-line and multi-line comments very similar to C and C++. All characters available inside any comment are ignored by Java compiler. Examplepublic class MyFirstJavaProgram {
/* This is my first java program.
* This will print 'Hello World' as the output
* This is an example of multi-line comments.
*/
public static void main(String []args) {
// This is an example of single line comment
/* This is also an example of single line comment. */
System.out.println("Hello World");
}
}
OutputHello World Using Blank LinesA line containing only white space, possibly with a comment, is known as a blank line, and Java totally ignores it. InheritanceIn Java, classes can be derived from classes. Basically, if you need to create a new class and here is already a class that has some of the code you require, then it is possible to derive your new class from the already existing code. This concept allows you to reuse the fields and methods of the existing class without having to rewrite the code in a new class. In this scenario, the existing class is called the superclass and the derived class is called the subclass. InterfacesIn Java language, an interface can be defined as a contract between objects on how to communicate with each other. Interfaces play a vital role when it comes to the concept of inheritance. An interface defines the methods, a deriving class (subclass) should use. But the implementation of the methods is totally up to the subclass. What is Next?The next section explains about Objects and classes in Java programming. At the end of the session, you will be able to get a clear picture as to what are objects and what are classes in Java. Java - Variable TypesA variable provides us with named storage that our programs can manipulate. Each variable in Java has a specific type, which determines the size and layout of the variable's memory; the range of values that can be stored within that memory; and the set of operations that can be applied to the variable. You must declare all variables before they can be used. Following is the basic form of a variable declaration − data type variable [ = value][, variable [ = value] ...] ; Here data type is one of Java's datatypes and variable is the name of the variable. To declare more than one variable of the specified type, you can use a comma-separated list. Following are valid examples of variable declaration and initialization in Java − Exampleint a, b, c; // Declares three ints, a, b, and c. int a = 10, b = 10; // Example of initialization byte B = 22; // initializes a byte type variable B. double pi = 3.14159; // declares and assigns a value of PI. char a = 'a'; // the char variable a iis initialized with value 'a' This chapter will explain various variable types available in Java Language. There are three kinds of variables in Java −
Local Variables
ExampleHere, age is a local variable. This is defined inside pupAge() method and its scope is limited to only this method. public class Test {
public void pupAge() {
int age = 0;
age = age + 7;
System.out.println("Puppy age is : " + age);
}
public static void main(String args[]) {
Test test = new Test();
test.pupAge();
}
}
OutputPuppy age is: 7 ExampleFollowing example uses age without initializing it, so it would give an error at the time of compilation. public class Test {
public void pupAge() {
int age;
age = age + 7;
System.out.println("Puppy age is : " + age);
}
public static void main(String args[]) {
Test test = new Test();
test.pupAge();
}
}
OutputTest.java:4:variable number might not have been initialized
age = age + 7;
^
1 error
Instance Variables
Exampleimport java.io.*;
public class Employee {
// this instance variable is visible for any child class.
public String name;
// salary variable is visible in Employee class only.
private double salary;
// The name variable is assigned in the constructor.
public Employee (String empName) {
name = empName;
}
// The salary variable is assigned a value.
public void setSalary(double empSal) {
salary = empSal;
}
// This method prints the employee details.
public void printEmp() {
System.out.println("name : " + name );
System.out.println("salary :" + salary);
}
public static void main(String args[]) {
Employee empOne = new Employee("Ransika");
empOne.setSalary(1000);
empOne.printEmp();
}
}
Outputname : Ransika salary :1000.0 Class/Static Variables
Exampleimport java.io.*;
public class Employee {
// salary variable is a private static variable
private static double salary;
// DEPARTMENT is a constant
public static final String DEPARTMENT = "Development ";
public static void main(String args[]) {
salary = 1000;
System.out.println(DEPARTMENT + "average salary:" + salary);
}
}
OutputDevelopment average salary:1000 Note − If the variables are accessed from an outside class, the constant should be accessed as Employee.DEPARTMENT What is Next?You already have used access modifiers (public & private) in this chapter. The next chapter will explain Access Modifiers and Non-Access Modifiers in detail. Java - Basic DatatypesVariables are nothing but reserved memory locations to store values. This means that when you create a variable you reserve some space in the memory. Based on the data type of a variable, the operating system allocates memory and decides what can be stored in the reserved memory. Therefore, by assigning different data types to variables, you can store integers, decimals, or characters in these variables. There are two data types available in Java −
Primitive Data TypesThere are eight primitive datatypes supported by Java. Primitive datatypes are predefined by the language and named by a keyword. Let us now look into the eight primitive data types in detail. byte
short
int
long
float
double
boolean
char
ExampleFollowing examples shows the usage of variour primitive data types we've discussed above. We've used add operations on numeric data types whereas boolean and char variables are printed as such. public class JavaTester {
public static void main(String args[]) {
byte byteValue1 = 2;
byte byteValue2 = 4;
byte byteResult = (byte)(byteValue1 + byteValue2);
System.out.println("Byte: " + byteResult);
short shortValue1 = 2;
short shortValue2 = 4;
short shortResult = (short)(shortValue1 + shortValue2);
System.out.println("Short: " + shortResult);
int intValue1 = 2;
int intValue2 = 4;
int intResult = intValue1 + intValue2;
System.out.println("Int: " + intResult);
long longValue1 = 2L;
long longValue2 = 4L;
long longResult = longValue1 + longValue2;
System.out.println("Long: " + longResult);
float floatValue1 = 2.0f;
float floatValue2 = 4.0f;
float floatResult = floatValue1 + floatValue2;
System.out.println("Float: " + floatResult);
double doubleValue1 = 2.0;
double doubleValue2 = 4.0;
double doubleResult = doubleValue1 + doubleValue2;
System.out.println("Double: " + doubleResult);
boolean booleanValue = true;
System.out.println("Boolean: " + booleanValue);
char charValue = 'A';
System.out.println("Char: " + charValue);
}
}
OutputByte: 6 Short: 6 Int: 6 Long: 6 Float: 6.0 Double: 6.0 Boolean: true Char: A Reference Datatypes
Java LiteralsA literal is a source code representation of a fixed value. They are represented directly in the code without any computation. Literals can be assigned to any primitive type variable. For example − byte a = 68; char a = 'A'; byte, int, long, and short can be expressed in decimal(base 10), hexadecimal(base 16) or octal(base 8) number systems as well. Prefix 0 is used to indicate octal, and prefix 0x indicates hexadecimal when using these number systems for literals. For example − int decimal = 100; int octal = 0144; int hexa = 0x64; String literals in Java are specified like they are in most other languages by enclosing a sequence of characters between a pair of double quotes. Examples of string literals are − Example"Hello World" "two\nlines" "\"This is in quotes\"" String and char types of literals can contain any Unicode characters. For example − char a = '\u0001'; String a = "\u0001"; ExampleFollowing example shows the usage of variour literals we've discussed above. public class JavaTester {
public static void main(String args[]) {
int decimal = 100;
int octal = 0144;
int hexa = 0x64;
System.out.println(decimal);
System.out.println(octal);
System.out.println(hexa);
String msg1 = "Hello World";
String msg2 = "two\nlines";
String msg3 = "\"This is in quotes\"";
System.out.println(msg1);
System.out.println(msg2);
System.out.println(msg3);
char a = '\u0064';
String msg4 = "\u0064";
System.out.println(a);
System.out.println(msg4);
}
}
Output100 100 100 Hello World two lines "This is in quotes" d d Java language supports few special escape sequences for String and char literals as well. They are −
What is Next?This chapter explained the various data types. The next topic explains different variable types and their usage. This will give you a good understanding on how they can be used in the Java classes, interfaces, etc. Java - Basic OperatorsJava provides a rich set of operators to manipulate variables. We can divide all the Java operators into the following groups −
The Arithmetic OperatorsArithmetic operators are used in mathematical expressions in the same way that they are used in algebra. The following table lists the arithmetic operators − Assume integer variable A holds 10 and variable B holds 20, then −
The Relational OperatorsThere are following relational operators supported by Java language. Assume variable A holds 10 and variable B holds 20, then −
The Bitwise OperatorsJava defines several bitwise operators, which can be applied to the integer types, long, int, short, char, and byte. Bitwise operator works on bits and performs bit-by-bit operation. Assume if a = 60 and b = 13; now in binary format they will be as follows − a = 0011 1100 b = 0000 1101 a&b = 0000 1100 a|b = 0011 1101 a^b = 0011 0001 ~a = 1100 0011 The following table lists the bitwise operators − Assume integer variable A holds 60 and variable B holds 13 then −
The Logical OperatorsThe following table lists the logical operators − Assume Boolean variables A holds true and variable B holds false, then −
The Assignment OperatorsFollowing are the assignment operators supported by Java language −
Miscellaneous OperatorsThere are few other operators supported by Java Language. Conditional Operator ( ? : )Conditional operator is also known as the ternary operator. This operator consists of three operands and is used to evaluate Boolean expressions. The goal of the operator is to decide, which value should be assigned to the variable. The operator is written as − variable x = (expression) ? value if true : value if false Following is an example − ExampleIn this example, we're creating two variables a and b and using ternary operator we've decided the values of b and printed it. public class Test {
public static void main(String args[]) {
int a, b;
a = 10;
b = (a == 1) ? 20: 30;
System.out.println( "Value of b is : " + b );
b = (a == 10) ? 20: 30;
System.out.println( "Value of b is : " + b );
}
}
OutputValue of b is : 30 Value of b is : 20 instanceof OperatorThis operator is used only for object reference variables. The operator checks whether the object is of a particular type (class type or interface type). instanceof operator is written as − ( Object reference variable ) instanceof (class/interface type) If the object referred by the variable on the left side of the operator passes the IS-A check for the class/interface type on the right side, then the result will be true. Following is an example − ExampleIn this example, we're creating a String variable name and then using instanceof operator we've checking the name is of String or not. public class Test {
public static void main(String args[]) {
String name = "James";
// following will return true since name is type of String
boolean result = name instanceof String;
System.out.println( result );
}
}
Outputtrue This operator will still return true, if the object being compared is the assignment compatible with the type on the right. Following is one more example − ExampleIn this example, we're creating a variable a of class Vehicle and then using instanceof operator we've checking the name is of type Car or not. class Vehicle {}
public class Car extends Vehicle {
public static void main(String args[]) {
Vehicle a = new Car();
boolean result = a instanceof Car;
System.out.println( result );
}
}
Outputtrue Precedence of Java OperatorsOperator precedence determines the grouping of terms in an expression. This affects how an expression is evaluated. Certain operators have higher precedence than others; for example, the multiplication operator has higher precedence than the addition operator − For example, x = 7 + 3 * 2; here x is assigned 13, not 20 because operator * has higher precedence than +, so it first gets multiplied with 3 * 2 and then adds into 7. Here, operators with the highest precedence appear at the top of the table, those with the lowest appear at the bottom. Within an expression, higher precedence operators will be evaluated first.
What is Next?The next chapter will explain about loop control in Java programming. The chapter will describe various types of loops and how these loops can be used in Java program development and for what purposes they are being used. Java - Loop ControlThere may be a situation when you need to execute a block of code several number of times. In general, statements are executed sequentially: The first statement in a function is executed first, followed by the second, and so on. Programming languages provide various control structures that allow for more complicated execution paths. A loop statement allows us to execute a statement or group of statements multiple times and following is the general form of a loop statement in most of the programming languages −
Java programming language provides the following types of loop to handle looping requirements. Click the following links to check their detail.
Loop Control StatementsLoop control statements change execution from its normal sequence. When execution leaves a scope, all automatic objects that were created in that scope are destroyed. Java supports the following control statements. Click the following links to check their detail.
Enhanced for loop in JavaAs of Java 5, the enhanced for loop was introduced. This is mainly used to traverse collection of elements including arrays. SyntaxFollowing is the syntax of enhanced for loop − for(declaration : expression) {
// Statements
}
ExampleIn this example, we're showing the use of a foreach loop to print contents of an array. Here we're creating an array of integers as numbers and initialized it some values. Then using foreach loop, each number is printed. Another array of strings as names is created and is iterated to print each element using foreach loop. public class Test {
public static void main(String args[]) {
int [] numbers = {10, 20, 30, 40, 50};
for(int x : numbers ) {
System.out.print( x );
System.out.print(",");
}
System.out.print("\n");
String [] names = {"James", "Larry", "Tom", "Lacy"};
for( String name : names ) {
System.out.print( name );
System.out.print(",");
}
}
}
Output10, 20, 30, 40, 50, James, Larry, Tom, Lacy, More examples of For each Loop What is Next?In the following chapter, we will be learning about decision making statements in Java programming. Java - Decision MakingDecision making structures have one or more conditions to be evaluated or tested by the program, along with a statement or statements that are to be executed if the condition is determined to be true, and optionally, other statements to be executed if the condition is determined to be false. Following is the general form of a typical decision making structure found in most of the programming languages −
Java programming language provides following types of decision making statements. Click the following links to check their detail.
The ? : OperatorWe have covered conditional operator ? : in the previous chapter which can be used to replace if...else statements. It has the following general form − Exp1 ? Exp2 : Exp3; Where Exp1, Exp2, and Exp3 are expressions. Notice the use and placement of the colon. To determine the value of the whole expression, initially exp1 is evaluated.
ExampleIn this example, we're creating two variables a and b and using ternary operator we've decided the values of b and printed it. public class Test {
public static void main(String args[]) {
int a, b;
a = 10;
b = (a == 1) ? 20: 30;
System.out.println( "Value of b is : " + b );
b = (a == 10) ? 20: 30;
System.out.println( "Value of b is : " + b );
}
}
OutputValue of b is : 30 Value of b is : 20 What is Next?In the next chapter, we will discuss about Number class (in the java.lang package) and its subclasses in Java Language. We will be looking into some of the situations where you will use instantiations of these classes rather than the primitive data types, as well as classes such as formatting, mathematical functions that you need to know about when working with Numbers. Java - if-else statementAn if statement can be followed by an optional else statement, which executes when the Boolean expression is false. SyntaxFollowing is the syntax of an if...else statement − if(Boolean_expression) {
// Executes when the Boolean expression is true
}else {
// Executes when the Boolean expression is false
}
If the boolean expression evaluates to true, then the if block of code will be executed, otherwise else block of code will be executed. Flow Diagram
Example 1In this example, we're showing the usage of if else statement. We've created a variable x and initialized it to 30. Then in the if statement, we're checking x with 20. As if statement is false, the statement within the else block is executed. public class Test {
public static void main(String args[]) {
int x = 30;
if( x < 20 ) {
System.out.print("This is if statement");
}else {
System.out.print("This is else statement");
}
}
}
OutputThis is else statement The if...else if...else StatementAn if statement can be followed by an optional else if...else statement, which is very useful to test various conditions using single if...else if statement. When using if, else if, else statements there are a few points to keep in mind.
SyntaxFollowing is the syntax of an if...else statement − if(Boolean_expression 1) {
// Executes when the Boolean expression 1 is true
}else if(Boolean_expression 2) {
// Executes when the Boolean expression 2 is true
}else if(Boolean_expression 3) {
// Executes when the Boolean expression 3 is true
}else {
// Executes when the none of the above condition is true.
}
Example 2In this example, we're showing the usage of if...else if...else statement. We've created a variable x and initialized it to 30. Then in the if statement, we're checking x with 10. As if statement is false, control jumps to else if statement checking another value with x and so on. public class Test {
public static void main(String args[]) {
int x = 30;
if( x == 10 ) {
System.out.print("Value of X is 10");
}else if( x == 20 ) {
System.out.print("Value of X is 20");
}else if( x == 30 ) {
System.out.print("Value of X is 30");
}else {
System.out.print("This is else statement");
}
}
}
OutputValue of X is 30 Example 3In this example, we're showing the usage of if...else if...else statement. We've created a variable x and initialized it to 30.0. Then in the if statement, we're checking x with 10,0. As if statement is false, control jumps to else if statement checking another value with x and so on. public class Test {
public static void main(String args[]) {
double x = 30.0;
if( x == 10.0 ) {
System.out.print("Value of X is 10.0");
}else if( x == 20.0 ) {
System.out.print("Value of X is 20.0");
}else if( x == 30.0 ) {
System.out.print("Value of X is 30.0");
}else {
System.out.print("This is else statement");
}
}
}
OutputValue of X is 30.0 Java - switch statementA switch statement allows a variable to be tested for equality against a list of values. Each value is called a case, and the variable being switched on is checked for each case. SyntaxThe syntax of enhanced switch statement is − switch(expression) {
case value :
// Statements
break; // optional
case value :
// Statements
break; // optional
// You can have any number of case statements.
default : // Optional
// Statements
}
The following rules apply to a switch statement −
Flow Diagram
Example 1In this example, we're showing use of switch statement where cases are based on a char. We've created a variable grade. Based on value of grade, each case is checked. if a case is satisfied and break statement is present then following cases are not checked. public class Test {
public static void main(String args[]) {
char grade = 'C';
switch(grade) {
case 'A' :
System.out.println("Excellent!");
break;
case 'B' :
case 'C' :
System.out.println("Well done");
break;
case 'D' :
System.out.println("You passed");
case 'F' :
System.out.println("Better try again");
break;
default :
System.out.println("Invalid grade");
}
System.out.println("Your grade is " + grade);
}
}
Compile and run the above program using various command line arguments. This will produce the following result − OutputWell done Your grade is C Example 2In this example, we're showing use of switch statement where cases are based on a int. We've created a variable grade. Based on value of grade, each case is checked. if a case is satisfied and break statement is present then following cases are not checked. public class Test {
public static void main(String args[]) {
int grade = 3;
switch(grade) {
case 1 :
System.out.println("Excellent!");
break;
case 2 :
case 3 :
System.out.println("Well done");
break;
case 4 :
System.out.println("You passed");
case 5 :
System.out.println("Better try again");
break;
default :
System.out.println("Invalid grade");
}
System.out.println("Your grade is " + grade);
}
}
Compile and run the above program using various command line arguments. This will produce the following result − OutputWell done Your grade is 3 Example 3In this example, we're showing use of switch statement where cases are based on a String. We've created a variable grade. Based on value of grade, each case is checked. if a case is satisfied and break statement is present then following cases are not checked. public class Test {
public static void main(String args[]) {
String grade = "C";
switch(grade) {
case "A" :
System.out.println("Excellent!");
break;
case "B" :
case "C" :
System.out.println("Well done");
break;
case "D" :
System.out.println("You passed");
case "F" :
System.out.println("Better try again");
break;
default :
System.out.println("Invalid grade");
}
System.out.println("Your grade is " + grade);
}
}
Compile and run the above program using various command line arguments. This will produce the following result − OutputWell done Your grade is C Java - for LoopA for loop is a repetition control structure that allows you to efficiently write a loop that needs to be executed a specific number of times. A for loop is useful when you know how many times a task is to be repeated. SyntaxThe syntax of a for loop is − for(initialization; Boolean_expression; update) {
// Statements
}
Here is the flow of control in a for loop −
Flow Diagram
Example 1In this example, we're showing the use of a for loop to print numbers starting from 10 to 19. Here we've initialized an int variable x with a value of 10 within initialization blook of for loop. Then in expression block, we're checking x as less than 20, and in the end under update block, we're incrementing x by 1. Within body of for loop, we're printing the value of x. For loop will run until x becomes 20. Once x is 20, loop will stop execution and program exits. public class Test {
public static void main(String args[]) {
for(int x = 10; x < 20; x = x + 1) {
System.out.print("value of x : " + x );
System.out.print("\n");
}
}
}
Outputvalue of x : 10 value of x : 11 value of x : 12 value of x : 13 value of x : 14 value of x : 15 value of x : 16 value of x : 17 value of x : 18 value of x : 19 Example 2In this example, we're showing the use of a for loop to print contents of an array. Here we're creating an array of integers as numbers and initialized it some values. We've created a variable named index to represent index of the array within for loop, check it against size of the array and incremented it by 1. Within for loop body, we're printing element of the array using index notation. Once index becomes same as array size, for loop exits and program quits. public class Test {
public static void main(String args[]) {
int [] numbers = {10, 20, 30, 40, 50};
for(int index = 0; index < numbers.length; index++) {
System.out.print("value of item : " + numbers[index] );
System.out.print("\n");
}
}
}
Outputvalue of item : 10 value of item : 20 value of item : 30 value of item : 40 value of item : 50 Example 3In this example, we're showing the infinite loop using for loop. It will keep printing the numbers until you press ctrl+c to terminate the program. public class Test {
public static void main(String args[]) {
int x = 10;
for( ;; ) {
System.out.print("value of x : " + x );
x++;
System.out.print("\n");
}
}
}
Outputvalue of item : 10 value of item : 11 value of item : 12 value of item : 13 value of item : 14 ... ctrl+c Java - for each LoopA for each loop is a special repetition control structure that allows you to efficiently write a loop that needs to be executed a specific number of times. A for each loop is useful even when you do not know how many times a task is to be repeated. SyntaxFollowing is the syntax of enhanced for loop − for(declaration : expression) {
// Statements
}
Example 1In this example, we're showing the use of a foreach loop to print contents of an List of Integers. Here we're creating an List of integers as numbers and initialized it some values. Then using foreach loop, each number is printed. import java.util.Arrays;
import java.util.List;
public class Test {
public static void main(String args[]) {
List<Integer> numbers = Arrays.asList(10, 20, 30, 40, 50);
for(Integer x : numbers ) {
System.out.print( x );
System.out.print(",");
}
}
}
Output10, 20, 30, 40, 50, Example 2In this example, we're showing the use of a foreach loop to print contents of an List of String. Here we're creating an array of Strings as names and initialized it some values. Then using foreach loop, each name is printed. import java.util.Arrays;
import java.util.List;
public class Test {
public static void main(String args[]) {
List<String> names = Arrays.asList("James", "Larry", "Tom", "Lacy");
for( String name : names ) {
System.out.print( name );
System.out.print(",");
}
}
}
OutputJames, Larry, Tom, Lacy, Example 3In this example, we're showing the use of a foreach loop to print contents of an array of Student Object. Here we're creating an array of Students as Student object and initialized it some values. Then using foreach loop, each name is printed. public class Test {
public static void main(String args[]) {
Student[] students = { new Student(1, "Julie"), new Student(3, "Adam"), new Student(2, "Robert") };
for( Students student : students ) {
System.out.print( student );
System.out.print(",");
}
}
}
class Student {
int rollNo;
String name;
Student(int rollNo, String name){
this.rollNo = rollNo;
this.name = name;
}
@Override
public String toString() {
return "[ " + this.rollNo + ", " + this.name + " ]";
}
}
Output[ 1, Julie ],[ 3, Adam ],[ 2, Robert ], Java - while LoopA while loop statement in Java programming language repeatedly executes a target statement as long as a given condition is true. SyntaxThe syntax of a while loop is − while(Boolean_expression) {
// Statements
}
Here, statement(s) may be a single statement or a block of statements. The condition may be any expression, and true is any non zero value. When executing, if the boolean_expression result is true, then the actions inside the loop will be executed. This will continue as long as the expression result is true. When the condition becomes false, program control passes to the line immediately following the loop. Flow Diagram
Here, key point of the while loop is that the loop might not ever run. When the expression is tested and the result is false, the loop body will be skipped and the first statement after the while loop will be executed. Example 1In this example, we're showing the use of a while loop to print numbers starting from 10 to 19. Here we've initialized an int variable x with a value of 10. Then in while loop, we're checking x as less than 20 and within while loop, we're printing the value of x and incrementing the value of x by 1. While loop will run until x becomes 20. Once x is 20, loop will stop execution and program exits. public class Test {
public static void main(String args[]) {
int x = 10;
while( x < 20 ) {
System.out.print("value of x : " + x );
x++;
System.out.print("\n");
}
}
}
Outputvalue of x : 10 value of x : 11 value of x : 12 value of x : 13 value of x : 14 value of x : 15 value of x : 16 value of x : 17 value of x : 18 value of x : 19 Example 2In this example, we're showing the use of a while loop to print contents of an array. Here we're creating an array of integers as numbers and initialized it some values. We've created a variable named index to represent index of the array while iterating it. In while loop we're checking the index to be less than size of the array and printed the element of the array using index notation. index variable is incremented by 1 and loop continues till index becomes the sie of the array and loop exits. public class Test {
public static void main(String args[]) {
int [] numbers = {10, 20, 30, 40, 50};
int index = 0;
while( index < 5 ) {
System.out.print("value of item : " + numbers[index] );
index++;
System.out.print("\n");
}
}
}
Outputvalue of item : 10 value of item : 20 value of item : 30 value of item : 40 value of item : 50 Example 3In this example, we're showing the infinite loop using while loop. It will keep printing the numbers until you press ctrl+c to terminate the program. public class Test {
public static void main(String args[]) {
int x = 10;
while( true ) {
System.out.print("value of x : " + x );
x++;
System.out.print("\n");
}
}
}
Outputvalue of item : 10 value of item : 20 value of item : 30 value of item : 40 value of item : 50 ... ctrl+c Java - do...while LoopA do...while loop is similar to a while loop, except that a do...while loop is guaranteed to execute at least one time. SyntaxFollowing is the syntax of a do...while loop − do {
// Statements
}while(Boolean_expression);
Notice that the Boolean expression appears at the end of the loop, so the statements in the loop execute once before the Boolean is tested. If the Boolean expression is true, the control jumps back up to do statement, and the statements in the loop execute again. This process repeats until the Boolean expression is false. Flow Diagram
Example 1In this example, we're showing the use of a while loop to print numbers starting from 10 to 19. Here we've initialized an int variable x with a value of 10. Then in do while loop, we're checking x as less than 20 after do while loop body.In do while loop body we're printing the value of x and incrementing the value of x by 1. While loop will run until x becomes 20. Once x is 20, loop will stop execution and program exits. public class Test {
public static void main(String args[]) {
int x = 10;
do {
System.out.print("value of x : " + x );
x++;
System.out.print("\n");
}while( x < 20 );
}
}
Outputvalue of x : 10 value of x : 11 value of x : 12 value of x : 13 value of x : 14 value of x : 15 value of x : 16 value of x : 17 value of x : 18 value of x : 19 Example 2In this example, we're showing the use of a do while loop to print contents of an array. Here we're creating an array of integers as numbers and initialized it some values. We've created a variable named index to represent index of the array while iterating it. In do while loop we're checking the index to be less than size of the array after loop body and printed the element of the array using index notation. Within loop body index variable is incremented by 1 and loop continues till index becomes the sie of the array and loop exits. public class Test {
public static void main(String args[]) {
int [] numbers = {10, 20, 30, 40, 50};
int index = 0;
do {
System.out.print("value of item : " + numbers[index] );
index++;
System.out.print("\n");
} while( index < 5 );
}
}
Outputvalue of item : 10 value of item : 20 value of item : 30 value of item : 40 value of item : 50 Example 3In this example, we're showing the infinite loop using while loop. It will keep printing the numbers until you press ctrl+c to terminate the program. public class Test {
public static void main(String args[]) {
int x = 10;
do {
System.out.print("value of x : " + x );
x++;
System.out.print("\n");
} while( true );
}
}
Outputvalue of item : 10 value of item : 20 value of item : 30 value of item : 40 value of item : 50 ... ctrl+c Java - break statementThe break statement in Java programming language has the following two usages −
SyntaxThe syntax of a break is a single statement inside any loop − break; Flow Diagram
Example 1In this example, we're showing the use of a break statement to break a while loop to print numbers starting from 10 to 14 which will otherwise print element till 19. Here we've initialized an int variable x with a value of 10. Then in while loop, we're checking x as less than 20 and within while loop, we're printing the value of x and incrementing the value of x by 1. While loop will run until x becomes 15. Once x is 15, break statement will break the while loop and program exits. public class Test {
public static void main(String args[]) {
int x = 10;
while( x < 20 ) {
if(x == 15){
break;
}
System.out.print("value of x : " + x );
x++;
System.out.print("\n");
}
}
}
Outputvalue of x : 10 value of x : 11 value of x : 12 value of x : 13 value of x : 14 Example 2In this example, we're showing the use of a break statement within a for loop to print few elements of an array instead of all elements. Here we're creating an array of integers as numbers and initialized it some values. We've created a variable named index to represent index of the array within for loop, check it against size of the array and incremented it by 1. Within for loop body, we're printing element of the array using index notation. Once 30 is encountered as value, break statement breaks the flow of for loop and program quits. public class Test {
public static void main(String args[]) {
int [] numbers = {10, 20, 30, 40, 50};
for(int index = 0; index < numbers.length; index++) {
if(numbers[index] == 30){
break;
}
System.out.print("value of item : " + numbers[index] );
System.out.print("\n");
}
}
}
Outputvalue of item : 10 value of item : 20 Example 3In this example, we're showing the use of break statement to break an infinite loop using while loop. It will keep printing the numbers until the value of x becomes 15. public class Test {
public static void main(String args[]) {
int x = 10;
while( true ) {
System.out.print("value of x : " + x );
x++;
if(x == 15) {
break;
}
System.out.print("\n");
}
}
}
Outputvalue of item : 10 value of item : 11 value of item : 12 value of item : 13 value of item : 14 Java - continue statementThe continue keyword can be used in any of the loop control structures. It causes the loop to immediately jump to the next iteration of the loop.
SyntaxThe syntax of a continue is a single statement inside any loop − continue; Flow Diagram
Example 1In this example, we're showing the use of a continue statement to skip an element 15 in a while loop which is used to print element from 10 to 19. Here we've initialized an int variable x with a value of 10. Then in while loop, we're checking x as less than 20 and within while loop, we're printing the value of x and incrementing the value of x by 1. While loop will run until x becomes 15. Once x is 15, continue statement will jump the while loop while skipping the execution of the body and loop continues. public class Test {
public static void main(String args[]) {
int x = 10;
while( x < 20 ) {
x++;
if(x == 15){
continue;
}
System.out.print("value of x : " + x );
System.out.print("\n");
}
}
}
Outputvalue of x : 11 value of x : 12 value of x : 13 value of x : 14 value of x : 16 value of x : 17 value of x : 18 value of x : 19 value of x : 20 Example 2In this example, we're showing the use of a continue statement within a for loop to skip an elements of an array to print. Here we're creating an array of integers as numbers and initialized it some values. We've created a variable named index to represent index of the array within for loop, check it against size of the array and incremented it by 1. Within for loop body, we're printing element of the array using index notation. Once 30 is encountered as value, continue statement jumps to the update section of for loop and loop continues. public class Test {
public static void main(String args[]) {
int [] numbers = {10, 20, 30, 40, 50};
for(int index = 0; index < numbers.length; index++) {
if(numbers[index] == 30){
continue;
}
System.out.print("value of item : " + numbers[index] );
System.out.print("\n");
}
}
}
Outputvalue of item : 10 value of item : 20 value of item : 40 value of item : 50 Example 3In this example, we're showing the use of a continue statement to skip an element 15 in a do while loop which is used to print element from 10 to 19. Here we've initialized an int variable x with a value of 10. Then in do while loop, we're checking x as less than 20 after body and within while loop, we're printing the value of x and incrementing the value of x by 1. While loop will run until x becomes 15. Once x is 15, continue statement will jump the while loop while skipping the execution of the body and loop continues. public class Test {
public static void main(String args[]) {
int x = 10;
do {
x++;
if(x == 15){
continue;
}
System.out.print("value of x : " + x );
System.out.print("\n");
} while( x < 20 );
}
}
Outputvalue of x : 11 value of x : 12 value of x : 13 value of x : 14 value of x : 16 value of x : 17 value of x : 18 value of x : 19 value of x : 20 Java - Object and ClassesJava is an Object-Oriented Language. As a language that has the Object-Oriented feature, Java supports the following fundamental concepts −
In this chapter, we will look into the concepts - Classes and Objects.
Objects in JavaLet us now look deep into what are objects. If we consider the real-world, we can find many objects around us, cars, dogs, humans, etc. All these objects have a state and a behavior. If we consider a dog, then its state is - name, breed, color, and the behavior is - barking, wagging the tail, running. If you compare the software object with a real-world object, they have very similar characteristics. Software objects also have a state and a behavior. A software object's state is stored in fields and behavior is shown via methods. So in software development, methods operate on the internal state of an object and the object-to-object communication is done via methods. Classes in JavaA class is a blueprint from which individual objects are created. Following is a sample of a class. Examplepublic class Dog {
String breed;
int age;
String color;
void barking() {
}
void hungry() {
}
void sleeping() {
}
}
A class can contain any of the following variable types.
A class can have any number of methods to access the value of various kinds of methods. In the above example, barking(), hungry() and sleeping() are methods. Following are some of the important topics that need to be discussed when looking into classes of the Java Language. ConstructorsWhen discussing about classes, one of the most important sub topic would be constructors. Every class has a constructor. If we do not explicitly write a constructor for a class, the Java compiler builds a default constructor for that class. Each time a new object is created, at least one constructor will be invoked. The main rule of constructors is that they should have the same name as the class. A class can have more than one constructor. Following is an example of a constructor − Examplepublic class Puppy {
public Puppy() {
}
public Puppy(String name) {
// This constructor has one parameter, name.
}
}
Java also supports Singleton Classes where you would be able to create only one instance of a class. Note − We have two different types of constructors. We are going to discuss constructors in detail in the subsequent chapters. Creating an ObjectAs mentioned previously, a class provides the blueprints for objects. So basically, an object is created from a class. In Java, the new keyword is used to create new objects. There are three steps when creating an object from a class −
Following is an example of creating an object − ExampleIn this example, We've created a class named Puppy. In Puppy class constructor, puppy name is printed so that when the object is created, its name is printed. In main method, an object is created using new operator. public class Puppy {
public Puppy(String name) {
// This constructor has one parameter, <i>name</i>.
System.out.println("Passed Name is :" + name );
}
public static void main(String []args) {
// Following statement would create an object myPuppy
Puppy myPuppy = new Puppy( "tommy" );
}
}
If we compile and run the above program, then it will produce the following result − OutputPassed Name is :tommy Accessing Instance Variables and MethodsInstance variables and methods are accessed via created objects. To access an instance variable, following is the fully qualified path − /* First create an object */ ObjectReference = new Constructor(); /* Now call a variable as follows */ ObjectReference.variableName; /* Now you can call a class method as follows */ ObjectReference.MethodName(); ExampleIn this example, We've created a class named Puppy. In Puppy class constructor, puppy name is printed so that when the object is created, its name is printed. An instance variable puppyAge is added and using getter/setter method, we can manipulate the age. In main method, an object is created using new operator. Age is updated using setAge() method and using getAge(), the age is printed. public class Puppy {
int puppyAge;
public Puppy(String name) {
// This constructor has one parameter, <i>name</i>.
System.out.println("Name chosen is :" + name );
}
public void setAge( int age ) {
puppyAge = age;
}
public int getAge( ) {
System.out.println("Puppy's age is :" + puppyAge );
return puppyAge;
}
public static void main(String []args) {
/* Object creation */
Puppy myPuppy = new Puppy( "tommy" );
/* Call class method to set puppy's age */
myPuppy.setAge( 2 );
/* Call another class method to get puppy's age */
myPuppy.getAge( );
/* You can access instance variable as follows as well */
System.out.println("Variable Value :" + myPuppy.puppyAge );
}
}
If we compile and run the above program, then it will produce the following result − OutputName chosen is :tommy Puppy's age is :2 Variable Value :2 Source File Declaration RulesAs the last part of this section, let's now look into the source file declaration rules. These rules are essential when declaring classes, import statements and package statements in a source file.
Classes have several access levels and there are different types of classes; abstract classes, final classes, etc. We will be explaining about all these in the access modifiers chapter. Apart from the above mentioned types of classes, Java also has some special classes called Inner classes and Anonymous classes. Java PackageIn simple words, it is a way of categorizing the classes and interfaces. When developing applications in Java, hundreds of classes and interfaces will be written, therefore categorizing these classes is a must as well as makes life much easier. Import StatementsIn Java if a fully qualified name, which includes the package and the class name is given, then the compiler can easily locate the source code or classes. Import statement is a way of giving the proper location for the compiler to find that particular class. For example, the following line would ask the compiler to load all the classes available in directory java_installation/java/io − import java.io.*; A Simple Case StudyFor our case study, we will be creating two classes. They are Employee and EmployeeTest. First open notepad and add the following code. Remember this is the Employee class and the class is a public class. Now, save this source file with the name Employee.java. The Employee class has four instance variables - name, age, designation and salary. The class has one explicitly defined constructor, which takes a parameter. Exampleimport java.io.*;
public class Employee {
String name;
int age;
String designation;
double salary;
// This is the constructor of the class Employee
public Employee(String name) {
this.name = name;
}
// Assign the age of the Employee to the variable age.
public void empAge(int empAge) {
age = empAge;
}
/* Assign the designation to the variable designation.*/
public void empDesignation(String empDesig) {
designation = empDesig;
}
/* Assign the salary to the variable salary.*/
public void empSalary(double empSalary) {
salary = empSalary;
}
/* Print the Employee details */
public void printEmployee() {
System.out.println("Name:"+ name );
System.out.println("Age:" + age );
System.out.println("Designation:" + designation );
System.out.println("Salary:" + salary);
}
}
As mentioned previously in this tutorial, processing starts from the main method. Therefore, in order for us to run this Employee class there should be a main method and objects should be created. We will be creating a separate class for these tasks. Following is the EmployeeTest class, which creates two instances of the class Employee and invokes the methods for each object to assign values for each variable. Save the following code in EmployeeTest.java file. import java.io.*;
public class EmployeeTest {
public static void main(String args[]) {
/* Create two objects using constructor */
Employee empOne = new Employee("James Smith");
Employee empTwo = new Employee("Mary Anne");
// Invoking methods for each object created
empOne.empAge(26);
empOne.empDesignation("Senior Software Engineer");
empOne.empSalary(1000);
empOne.printEmployee();
empTwo.empAge(21);
empTwo.empDesignation("Software Engineer");
empTwo.empSalary(500);
empTwo.printEmployee();
}
}
Now, compile both the classes and then run EmployeeTest to see the result as follows − OutputC:\> javac Employee.java C:\> javac EmployeeTest.java C:\> java EmployeeTest Name:James Smith Age:26 Designation:Senior Software Engineer Salary:1000.0 Name:Mary Anne Age:21 Designation:Software Engineer Salary:500.0 What is Next?In the next session, we will discuss the basic data types in Java and how they can be used when developing Java applications. Java - MethodsA Java method is a collection of statements that are grouped together to perform an operation. When you call the System.out.println() method, for example, the system actually executes several statements in order to display a message on the console. Now you will learn how to create your own methods with or without return values, invoke a method with or without parameters, and apply method abstraction in the program design. Creating MethodConsidering the following example to explain the syntax of a method − Syntaxpublic static int methodName(int a, int b) {
// body
}
Here,
Method definition consists of a method header and a method body. The same is shown in the following syntax − Syntaxmodifier returnType nameOfMethod (Parameter List) {
// method body
}
The syntax shown above includes −
ExampleHere is the source code of the above defined method called min(). This method takes two parameters num1 and num2 and returns the maximum between the two − /** the snippet returns the minimum between two numbers */
public static int minFunction(int n1, int n2) {
int min;
if (n1 > n2)
min = n2;
else
min = n1;
return min;
}
Method CallingFor using a method, it should be called. There are two ways in which a method is called i.e., method returns a value or returning nothing (no return value). The process of method calling is simple. When a program invokes a method, the program control gets transferred to the called method. This called method then returns control to the caller in two conditions, when −
The methods returning void is considered as call to a statement. Lets consider an example − System.out.println("This is tutorialspoint.com!");
The method returning value can be understood by the following example − int result = sum(6, 9); Following is the example to demonstrate how to define a method and how to call it − Examplepublic class ExampleMinNumber {
public static void main(String[] args) {
int a = 11;
int b = 6;
int c = minFunction(a, b);
System.out.println("Minimum Value = " + c);
}
/** returns the minimum of two numbers */
public static int minFunction(int n1, int n2) {
int min;
if (n1 > n2)
min = n2;
else
min = n1;
return min;
}
}
OutputMinimum value = 6 The void KeywordThe void keyword allows us to create methods which do not return a value. Here, in the following example we're considering a void method methodRankPoints. This method is a void method, which does not return any value. Call to a void method must be a statement i.e. methodRankPoints(255.7);. It is a Java statement which ends with a semicolon as shown in the following example. Examplepublic class ExampleVoid {
public static void main(String[] args) {
methodRankPoints(255.7);
}
public static void methodRankPoints(double points) {
if (points >= 202.5) {
System.out.println("Rank:A1");
}else if (points >= 122.4) {
System.out.println("Rank:A2");
}else {
System.out.println("Rank:A3");
}
}
}
OutputRank:A1 Passing Parameters by ValueWhile working under calling process, arguments is to be passed. These should be in the same order as their respective parameters in the method specification. Parameters can be passed by value or by reference. Passing Parameters by Value means calling a method with a parameter. Through this, the argument value is passed to the parameter. ExampleThe following program shows an example of passing parameter by value. The values of the arguments remains the same even after the method invocation. public class swappingExample {
public static void main(String[] args) {
int a = 30;
int b = 45;
System.out.println("Before swapping, a = " + a + " and b = " + b);
// Invoke the swap method
swapFunction(a, b);
System.out.println("\n**Now, Before and After swapping values will be same here**:");
System.out.println("After swapping, a = " + a + " and b is " + b);
}
public static void swapFunction(int a, int b) {
System.out.println("Before swapping(Inside), a = " + a + " b = " + b);
// Swap n1 with n2
int c = a;
a = b;
b = c;
System.out.println("After swapping(Inside), a = " + a + " b = " + b);
}
}
OutputBefore swapping, a = 30 and b = 45 Before swapping(Inside), a = 30 b = 45 After swapping(Inside), a = 45 b = 30 **Now, Before and After swapping values will be same here**: After swapping, a = 30 and b is 45 Method OverloadingWhen a class has two or more methods by the same name but different parameters, it is known as method overloading. It is different from overriding. In overriding, a method has the same method name, type, number of parameters, etc. Let's consider the example discussed earlier for finding minimum numbers of integer type. If, let's say we want to find the minimum number of double type. Then the concept of overloading will be introduced to create two or more methods with the same name but different parameters. The following example explains the same − Examplepublic class ExampleOverloading {
public static void main(String[] args) {
int a = 11;
int b = 6;
double c = 7.3;
double d = 9.4;
int result1 = minFunction(a, b);
// same function name with different parameters
double result2 = minFunction(c, d);
System.out.println("Minimum Value = " + result1);
System.out.println("Minimum Value = " + result2);
}
// for integer
public static int minFunction(int n1, int n2) {
int min;
if (n1 > n2)
min = n2;
else
min = n1;
return min;
}
// for double
public static double minFunction(double n1, double n2) {
double min;
if (n1 > n2)
min = n2;
else
min = n1;
return min;
}
}
OutputMinimum Value = 6 Minimum Value = 7.3 Overloading methods makes program readable. Here, two methods are given by the same name but with different parameters. The minimum number from integer and double types is the result. Using Command-Line ArgumentsSometimes you will want to pass some information into a program when you run it. This is accomplished by passing command-line arguments to main( ). A command-line argument is the information that directly follows the program's name on the command line when it is executed. To access the command-line arguments inside a Java program is quite easy. They are stored as strings in the String array passed to main( ). ExampleThe following program displays all of the command-line arguments that it is called with − public class CommandLine {
public static void main(String args[]) {
for(int i = 0; i<args.length; i++) {
System.out.println("args[" + i + "]: " + args[i]);
}
}
}
Try executing this program as shown here − $java CommandLine this is a command line 200 -100 Outputargs[0]: this args[1]: is args[2]: a args[3]: command args[4]: line args[5]: 200 args[6]: -100 The this keywordthis is a keyword in Java which is used as a reference to the object of the current class, with in an instance method or a constructor. Using this you can refer the members of a class such as constructors, variables and methods. Note − The keyword this is used only within instance methods or constructors
In general, the keyword this is used to −
class Student {
int age;
Student(int age) {
this.age = age;
}
}
class Student {
int age
Student() {
this(20);
}
Student(int age) {
this.age = age;
}
}
ExampleHere is an example that uses this keyword to access the members of a class. Copy and paste the following program in a file with the name, This_Example.java. public class This_Example {
// Instance variable num
int num = 10;
This_Example() {
System.out.println("This is an example program on keyword this");
}
This_Example(int num) {
// Invoking the default constructor
this();
// Assigning the local variable <i>num</i> to the instance variable <i>num</i>
this.num = num;
}
public void greet() {
System.out.println("Hi Welcome to Tutorialspoint");
}
public void print() {
// Local variable num
int num = 20;
// Printing the local variable
System.out.println("value of local variable num is : "+num);
// Printing the instance variable
System.out.println("value of instance variable num is : "+this.num);
// Invoking the greet method of a class
this.greet();
}
public static void main(String[] args) {
// Instantiating the class
This_Example obj1 = new This_Example();
// Invoking the print method
obj1.print();
// Passing a new value to the num variable through parametrized constructor
This_Example obj2 = new This_Example(30);
// Invoking the print method again
obj2.print();
}
}
OutputThis is an example program on keyword this value of local variable num is : 20 value of instance variable num is : 10 Hi Welcome to Tutorialspoint This is an example program on keyword this value of local variable num is : 20 value of instance variable num is : 30 Hi Welcome to Tutorialspoint Variable Arguments(var-args)JDK 1.5 enables you to pass a variable number of arguments of the same type to a method. The parameter in the method is declared as follows − typeName... parameterName In the method declaration, you specify the type followed by an ellipsis (...). Only one variable-length parameter may be specified in a method, and this parameter must be the last parameter. Any regular parameters must precede it. Examplepublic class VarargsDemo {
public static void main(String args[]) {
// Call method with variable args
printMax(34, 3, 3, 2, 56.5);
printMax(new double[]{1, 2, 3});
}
public static void printMax( double... numbers) {
if (numbers.length == 0) {
System.out.println("No argument passed");
return;
}
double result = numbers[0];
for (int i = 1; i < numbers.length; i++)
if (numbers[i] > result)
result = numbers[i];
System.out.println("The max value is " + result);
}
}
OutputThe max value is 56.5 The max value is 3.0 The finalize( ) MethodIt is possible to define a method that will be called just before an object's final destruction by the garbage collector. This method is called finalize( ), and it can be used to ensure that an object terminates cleanly. For example, you might use finalize( ) to make sure that an open file owned by that object is closed. To add a finalizer to a class, you simply define the finalize( ) method. The Java runtime calls that method whenever it is about to recycle an object of that class. Inside the finalize( ) method, you will specify those actions that must be performed before an object is destroyed. The finalize( ) method has this general form − protected void finalize( ) {
// finalization code here
}
Here, the keyword protected is a specifier that prevents access to finalize( ) by code defined outside its class. This means that you cannot know when or even if finalize( ) will be executed. For example, if your program ends before garbage collection occurs, finalize( ) will not execute. Java - ConstructorsA constructor initializes an object when it is created. It has the same name as its class and is syntactically similar to a method. However, constructors have no explicit return type. Typically, you will use a constructor to give initial values to the instance variables defined by the class, or to perform any other start-up procedures required to create a fully formed object. All classes have constructors, whether you define one or not, because Java automatically provides a default constructor that initializes all member variables to zero. However, once you define your own constructor, the default constructor is no longer used. SyntaxFollowing is the syntax of a constructor − class ClassName {
ClassName() {
}
}
Java allows two types of constructors namely −
No argument ConstructorsAs the name specifies the no argument constructors of Java does not accept any parameters instead, using these constructors the instance variables of a method will be initialized with fixed values for all objects. ExamplePublic class MyClass {
Int num;
MyClass() {
num = 100;
}
}
You would call constructor to initialize objects as follows public class ConsDemo {
public static void main(String args[]) {
MyClass t1 = new MyClass();
MyClass t2 = new MyClass();
System.out.println(t1.num + " " + t2.num);
}
}
Output100 100 Parameterized ConstructorsMost often, you will need a constructor that accepts one or more parameters. Parameters are added to a constructor in the same way that they are added to a method, just declare them inside the parentheses after the constructor's name. ExampleHere is a simple example that uses a constructor − // A simple constructor.
class MyClass {
int x;
// Following is the constructor
MyClass(int i ) {
x = i;
}
}
You would call constructor to initialize objects as follows − public class ConsDemo {
public static void main(String args[]) {
MyClass t1 = new MyClass( 10 );
MyClass t2 = new MyClass( 20 );
System.out.println(t1.x + " " + t2.x);
}
}
Output10 20 Java - Access ModifiersJava provides a number of access modifiers to set access levels for classes, variables, methods, and constructors. The four access levels are −
Default Access Modifier - No KeywordDefault access modifier means we do not explicitly declare an access modifier for a class, field, method, etc. A variable or method declared without any access control modifier is available to any other class in the same package. The fields in an interface are implicitly public static final and the methods in an interface are by default public. ExampleVariables and methods can be declared without any modifiers, as in the following examples − String version = "1.5.1";
boolean processOrder() {
return true;
}
Private Access Modifier - PrivateMethods, variables, and constructors that are declared private can only be accessed within the declared class itself. Private access modifier is the most restrictive access level. Class and interfaces cannot be private. Variables that are declared private can be accessed outside the class, if public getter methods are present in the class. Using the private modifier is the main way that an object encapsulates itself and hides data from the outside world. ExampleThe following class uses private access control − public class Logger {
private String format;
public String getFormat() {
return this.format;
}
public void setFormat(String format) {
this.format = format;
}
}
Here, the format variable of the Logger class is private, so there's no way for other classes to retrieve or set its value directly. So, to make this variable available to the outside world, we defined two public methods: getFormat(), which returns the value of format, and setFormat(String), which sets its value. Public Access Modifier - PublicA class, method, constructor, interface, etc. declared public can be accessed from any other class. Therefore, fields, methods, blocks declared inside a public class can be accessed from any class belonging to the Java Universe. However, if the public class we are trying to access is in a different package, then the public class still needs to be imported. Because of class inheritance, all public methods and variables of a class are inherited by its subclasses. ExampleThe following function uses public access control − public static void main(String[] arguments) {
// ...
}
The main() method of an application has to be public. Otherwise, it could not be called by a Java interpreter (such as java) to run the class. Protected Access Modifier - ProtectedVariables, methods, and constructors, which are declared protected in a superclass can be accessed only by the subclasses in other package or any class within the package of the protected members' class. The protected access modifier cannot be applied to class and interfaces. Methods, fields can be declared protected, however methods and fields in a interface cannot be declared protected. Protected access gives the subclass a chance to use the helper method or variable, while preventing a nonrelated class from trying to use it. ExampleThe following parent class uses protected access control, to allow its child class override openSpeaker() method − class AudioPlayer {
protected boolean openSpeaker(Speaker sp) {
// implementation details
}
}
class StreamingAudioPlayer extends AudioPlayer {
boolean openSpeaker(Speaker sp) {
// implementation details
}
}
Here, if we define openSpeaker() method as private, then it would not be accessible from any other class other than AudioPlayer. If we define it as public, then it would become accessible to all the outside world. But our intention is to expose this method to its subclass only, that's why we have used protected modifier. Access Control and InheritanceThe following rules for inherited methods are enforced −
Example In this example, we've created a class with a private variable age and a variable with default scope as name. Using setter/getter method, we're updating age and getting value and name is updated directly. public class Puppy {
private int age;
String name;
public Puppy() {
}
public void setAge( int age ) {
this.age = age;
}
public int getAge( ) {
return age;
}
public static void main(String []args) {
Puppy myPuppy = new Puppy();
// update age variable using method call
myPuppy.setAge( 2 );
// update name directly
myPuppy.name = "Tommy";
System.out.println("Age: " + myPuppy.getAge() +", name: " + myPuppy.name );
}
}
Output Age: 2, name: Tommy Java - InheritanceInheritance can be defined as the process where one class acquires the properties (methods and fields) of another. With the use of inheritance the information is made manageable in a hierarchical order. The class which inherits the properties of other is known as subclass (derived class, child class) and the class whose properties are inherited is known as superclass (base class, parent class). extends Keywordextends is the keyword used to inherit the properties of a class. Following is the syntax of extends keyword. Syntaxclass Super {
.....
.....
}
class Sub extends Super {
.....
.....
}
Sample CodeFollowing is an example demonstrating Java inheritance. In this example, you can observe two classes namely Calculation and My_Calculation. Using extends keyword, the My_Calculation inherits the methods addition() and Subtraction() of Calculation class. Copy and paste the following program in a file with name My_Calculation.java Exampleclass Calculation {
int z;
public void addition(int x, int y) {
z = x + y;
System.out.println("The sum of the given numbers:"+z);
}
public void Subtraction(int x, int y) {
z = x - y;
System.out.println("The difference between the given numbers:"+z);
}
}
public class My_Calculation extends Calculation {
public void multiplication(int x, int y) {
z = x * y;
System.out.println("The product of the given numbers:"+z);
}
public static void main(String args[]) {
int a = 20, b = 10;
My_Calculation demo = new My_Calculation();
demo.addition(a, b);
demo.Subtraction(a, b);
demo.multiplication(a, b);
}
}
Compile and execute the above code as shown below. javac My_Calculation.java java My_Calculation After executing the program, it will produce the following result − OutputThe sum of the given numbers:30 The difference between the given numbers:10 The product of the given numbers:200 In the given program, when an object to My_Calculation class is created, a copy of the contents of the superclass is made within it. That is why, using the object of the subclass you can access the members of a superclass.
The Superclass reference variable can hold the subclass object, but using that variable you can access only the members of the superclass, so to access the members of both classes it is recommended to always create reference variable to the subclass. If you consider the above program, you can instantiate the class as given below. But using the superclass reference variable ( cal in this case) you cannot call the method multiplication(), which belongs to the subclass My_Calculation. Calculation demo = new My_Calculation(); demo.addition(a, b); demo.Subtraction(a, b); Note − A subclass inherits all the members (fields, methods, and nested classes) from its superclass. Constructors are not members, so they are not inherited by subclasses, but the constructor of the superclass can be invoked from the subclass. The super keywordThe super keyword is similar to this keyword. Following are the scenarios where the super keyword is used.
Differentiating the MembersIf a class is inheriting the properties of another class. And if the members of the superclass have the names same as the sub class, to differentiate these variables we use super keyword as shown below. super.variable super.method(); Sample CodeThis section provides you a program that demonstrates the usage of the super keyword. In the given program, you have two classes namely Sub_class and Super_class, both have a method named display() with different implementations, and a variable named num with different values. We are invoking display() method of both classes and printing the value of the variable num of both classes. Here you can observe that we have used super keyword to differentiate the members of superclass from subclass. Copy and paste the program in a file with name Sub_class.java. Example class Super_class {
int num = 20;
// display method of superclass
public void display() {
System.out.println("This is the display method of superclass");
}
}
public class Sub_class extends Super_class {
int num = 10;
// display method of sub class
public void display() {
System.out.println("This is the display method of subclass");
}
public void my_method() {
// Instantiating subclass
Sub_class sub = new Sub_class();
// Invoking the display() method of sub class
sub.display();
// Invoking the display() method of superclass
super.display();
// printing the value of variable num of subclass
System.out.println("value of the variable named num in sub class:"+ sub.num);
// printing the value of variable num of superclass
System.out.println("value of the variable named num in super class:"+ super.num);
}
public static void main(String args[]) {
Sub_class obj = new Sub_class();
obj.my_method();
}
}
Compile and execute the above code using the following syntax. javac Super_Demo java Super On executing the program, you will get the following result − Output This is the display method of subclass This is the display method of superclass value of the variable named num in sub class:10 value of the variable named num in super class:20 Invoking Superclass ConstructorIf a class is inheriting the properties of another class, the subclass automatically acquires the default constructor of the superclass. But if you want to call a parameterized constructor of the superclass, you need to use the super keyword as shown below. super(values); Sample CodeThe program given in this section demonstrates how to use the super keyword to invoke the parametrized constructor of the superclass. This program contains a superclass and a subclass, where the superclass contains a parameterized constructor which accepts a integer value, and we used the super keyword to invoke the parameterized constructor of the superclass. Copy and paste the following program in a file with the name Subclass.java Example class Superclass {
int age;
Superclass(int age) {
this.age = age;
}
public void getAge() {
System.out.println("The value of the variable named age in super class is: " +age);
}
}
public class Subclass extends Superclass {
Subclass(int age) {
super(age);
}
public static void main(String args[]) {
Subclass s = new Subclass(24);
s.getAge();
}
}
Compile and execute the above code using the following syntax. javac Subclass java Subclass Output The value of the variable named age in super class is: 24 IS-A RelationshipIS-A is a way of saying: This object is a type of that object. Let us see how the extends keyword is used to achieve inheritance. public class Animal {
}
public class Mammal extends Animal {
}
public class Reptile extends Animal {
}
public class Dog extends Mammal {
}
Now, based on the above example, in Object-Oriented terms, the following are true −
Now, if we consider the IS-A relationship, we can say −
With the use of the extends keyword, the subclasses will be able to inherit all the properties of the superclass except for the private properties of the superclass. We can assure that Mammal is actually an Animal with the use of the instance operator. Exampleclass Animal {
}
class Mammal extends Animal {
}
class Reptile extends Animal {
}
public class Dog extends Mammal {
public static void main(String args[]) {
Animal a = new Animal();
Mammal m = new Mammal();
Dog d = new Dog();
System.out.println(m instanceof Animal);
System.out.println(d instanceof Mammal);
System.out.println(d instanceof Animal);
}
}
Outputtrue true true Since we have a good understanding of the extends keyword, let us look into how the implements keyword is used to get the IS-A relationship. Generally, the implements keyword is used with classes to inherit the properties of an interface. Interfaces can never be extended by a class. Example public interface Animal {
}
public class Mammal implements Animal {
}
public class Dog extends Mammal {
}
The instanceof KeywordLet us use the instanceof operator to check determine whether Mammal is actually an Animal, and dog is actually an Animal. Exampleinterface Animal{}
class Mammal implements Animal{}
public class Dog extends Mammal {
public static void main(String args[]) {
Mammal m = new Mammal();
Dog d = new Dog();
System.out.println(m instanceof Animal);
System.out.println(d instanceof Mammal);
System.out.println(d instanceof Animal);
}
}
Outputtrue true true HAS-A relationshipThese relationships are mainly based on the usage. This determines whether a certain class HAS-A certain thing. This relationship helps to reduce duplication of code as well as bugs. Lets look into an example − Examplepublic class Vehicle{}
public class Speed{}
public class Van extends Vehicle {
private Speed sp;
}
This shows that class Van HAS-A Speed. By having a separate class for Speed, we do not have to put the entire code that belongs to speed inside the Van class, which makes it possible to reuse the Speed class in multiple applications. In Object-Oriented feature, the users do not need to bother about which object is doing the real work. To achieve this, the Van class hides the implementation details from the users of the Van class. So, basically what happens is the users would ask the Van class to do a certain action and the Van class will either do the work by itself or ask another class to perform the action. Types of InheritanceThere are various types of inheritance as demonstrated below.
A very important fact to remember is that Java does not support multiple inheritance. This means that a class cannot extend more than one class. Therefore following is illegal − Examplepublic class extends Animal, Mammal{}
However, a class can implement one or more interfaces, which has helped Java get rid of the impossibility of multiple inheritance. Java - PolymorphismPolymorphism is the ability of an object to take on many forms. The most common use of polymorphism in OOP occurs when a parent class reference is used to refer to a child class object. Any Java object that can pass more than one IS-A test is considered to be polymorphic. In Java, all Java objects are polymorphic since any object will pass the IS-A test for their own type and for the class Object. It is important to know that the only possible way to access an object is through a reference variable. A reference variable can be of only one type. Once declared, the type of a reference variable cannot be changed. The reference variable can be reassigned to other objects provided that it is not declared final. The type of the reference variable would determine the methods that it can invoke on the object. A reference variable can refer to any object of its declared type or any subtype of its declared type. A reference variable can be declared as a class or interface type. ExampleLet us look at an example. public interface Vegetarian{}
public class Animal{}
public class Deer extends Animal implements Vegetarian{}
Now, the Deer class is considered to be polymorphic since this has multiple inheritance. Following are true for the above examples −
When we apply the reference variable facts to a Deer object reference, the following declarations are legal − ExampleDeer d = new Deer(); Animal a = d; Vegetarian v = d; Object o = d; All the reference variables d, a, v, o refer to the same Deer object in the heap. ExampleIn this example, we're showcasing the above concept by creating the object of a Deer and assigning the same to the references of superclasses or implemented interface. interface Vegetarian{}
class Animal{}
public class Deer extends Animal implements Vegetarian{
public static void main(String[] args) {
Deer d = new Deer();
Animal a = d;
Vegetarian v = d;
Object o = d;
System.out.println(d instanceof Deer);
System.out.println(a instanceof Deer);
System.out.println(v instanceof Deer);
System.out.println(o instanceof Deer);
}
}
Outputtrue true true true Virtual MethodsIn this section, I will show you how the behavior of overridden methods in Java allows you to take advantage of polymorphism when designing your classes. We already have discussed method overriding, where a child class can override a method in its parent. An overridden method is essentially hidden in the parent class, and is not invoked unless the child class uses the super keyword within the overriding method. Example/* File name : Employee.java */
public class Employee {
private String name;
private String address;
private int number;
public Employee(String name, String address, int number) {
System.out.println("Constructing an Employee");
this.name = name;
this.address = address;
this.number = number;
}
public void mailCheck() {
System.out.println("Mailing a check to " + this.name + " " + this.address);
}
public String toString() {
return name + " " + address + " " + number;
}
public String getName() {
return name;
}
public String getAddress() {
return address;
}
public void setAddress(String newAddress) {
address = newAddress;
}
public int getNumber() {
return number;
}
}
Now suppose we extend Employee class as follows − /* File name : Salary.java */
public class Salary extends Employee {
private double salary; // Annual salary
public Salary(String name, String address, int number, double salary) {
super(name, address, number);
setSalary(salary);
}
public void mailCheck() {
System.out.println("Within mailCheck of Salary class ");
System.out.println("Mailing check to " + getName()
+ " with salary " + salary);
}
public double getSalary() {
return salary;
}
public void setSalary(double newSalary) {
if(newSalary >= 0.0) {
salary = newSalary;
}
}
public double computePay() {
System.out.println("Computing salary pay for " + getName());
return salary/52;
}
}
Now, you study the following program carefully and try to determine its output − /* File name : VirtualDemo.java */
public class VirtualDemo {
public static void main(String [] args) {
Salary s = new Salary("Mohd Mohtashim", "Ambehta, UP", 3, 3600.00);
Employee e = new Salary("John Adams", "Boston, MA", 2, 2400.00);
System.out.println("Call mailCheck using Salary reference --");
s.mailCheck();
System.out.println("\n Call mailCheck using Employee reference--");
e.mailCheck();
}
}
class Employee {
private String name;
private String address;
private int number;
public Employee(String name, String address, int number) {
System.out.println("Constructing an Employee");
this.name = name;
this.address = address;
this.number = number;
}
public void mailCheck() {
System.out.println("Mailing a check to " + this.name + " " + this.address);
}
public String toString() {
return name + " " + address + " " + number;
}
public String getName() {
return name;
}
public String getAddress() {
return address;
}
public void setAddress(String newAddress) {
address = newAddress;
}
public int getNumber() {
return number;
}
}
class Salary extends Employee {
private double salary; // Annual salary
public Salary(String name, String address, int number, double salary) {
super(name, address, number);
setSalary(salary);
}
public void mailCheck() {
System.out.println("Within mailCheck of Salary class ");
System.out.println("Mailing check to " + getName()
+ " with salary " + salary);
}
public double getSalary() {
return salary;
}
public void setSalary(double newSalary) {
if(newSalary >= 0.0) {
salary = newSalary;
}
}
public double computePay() {
System.out.println("Computing salary pay for " + getName());
return salary/52;
}
}
OutputConstructing an Employee Constructing an Employee Call mailCheck using Salary reference -- Within mailCheck of Salary class Mailing check to Mohd Mohtashim with salary 3600.0 Call mailCheck using Employee reference-- Within mailCheck of Salary class Mailing check to John Adams with salary 2400.0 Here, we instantiate two Salary objects. One using a Salary reference s, and the other using an Employee reference e. While invoking s.mailCheck(), the compiler sees mailCheck() in the Salary class at compile time, and the JVM invokes mailCheck() in the Salary class at run time. mailCheck() on e is quite different because e is an Employee reference. When the compiler sees e.mailCheck(), the compiler sees the mailCheck() method in the Employee class. Here, at compile time, the compiler used mailCheck() in Employee to validate this statement. At run time, however, the JVM invokes mailCheck() in the Salary class. This behavior is referred to as virtual method invocation, and these methods are referred to as virtual methods. An overridden method is invoked at run time, no matter what data type the reference is that was used in the source code at compile time. Java - OverridingIn the previous chapter, we talked about superclasses and subclasses. If a class inherits a method from its superclass, then there is a chance to override the method provided that it is not marked final. The benefit of overriding is: ability to define a behavior that's specific to the subclass type, which means a subclass can implement a parent class method based on its requirement. In object-oriented terms, overriding means to override the functionality of an existing method. ExampleLet us look at an example. class Animal {
public void move() {
System.out.println("Animals can move");
}
}
class Dog extends Animal {
public void move() {
System.out.println("Dogs can walk and run");
}
}
public class TestDog {
public static void main(String args[]) {
Animal a = new Animal(); // Animal reference and object
Animal b = new Dog(); // Animal reference but Dog object
a.move(); // runs the method in Animal class
b.move(); // runs the method in Dog class
}
}
OutputAnimals can move Dogs can walk and run In the above example, you can see that even though b is a type of Animal it runs the move method in the Dog class. The reason for this is: In compile time, the check is made on the reference type. However, in the runtime, JVM figures out the object type and would run the method that belongs to that particular object. Therefore, in the above example, the program will compile properly since Animal class has the method move. Then, at the runtime, it runs the method specific for that object. Consider the following example − Exampleclass Animal {
public void move() {
System.out.println("Animals can move");
}
}
class Dog extends Animal {
public void move() {
System.out.println("Dogs can walk and run");
}
public void bark() {
System.out.println("Dogs can bark");
}
}
public class TestDog {
public static void main(String args[]) {
Animal a = new Animal(); // Animal reference and object
Animal b = new Dog(); // Animal reference but Dog object
a.move(); // runs the method in Animal class
b.move(); // runs the method in Dog class
b.bark();
}
}
OutputTestDog.java:26: error: cannot find symbol
b.bark();
^
symbol: method bark()
location: variable b of type Animal
1 error
This program will throw a compile time error since b's reference type Animal doesn't have a method by the name of bark. Rules for Method Overriding
Using the super KeywordWhen invoking a superclass version of an overridden method the super keyword is used. Exampleclass Animal {
public void move() {
System.out.println("Animals can move");
}
}
class Dog extends Animal {
public void move() {
super.move(); // invokes the super class method
System.out.println("Dogs can walk and run");
}
}
public class TestDog {
public static void main(String args[]) {
Animal b = new Dog(); // Animal reference but Dog object
b.move(); // runs the method in Dog class
}
}
OutputAnimals can move Dogs can walk and run Java - AbstractionAs per dictionary, abstraction is the quality of dealing with ideas rather than events. For example, when you consider the case of e-mail, complex details such as what happens as soon as you send an e-mail, the protocol your e-mail server uses are hidden from the user. Therefore, to send an e-mail you just need to type the content, mention the address of the receiver, and click send. Likewise in Object-oriented programming, abstraction is a process of hiding the implementation details from the user, only the functionality will be provided to the user. In other words, the user will have the information on what the object does instead of how it does it. In Java, abstraction is achieved using Abstract classes and interfaces. Abstract ClassA class which contains the abstract keyword in its declaration is known as abstract class.
ExampleThis section provides you an example of the abstract class. To create an abstract class, just use the abstract keyword before the class keyword, in the class declaration. /* File name : Employee.java */
public abstract class Employee {
private String name;
private String address;
private int number;
public Employee(String name, String address, int number) {
System.out.println("Constructing an Employee");
this.name = name;
this.address = address;
this.number = number;
}
public double computePay() {
System.out.println("Inside Employee computePay");
return 0.0;
}
public void mailCheck() {
System.out.println("Mailing a check to " + this.name + " " + this.address);
}
public String toString() {
return name + " " + address + " " + number;
}
public String getName() {
return name;
}
public String getAddress() {
return address;
}
public void setAddress(String newAddress) {
address = newAddress;
}
public int getNumber() {
return number;
}
}
You can observe that except abstract methods the Employee class is same as normal class in Java. The class is now abstract, but it still has three fields, seven methods, and one constructor. Now you can try to instantiate the Employee class in the following way − /* File name : AbstractDemo.java */
public class AbstractDemo {
public static void main(String [] args) {
/* Following is not allowed and would raise error */
Employee e = new Employee("George W.", "Houston, TX", 43);
System.out.println("\n Call mailCheck using Employee reference--");
e.mailCheck();
}
}
abstract class Employee {
private String name;
private String address;
private int number;
public Employee(String name, String address, int number) {
System.out.println("Constructing an Employee");
this.name = name;
this.address = address;
this.number = number;
}
public double computePay() {
System.out.println("Inside Employee computePay");
return 0.0;
}
public void mailCheck() {
System.out.println("Mailing a check to " + this.name + " " + this.address);
}
public String toString() {
return name + " " + address + " " + number;
}
public String getName() {
return name;
}
public String getAddress() {
return address;
}
public void setAddress(String newAddress) {
address = newAddress;
}
public int getNumber() {
return number;
}
}
When you compile the above class, it gives you the following error − Employee.java:46: Employee is abstract; cannot be instantiated
Employee e = new Employee("George W.", "Houston, TX", 43);
^
1 error
Inheriting the Abstract ClassWe can inherit the properties of Employee class just like concrete class in the following way − Example/* File name : Salary.java */
public class Salary extends Employee {
private double salary; // Annual salary
public Salary(String name, String address, int number, double salary) {
super(name, address, number);
setSalary(salary);
}
public void mailCheck() {
System.out.println("Within mailCheck of Salary class ");
System.out.println("Mailing check to " + getName() + " with salary " + salary);
}
public double getSalary() {
return salary;
}
public void setSalary(double newSalary) {
if(newSalary >= 0.0) {
salary = newSalary;
}
}
public double computePay() {
System.out.println("Computing salary pay for " + getName());
return salary/52;
}
}
Here, you cannot instantiate the Employee class, but you can instantiate the Salary Class, and using this instance you can access all the three fields and seven methods of Employee class as shown below. /* File name : AbstractDemo.java */
public class AbstractDemo {
public static void main(String [] args) {
Salary s = new Salary("Mohd Mohtashim", "Ambehta, UP", 3, 3600.00);
Employee e = new Salary("John Adams", "Boston, MA", 2, 2400.00);
System.out.println("Call mailCheck using Salary reference --");
s.mailCheck();
System.out.println("\n Call mailCheck using Employee reference--");
e.mailCheck();
}
}
abstract class Employee {
private String name;
private String address;
private int number;
public Employee(String name, String address, int number) {
System.out.println("Constructing an Employee");
this.name = name;
this.address = address;
this.number = number;
}
public double computePay() {
System.out.println("Inside Employee computePay");
return 0.0;
}
public void mailCheck() {
System.out.println("Mailing a check to " + this.name + " " + this.address);
}
public String toString() {
return name + " " + address + " " + number;
}
public String getName() {
return name;
}
public String getAddress() {
return address;
}
public void setAddress(String newAddress) {
address = newAddress;
}
public int getNumber() {
return number;
}
}
class Salary extends Employee {
private double salary; // Annual salary
public Salary(String name, String address, int number, double salary) {
super(name, address, number);
setSalary(salary);
}
public void mailCheck() {
System.out.println("Within mailCheck of Salary class ");
System.out.println("Mailing check to " + getName() + " with salary " + salary);
}
public double getSalary() {
return salary;
}
public void setSalary(double newSalary) {
if(newSalary >= 0.0) {
salary = newSalary;
}
}
public double computePay() {
System.out.println("Computing salary pay for " + getName());
return salary/52;
}
}
OutputConstructing an Employee Constructing an Employee Call mailCheck using Salary reference -- Within mailCheck of Salary class Mailing check to Mohd Mohtashim with salary 3600.0 Call mailCheck using Employee reference-- Within mailCheck of Salary class Mailing check to John Adams with salary 2400.0 Abstract MethodsIf you want a class to contain a particular method but you want the actual implementation of that method to be determined by child classes, you can declare the method in the parent class as an abstract.
Following is an example of the abstract method. Examplepublic abstract class Employee {
private String name;
private String address;
private int number;
public abstract double computePay();
// Remainder of class definition
}
Declaring a method as abstract has two consequences −
Note − Eventually, a descendant class has to implement the abstract method; otherwise, you would have a hierarchy of abstract classes that cannot be instantiated. Suppose Salary class inherits the Employee class, then it should implement the computePay() method as shown below − /* File name : Salary.java */
public class Salary extends Employee {
private double salary; // Annual salary
public double computePay() {
System.out.println("Computing salary pay for " + getName());
return salary/52;
}
// Remainder of class definition
}
ExampleFollowing example showcases the concept of abstract method. /* File name : AbstractDemo.java */
public class AbstractDemo {
public static void main(String [] args) {
Salary s = new Salary("Mohd Mohtashim", "Ambehta, UP", 3, 3600.00);
System.out.println("salary: " + s.computePay());
}
}
abstract class Employee {
private String name;
private String address;
private int number;
public Employee(String name, String address, int number) {
System.out.println("Constructing an Employee");
this.name = name;
this.address = address;
this.number = number;
}
public abstract double computePay();
// Remainder of class definition
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getAddress() {
return address;
}
public void setAddress(String address) {
this.address = address;
}
public int getNumber() {
return number;
}
public void setNumber(int number) {
this.number = number;
}
}
class Salary extends Employee {
private double salary; // Annual salary
public Salary(String name, String address, int number, double salary) {
super(name, address, number);
this.salary = salary;
}
public double computePay() {
System.out.println("Computing salary pay for " + getName());
return salary/52;
}
// Remainder of class definition
}
OutputConstructing an Employee Computing salary pay for Mohd Mohtashim salary: 69.23076923076923 Java - EncapsulationEncapsulation is one of the four fundamental OOP concepts. The other three are inheritance, polymorphism, and abstraction. Encapsulation in Java is a mechanism of wrapping the data (variables) and code acting on the data (methods) together as a single unit. In encapsulation, the variables of a class will be hidden from other classes, and can be accessed only through the methods of their current class. Therefore, it is also known as data hiding. To achieve encapsulation in Java −
ExampleFollowing is an example that demonstrates how to achieve Encapsulation in Java − /* File name : EncapTest.java */
public class EncapTest {
private String name;
private String idNum;
private int age;
public int getAge() {
return age;
}
public String getName() {
return name;
}
public String getIdNum() {
return idNum;
}
public void setAge( int newAge) {
age = newAge;
}
public void setName(String newName) {
name = newName;
}
public void setIdNum( String newId) {
idNum = newId;
}
}
The public setXXX() and getXXX() methods are the access points of the instance variables of the EncapTest class. Normally, these methods are referred as getters and setters. Therefore, any class that wants to access the variables should access them through these getters and setters. The variables of the EncapTest class can be accessed using the following program − /* File name : RunEncap.java */
public class RunEncap {
public static void main(String args[]) {
EncapTest encap = new EncapTest();
encap.setName("James");
encap.setAge(20);
encap.setIdNum("12343ms");
System.out.print("Name : " + encap.getName() + " Age : " + encap.getAge());
}
}
public class EncapTest {
private String name;
private String idNum;
private int age;
public int getAge() {
return age;
}
public String getName() {
return name;
}
public String getIdNum() {
return idNum;
}
public void setAge( int newAge) {
age = newAge;
}
public void setName(String newName) {
name = newName;
}
public void setIdNum( String newId) {
idNum = newId;
}
}
OutputName : James Age : 20 Benefits of Encapsulation
Java - InterfacesAn interface is a reference type in Java. It is similar to class. It is a collection of abstract methods. A class implements an interface, thereby inheriting the abstract methods of the interface. Along with abstract methods, an interface may also contain constants, default methods, static methods, and nested types. Method bodies exist only for default methods and static methods. Writing an interface is similar to writing a class. But a class describes the attributes and behaviors of an object. And an interface contains behaviors that a class implements. Unless the class that implements the interface is abstract, all the methods of the interface need to be defined in the class. An interface is similar to a class in the following ways −
However, an interface is different from a class in several ways, including −
Declaring InterfacesThe interface keyword is used to declare an interface. Here is a simple example to declare an interface − ExampleFollowing is an example of an interface − /* File name : NameOfInterface.java */
import java.lang.*;
// Any number of import statements
public interface NameOfInterface {
// Any number of final, static fields
// Any number of abstract method declarations\
}
Interfaces have the following properties −
Example/* File name : Animal.java */
interface Animal {
public void eat();
public void travel();
}
Implementing InterfacesWhen a class implements an interface, you can think of the class as signing a contract, agreeing to perform the specific behaviors of the interface. If a class does not perform all the behaviors of the interface, the class must declare itself as abstract. A class uses the implements keyword to implement an interface. The implements keyword appears in the class declaration following the extends portion of the declaration. Example/* File name : MammalInt.java */
public class MammalInt implements Animal {
public void eat() {
System.out.println("Mammal eats");
}
public void travel() {
System.out.println("Mammal travels");
}
public int noOfLegs() {
return 0;
}
public static void main(String args[]) {
MammalInt m = new MammalInt();
m.eat();
m.travel();
}
}
interface Animal {
public void eat();
public void travel();
}
OutputMammal eats Mammal travels When overriding methods defined in interfaces, there are several rules to be followed −
When implementation interfaces, there are several rules −
Extending InterfacesAn interface can extend another interface in the same way that a class can extend another class. The extends keyword is used to extend an interface, and the child interface inherits the methods of the parent interface. The following Sports interface is extended by Hockey and Football interfaces. Example// Filename: Sports.java
public interface Sports {
public void setHomeTeam(String name);
public void setVisitingTeam(String name);
}
// Filename: Football.java
public interface Football extends Sports {
public void homeTeamScored(int points);
public void visitingTeamScored(int points);
public void endOfQuarter(int quarter);
}
// Filename: Hockey.java
public interface Hockey extends Sports {
public void homeGoalScored();
public void visitingGoalScored();
public void endOfPeriod(int period);
public void overtimePeriod(int ot);
}
The Hockey interface has four methods, but it inherits two from Sports; thus, a class that implements Hockey needs to implement all six methods. Similarly, a class that implements Football needs to define the three methods from Football and the two methods from Sports. Exampleinterface Sports {
public void setHomeTeam(String name);
public void setVisitingTeam(String name);
}
interface Football extends Sports {
public void homeTeamScored(int points);
public void visitingTeamScored(int points);
public void endOfQuarter(int quarter);
}
interface Hockey extends Sports {
public void homeGoalScored();
public void visitingGoalScored();
public void endOfPeriod(int period);
public void overtimePeriod(int ot);
}
public class HockeyDemo implements Hockey {
public void setHomeTeam(String name) {
System.out.println("Home team: " + name);
}
public void setVisitingTeam(String name) {}
public void homeGoalScored() {}
public void visitingGoalScored() {}
public void endOfPeriod(int period) {}
public void overtimePeriod(int ot) {}
public static void main(String[] args) {
Hockey hockeyDemo = new HockeyDemo();
hockeyDemo.setHomeTeam("India");
}
}
OutputHome team: India Extending Multiple InterfacesA Java class can only extend one parent class. Multiple inheritance is not allowed. Interfaces are not classes, however, and an interface can extend more than one parent interface. The extends keyword is used once, and the parent interfaces are declared in a comma-separated list. For example, if the Hockey interface extended both Sports and Event, it would be declared as − Examplepublic interface Hockey extends Sports, Event interface Sports {
public void setHomeTeam(String name);
public void setVisitingTeam(String name);
}
interface Football extends Sports {
public void homeTeamScored(int points);
public void visitingTeamScored(int points);
public void endOfQuarter(int quarter);
}
interface Hockey extends Sports {
public void homeGoalScored();
public void visitingGoalScored();
public void endOfPeriod(int period);
public void overtimePeriod(int ot);
}
interface Event {
public void organize();
}
public class HockeyDemo implements Hockey, Event {
public void setHomeTeam(String name) {
System.out.println("Home team: " + name);
}
public void setVisitingTeam(String name) {}
public void homeGoalScored() {}
public void visitingGoalScored() {}
public void endOfPeriod(int period) {}
public void overtimePeriod(int ot) {}
public static void main(String[] args) {
HockeyDemo hockeyDemo = new HockeyDemo();
hockeyDemo.setHomeTeam("India");
hockeyDemo.organize();
}
public void organize() {
System.out.println("Match organized. ");
}
}
OutputHome team: India Match organized. Tagging InterfacesThe most common use of extending interfaces occurs when the parent interface does not contain any methods. For example, the MouseListener interface in the java.awt.event package extended java.util.EventListener, which is defined as − Examplepackage java.util;
public interface EventListener
{}
An interface with no methods in it is referred to as a tagging interface. There are two basic design purposes of tagging interfaces − Creates a common parent − As with the EventListener interface, which is extended by dozens of other interfaces in the Java API, you can use a tagging interface to create a common parent among a group of interfaces. For example, when an interface extends EventListener, the JVM knows that this particular interface is going to be used in an event delegation scenario. Adds a data type to a class − This situation is where the term, tagging comes from. A class that implements a tagging interface does not need to define any methods (since the interface does not have any), but the class becomes an interface type through polymorphism. Java - PackagesPackages are used in Java in order to prevent naming conflicts, to control access, to make searching/locating and usage of classes, interfaces, enumerations and annotations easier, etc. A Package can be defined as a grouping of related types (classes, interfaces, enumerations and annotations ) providing access protection and namespace management. Some of the existing packages in Java are −
Programmers can define their own packages to bundle group of classes/interfaces, etc. It is a good practice to group related classes implemented by you so that a programmer can easily determine that the classes, interfaces, enumerations, and annotations are related. Since the package creates a new namespace there won't be any name conflicts with names in other packages. Using packages, it is easier to provide access control and it is also easier to locate the related classes. Creating a PackageWhile creating a package, you should choose a name for the package and include a package statement along with that name at the top of every source file that contains the classes, interfaces, enumerations, and annotation types that you want to include in the package. The package statement should be the first line in the source file. There can be only one package statement in each source file, and it applies to all types in the file. If a package statement is not used then the class, interfaces, enumerations, and annotation types will be placed in the current default package. To compile the Java programs with package statements, you have to use -d option as shown below. javac -d Destination_folder file_name.java Then a folder with the given package name is created in the specified destination, and the compiled class files will be placed in that folder. ExampleLet us look at an example that creates a package called animals. It is a good practice to use names of packages with lower case letters to avoid any conflicts with the names of classes and interfaces. Following package example contains interface named animals − /* File name : Animal.java */
package animals;
interface Animal {
public void eat();
public void travel();
}
Now, let us implement the above interface in the same package animals − package animals;
/* File name : MammalInt.java */
public class MammalInt implements Animal {
public void eat() {
System.out.println("Mammal eats");
}
public void travel() {
System.out.println("Mammal travels");
}
public int noOfLegs() {
return 0;
}
public static void main(String args[]) {
MammalInt m = new MammalInt();
m.eat();
m.travel();
}
}
interface Animal {
public void eat();
public void travel();
}
Now compile the java files as shown below − $ javac -d . Animal.java $ javac -d . MammalInt.java Now a package/folder with the name animals will be created in the current directory and these class files will be placed in it as shown below.
You can execute the class file within the package and get the result as shown below. Mammal eats Mammal travels The import KeywordIf a class wants to use another class in the same package, the package name need not be used. Classes in the same package find each other without any special syntax. ExampleHere, a class named Boss is added to the payroll package that already contains Employee. The Boss can then refer to the Employee class without using the payroll prefix, as demonstrated by the following Boss class. package payroll;
public class Boss {
public void payEmployee(Employee e) {
e.mailCheck();
}
}
What happens if the Employee class is not in the payroll package? The Boss class must then use one of the following techniques for referring to a class in a different package.
payroll.Employee
import payroll.*;
import payroll.Employee; Examplepackage payroll;
public class Employee {
public void mailCheck() {
System.out.println("Pay received.");
}
}
package payroll;
import payroll.Employee;
public class Boss {
public void payEmployee(Employee e) {
e.mailCheck();
}
public static void main(String[] args) {
Boss boss = new Boss();
Employee e = new Employee();
boss.payEmployee(e);
}
}
OutputPay received. Note − A class file can contain any number of import statements. The import statements must appear after the package statement and before the class declaration. The Directory Structure of PackagesTwo major results occur when a class is placed in a package −
Here is simple way of managing your files in Java − Put the source code for a class, interface, enumeration, or annotation type in a text file whose name is the simple name of the type and whose extension is .java. For example − // File Name : Car.java
package vehicle;
public class Car {
// Class implementation.
}
Now, put the source file in a directory whose name reflects the name of the package to which the class belongs − ....\vehicle\Car.java Now, the qualified class name and pathname would be as follows −
In general, a company uses its reversed Internet domain name for its package names. Example − A company's Internet domain name is apple.com, then all its package names would start with com.apple. Each component of the package name corresponds to a subdirectory. Example − The company had a com.apple.computers package that contained a Dell.java source file, it would be contained in a series of subdirectories like this − ....\com\apple\computers\Dell.java At the time of compilation, the compiler creates a different output file for each class, interface and enumeration defined in it. The base name of the output file is the name of the type, and its extension is .class. For example − // File Name: Dell.java
package com.apple.computers;
public class Dell {
}
class Ups {
}
Now, compile this file as follows using -d option − $javac -d . Dell.java The files will be compiled as follows − .\com\apple\computers\Dell.class .\com\apple\computers\Ups.class You can import all the classes or interfaces defined in \com\apple\computers\ as follows − import com.apple.computers.*; Like the .java source files, the compiled .class files should be in a series of directories that reflect the package name. However, the path to the .class files does not have to be the same as the path to the .java source files. You can arrange your source and class directories separately, as − <path-one>\sources\com\apple\computers\Dell.java <path-two>\classes\com\apple\computers\Dell.class By doing this, it is possible to give access to the classes directory to other programmers without revealing your sources. You also need to manage source and class files in this manner so that the compiler and the Java Virtual Machine (JVM) can find all the types your program uses. The full path to the classes directory, <path-two>\classes, is called the class path, and is set with the CLASSPATH system variable. Both the compiler and the JVM construct the path to your .class files by adding the package name to the class path. Say <path-two>\classes is the class path, and the package name is com.apple.computers, then the compiler and JVM will look for .class files in <path-two>\classes\com\apple\computers. A class path may include several paths. Multiple paths should be separated by a semicolon (Windows) or colon (Unix). By default, the compiler and the JVM search the current directory and the JAR file containing the Java platform classes so that these directories are automatically in the class path. Set CLASSPATH System VariableTo display the current CLASSPATH variable, use the following commands in Windows and UNIX (Bourne shell) −
To delete the current contents of the CLASSPATH variable, use −
To set the CLASSPATH variable −
Java - Inner classesIn this chapter, we will discuss inner classes of Java. Nested ClassesIn Java, just like methods, variables of a class too can have another class as its member. Writing a class within another is allowed in Java. The class written within is called the nested class, and the class that holds the inner class is called the outer class. SyntaxFollowing is the syntax to write a nested class. Here, the class Outer_Demo is the outer class and the class Inner_Demo is the nested class. class Outer_Demo {
class Inner_Demo {
}
}
Nested classes are divided into two types −
Inner Classes (Non-static Nested Classes)Inner classes are a security mechanism in Java. We know a class cannot be associated with the access modifier private, but if we have the class as a member of other class, then the inner class can be made private. And this is also used to access the private members of a class. Inner classes are of three types depending on how and where you define them. They are −
Inner ClassCreating an inner class is quite simple. You just need to write a class within a class. Unlike a class, an inner class can be private and once you declare an inner class private, it cannot be accessed from an object outside the class. Following is the program to create an inner class and access it. In the given example, we make the inner class private and access the class through a method. Example class Outer_Demo {
int num;
// inner class
private class Inner_Demo {
public void print() {
System.out.println("This is an inner class");
}
}
// Accessing he inner class from the method within
void display_Inner() {
Inner_Demo inner = new Inner_Demo();
inner.print();
}
}
public class My_class {
public static void main(String args[]) {
// Instantiating the outer class
Outer_Demo outer = new Outer_Demo();
// Accessing the display_Inner() method.
outer.display_Inner();
}
}
Here you can observe that Outer_Demo is the outer class, Inner_Demo is the inner class, display_Inner() is the method inside which we are instantiating the inner class, and this method is invoked from the main method. If you compile and execute the above program, you will get the following result − Output This is an inner class. Accessing the Private MembersAs mentioned earlier, inner classes are also used to access the private members of a class. Suppose, a class is having private members to access them. Write an inner class in it, return the private members from a method within the inner class, say, getValue(), and finally from another class (from which you want to access the private members) call the getValue() method of the inner class. To instantiate the inner class, initially you have to instantiate the outer class. Thereafter, using the object of the outer class, following is the way in which you can instantiate the inner class. Outer_Demo outer = new Outer_Demo(); Outer_Demo.Inner_Demo inner = outer.new Inner_Demo(); The following program shows how to access the private members of a class using inner class. Example class Outer_Demo {
// private variable of the outer class
private int num = 175;
// inner class
public class Inner_Demo {
public int getNum() {
System.out.println("This is the getnum method of the inner class");
return num;
}
}
}
public class My_class2 {
public static void main(String args[]) {
// Instantiating the outer class
Outer_Demo outer = new Outer_Demo();
// Instantiating the inner class
Outer_Demo.Inner_Demo inner = outer.new Inner_Demo();
System.out.println(inner.getNum());
}
}
If you compile and execute the above program, you will get the following result − Output This is the getnum method of the inner class: 175 Method-local Inner ClassIn Java, we can write a class within a method and this will be a local type. Like local variables, the scope of the inner class is restricted within the method. A method-local inner class can be instantiated only within the method where the inner class is defined. The following program shows how to use a method-local inner class. Examplepublic class Outerclass {
// instance method of the outer class
void my_Method() {
int num = 23;
// method-local inner class
class MethodInner_Demo {
public void print() {
System.out.println("This is method inner class "+num);
}
} // end of inner class
// Accessing the inner class
MethodInner_Demo inner = new MethodInner_Demo();
inner.print();
}
public static void main(String args[]) {
Outerclass outer = new Outerclass();
outer.my_Method();
}
}
If you compile and execute the above program, you will get the following result − OutputThis is method inner class 23 Anonymous Inner ClassAn inner class declared without a class name is known as an anonymous inner class. In case of anonymous inner classes, we declare and instantiate them at the same time. Generally, they are used whenever you need to override the method of a class or an interface. The syntax of an anonymous inner class is as follows − SyntaxAnonymousInner an_inner = new AnonymousInner() {
public void my_method() {
........
........
}
};
The following program shows how to override the method of a class using anonymous inner class. Exampleabstract class AnonymousInner {
public abstract void mymethod();
}
public class Outer_class {
public static void main(String args[]) {
AnonymousInner inner = new AnonymousInner() {
public void mymethod() {
System.out.println("This is an example of anonymous inner class");
}
};
inner.mymethod();
}
}
If you compile and execute the above program, you will get the following result − OutputThis is an example of anonymous inner class In the same way, you can override the methods of the concrete class as well as the interface using an anonymous inner class. Anonymous Inner Class as ArgumentGenerally, if a method accepts an object of an interface, an abstract class, or a concrete class, then we can implement the interface, extend the abstract class, and pass the object to the method. If it is a class, then we can directly pass it to the method. But in all the three cases, you can pass an anonymous inner class to the method. Here is the syntax of passing an anonymous inner class as a method argument − obj.my_Method(new My_Class() {
public void Do() {
.....
.....
}
});
The following program shows how to pass an anonymous inner class as a method argument. Example// interface
interface Message {
String greet();
}
public class My_class {
// method which accepts the object of interface Message
public void displayMessage(Message m) {
System.out.println(m.greet() +
", This is an example of anonymous inner class as an argument");
}
public static void main(String args[]) {
// Instantiating the class
My_class obj = new My_class();
// Passing an anonymous inner class as an argument
obj.displayMessage(new Message() {
public String greet() {
return "Hello";
}
});
}
}
If you compile and execute the above program, it gives you the following result − OutputHello, This is an example of anonymous inner class as an argument Static Nested ClassA static inner class is a nested class which is a static member of the outer class. It can be accessed without instantiating the outer class, using other static members. Just like static members, a static nested class does not have access to the instance variables and methods of the outer class. The syntax of static nested class is as follows − Syntaxclass MyOuter {
static class Nested_Demo {
}
}
Instantiating a static nested class is a bit different from instantiating an inner class. The following program shows how to use a static nested class. Examplepublic class Outer {
static class Nested_Demo {
public void my_method() {
System.out.println("This is my nested class");
}
}
public static void main(String args[]) {
Outer.Nested_Demo nested = new Outer.Nested_Demo();
nested.my_method();
}
}
If you compile and execute the above program, you will get the following result − OutputThis is my nested class Java - Character ClassNormally, when we work with characters, we use primitive data types char. Examplechar ch = 'a';
// Unicode for uppercase Greek omega character
char uniChar = '\u039A';
// an array of chars
char[] charArray ={ 'a', 'b', 'c', 'd', 'e' };
However in development, we come across situations where we need to use objects instead of primitive data types. In order to achieve this, Java provides wrapper class Character for primitive data type char. The Character class offers a number of useful class (i.e., static) methods for manipulating characters. You can create a Character object with the Character constructor − Character ch = new Character('a');
The Java compiler will also create a Character object for you under some circumstances. For example, if you pass a primitive char into a method that expects an object, the compiler automatically converts the char to a Character for you. This feature is called autoboxing or unboxing, if the conversion goes the other way. Example// Here following primitive char 'a'
// is boxed into the Character object ch
Character ch = 'a';
// Here primitive 'x' is boxed for method test,
// return is unboxed to char 'c'
char c = test('x');
Escape SequencesA character preceded by a backslash (\) is an escape sequence and has a special meaning to the compiler. The newline character (\n) has been used frequently in this tutorial in System.out.println() statements to advance to the next line after the string is printed. Following table shows the Java escape sequences −
When an escape sequence is encountered in a print statement, the compiler interprets it accordingly. ExampleIf you want to put quotes within quotes, you must use the escape sequence, \", on the interior quotes − public class Test {
public static void main(String args[]) {
System.out.println("She said \"Hello!\" to me.");
}
}
OutputShe said "Hello!" to me. Character MethodsFollowing is the list of the important instance methods that all the subclasses of the Character class implement −
For a complete list of methods, please refer to the java.lang.Character API specification. What is Next?In the next section, we will be going through the String class in Java. You will be learning how to declare and use Strings efficiently as well as some of the important methods in the String class. Java - Files and I/OThe java.io package contains nearly every class you might ever need to perform input and output (I/O) in Java. All these streams represent an input source and an output destination. The stream in the java.io package supports many data such as primitives, object, localized characters, etc. StreamA stream can be defined as a sequence of data. There are two kinds of Streams −
Java provides strong but flexible support for I/O related to files and networks but this tutorial covers very basic functionality related to streams and I/O. We will see the most commonly used examples one by one − Byte StreamsJava byte streams are used to perform input and output of 8-bit bytes. Though there are many classes related to byte streams but the most frequently used classes are, FileInputStream and FileOutputStream. Following is an example which makes use of these two classes to copy an input file into an output file − Example import java.io.FileInputStream;
import java.io.FileOutputStream;
import java.io.IOException;
public class CopyFile {
public static void main(String args[]) throws IOException {
FileInputStream in = null;
FileOutputStream out = null;
try {
in = new FileInputStream("input.txt");
out = new FileOutputStream("output.txt");
int c;
while ((c = in.read()) != -1) {
out.write(c);
}
}finally {
if (in != null) {
in.close();
}
if (out != null) {
out.close();
}
}
}
}
Now let's have a file input.txt with the following content − This is test for copy file. As a next step, compile the above program and execute it, which will result in creating output.txt file with the same content as we have in input.txt. So let's put the above code in CopyFile.java file and do the following − $javac CopyFile.java $java CopyFile Character StreamsJava Byte streams are used to perform input and output of 8-bit bytes, whereas Java Character streams are used to perform input and output for 16-bit unicode. Though there are many classes related to character streams but the most frequently used classes are, FileReader and FileWriter. Though internally FileReader uses FileInputStream and FileWriter uses FileOutputStream but here the major difference is that FileReader reads two bytes at a time and FileWriter writes two bytes at a time. We can re-write the above example, which makes the use of these two classes to copy an input file (having unicode characters) into an output file − Example import java.io.FileReader;
import java.io.FileWriter;
import java.io.IOException;
public class CopyFile {
public static void main(String args[]) throws IOException {
FileReader in = null;
FileWriter out = null;
try {
in = new FileReader("input.txt");
out = new FileWriter("output.txt");
int c;
while ((c = in.read()) != -1) {
out.write(c);
}
}finally {
if (in != null) {
in.close();
}
if (out != null) {
out.close();
}
}
}
}
Now let's have a file input.txt with the following content − This is test for copy file. As a next step, compile the above program and execute it, which will result in creating output.txt file with the same content as we have in input.txt. So let's put the above code in CopyFile.java file and do the following − $javac CopyFile.java $java CopyFile Standard StreamsAll the programming languages provide support for standard I/O where the user's program can take input from a keyboard and then produce an output on the computer screen. If you are aware of C or C++ programming languages, then you must be aware of three standard devices STDIN, STDOUT and STDERR. Similarly, Java provides the following three standard streams −
Following is a simple program, which creates InputStreamReader to read standard input stream until the user types a "q" − Example import java.io.InputStreamReader;
public class ReadConsole {
public static void main(String args[]) throws IOException {
InputStreamReader cin = null;
try {
cin = new InputStreamReader(System.in);
System.out.println("Enter characters, 'q' to quit.");
char c;
do {
c = (char) cin.read();
System.out.print(c);
} while(c != 'q');
}finally {
if (cin != null) {
cin.close();
}
}
}
}
Let's keep the above code in ReadConsole.java file and try to compile and execute it as shown in the following program. This program continues to read and output the same character until we press 'q' − $javac ReadConsole.java $java ReadConsole Enter characters, 'q' to quit. 1 1 e e q q Reading and Writing FilesAs described earlier, a stream can be defined as a sequence of data. The InputStream is used to read data from a source and the OutputStream is used for writing data to a destination. Here is a hierarchy of classes to deal with Input and Output streams.
The two important streams are FileInputStream and FileOutputStream, which would be discussed in this tutorial. FileInputStreamThis stream is used for reading data from the files. Objects can be created using the keyword new and there are several types of constructors available. Following constructor takes a file name as a string to create an input stream object to read the file − InputStream f = new FileInputStream("C:/java/hello");
Following constructor takes a file object to create an input stream object to read the file. First we create a file object using File() method as follows − File f = new File("C:/java/hello");
InputStream f = new FileInputStream(f);
Once you have InputStream object in hand, then there is a list of helper methods which can be used to read to stream or to do other operations on the stream.
FileOutputStreamFileOutputStream is used to create a file and write data into it. The stream would create a file, if it doesn't already exist, before opening it for output. Here are two constructors which can be used to create a FileOutputStream object. Following constructor takes a file name as a string to create an input stream object to write the file − OutputStream f = new FileOutputStream("C:/java/hello")
Following constructor takes a file object to create an output stream object to write the file. First, we create a file object using File() method as follows − File f = new File("C:/java/hello");
OutputStream f = new FileOutputStream(f);
Once you have OutputStream object in hand, then there is a list of helper methods, which can be used to write to stream or to do other operations on the stream.
Example Following is the example to demonstrate InputStream and OutputStream − import java.io.OutputStream;
public class fileStreamTest {
public static void main(String args[]) {
try {
byte bWrite [] = {11,21,3,40,5};
OutputStream os = new FileOutputStream("test.txt");
for(int x = 0; x < bWrite.length ; x++) {
os.write( bWrite[x] ); // writes the bytes
}
os.close();
InputStream is = new FileInputStream("test.txt");
int size = is.available();
for(int i = 0; i < size; i++) {
System.out.print((char)is.read() + " ");
}
is.close();
} catch (IOException e) {
System.out.print("Exception");
}
}
}
The above code would create file test.txt and would write given numbers in binary format. Same would be the output on the stdout screen. Directories in JavaA directory is a File which can contain a list of other files and directories. You use File object to create directories, to list down files available in a directory. For complete detail, check a list of all the methods which you can call on File object and what are related to directories. Creating DirectoriesThere are two useful File utility methods, which can be used to create directories −
Following example creates "/tmp/user/java/bin" directory − Example import java.io.File;
public class CreateDir {
public static void main(String args[]) {
String dirname = "/tmp/user/java/bin";
File d = new File(dirname);
// Create directory now.
d.mkdirs();
}
}
Compile and execute the above code to create "/tmp/user/java/bin". Note − Java automatically takes care of path separators on UNIX and Windows as per conventions. If you use a forward slash (/) on a Windows version of Java, the path will still resolve correctly. Listing DirectoriesYou can use list( ) method provided by File object to list down all the files and directories available in a directory as follows − Example import java.io.File;
public class ReadDir {
public static void main(String[] args) {
File file = null;
String[] paths;
try {
// create new file object
file = new File("/tmp");
// array of files and directory
paths = file.list();
// for each name in the path array
for(String path:paths) {
// prints filename and directory name
System.out.println(path);
}
} catch (Exception e) {
// if any error occurs
e.printStackTrace();
}
}
}
This will produce the following result based on the directories and files available in your /tmp directory − Output test1.txt test2.txt ReadDir.java ReadDir.class Java - ExceptionsAn exception (or exceptional event) is a problem that arises during the execution of a program. When an Exception occurs the normal flow of the program is disrupted and the program/Application terminates abnormally, which is not recommended, therefore, these exceptions are to be handled. An exception can occur for many different reasons. Following are some scenarios where an exception occurs.
Some of these exceptions are caused by user error, others by programmer error, and others by physical resources that have failed in some manner. Based on these, we have three categories of Exceptions. You need to understand them to know how exception handling works in Java.
For example, if you use FileReader class in your program to read data from a file, if the file specified in its constructor doesn't exist, then a FileNotFoundException occurs, and the compiler prompts the programmer to handle the exception. Exampleimport java.io.File;
import java.io.FileReader;
public class FilenotFound_Demo {
public static void main(String args[]) {
File file = new File("E://file.txt");
FileReader fr = new FileReader(file);
}
}
If you try to compile the above program, you will get the following exceptions. OutputC:\>javac FilenotFound_Demo.java
FilenotFound_Demo.java:8: error: unreported exception FileNotFoundException; must be caught or declared to be thrown
FileReader fr = new FileReader(file);
^
1 error
Note − Since the methods read() and close() of FileReader class throws IOException, you can observe that the compiler notifies to handle IOException, along with FileNotFoundException.
For example, if you have declared an array of size 5 in your program, and trying to call the 6th element of the array then an ArrayIndexOutOfBoundsExceptionexception occurs. Examplepublic class Unchecked_Demo {
public static void main(String args[]) {
int num[] = {1, 2, 3, 4};
System.out.println(num[5]);
}
}
If you compile and execute the above program, you will get the following exception. OutputException in thread "main" java.lang.ArrayIndexOutOfBoundsException: 5 at Exceptions.Unchecked_Demo.main(Unchecked_Demo.java:8)
Exception HierarchyAll exception classes are subtypes of the java.lang.Exception class. The exception class is a subclass of the Throwable class. Other than the exception class there is another subclass called Error which is derived from the Throwable class. Errors are abnormal conditions that happen in case of severe failures, these are not handled by the Java programs. Errors are generated to indicate errors generated by the runtime environment. Example: JVM is out of memory. Normally, programs cannot recover from errors. The Exception class has two main subclasses: IOException class and RuntimeException Class.
Following is a list of most common checked and unchecked Java's Built-in Exceptions. Exceptions MethodsFollowing is the list of important methods available in the Throwable class.
Catching ExceptionsA method catches an exception using a combination of the try and catch keywords. A try/catch block is placed around the code that might generate an exception. Code within a try/catch block is referred to as protected code, and the syntax for using try/catch looks like the following − Syntaxtry {
// Protected code
} catch (ExceptionName e1) {
// Catch block
}
The code which is prone to exceptions is placed in the try block. When an exception occurs, that exception occurred is handled by catch block associated with it. Every try block should be immediately followed either by a catch block or finally block. A catch statement involves declaring the type of exception you are trying to catch. If an exception occurs in protected code, the catch block (or blocks) that follows the try is checked. If the type of exception that occurred is listed in a catch block, the exception is passed to the catch block much as an argument is passed into a method parameter. ExampleIn following example, an array is declared with 2 elements. Then the code tries to access the 3rd element of the array which throws an exception. // File Name : ExcepTest.java
import java.io.*;
public class ExcepTest {
public static void main(String args[]) {
try {
int a[] = new int[2];
System.out.println("Access element three :" + a[3]);
} catch (ArrayIndexOutOfBoundsException e) {
System.out.println("Exception thrown :" + e);
}
System.out.println("Out of the block");
}
}
OutputException thrown :java.lang.ArrayIndexOutOfBoundsException: 3 Out of the block Multiple Catch BlocksA try block can be followed by multiple catch blocks. The syntax for multiple catch blocks looks like the following − Syntaxtry {
// Protected code
} catch (ExceptionType1 e1) {
// Catch block
} catch (ExceptionType2 e2) {
// Catch block
} catch (ExceptionType3 e3) {
// Catch block
}
The previous statements demonstrate three catch blocks, but you can have any number of them after a single try. If an exception occurs in the protected code, the exception is thrown to the first catch block in the list. If the data type of the exception thrown matches ExceptionType1, it gets caught there. If not, the exception passes down to the second catch statement. This continues until the exception either is caught or falls through all catches, in which case the current method stops execution and the exception is thrown down to the previous method on the call stack. ExampleHere is code segment showing how to use multiple try/catch statements. try {
file = new FileInputStream(fileName);
x = (byte) file.read();
} catch (IOException i) {
i.printStackTrace();
return -1;
} catch (FileNotFoundException f) // Not valid! {
f.printStackTrace();
return -1;
}
Catching Multiple Type of ExceptionsSince Java 7, you can handle more than one exception using a single catch block, this feature simplifies the code. Here is how you would do it − catch (IOException|FileNotFoundException ex) {
logger.log(ex);
throw ex;
The Throws/Throw KeywordsIf a method does not handle a checked exception, the method must declare it using the throws keyword. The throws keyword appears at the end of a method's signature. You can throw an exception, either a newly instantiated one or an exception that you just caught, by using the throw keyword. Try to understand the difference between throws and throw keywords, throws is used to postpone the handling of a checked exception and throw is used to invoke an exception explicitly. The following method declares that it throws a RemoteException − Exampleimport java.io.*;
public class className {
public void deposit(double amount) throws RemoteException {
// Method implementation
throw new RemoteException();
}
// Remainder of class definition
}
A method can declare that it throws more than one exception, in which case the exceptions are declared in a list separated by commas. For example, the following method declares that it throws a RemoteException and an InsufficientFundsException − Exampleimport java.io.*;
public class className {
public void withdraw(double amount) throws RemoteException,
InsufficientFundsException {
// Method implementation
}
// Remainder of class definition
}
The Finally BlockThe finally block follows a try block or a catch block. A finally block of code always executes, irrespective of occurrence of an Exception. Using a finally block allows you to run any cleanup-type statements that you want to execute, no matter what happens in the protected code. A finally block appears at the end of the catch blocks and has the following syntax − Syntaxtry {
// Protected code
} catch (ExceptionType1 e1) {
// Catch block
} catch (ExceptionType2 e2) {
// Catch block
} catch (ExceptionType3 e3) {
// Catch block
}finally {
// The finally block always executes.
}
Examplepublic class ExcepTest {
public static void main(String args[]) {
int a[] = new int[2];
try {
System.out.println("Access element three :" + a[3]);
} catch (ArrayIndexOutOfBoundsException e) {
System.out.println("Exception thrown :" + e);
}finally {
a[0] = 6;
System.out.println("First element value: " + a[0]);
System.out.println("The finally statement is executed");
}
}
}
OutputException thrown :java.lang.ArrayIndexOutOfBoundsException: 3 First element value: 6 The finally statement is executed Note the following −
The try-with-resourcesGenerally, when we use any resources like streams, connections, etc. we have to close them explicitly using finally block. In the following program, we are reading data from a file using FileReader and we are closing it using finally block. Exampleimport java.io.File;
import java.io.FileReader;
import java.io.IOException;
public class ReadData_Demo {
public static void main(String args[]) {
FileReader fr = null;
try {
File file = new File("file.txt");
fr = new FileReader(file); char [] a = new char[50];
fr.read(a); // reads the content to the array
for(char c : a)
System.out.print(c); // prints the characters one by one
} catch (IOException e) {
e.printStackTrace();
}finally {
try {
fr.close();
} catch (IOException ex) {
ex.printStackTrace();
}
}
}
}
try-with-resources, also referred as automatic resource management, is a new exception handling mechanism that was introduced in Java 7, which automatically closes the resources used within the try catch block. To use this statement, you simply need to declare the required resources within the parenthesis, and the created resource will be closed automatically at the end of the block. Following is the syntax of try-with-resources statement. Syntaxtry(FileReader fr = new FileReader("file path")) {
// use the resource
} catch () {
// body of catch
}
}
Following is the program that reads the data in a file using try-with-resources statement. Exampleimport java.io.FileReader;
import java.io.IOException;
public class Try_withDemo {
public static void main(String args[]) {
try(FileReader fr = new FileReader("E://file.txt")) {
char [] a = new char[50];
fr.read(a); // reads the contentto the array
for(char c : a)
System.out.print(c); // prints the characters one by one
} catch (IOException e) {
e.printStackTrace();
}
}
}
Following points are to be kept in mind while working with try-with-resources statement.
User-defined ExceptionsYou can create your own exceptions in Java. Keep the following points in mind when writing your own exception classes −
We can define our own Exception class as below − class MyException extends Exception {
}
You just need to extend the predefined Exception class to create your own Exception. These are considered to be checked exceptions. The following InsufficientFundsException class is a user-defined exception that extends the Exception class, making it a checked exception. An exception class is like any other class, containing useful fields and methods. Example// File Name InsufficientFundsException.java
import java.io.*;
public class InsufficientFundsException extends Exception {
private double amount;
public InsufficientFundsException(double amount) {
this.amount = amount;
}
public double getAmount() {
return amount;
}
}
To demonstrate using our user-defined exception, the following CheckingAccount class contains a withdraw() method that throws an InsufficientFundsException. // File Name CheckingAccount.java
import java.io.*;
public class CheckingAccount {
private double balance;
private int number;
public CheckingAccount(int number) {
this.number = number;
}
public void deposit(double amount) {
balance += amount;
}
public void withdraw(double amount) throws InsufficientFundsException {
if(amount <= balance) {
balance -= amount;
}else {
double needs = amount - balance;
throw new InsufficientFundsException(needs);
}
}
public double getBalance() {
return balance;
}
public int getNumber() {
return number;
}
}
The following BankDemo program demonstrates invoking the deposit() and withdraw() methods of CheckingAccount. // File Name BankDemo.java
public class BankDemo {
public static void main(String [] args) {
CheckingAccount c = new CheckingAccount(101);
System.out.println("Depositing $500...");
c.deposit(500.00);
try {
System.out.println("\nWithdrawing $100...");
c.withdraw(100.00);
System.out.println("\nWithdrawing $600...");
c.withdraw(600.00);
} catch (InsufficientFundsException e) {
System.out.println("Sorry, but you are short $" + e.getAmount());
e.printStackTrace();
}
}
}
Compile all the above three files and run BankDemo. This will produce the following result − OutputDepositing $500...
Withdrawing $100...
Withdrawing $600...
Sorry, but you are short $200.0
InsufficientFundsException
at CheckingAccount.withdraw(CheckingAccount.java:25)
at BankDemo.main(BankDemo.java:13)
Common ExceptionsIn Java, it is possible to define two catergories of Exceptions and Errors.
Java - MultithreadingJava is a multi-threaded programming language which means we can develop multi-threaded program using Java. A multi-threaded program contains two or more parts that can run concurrently and each part can handle a different task at the same time making optimal use of the available resources specially when your computer has multiple CPUs. By definition, multitasking is when multiple processes share common processing resources such as a CPU. Multi-threading extends the idea of multitasking into applications where you can subdivide specific operations within a single application into individual threads. Each of the threads can run in parallel. The OS divides processing time not only among different applications, but also among each thread within an application. Multi-threading enables you to write in a way where multiple activities can proceed concurrently in the same program. Life Cycle of a ThreadA thread goes through various stages in its life cycle. For example, a thread is born, started, runs, and then dies. The following diagram shows the complete life cycle of a thread.
Following are the stages of the life cycle −
Thread PrioritiesEvery Java thread has a priority that helps the operating system determine the order in which threads are scheduled. Java thread priorities are in the range between MIN_PRIORITY (a constant of 1) and MAX_PRIORITY (a constant of 10). By default, every thread is given priority NORM_PRIORITY (a constant of 5). Threads with higher priority are more important to a program and should be allocated processor time before lower-priority threads. However, thread priorities cannot guarantee the order in which threads execute and are very much platform dependent. Create a Thread by Implementing a Runnable InterfaceIf your class is intended to be executed as a thread then you can achieve this by implementing a Runnable interface. You will need to follow three basic steps − Step 1As a first step, you need to implement a run() method provided by a Runnable interface. This method provides an entry point for the thread and you will put your complete business logic inside this method. Following is a simple syntax of the run() method − public void run( ) Step 2As a second step, you will instantiate a Thread object using the following constructor − Thread(Runnable threadObj, String threadName); Where, threadObj is an instance of a class that implements the Runnable interface and threadName is the name given to the new thread. Step 3Once a Thread object is created, you can start it by calling start() method, which executes a call to run( ) method. Following is a simple syntax of start() method − void start(); ExampleHere is an example that creates a new thread and starts running it − class RunnableDemo implements Runnable {
private Thread t;
private String threadName;
RunnableDemo( String name) {
threadName = name;
System.out.println("Creating " + threadName );
}
public void run() {
System.out.println("Running " + threadName );
try {
for(int i = 4; i > 0; i--) {
System.out.println("Thread: " + threadName + ", " + i);
// Let the thread sleep for a while.
Thread.sleep(50);
}
} catch (InterruptedException e) {
System.out.println("Thread " + threadName + " interrupted.");
}
System.out.println("Thread " + threadName + " exiting.");
}
public void start () {
System.out.println("Starting " + threadName );
if (t == null) {
t = new Thread (this, threadName);
t.start ();
}
}
}
public class TestThread {
public static void main(String args[]) {
RunnableDemo R1 = new RunnableDemo( "Thread-1");
R1.start();
RunnableDemo R2 = new RunnableDemo( "Thread-2");
R2.start();
}
}
OutputCreating Thread-1 Starting Thread-1 Creating Thread-2 Starting Thread-2 Running Thread-1 Thread: Thread-1, 4 Running Thread-2 Thread: Thread-2, 4 Thread: Thread-1, 3 Thread: Thread-2, 3 Thread: Thread-1, 2 Thread: Thread-2, 2 Thread: Thread-1, 1 Thread: Thread-2, 1 Thread Thread-1 exiting. Thread Thread-2 exiting. Create a Thread by Extending a Thread ClassThe second way to create a thread is to create a new class that extends Thread class using the following two simple steps. This approach provides more flexibility in handling multiple threads created using available methods in Thread class. Step 1You will need to override run( ) method available in Thread class. This method provides an entry point for the thread and you will put your complete business logic inside this method. Following is a simple syntax of run() method − public void run( ) Step 2Once Thread object is created, you can start it by calling start() method, which executes a call to run( ) method. Following is a simple syntax of start() method − void start( ); ExampleHere is the preceding program rewritten to extend the Thread − class ThreadDemo extends Thread {
private Thread t;
private String threadName;
ThreadDemo( String name) {
threadName = name;
System.out.println("Creating " + threadName );
}
public void run() {
System.out.println("Running " + threadName );
try {
for(int i = 4; i > 0; i--) {
System.out.println("Thread: " + threadName + ", " + i);
// Let the thread sleep for a while.
Thread.sleep(50);
}
} catch (InterruptedException e) {
System.out.println("Thread " + threadName + " interrupted.");
}
System.out.println("Thread " + threadName + " exiting.");
}
public void start () {
System.out.println("Starting " + threadName );
if (t == null) {
t = new Thread (this, threadName);
t.start ();
}
}
}
public class TestThread {
public static void main(String args[]) {
ThreadDemo T1 = new ThreadDemo( "Thread-1");
T1.start();
ThreadDemo T2 = new ThreadDemo( "Thread-2");
T2.start();
}
}
OutputCreating Thread-1 Starting Thread-1 Creating Thread-2 Starting Thread-2 Running Thread-1 Thread: Thread-1, 4 Running Thread-2 Thread: Thread-2, 4 Thread: Thread-1, 3 Thread: Thread-2, 3 Thread: Thread-1, 2 Thread: Thread-2, 2 Thread: Thread-1, 1 Thread: Thread-2, 1 Thread Thread-1 exiting. Thread Thread-2 exiting. Thread MethodsFollowing is the list of important methods available in the Thread class.
The previous methods are invoked on a particular Thread object. The following methods in the Thread class are static. Invoking one of the static methods performs the operation on the currently running thread.
ExampleThe following ThreadClassDemo program demonstrates some of these methods of the Thread class. Consider a class DisplayMessage which implements Runnable − // File Name : DisplayMessage.java
// Create a thread to implement Runnable
public class DisplayMessage implements Runnable {
private String message;
public DisplayMessage(String message) {
this.message = message;
}
public void run() {
while(true) {
System.out.println(message);
}
}
}
Following is another class which extends the Thread class − // File Name : GuessANumber.java
// Create a thread to extentd Thread
public class GuessANumber extends Thread {
private int number;
public GuessANumber(int number) {
this.number = number;
}
public void run() {
int counter = 0;
int guess = 0;
do {
guess = (int) (Math.random() * 100 + 1);
System.out.println(this.getName() + " guesses " + guess);
counter++;
} while(guess != number);
System.out.println("** Correct!" + this.getName() + "in" + counter + "guesses.**");
}
}
Following is the main program, which makes use of the above-defined classes − // File Name : ThreadClassDemo.java
public class ThreadClassDemo {
public static void main(String [] args) {
Runnable hello = new DisplayMessage("Hello");
Thread thread1 = new Thread(hello);
thread1.setDaemon(true);
thread1.setName("hello");
System.out.println("Starting hello thread...");
thread1.start();
Runnable bye = new DisplayMessage("Goodbye");
Thread thread2 = new Thread(bye);
thread2.setPriority(Thread.MIN_PRIORITY);
thread2.setDaemon(true);
System.out.println("Starting goodbye thread...");
thread2.start();
System.out.println("Starting thread3...");
Thread thread3 = new GuessANumber(27);
thread3.start();
try {
thread3.join();
} catch (InterruptedException e) {
System.out.println("Thread interrupted.");
}
System.out.println("Starting thread4...");
Thread thread4 = new GuessANumber(75);
thread4.start();
System.out.println("main() is ending...");
}
}
class DisplayMessage implements Runnable {
private String message;
public DisplayMessage(String message) {
this.message = message;
}
public void run() {
while(true) {
System.out.println(message);
}
}
}
class GuessANumber extends Thread {
private int number;
public GuessANumber(int number) {
this.number = number;
}
public void run() {
int counter = 0;
int guess = 0;
do {
guess = (int) (Math.random() * 100 + 1);
System.out.println(this.getName() + " guesses " + guess);
counter++;
} while(guess != number);
System.out.println("** Correct!" + this.getName() + "in" + counter + "guesses.**");
}
}
OutputStarting hello thread... Starting goodbye thread... Hello Hello Hello Hello Hello Hello Goodbye Goodbye Goodbye Goodbye Goodbye ....... Major Java Multithreading ConceptsWhile doing Multithreading programming in Java, you would need to have the following concepts very handy − Java - Thread SynchronizationWhen we start two or more threads within a program, there may be a situation when multiple threads try to access the same resource and finally they can produce unforeseen result due to concurrency issues. For example, if multiple threads try to write within a same file then they may corrupt the data because one of the threads can override data or while one thread is opening the same file at the same time another thread might be closing the same file. So there is a need to synchronize the action of multiple threads and make sure that only one thread can access the resource at a given point in time. This is implemented using a concept called monitors. Each object in Java is associated with a monitor, which a thread can lock or unlock. Only one thread at a time may hold a lock on a monitor. Java programming language provides a very handy way of creating threads and synchronizing their task by using synchronized blocks. You keep shared resources within this block. Following is the general form of the synchronized statement − Syntaxsynchronized(objectidentifier) {
// Access shared variables and other shared resources
}
Here, the objectidentifier is a reference to an object whose lock associates with the monitor that the synchronized statement represents. Now we are going to see two examples, where we will print a counter using two different threads. When threads are not synchronized, they print counter value which is not in sequence, but when we print counter by putting inside synchronized() block, then it prints counter very much in sequence for both the threads. Multithreading Example without SynchronizationHere is a simple example which may or may not print counter value in sequence and every time we run it, it produces a different result based on CPU availability to a thread. Exampleclass PrintDemo {
public void printCount() {
try {
for(int i = 5; i > 0; i--) {
System.out.println("Counter --- " + i );
}
} catch (Exception e) {
System.out.println("Thread interrupted.");
}
}
}
class ThreadDemo extends Thread {
private Thread t;
private String threadName;
PrintDemo PD;
ThreadDemo( String name, PrintDemo pd) {
threadName = name;
PD = pd;
}
public void run() {
PD.printCount();
System.out.println("Thread " + threadName + " exiting.");
}
public void start () {
System.out.println("Starting " + threadName );
if (t == null) {
t = new Thread (this, threadName);
t.start ();
}
}
}
public class TestThread {
public static void main(String args[]) {
PrintDemo PD = new PrintDemo();
ThreadDemo T1 = new ThreadDemo( "Thread - 1 ", PD );
ThreadDemo T2 = new ThreadDemo( "Thread - 2 ", PD );
T1.start();
T2.start();
// wait for threads to end
try {
T1.join();
T2.join();
} catch ( Exception e) {
System.out.println("Interrupted");
}
}
}
This produces a different result every time you run this program − OutputStarting Thread - 1 Starting Thread - 2 Counter --- 5 Counter --- 4 Counter --- 3 Counter --- 5 Counter --- 2 Counter --- 1 Counter --- 4 Thread Thread - 1 exiting. Counter --- 3 Counter --- 2 Counter --- 1 Thread Thread - 2 exiting. Multithreading Example with SynchronizationHere is the same example which prints counter value in sequence and every time we run it, it produces the same result. Exampleclass PrintDemo {
public void printCount() {
try {
for(int i = 5; i > 0; i--) {
System.out.println("Counter --- " + i );
}
} catch (Exception e) {
System.out.println("Thread interrupted.");
}
}
}
class ThreadDemo extends Thread {
private Thread t;
private String threadName;
PrintDemo PD;
ThreadDemo( String name, PrintDemo pd) {
threadName = name;
PD = pd;
}
public void run() {
synchronized(PD) {
PD.printCount();
}
System.out.println("Thread " + threadName + " exiting.");
}
public void start () {
System.out.println("Starting " + threadName );
if (t == null) {
t = new Thread (this, threadName);
t.start ();
}
}
}
public class TestThread {
public static void main(String args[]) {
PrintDemo PD = new PrintDemo();
ThreadDemo T1 = new ThreadDemo( "Thread - 1 ", PD );
ThreadDemo T2 = new ThreadDemo( "Thread - 2 ", PD );
T1.start();
T2.start();
// wait for threads to end
try {
T1.join();
T2.join();
} catch ( Exception e) {
System.out.println("Interrupted");
}
}
}
This produces the same result every time you run this program − OutputStarting Thread - 1 Starting Thread - 2 Counter --- 5 Counter --- 4 Counter --- 3 Counter --- 2 Counter --- 1 Thread Thread - 1 exiting. Counter --- 5 Counter --- 4 Counter --- 3 Counter --- 2 Counter --- 1 Thread Thread - 2 exiting. Java - Interthread CommunicationIf you are aware of interprocess communication then it will be easy for you to understand interthread communication. Interthread communication is important when you develop an application where two or more threads exchange some information. There are three simple methods and a little trick which makes thread communication possible. All the three methods are listed below −
These methods have been implemented as final methods in Object, so they are available in all the classes. All three methods can be called only from within a synchronized context. ExampleThis examples shows how two threads can communicate using wait() and notify() method. You can create a complex system using the same concept. class Chat {
boolean flag = false;
public synchronized void Question(String msg) {
if (flag) {
try {
wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.println(msg);
flag = true;
notify();
}
public synchronized void Answer(String msg) {
if (!flag) {
try {
wait();
} catch (InterruptedException e) {
e.printStackTrace();
}
}
System.out.println(msg);
flag = false;
notify();
}
}
class T1 implements Runnable {
Chat m;
String[] s1 = { "Hi", "How are you ?", "I am also doing fine!" };
public T1(Chat m1) {
this.m = m1;
new Thread(this, "Question").start();
}
public void run() {
for (int i = 0; i < s1.length; i++) {
m.Question(s1[i]);
}
}
}
class T2 implements Runnable {
Chat m;
String[] s2 = { "Hi", "I am good, what about you?", "Great!" };
public T2(Chat m2) {
this.m = m2;
new Thread(this, "Answer").start();
}
public void run() {
for (int i = 0; i < s2.length; i++) {
m.Answer(s2[i]);
}
}
}
public class TestThread {
public static void main(String[] args) {
Chat m = new Chat();
new T1(m);
new T2(m);
}
}
OutputHi Hi How are you ? I am good, what about you? I am also doing fine! Great! Java - Thread DeadlockDeadlock describes a situation where two or more threads are blocked forever, waiting for each other. Deadlock occurs when multiple threads need the same locks but obtain them in different order. A Java multithreaded program may suffer from the deadlock condition because the synchronized keyword causes the executing thread to block while waiting for the lock, or monitor, associated with the specified object. Here is an example. Examplepublic class TestThread {
public static Object Lock1 = new Object();
public static Object Lock2 = new Object();
public static void main(String args[]) {
ThreadDemo1 T1 = new ThreadDemo1();
ThreadDemo2 T2 = new ThreadDemo2();
T1.start();
T2.start();
}
private static class ThreadDemo1 extends Thread {
public void run() {
synchronized (Lock1) {
System.out.println("Thread 1: Holding lock 1...");
try { Thread.sleep(10); }
catch (InterruptedException e) {}
System.out.println("Thread 1: Waiting for lock 2...");
synchronized (Lock2) {
System.out.println("Thread 1: Holding lock 1 & 2...");
}
}
}
}
private static class ThreadDemo2 extends Thread {
public void run() {
synchronized (Lock2) {
System.out.println("Thread 2: Holding lock 2...");
try { Thread.sleep(10); }
catch (InterruptedException e) {}
System.out.println("Thread 2: Waiting for lock 1...");
synchronized (Lock1) {
System.out.println("Thread 2: Holding lock 1 & 2...");
}
}
}
}
}
When you compile and execute the above program, you find a deadlock situation and following is the output produced by the program − OutputThread 1: Holding lock 1... Thread 2: Holding lock 2... Thread 1: Waiting for lock 2... Thread 2: Waiting for lock 1... The above program will hang forever because neither of the threads in position to proceed and waiting for each other to release the lock, so you can come out of the program by pressing CTRL+C. Deadlock Solution ExampleLet's change the order of the lock and run of the same program to see if both the threads still wait for each other − Examplepublic class TestThread {
public static Object Lock1 = new Object();
public static Object Lock2 = new Object();
public static void main(String args[]) {
ThreadDemo1 T1 = new ThreadDemo1();
ThreadDemo2 T2 = new ThreadDemo2();
T1.start();
T2.start();
}
private static class ThreadDemo1 extends Thread {
public void run() {
synchronized (Lock1) {
System.out.println("Thread 1: Holding lock 1...");
try {
Thread.sleep(10);
} catch (InterruptedException e) {}
System.out.println("Thread 1: Waiting for lock 2...");
synchronized (Lock2) {
System.out.println("Thread 1: Holding lock 1 & 2...");
}
}
}
}
private static class ThreadDemo2 extends Thread {
public void run() {
synchronized (Lock1) {
System.out.println("Thread 2: Holding lock 1...");
try {
Thread.sleep(10);
} catch (InterruptedException e) {}
System.out.println("Thread 2: Waiting for lock 2...");
synchronized (Lock2) {
System.out.println("Thread 2: Holding lock 1 & 2...");
}
}
}
}
}
So just changing the order of the locks prevent the program in going into a deadlock situation and completes with the following result − OutputThread 1: Holding lock 1... Thread 1: Waiting for lock 2... Thread 1: Holding lock 1 & 2... Thread 2: Holding lock 1... Thread 2: Waiting for lock 2... Thread 2: Holding lock 1 & 2... The above example is to just make the concept clear, however, it is a complex concept and you should deep dive into it before you develop your applications to deal with deadlock situations. Java - Thread ControlCore Java provides complete control over multithreaded program. You can develop a multithreaded program which can be suspended, resumed, or stopped completely based on your requirements. There are various static methods which you can use on thread objects to control their behavior. Following table lists down those methods −
Be aware that the latest versions of Java has deprecated the usage of suspend( ), resume( ), and stop( ) methods and so you need to use available alternatives. Exampleclass RunnableDemo implements Runnable {
public Thread t;
private String threadName;
boolean suspended = false;
RunnableDemo( String name) {
threadName = name;
System.out.println("Creating " + threadName );
}
public void run() {
System.out.println("Running " + threadName );
try {
for(int i = 10; i > 0; i--) {
System.out.println("Thread: " + threadName + ", " + i);
// Let the thread sleep for a while.
Thread.sleep(300);
synchronized(this) {
while(suspended) {
wait();
}
}
}
} catch (InterruptedException e) {
System.out.println("Thread " + threadName + " interrupted.");
}
System.out.println("Thread " + threadName + " exiting.");
}
public void start () {
System.out.println("Starting " + threadName );
if (t == null) {
t = new Thread (this, threadName);
t.start ();
}
}
void suspend() {
suspended = true;
}
synchronized void resume() {
suspended = false;
notify();
}
}
public class TestThread {
public static void main(String args[]) {
RunnableDemo R1 = new RunnableDemo( "Thread-1");
R1.start();
RunnableDemo R2 = new RunnableDemo( "Thread-2");
R2.start();
try {
Thread.sleep(1000);
R1.suspend();
System.out.println("Suspending First Thread");
Thread.sleep(1000);
R1.resume();
System.out.println("Resuming First Thread");
R2.suspend();
System.out.println("Suspending thread Two");
Thread.sleep(1000);
R2.resume();
System.out.println("Resuming thread Two");
} catch (InterruptedException e) {
System.out.println("Main thread Interrupted");
}try {
System.out.println("Waiting for threads to finish.");
R1.t.join();
R2.t.join();
} catch (InterruptedException e) {
System.out.println("Main thread Interrupted");
}
System.out.println("Main thread exiting.");
}
}
The above program produces the following output − OutputCreating Thread-1 Starting Thread-1 Creating Thread-2 Starting Thread-2 Running Thread-1 Thread: Thread-1, 10 Running Thread-2 Thread: Thread-2, 10 Thread: Thread-1, 9 Thread: Thread-2, 9 Thread: Thread-1, 8 Thread: Thread-2, 8 Thread: Thread-1, 7 Thread: Thread-2, 7 Suspending First Thread Thread: Thread-2, 6 Thread: Thread-2, 5 Thread: Thread-2, 4 Resuming First Thread Suspending thread Two Thread: Thread-1, 6 Thread: Thread-1, 5 Thread: Thread-1, 4 Thread: Thread-1, 3 Resuming thread Two Thread: Thread-2, 3 Waiting for threads to finish. Thread: Thread-1, 2 Thread: Thread-2, 2 Thread: Thread-1, 1 Thread: Thread-2, 1 Thread Thread-1 exiting. Thread Thread-2 exiting. Main thread exiting. Java - NetworkingThe term network programming refers to writing programs that execute across multiple devices (computers), in which the devices are all connected to each other using a network. The java.net package of the J2SE APIs contains a collection of classes and interfaces that provide the low-level communication details, allowing you to write programs that focus on solving the problem at hand. The java.net package provides support for the two common network protocols −
This chapter gives a good understanding on the following two subjects −
Socket ProgrammingSockets provide the communication mechanism between two computers using TCP. A client program creates a socket on its end of the communication and attempts to connect that socket to a server. When the connection is made, the server creates a socket object on its end of the communication. The client and the server can now communicate by writing to and reading from the socket. The java.net.Socket class represents a socket, and the java.net.ServerSocket class provides a mechanism for the server program to listen for clients and establish connections with them. The following steps occur when establishing a TCP connection between two computers using sockets −
After the connections are established, communication can occur using I/O streams. Each socket has both an OutputStream and an InputStream. The client's OutputStream is connected to the server's InputStream, and the client's InputStream is connected to the server's OutputStream. TCP is a two-way communication protocol, hence data can be sent across both streams at the same time. Following are the useful classes providing complete set of methods to implement sockets. ServerSocket Class MethodsThe java.net.ServerSocket class is used by server applications to obtain a port and listen for client requests. The ServerSocket class has four constructors −
If the ServerSocket constructor does not throw an exception, it means that your application has successfully bound to the specified port and is ready for client requests. Following are some of the common methods of the ServerSocket class −
When the ServerSocket invokes accept(), the method does not return until a client connects. After a client does connect, the ServerSocket creates a new Socket on an unspecified port and returns a reference to this new Socket. A TCP connection now exists between the client and the server, and communication can begin. Socket Class MethodsThe java.net.Socket class represents the socket that both the client and the server use to communicate with each other. The client obtains a Socket object by instantiating one, whereas the server obtains a Socket object from the return value of the accept() method. The Socket class has five constructors that a client uses to connect to a server −
When the Socket constructor returns, it does not simply instantiate a Socket object but it actually attempts to connect to the specified server and port. Some methods of interest in the Socket class are listed here. Notice that both the client and the server have a Socket object, so these methods can be invoked by both the client and the server.
InetAddress Class MethodsThis class represents an Internet Protocol (IP) address. Here are following usefull methods which you would need while doing socket programming −
Socket Client ExampleThe following GreetingClient is a client program that connects to a server by using a socket and sends a greeting, and then waits for a response. Example// File Name GreetingClient.java
import java.net.*;
import java.io.*;
public class GreetingClient {
public static void main(String [] args) {
String serverName = args[0];
int port = Integer.parseInt(args[1]);
try {
System.out.println("Connecting to " + serverName + " on port " + port);
Socket client = new Socket(serverName, port);
System.out.println("Just connected to " + client.getRemoteSocketAddress());
OutputStream outToServer = client.getOutputStream();
DataOutputStream out = new DataOutputStream(outToServer);
out.writeUTF("Hello from " + client.getLocalSocketAddress());
InputStream inFromServer = client.getInputStream();
DataInputStream in = new DataInputStream(inFromServer);
System.out.println("Server says " + in.readUTF());
client.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
Socket Server ExampleThe following GreetingServer program is an example of a server application that uses the Socket class to listen for clients on a port number specified by a command-line argument − Example// File Name GreetingServer.java
import java.net.*;
import java.io.*;
public class GreetingServer extends Thread {
private ServerSocket serverSocket;
public GreetingServer(int port) throws IOException {
serverSocket = new ServerSocket(port);
serverSocket.setSoTimeout(10000);
}
public void run() {
while(true) {
try {
System.out.println("Waiting for client on port " +
serverSocket.getLocalPort() + "...");
Socket server = serverSocket.accept();
System.out.println("Just connected to " + server.getRemoteSocketAddress());
DataInputStream in = new DataInputStream(server.getInputStream());
System.out.println(in.readUTF());
DataOutputStream out = new DataOutputStream(server.getOutputStream());
out.writeUTF("Thank you for connecting to " + server.getLocalSocketAddress()
+ "\nGoodbye!");
server.close();
} catch (SocketTimeoutException s) {
System.out.println("Socket timed out!");
break;
} catch (IOException e) {
e.printStackTrace();
break;
}
}
}
public static void main(String [] args) {
int port = Integer.parseInt(args[0]);
try {
Thread t = new GreetingServer(port);
t.start();
} catch (IOException e) {
e.printStackTrace();
}
}
}
Compile the client and the server and then start the server as follows − $ java GreetingServer 6066 Waiting for client on port 6066... Check the client program as follows − Output$ java GreetingClient localhost 6066 Connecting to localhost on port 6066 Just connected to localhost/127.0.0.1:6066 Server says Thank you for connecting to /127.0.0.1:6066 Goodbye! Java - URL ProcessingURL stands for Uniform Resource Locator and represents a resource on the World Wide Web, such as a Web page or FTP directory. This section shows you how to write Java programs that communicate with a URL. A URL can be broken down into parts, as follows − protocol://host:port/path?query#ref Examples of protocols include HTTP, HTTPS, FTP, and File. The path is also referred to as the filename, and the host is also called the authority. The following is a URL to a web page whose protocol is HTTP − https://www.amrood.com/index.htm?language=en#j2se Notice that this URL does not specify a port, in which case the default port for the protocol is used. With HTTP, the default port is 80. ConstructorsThe java.net.URL class represents a URL and has a complete set of methods to manipulate URL in Java. The URL class has several constructors for creating URLs, including the following −
The URL class contains many methods for accessing the various parts of the URL being represented. Some of the methods in the URL class include the following −
ExampleThe following URLDemo program demonstrates the various parts of a URL. A URL is entered on the command line, and the URLDemo program outputs each part of the given URL. // File Name : URLDemo.java
import java.io.IOException;
import java.net.URL;
public class URLDemo {
public static void main(String [] args) {
try {
URL url = new URL("https://www.tutorialspoint.com/index.htm?language=en#j2se");
System.out.println("URL is " + url.toString());
System.out.println("protocol is " + url.getProtocol());
System.out.println("authority is " + url.getAuthority());
System.out.println("file name is " + url.getFile());
System.out.println("host is " + url.getHost());
System.out.println("path is " + url.getPath());
System.out.println("port is " + url.getPort());
System.out.println("default port is " + url.getDefaultPort());
System.out.println("query is " + url.getQuery());
System.out.println("ref is " + url.getRef());
} catch (IOException e) {
e.printStackTrace();
}
}
}
A sample run of the this program will produce the following result − OutputURL is https://www.tutorialspoint.com/index.htm?language=en#j2se protocol is https authority is www.tutorialspoint.com file name is /index.htm?language=en host is www.tutorialspoint.com path is /index.htm port is -1 default port is 443 query is language=en ref is j2se URLConnections Class MethodsThe openConnection() method returns a java.net.URLConnection, an abstract class whose subclasses represent the various types of URL connections. For example −
The URLConnection class has many methods for setting or determining information about the connection, including the following −
ExampleThe following URLConnectionDemo program connects to a URL entered from the command line. If the URL represents an HTTP resource, the connection is cast to HttpURLConnection, and the data in the resource is read one line at a time. // File Name : URLConnDemo.java
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.net.HttpURLConnection;
import java.net.URL;
import java.net.URLConnection;
public static void main(String [] args) {
try {
URL url = new URL("https://www.tutorialspoint.com");
URLConnection urlConnection = url.openConnection();
HttpURLConnection connection = null;
if(urlConnection instanceof HttpURLConnection) {
connection = (HttpURLConnection) urlConnection;
}else {
System.out.println("Please enter an HTTP URL.");
return;
}
BufferedReader in = new BufferedReader(
new InputStreamReader(connection.getInputStream()));
String urlString = "";
String current;
while((current = in.readLine()) != null) {
urlString += current;
}
System.out.println(urlString);
} catch (IOException e) {
e.printStackTrace();
}
}
}
A sample run of this program will produce the following result − Output$ java URLConnDemo .....a complete HTML content of home page of tutorialspoint.com..... Java - GenericsIt would be nice if we could write a single sort method that could sort the elements in an Integer array, a String array, or an array of any type that supports ordering. Java Generic methods and generic classes enable programmers to specify, with a single method declaration, a set of related methods, or with a single class declaration, a set of related types, respectively. Generics also provide compile-time type safety that allows programmers to catch invalid types at compile time. Using Java Generic concept, we might write a generic method for sorting an array of objects, then invoke the generic method with Integer arrays, Double arrays, String arrays and so on, to sort the array elements. Generic MethodsYou can write a single generic method declaration that can be called with arguments of different types. Based on the types of the arguments passed to the generic method, the compiler handles each method call appropriately. Following are the rules to define Generic Methods −
ExampleFollowing example illustrates how we can print an array of different type using a single Generic method − public class GenericMethodTest {
// generic method printArray
public static < E > void printArray( E[] inputArray ) {
// Display array elements
for(E element : inputArray) {
System.out.printf("%s ", element);
}
System.out.println();
}
public static void main(String args[]) {
// Create arrays of Integer, Double and Character
Integer[] intArray = { 1, 2, 3, 4, 5 };
Double[] doubleArray = { 1.1, 2.2, 3.3, 4.4 };
Character[] charArray = { 'H', 'E', 'L', 'L', 'O' };
System.out.println("Array integerArray contains:");
printArray(intArray); // pass an Integer array
System.out.println("\nArray doubleArray contains:");
printArray(doubleArray); // pass a Double array
System.out.println("\nArray characterArray contains:");
printArray(charArray); // pass a Character array
}
}
OutputArray integerArray contains: 1 2 3 4 5 Array doubleArray contains: 1.1 2.2 3.3 4.4 Array characterArray contains: H E L L O Bounded Type ParametersThere may be times when you'll want to restrict the kinds of types that are allowed to be passed to a type parameter. For example, a method that operates on numbers might only want to accept instances of Number or its subclasses. This is what bounded type parameters are for. To declare a bounded type parameter, list the type parameter's name, followed by the extends keyword, followed by its upper bound. ExampleFollowing example illustrates how extends is used in a general sense to mean either "extends" (as in classes) or "implements" (as in interfaces). This example is Generic method to return the largest of three Comparable objects − public class MaximumTest {
// determines the largest of three Comparable objects
public static <T extends Comparable<T>> T maximum(T x, T y, T z) {
T max = x; // assume x is initially the largest
if(y.compareTo(max) > 0) {
max = y; // y is the largest so far
}
if(z.compareTo(max) > 0) {
max = z; // z is the largest now
}
return max; // returns the largest object
}
public static void main(String args[]) {
System.out.printf("Max of %d, %d and %d is %d\n\n",
3, 4, 5, maximum( 3, 4, 5 ));
System.out.printf("Max of %.1f,%.1f and %.1f is %.1f\n\n",
6.6, 8.8, 7.7, maximum( 6.6, 8.8, 7.7 ));
System.out.printf("Max of %s, %s and %s is %s\n","pear",
"apple", "orange", maximum("pear", "apple", "orange"));
}
}
OutputMax of 3, 4 and 5 is 5 Max of 6.6,8.8 and 7.7 is 8.8 Max of pear, apple and orange is pear Generic ClassesA generic class declaration looks like a non-generic class declaration, except that the class name is followed by a type parameter section. As with generic methods, the type parameter section of a generic class can have one or more type parameters separated by commas. These classes are known as parameterized classes or parameterized types because they accept one or more parameters. ExampleFollowing example illustrates how we can define a generic class − public class Box<T> {
private T t;
public void add(T t) {
this.t = t;
}
public T get() {
return t;
}
public static void main(String[] args) {
Box<Integer> integerBox = new Box<Integer>();
Box<String> stringBox = new Box<String>();
integerBox.add(new Integer(10));
stringBox.add(new String("Hello World"));
System.out.printf("Integer Value :%d\n\n", integerBox.get());
System.out.printf("String Value :%s\n", stringBox.get());
}
}
OutputInteger Value :10 String Value :Hello World Java - Collections FrameworkPrior to Java 2, Java provided ad hoc classes such as Dictionary, Vector, Stack, and Properties to store and manipulate groups of objects. Although these classes were quite useful, they lacked a central, unifying theme. Thus, the way that you used Vector was different from the way that you used Properties. The collections framework was designed to meet several goals, such as −
Towards this end, the entire collections framework is designed around a set of standard interfaces. Several standard implementations such as LinkedList, HashSet, and TreeSet, of these interfaces are provided that you may use as-is and you may also implement your own collection, if you choose. A collections framework is a unified architecture for representing and manipulating collections. All collections frameworks contain the following −
In addition to collections, the framework defines several map interfaces and classes. Maps store key/value pairs. Although maps are not collections in the proper use of the term, but they are fully integrated with collections. The Collection InterfacesThe collections framework defines several interfaces. This section provides an overview of each interface −
The Collection ClassesJava provides a set of standard collection classes that implement Collection interfaces. Some of the classes provide full implementations that can be used as-is and others are abstract class, providing skeletal implementations that are used as starting points for creating concrete collections. The standard collection classes are summarized in the following table −
The AbstractCollection, AbstractSet, AbstractList, AbstractSequentialList and AbstractMap classes provide skeletal implementations of the core collection interfaces, to minimize the effort required to implement them. The following legacy classes defined by java.util have been discussed in the previous chapter −
The Collection AlgorithmsThe collections framework defines several algorithms that can be applied to collections and maps. These algorithms are defined as static methods within the Collections class. Several of the methods can throw a ClassCastException, which occurs when an attempt is made to compare incompatible types, or an UnsupportedOperationException, which occurs when an attempt is made to modify an unmodifiable collection. Collections define three static variables: EMPTY_SET, EMPTY_LIST, and EMPTY_MAP. All are immutable.
How to Use an Iterator ?Often, you will want to cycle through the elements in a collection. For example, you might want to display each element. The easiest way to do this is to employ an iterator, which is an object that implements either the Iterator or the ListIterator interface. Iterator enables you to cycle through a collection, obtaining or removing elements. ListIterator extends Iterator to allow bidirectional traversal of a list and the modification of elements.
How to Use a Comparator ?Both TreeSet and TreeMap store elements in a sorted order. However, it is the comparator that defines precisely what sorted order means. This interface lets us sort a given collection any number of different ways. Also this interface can be used to sort any instances of any class (even classes we cannot modify).
How to Use a Comparable ?Both TreeSet and TreeMap store elements in a sorted order. We can use Comparable interface that defines precisely what sorted order means. This interface lets us sort a given collection any number of different ways. Also this interface can be used to sort any instances of any class (even classes we cannot modify).
SummaryThe Java collections framework gives the programmer access to prepackaged data structures as well as to algorithms for manipulating them. A collection is an object that can hold references to other objects. The collection interfaces declare the operations that can be performed on each type of collection. The classes and interfaces of the collections framework are in package java.util. Java - The List InterfaceThe List interface extends Collection and declares the behavior of a collection that stores a sequence of elements.
Example 1The above interface has been implemented using ArrayList. Following is the example to explain few methods from various class implementation of the above collection methods − import java.util.ArrayList;
import java.util.List;
public class CollectionsDemo {
public static void main(String[] args) {
List<String> a1 = new ArrayList<>();
a1.add("Zara");
a1.add("Mahnaz");
a1.add("Ayan");
System.out.println(" ArrayList Elements");
System.out.print("\t" + a1);
}
}
OutputArrayList Elements [Zara, Mahnaz, Ayan] Example 2The above interface has been implemented using LinkedList. Following is the example to explain few methods from various class implementation of the above collection methods − import java.util.LinkedList;
import java.util.List;
public class CollectionsDemo {
public static void main(String[] args) {
List<String> a1 = new LinkedList<>();
a1.add("Zara");
a1.add("Mahnaz");
a1.add("Ayan");
System.out.println(" LinkedList Elements");
System.out.print("\t" + a1);
}
}
OutputLinkedList Elements [Zara, Mahnaz, Ayan] Example 3The above interface has been implemented using ArrayList. Following is another example to explain few methods from various class implementation of the above collection methods − import java.util.ArrayList;
import java.util.List;
public class CollectionsDemo {
public static void main(String[] args) {
List<String> a1 = new ArrayList<>();
a1.add("Zara");
a1.add("Mahnaz");
a1.add("Ayan");
System.out.println(" ArrayList Elements");
System.out.print("\t" + a1);
// remove second element
a1.remove(1);
System.out.println("\n ArrayList Elements");
System.out.print("\t" + a1);
}
}
OutputArrayList Elements [Zara, Mahnaz, Ayan] ArrayList Elements [Zara, Ayan] Java - Queue InterfaceThe Queue interface is provided in java.util package and it implements the Collection interface. The queue implements FIFO i.e. First In First Out. This means that the elements entered first are the ones that are deleted first. A queue is generally used to hold elements before processing them. Once an element is processed then it is removed from the queue and next item is picked for processing. Declarationpublic interface Queue<E> extends Collection<E> Queue MethodsFollowing is the list of the important queue methods that all the implementation classes of the Queue interface implement −
Methods inheritedThis interface inherits methods from the following interfaces −
ExampleIn this example, we're using a LinkedList instance to show queue add, peek and size operations. package com.tutorialspoint;
import java.util.LinkedList;
import java.util.Queue;
public class QueueDemo {
public static void main(String[] args) {
Queue<Integer> q = new LinkedList<>();
q.add(6);
q.add(1);
q.add(8);
q.add(4);
q.add(7);
System.out.println("The queue is: " + q);
int num1 = q.remove();
System.out.println("The element deleted from the head is: " + num1);
System.out.println("The queue after deletion is: " + q);
int head = q.peek();
System.out.println("The head of the queue is: " + head);
int size = q.size();
System.out.println("The size of the queue is: " + size);
}
}
OutputThe queue is: [6, 1, 8, 4, 7] The element deleted from the head is: 6 The queue after deletion is: [1, 8, 4, 7] The head of the queue is: 1 The size of the queue is: 4 Java - The Map InterfaceThe Map interface maps unique keys to values. A key is an object that you use to retrieve a value at a later date.
Example 1Map has its implementation in various classes like HashMap. Following is an example to explain map functionality − import java.util.HashMap;
import java.util.Map;
public class CollectionsDemo {
public static void main(String[] args) {
Map<String, String> m1 = new HashMap<>();
m1.put("Zara", "8");
m1.put("Mahnaz", "31");
m1.put("Ayan", "12");
m1.put("Daisy", "14");
System.out.println();
System.out.println(" Map Elements");
System.out.print("\t" + m1);
}
}
OutputMap Elements
{Daisy = 14, Ayan = 12, Zara = 8, Mahnaz = 31}
Example 2Map has its implementation in various classes like TreeMap which sorts the entries based on keys. Following is an example to explain map functionality using TreeMap − import java.util.Map;
import java.util.TreeMap;
public class CollectionsDemo {
public static void main(String[] args) {
Map<String, String> m1 = new TreeMap<>();
m1.put("Zara", "8");
m1.put("Mahnaz", "31");
m1.put("Ayan", "12");
m1.put("Daisy", "14");
System.out.println();
System.out.println(" Map Elements");
System.out.print("\t" + m1);
}
}
Output Map Elements
{Ayan=12, Daisy=14, Mahnaz=31, Zara=8}
Example 3Map has its implementation in various classes like HashMap. Following is an example to explain map functions using HashMap to add and remove elements to the map− import java.util.HashMap;
import java.util.Map;
public class CollectionsDemo {
public static void main(String[] args) {
Map<String, String> m1 = new HashMap<>();
m1.put("Zara", "8");
m1.put("Mahnaz", "31");
m1.put("Ayan", "12");
m1.put("Daisy", "14");
System.out.println();
System.out.println(" Map Elements");
System.out.print("\t" + m1);
m1.remove("Daisy");
System.out.println(" Map Elements");
System.out.print("\t" + m1);
}
}
Output Map Elements
{Daisy=14, Ayan=12, Zara=8, Mahnaz=31} Map Elements
{Ayan=12, Zara=8, Mahnaz=31}
Java - The SortedMap InterfaceThe SortedMap interface extends Map. It ensures that the entries are maintained in an ascending key order. Several methods throw a NoSuchElementException when no items are in the invoking map. A ClassCastException is thrown when an object is incompatible with the elements in a map. A NullPointerException is thrown if an attempt is made to use a null object when null is not allowed in the map. The methods declared by SortedMap are summarized in the following table −
Example 1Following is an example showing how TreeMap can be used to get values of a SortedMap − import java.util.Iterator;
import java.util.Map;
import java.util.Set;
import java.util.SortedMap;
import java.util.TreeMap;
public class MapDemo {
public static void main(String args[]) {
// Create a hash map
SortedMap<String, Double> map = new TreeMap<>();
// Put elements to the map
map.put("Zara", Double.valueOf(3434.34));
map.put("Mahnaz", Double.valueOf(123.22));
map.put("Ayan", Double.valueOf(1378.00));
map.put("Daisy", Double.valueOf(99.22));
map.put("Qadir", Double.valueOf(-19.08));
// Get a set of the entries
Set<Map.Entry<String, Double>> set = map.entrySet();
// Get an iterator
Iterator<Map.Entry<String, Double>> i = set.iterator();
// Display elements
while(i.hasNext()) {
Map.Entry<String, Double> me = i.next();
System.out.print(me.getKey() + ": ");
System.out.println(me.getValue());
}
}
}
OutputDaisy: 99.22 Ayan: 1378.0 Zara: 3434.34 Qadir: -19.08 Mahnaz: 123.22 Example 2Following is an example showing how TreeMap can be used to set values of a SortedMap − import java.util.Iterator;
import java.util.Map;
import java.util.Set;
import java.util.SortedMap;
import java.util.TreeMap;
public class MapDemo {
public static void main(String args[]) {
// Create a hash map
SortedMap<String, Double> map = new TreeMap<>();
// Put elements to the map
map.put("Zara", Double.valueOf(3434.34));
map.put("Mahnaz", Double.valueOf(123.22));
map.put("Ayan", Double.valueOf(1378.00));
map.put("Daisy", Double.valueOf(99.22));
map.put("Qadir", Double.valueOf(-19.08));
// Get a set of the entries
Set<Map.Entry<String, Double>> set = map.entrySet();
// Get an iterator
Iterator<Map.Entry<String, Double>> i = set.iterator();
// Display elements
while(i.hasNext()) {
Map.Entry<String, Double> me = i.next();
me.setValue(me.getValue() * 10);
System.out.print(me.getKey() + ": ");
System.out.println(me.getValue());
}
}
}
OutputDaisy: 992.2 Ayan: 13780.0 Zara: 34343.4 Qadir: -190.79999999999998 Mahnaz: 1232.2 Example 3Following is an example showing how a TreeMap can be used to get key of a sortedMap entry − import java.util.Iterator;
import java.util.Map;
import java.util.Set;
import java.util.SortedMap;
import java.util.TreeMap;
public class MapDemo {
public static void main(String args[]) {
// Create a hash map
SortedMap<String, Double> map = new TreeMap<>();
// Put elements to the map
map.put("Zara", Double.valueOf(3434.34));
map.put("Mahnaz", Double.valueOf(123.22));
map.put("Ayan", Double.valueOf(1378.00));
map.put("Daisy", Double.valueOf(99.22));
map.put("Qadir", Double.valueOf(-19.08));
// Get a set of the entries
Set<Map.Entry<String, Double>> set = map.entrySet();
// Get an iterator
Iterator<Map.Entry<String, Double>> i = set.iterator();
// Display elements
while(i.hasNext()) {
Map.Entry<String, Double> me = i.next();
System.out.println(me.getKey());
}
}
}
OutputDaisy Ayan Zara Qadir Mahnaz Java - The Set InterfaceA Set is a Collection that cannot contain duplicate elements. It models the mathematical set abstraction. The Set interface contains only methods inherited from Collection and adds the restriction that duplicate elements are prohibited. Set also adds a stronger contract on the behavior of the equals and hashCode operations, allowing Set instances to be compared meaningfully even if their implementation types differ. The methods declared by Set are summarized in the following table −
Example 1Set has its implementation in various classes like HashSet, TreeSet, LinkedHashSet. Following is an example to explain Set functionality using HashSet − import java.util.HashSet;
import java.util.Set;
public class SetDemo {
public static void main(String args[]) {
int count[] = {34, 22,10,60,30,22};
Set<Integer> set = new HashSet<>();
try {
for(int i = 0; i < 5; i++) {
set.add(count[i]);
}
System.out.println(set);
}
catch(Exception e) {}
}
}
Output[34, 22, 10, 60, 30] The sorted list is: [10, 22, 30, 34, 60] The First element of the set is: 10 The last element of the set is: 60 Example 2Set has its implementation in various classes like HashSet, TreeSet, LinkedHashSet. Following is an example to explain Set functionality using TreeSet − import java.util.HashSet;
import java.util.Set;
import java.util.TreeSet;
public class SetDemo {
public static void main(String args[]) {
int count[] = {34, 22,10,60,30,22};
Set<Integer> set = new HashSet<>();
try {
for(int i = 0; i < 5; i++) {
set.add(count[i]);
}
System.out.println(set);
TreeSet<Integer> sortedSet = new TreeSet<>(set);
System.out.println("The sorted list is:");
System.out.println(sortedSet);
System.out.println("The First element of the set is: "+ (Integer)sortedSet.first());
System.out.println("The last element of the set is: "+ (Integer)sortedSet.last());
}
catch(Exception e) {}
}
}
Output[34, 22, 10, 60, 30] The sorted list is: [10, 22, 30, 34, 60] The First element of the set is: 10 The last element of the set is: 60 Example 3Set has its implementation in various classes like HashSet, TreeSet, LinkedHashSet. Following is an example to explain Set functionality using TreeSet opearations − import java.util.HashSet;
import java.util.Set;
import java.util.TreeSet;
public class SetDemo {
public static void main(String args[]) {
int count[] = {34, 22,10,60,30,22};
Set<Integer> set = new HashSet<>();
try {
for(int i = 0; i < 5; i++) {
set.add(count[i]);
}
System.out.println(set);
TreeSet<Integer> sortedSet = new TreeSet<>(set);
System.out.println("The sorted list is:");
System.out.println(sortedSet);
sortedSet.clear();
System.out.println("The sorted list is:");
System.out.println(sortedSet);
}
catch(Exception e) {}
}
}
Output[34, 22, 10, 60, 30] The sorted list is: [10, 22, 30, 34, 60] The sorted list is: [] Java - The SortedSet InterfaceThe SortedSet interface extends Set and declares the behavior of a set sorted in an ascending order. In addition to those methods defined by Set, the SortedSet interface declares the methods summarized in the following table − Several methods throw a NoSuchElementException when no items are contained in the invoking set. A ClassCastException is thrown when an object is incompatible with the elements in a set. A NullPointerException is thrown if an attempt is made to use a null object and null is not allowed in the set.
Example 1SortedSet have its implementation in various classes like TreeSet. Following is an example of a TreeSet class with add operation− import java.util.Iterator;
import java.util.SortedSet;
import java.util.TreeSet;
public class SortedSetDemo {
public static void main(String[] args) {
// Create the sorted set
SortedSet<String> set = new TreeSet<>();
// Add elements to the set
set.add("b");
set.add("c");
set.add("a");
// Iterating over the elements in the set
Iterator it = set.iterator();
while (it.hasNext()) {
// Get element
Object element = it.next();
System.out.println(element.toString());
}
}
}
Outputa b c Example 2SortedSet have its implementation in various classes like TreeSet. Following is an example of a TreeSet class with add and remove operation − import java.util.Iterator;
import java.util.SortedSet;
import java.util.TreeSet;
public class SortedSetDemo {
public static void main(String[] args) {
// Create the sorted set
SortedSet<String> set = new TreeSet<>();
// Add elements to the set
set.add("b");
set.add("c");
set.add("a");
set.add("d");
set.add("e");
set.add("f");
// remove elements
set.remove("c");
set.remove("f");
// Iterating over the elements in the set
Iterator it = set.iterator();
while (it.hasNext()) {
// Get element
Object element = it.next();
System.out.println(element.toString());
}
}
}
Outputa b d e Example 3SortedSet have its implementation in various classes like TreeSet. Following is an example of a TreeSet class with add and clear operation − import java.util.Iterator;
import java.util.SortedSet;
import java.util.TreeSet;
public class SortedSetDemo {
public static void main(String[] args) {
// Create the sorted set
SortedSet<String> set = new TreeSet<>();
// Add elements to the set
set.add("b");
set.add("c");
set.add("a");
set.add("d");
set.add("e");
set.add("f");
System.out.println(set);
// remove elements
set.clear();
System.out.println(set);
}
}
Output[a, b, c, d, e, f] [] Java - Data StructuresThe data structures provided by the Java utility package are very powerful and perform a wide range of functions. These data structures consist of the following interface and classes −
All these classes are now legacy and Java-2 has introduced a new framework called Collections Framework, which is discussed in the next chapter − The EnumerationThe Enumeration interface isn't itself a data structure, but it is very important within the context of other data structures. The Enumeration interface defines a means to retrieve successive elements from a data structure. For example, Enumeration defines a method called nextElement that is used to get the next element in a data structure that contains multiple elements. ExampleFollowing is an example showing usage of Enumeration for a Vector. import java.util.Vector;
import java.util.Enumeration;
public class EnumerationTester {
public static void main(String args[]) {
Enumeration<String> days;
Vector<String> dayNames = new Vector<>();
dayNames.add("Sunday");
dayNames.add("Monday");
dayNames.add("Tuesday");
dayNames.add("Wednesday");
dayNames.add("Thursday");
dayNames.add("Friday");
dayNames.add("Saturday");
days = dayNames.elements();
while (days.hasMoreElements()) {
System.out.println(days.nextElement());
}
}
}
OutputSunday Monday Tuesday Wednesday Thursday Friday Saturday To have more detail about this interface, check The Enumeration. The BitSetThe BitSet class implements a group of bits or flags that can be set and cleared individually. This class is very useful in cases where you need to keep up with a set of Boolean values; you just assign a bit to each value and set or clear it as appropriate. ExampleThe following program illustrates several of the methods supported by this data structure − import java.util.BitSet;
public class BitSetDemo {
public static void main(String args[]) {
BitSet bits1 = new BitSet(16);
BitSet bits2 = new BitSet(16);
// set some bits
for(int i = 0; i < 16; i++) {
if((i % 2) == 0) bits1.set(i);
if((i % 5) != 0) bits2.set(i);
}
System.out.println("Initial pattern in bits1: ");
System.out.println(bits1);
System.out.println("\nInitial pattern in bits2: ");
System.out.println(bits2);
// AND bits
bits2.and(bits1);
System.out.println("\nbits2 AND bits1: ");
System.out.println(bits2);
// OR bits
bits2.or(bits1);
System.out.println("\nbits2 OR bits1: ");
System.out.println(bits2);
// XOR bits
bits2.xor(bits1);
System.out.println("\nbits2 XOR bits1: ");
System.out.println(bits2);
}
}
OutputInitial pattern in bits1:
{0, 2, 4, 6, 8, 10, 12, 14}
Initial pattern in bits2:
{1, 2, 3, 4, 6, 7, 8, 9, 11, 12, 13, 14}
bits2 AND bits1:
{2, 4, 6, 8, 12, 14}
bits2 OR bits1:
{0, 2, 4, 6, 8, 10, 12, 14}
bits2 XOR bits1:
{}
The VectorThe Vector class is similar to a traditional Java array, except that it can grow as necessary to accommodate new elements. Like an array, elements of a Vector object can be accessed via an index into the vector. The nice thing about using the Vector class is that you don't have to worry about setting it to a specific size upon creation; it shrinks and grows automatically when necessary. ExampleThe following program illustrates several of the methods supported by this collection − import java.util.*;
public class VectorDemo {
public static void main(String args[]) {
// initial size is 3, increment is 2
Vector v = new Vector(3, 2);
System.out.println("Initial size: " + v.size());
System.out.println("Initial capacity: " + v.capacity());
v.addElement(new Integer(1));
v.addElement(new Integer(2));
v.addElement(new Integer(3));
v.addElement(new Integer(4));
System.out.println("Capacity after four additions: " + v.capacity());
v.addElement(new Double(5.45));
System.out.println("Current capacity: " + v.capacity());
v.addElement(new Double(6.08));
v.addElement(new Integer(7));
System.out.println("Current capacity: " + v.capacity());
v.addElement(new Float(9.4));
v.addElement(new Integer(10));
System.out.println("Current capacity: " + v.capacity());
v.addElement(new Integer(11));
v.addElement(new Integer(12));
System.out.println("First element: " + (Integer)v.firstElement());
System.out.println("Last element: " + (Integer)v.lastElement());
if(v.contains(new Integer(3)))
System.out.println("Vector contains 3.");
// enumerate the elements in the vector.
Enumeration vEnum = v.elements();
System.out.println("\nElements in vector:");
while(vEnum.hasMoreElements())
System.out.print(vEnum.nextElement() + " ");
System.out.println();
}
}
OutputInitial size: 0 Initial capacity: 3 Capacity after four additions: 5 Current capacity: 5 Current capacity: 7 Current capacity: 9 First element: 1 Last element: 12 Vector contains 3. Elements in vector: 1 2 3 4 5.45 6.08 7 9.4 10 11 12 The StackThe Stack class implements a last-in-first-out (LIFO) stack of elements. You can think of a stack literally as a vertical stack of objects; when you add a new element, it gets stacked on top of the others. When you pull an element off the stack, it comes off the top. In other words, the last element you added to the stack is the first one to come back off. ExampleThe following program illustrates several of the methods supported by this collection − import java.util.*;
public class StackDemo {
static void showpush(Stack st, int a) {
st.push(new Integer(a));
System.out.println("push(" + a + ")");
System.out.println("stack: " + st);
}
static void showpop(Stack st) {
System.out.print("pop -> ");
Integer a = (Integer) st.pop();
System.out.println(a);
System.out.println("stack: " + st);
}
public static void main(String args[]) {
Stack st = new Stack();
System.out.println("stack: " + st);
showpush(st, 42);
showpush(st, 66);
showpush(st, 99);
showpop(st);
showpop(st);
showpop(st);
try {
showpop(st);
} catch (EmptyStackException e) {
System.out.println("empty stack");
}
}
}
Outputstack: [ ] push(42) stack: [42] push(66) stack: [42, 66] push(99) stack: [42, 66, 99] pop -> 99 stack: [42, 66] pop -> 66 stack: [42] pop -> 42 stack: [ ] pop -> empty stack The DictionaryThe Dictionary class is an abstract class that defines a data structure for mapping keys to values. This is useful in cases where you want to be able to access data via a particular key rather than an integer index. Since the Dictionary class is abstract, it provides only the framework for a key-mapped data structure rather than a specific implementation. ExampleThe following example shows the usage of Java Dictionary keys() method. We're creating a dictionary instance using Hashtable object of Integer, Integer. Then we've added few elements to it. An enumeration is retrieved using keys() method and enumeration is then iterated to print the keys of the dictionary. package com.tutorialspoint;
import java.util.Enumeration;
import java.util.Dictionary;
import java.util.Hashtable;
public class DictionaryDemo {
public static void main(String[] args) {
// create a new hashtable
Dictionary<Integer, Integer> dictionary = new Hashtable<>();
// add 2 elements
dictionary.put(1, 1);
dictionary.put(2, 2);
Enumeration<Integer> enumeration = dictionary.keys();
while(enumeration.hasMoreElements()) {
System.out.println(enumeration.nextElement());
}
}
}
Output2 1 The HashtableThe Hashtable class provides a means of organizing data based on some user-defined key structure. For example, in an address list hash table you could store and sort data based on a key such as ZIP code rather than on a person's name. The specific meaning of keys with regard to hash tables is totally dependent on the usage of the hash table and the data it contains. ExampleThe following example shows the usage of Java Hashtable contains() method to check if a value is present in a Hashtable or not. We've created a Hashtable object of Integer,Integer. Then few entries are added, table is printed and using contains() we're checking about two values in the table. package com.tutorialspoint;
import java.util.Hashtable;
public class HashtableDemo {
public static void main(String args[]) {
// create hash table
Hashtable<Integer,Integer> hashtable = new Hashtable<>();
// populate hash table
hashtable.put(1, 1);
hashtable.put(2, 2);
hashtable.put(3, 3);
System.out.println("Initial table elements: " + hashtable);
System.out.println("Hashtable contains 2 as value: " + hashtable.contains(2));
System.out.println("Hashtable contains 4 as value: " + hashtable.contains(4));
}
}
OutputInitial table elements: {3=3, 2=2, 1=1}
Hashtable contains 2 as value: true
Hashtable contains 4 as value: false
The PropertiesProperties is a subclass of Hashtable. It is used to maintain lists of values in which the key is a String and the value is also a String. The Properties class is used by many other Java classes. For example, it is the type of object returned by System.getProperties( ) when obtaining environmental values. ExampleThe following example shows the usage of Java Properties getProperty(String key) method to get a value based on a key from a Properties. We've created a Properties object. Then few entries are added. Using getProperty() method, a value is retrieved and printed. package com.tutorialspoint;
import java.util.Properties;
public class PropertiesDemo {
public static void main(String[] args) {
Properties properties = new Properties();
//populate properties object
properties.put("1", "tutorials");
properties.put("2", "point");
properties.put("3", "is best");
System.out.println("Properties elements: " + properties);
System.out.println("Value: " + properties.getProperty("1"));
}
}
OutputProperties elements: {1=tutorials, 2=point, 3=is best}
Value: tutorials
Java - The Enumeration InterfaceThe Enumeration interface defines the methods by which you can enumerate (obtain one at a time) the elements in a collection of objects. This legacy interface has been superceded by Iterator. Although not deprecated, Enumeration is considered obsolete for new code. However, it is used by several methods defined by the legacy classes such as Vector and Properties, is used by several other API classes, and is currently in widespread use in application code. The methods declared by Enumeration are summarized in the following table −
Example 1Following is an example showing usage of Enumeration for a Vector. import java.util.Vector;
import java.util.Enumeration;
public class EnumerationTester {
public static void main(String args[]) {
Enumeration<String> days;
Vector<String> dayNames = new Vector<>();
dayNames.add("Sunday");
dayNames.add("Monday");
dayNames.add("Tuesday");
dayNames.add("Wednesday");
dayNames.add("Thursday");
dayNames.add("Friday");
dayNames.add("Saturday");
days = dayNames.elements();
while (days.hasMoreElements()) {
System.out.println(days.nextElement());
}
}
}
OutputSunday Monday Tuesday Wednesday Thursday Friday Saturday Example 2Following is an example showing usage of Enumeration for a Properties to print the values. import java.util.Vector;
import java.util.Enumeration;
import java.util.Properties;
public class EnumerationTester {
public static void main(String args[]) {
Enumeration<Object> days;
Properties dayNames = new Properties();
dayNames.put(1, "Sunday");
dayNames.put(2,"Monday");
dayNames.put(3,"Tuesday");
dayNames.put(4,"Wednesday");
dayNames.put(5,"Thursday");
dayNames.put(6,"Friday");
dayNames.put(7,"Saturday");
days = dayNames.elements();
while (days.hasMoreElements()) {
System.out.println(days.nextElement());
}
}
}
OutputSunday Monday Tuesday Wednesday Thursday Friday Saturday Java - The Collection AlgorithmsThe collections framework defines several algorithms that can be applied to collections and maps. These algorithms are defined as static methods within the Collections class. Several of the methods can throw a ClassCastException, which occurs when an attempt is made to compare incompatible types, or an UnsupportedOperationException, which occurs when an attempt is made to modify an unmodifiable collection. The methods defined in collection framework's algorithm are summarized in the following table −
Example 1Following is an example, which demonstrates various algorithms using LinkedList to add elements and sort its elements in reverse order. Using iterator, list is iterated then shuffled and lastly minimum and maximum values are retrieved and printed. import java.util.Collections;
import java.util.Comparator;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
public class AlgorithmsDemo {
public static void main(String args[]) {
// Create and initialize linked list
List<Integer< ll = new LinkedList<<();
ll.add(Integer.valueOf(-8));
ll.add(Integer.valueOf(20));
ll.add(Integer.valueOf(-20));
ll.add(Integer.valueOf(8));
// Create a reverse order comparator
Comparator<Integer< r = Collections.reverseOrder();
// Sort list by using the comparator
Collections.sort(ll, r);
// Get iterator
Iterator<Integer< li = ll.iterator();
System.out.print("List sorted in reverse: ");
while(li.hasNext()) {
System.out.print(li.next() + " ");
}
System.out.println();
}
}
OutputList sorted in reverse: 20 8 -8 -20 Example 2Following is an example, which demonstrates various algorithms using LinkedList to add elements and sort its elements in natural order. Using iterator, list is iterated then shuffled and lastly minimum and maximum values are retrieved and printed. import java.util.Collections;
import java.util.Comparator;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
public class AlgorithmsDemo {
public static void main(String args[]) {
// Create and initialize linked list
List<Integer> ll = new LinkedList<>();
ll.add(Integer.valueOf(-8));
ll.add(Integer.valueOf(20));
ll.add(Integer.valueOf(-20));
ll.add(Integer.valueOf(8));
// Sort list by using the default comparator
Collections.sort(ll);
// Get iterator
Iterator<Integer> li = ll.iterator();
System.out.print("List sorted: ");
while(li.hasNext()) {
System.out.print(li.next() + " ");
}
System.out.println();
Collections.shuffle(ll);
// display randomized list
li = ll.iterator();
System.out.print("List shuffled: ");
while(li.hasNext()) {
System.out.print(li.next() + " ");
}
System.out.println();
System.out.println("Minimum: " + Collections.min(ll));
System.out.println("Maximum: " + Collections.max(ll));
}
}
OutputList sorted: -20 -8 8 20 List shuffled: -20 -8 20 8 Minimum: -20 Maximum: 20 Example 3Following is an example, which demonstrates various algorithms using LinkedList to add String elements and sort its elements in natural order. List is printed then shuffled and lastly minimum and maximum values are retrieved and printed. import java.util.Collections;
import java.util.Comparator;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
public class AlgorithmsDemo {
public static void main(String args[]) {
// Create and initialize linked list
List<String> list = new LinkedList<>();
list.add("Ram");
list.add("Mohan");
list.add("Julie");
list.add("Raheem");
// Sort list by using the default comparator
Collections.sort(list);
// print the sorted list
System.out.println("Sorted List: " + list);
// shuffle the list
Collections.shuffle(list);
// print the shuffled list
System.out.println("Shuffled List: " + list);
System.out.println("Minimum: " + Collections.min(list));
System.out.println("Maximum: " + Collections.max(list));
}
}
OutputSorted List: [Julie, Mohan, Raheem, Ram] Shuffled List: [Mohan, Raheem, Julie, Ram] Minimum: Julie Maximum: Ram Java - How to Use Iterator?Often, you will want to cycle through the elements in a collection. For example, you might want to display each element. The easiest way to do this is to employ an iterator, which is an object that implements either the Iterator or the ListIterator interface. Iterator enables you to cycle through a collection, obtaining or removing elements. ListIterator extends Iterator to allow bidirectional traversal of a list, and the modification of elements. Before you can access a collection through an iterator, you must obtain one. Each of the collection classes provides an iterator( ) method that returns an iterator to the start of the collection. By using this iterator object, you can access each element in the collection, one element at a time. In general, to use an iterator to cycle through the contents of a collection, follow these steps −
For collections that implement List, you can also obtain an iterator by calling ListIterator. The Methods Declared by Iterator
The Methods Declared by ListIterator
Example 1Here is an example demonstrating Iterator. It uses an ArrayList object, but the general principles apply to any type of collection. import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
public class IteratorDemo {
public static void main(String args[]) {
// Create an array list
List<String> al = new ArrayList<>();
// add elements to the array list
al.add("C");
al.add("A");
al.add("E");
al.add("B");
al.add("D");
al.add("F");
// Use iterator to display contents of al
System.out.print("Original contents of al: ");
Iterator
OutputOriginal contents of al: C A E B D F Example 2Here is an example demonstrating ListIterator. It uses an ArrayList object, but the general principles apply to any type of collection. Of course, ListIterator is available only to those collections that implement the List interface. import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.ListIterator;
public class IteratorDemo {
public static void main(String args[]) {
// Create an array list
List<String> al = new ArrayList<>();
// add elements to the array list
al.add("C");
al.add("A");
al.add("E");
al.add("B");
al.add("D");
al.add("F");
// Use iterator to display contents of al
System.out.print("Original contents of al: ");
Iterator<String> itr = al.iterator();
while(itr.hasNext()) {
Object element = itr.next();
System.out.print(element + " ");
}
}
}
OutputOriginal contents of al: C A E B D F Example 3Here is an example demonstrating ListIterator to modify the list while iterating. It uses an ArrayList object, but the general principles apply to any type of collection. import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.ListIterator;
public class IteratorDemo {
public static void main(String args[]) {
// Create an array list
List<String> al = new ArrayList<>();
// add elements to the array list
al.add("C");
al.add("A");
al.add("E");
al.add("B");
al.add("D");
al.add("F");
// Use iterator to display contents of al
System.out.print("Original contents of al: ");
Iterator<String> itr = al.iterator();
while(itr.hasNext()) {
Object element = itr.next();
System.out.print(element + " ");
}
System.out.println();
// Modify objects being iterated
ListIterator<String> litr = al.listIterator();
while(litr.hasNext()) {
Object element = litr.next();
litr.set(element + "+");
}
System.out.print("Modified contents of al: ");
itr = al.iterator();
while(itr.hasNext()) {
Object element = itr.next();
System.out.print(element + " ");
}
System.out.println();
// Now, display the list backwards
System.out.print("Modified list backwards: ");
while(litr.hasPrevious()) {
Object element = litr.previous();
System.out.print(element + " ");
}
System.out.println();
}
}
OutputOriginal contents of al: C A E B D F Modified contents of al: C+ A+ E+ B+ D+ F+ Modified list backwards: F+ D+ B+ E+ A+ C+ Java - How to Use Comparator?Both TreeSet and TreeMap store elements in sorted order. However, it is the comparator that defines precisely what sorted order means. The Comparator interface defines two methods: compare( ) and equals( ). The compare( ) method, shown here, compares two elements for order − The compare Methodint compare(Object obj1, Object obj2) obj1 and obj2 are the objects to be compared. This method returns zero if the objects are equal. It returns a positive value if obj1 is greater than obj2. Otherwise, a negative value is returned. By overriding compare( ), you can alter the way that objects are ordered. For example, to sort in a reverse order, you can create a comparator that reverses the outcome of a comparison. The equals MethodThe equals( ) method, shown here, tests whether an object equals the invoking comparator − boolean equals(Object obj) obj is the object to be tested for equality. The method returns true if obj and the invoking object are both Comparator objects and use the same ordering. Otherwise, it returns false. Overriding equals( ) is unnecessary, and most simple comparators will not do so. Example 1In this example, we're using Comparator interface to sort a custom object Dog based on comparison criterias. import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
class Dog implements Comparator<Dog>, Comparable<Dog> {
private String name;
private int age;
Dog() {
}
Dog(String n, int a) {
name = n;
age = a;
}
public String getDogName() {
return name;
}
public int getDogAge() {
return age;
}
// Overriding the compareTo method
public int compareTo(Dog d) {
return (this.name).compareTo(d.name);
}
// Overriding the compare method to sort the age
public int compare(Dog d, Dog d1) {
return d.age - d1.age;
}
@Override
public String toString() {
return this.name + "," + this.age;
}
}
public class ComparatorDemo {
public static void main(String args[]) {
// Takes a list o Dog objects
List<Dog> list = new ArrayList<>();
list.add(new Dog("Shaggy", 3));
list.add(new Dog("Lacy", 2));
list.add(new Dog("Roger", 10));
list.add(new Dog("Tommy", 4));
list.add(new Dog("Tammy", 1));
Collections.sort(list); // Sorts the array list
System.out.println("Sorted by name:");
// printing the sorted list of names
System.out.print(list);
// Sorts the array list using comparator
Collections.sort(list, new Dog());
System.out.println(" ");
System.out.println("Sorted by age:");
// printing the sorted list of ages
System.out.print(list);
}
}
OutputSorted by name: [Lacy,2, Roger,10, Shaggy,3, Tammy,1, Tommy,4] Sorted by age: [Tammy,1, Lacy,2, Shaggy,3, Tommy,4, Roger,10] Note − Sorting of the Arrays class is as the same as the Collections. Example 2In this example, we're using Comparator interface to reverse sort the Dog objects. import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
class Dog implements Comparator<Dog>, Comparable<Dog> {
private String name;
private int age;
Dog() {
}
Dog(String n, int a) {
name = n;
age = a;
}
public String getDogName() {
return name;
}
public int getDogAge() {
return age;
}
// Overriding the compareTo method
public int compareTo(Dog d) {
return (this.name).compareTo(d.name);
}
// Overriding the compare method to sort the age
public int compare(Dog d, Dog d1) {
return d.age - d1.age;
}
@Override
public String toString() {
return this.name + "," + this.age;
}
}
public class ComparatorDemo {
public static void main(String args[]) {
// Takes a list o Dog objects
List<Dog> list = new ArrayList<>();
list.add(new Dog("Shaggy", 3));
list.add(new Dog("Lacy", 2));
list.add(new Dog("Roger", 10));
list.add(new Dog("Tommy", 4));
list.add(new Dog("Tammy", 1));
Collections.sort(list, Collections.reverseOrder()); // Sorts the array list
System.out.println("Sorted by name in reverse order:");
// printing the sorted list of names
System.out.print(list);
}
}
OutputSorted by name in reverse order: [Tommy,4, Tammy,1, Shaggy,3, Roger,10, Lacy,2] In this example, we're using Comparator interface to sort String values in reverse order. Example 3import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
public class ComparatorDemo {
public static void main(String args[]) {
// Takes a list o Dog objects
List<String> list = new ArrayList<>();
list.add("Shaggy");
list.add("Lacy");
list.add("Roger");
list.add("Tommy");
list.add("Tammy");
Collections.sort(list, Collections.reverseOrder()); // Sorts the array list
System.out.println("Sorted by name in reverse order:");
// printing the sorted list of names
System.out.print(list);
}
}
OutputSorted by name in reverse order: [Tommy, Tammy, Shaggy, Roger, Lacy] Java - Regular ExpressionsJava provides the java.util.regex package for pattern matching with regular expressions. Java regular expressions are very similar to the Perl programming language and very easy to learn. A regular expression is a special sequence of characters that helps you match or find other strings or sets of strings, using a specialized syntax held in a pattern. They can be used to search, edit, or manipulate text and data. The java.util.regex package primarily consists of the following three classes −
Capturing GroupsCapturing groups are a way to treat multiple characters as a single unit. They are created by placing the characters to be grouped inside a set of parentheses. For example, the regular expression (dog) creates a single group containing the letters "d", "o", and "g". Capturing groups are numbered by counting their opening parentheses from the left to the right. In the expression ((A)(B(C))), for example, there are four such groups −
To find out how many groups are present in the expression, call the groupCount method on a matcher object. The groupCount method returns an int showing the number of capturing groups present in the matcher's pattern. There is also a special group, group 0, which always represents the entire expression. This group is not included in the total reported by groupCount. ExampleFollowing example illustrates how to find a digit string from the given alphanumeric string − import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class RegexMatches {
public static void main( String args[] ) {
// String to be scanned to find the pattern.
String line = "This order was placed for QT3000! OK?";
String pattern = "(.*)(\\d+)(.*)";
// Create a Pattern object
Pattern r = Pattern.compile(pattern);
// Now create matcher object.
Matcher m = r.matcher(line);
if (m.find( )) {
System.out.println("Found value: " + m.group(0) );
System.out.println("Found value: " + m.group(1) );
System.out.println("Found value: " + m.group(2) );
}else {
System.out.println("NO MATCH");
}
}
}
OutputFound value: This order was placed for QT3000! OK? Found value: This order was placed for QT300 Found value: 0 Regular Expression SyntaxHere is the table listing down all the regular expression metacharacter syntax available in Java −
Methods of the Matcher ClassHere is a list of useful instance methods − Index MethodsIndex methods provide useful index values that show precisely where the match was found in the input string −
Study MethodsStudy methods review the input string and return a Boolean indicating whether or not the pattern is found −
Replacement MethodsReplacement methods are useful methods for replacing text in an input string −
The start and end MethodsFollowing is the example that counts the number of times the word "cat" appears in the input string − Example import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class RegexMatches {
private static final String REGEX = "\\bcat\\b";
private static final String INPUT = "cat cat cat cattie cat";
public static void main( String args[] ) {
Pattern p = Pattern.compile(REGEX);
Matcher m = p.matcher(INPUT); // get a matcher object
int count = 0;
while(m.find()) {
count++;
System.out.println("Match number "+count);
System.out.println("start(): "+m.start());
System.out.println("end(): "+m.end());
}
}
}
Output Match number 1 start(): 0 end(): 3 Match number 2 start(): 4 end(): 7 Match number 3 start(): 8 end(): 11 Match number 4 start(): 19 end(): 22 You can see that this example uses word boundaries to ensure that the letters "c" "a" "t" are not merely a substring in a longer word. It also gives some useful information about where in the input string the match has occurred. The start method returns the start index of the subsequence captured by the given group during the previous match operation, and the end returns the index of the last character matched, plus one. The matches and lookingAt MethodsThe matches and lookingAt methods both attempt to match an input sequence against a pattern. The difference, however, is that matches requires the entire input sequence to be matched, while lookingAt does not. Both methods always start at the beginning of the input string. Here is the example explaining the functionality − Example import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class RegexMatches {
private static final String REGEX = "foo";
private static final String INPUT = "fooooooooooooooooo";
private static Pattern pattern;
private static Matcher matcher;
public static void main( String args[] ) {
pattern = Pattern.compile(REGEX);
matcher = pattern.matcher(INPUT);
System.out.println("Current REGEX is: "+REGEX);
System.out.println("Current INPUT is: "+INPUT);
System.out.println("lookingAt(): "+matcher.lookingAt());
System.out.println("matches(): "+matcher.matches());
}
}
Output Current REGEX is: foo Current INPUT is: fooooooooooooooooo lookingAt(): true matches(): false The replaceFirst and replaceAll MethodsThe replaceFirst and replaceAll methods replace the text that matches a given regular expression. As their names indicate, replaceFirst replaces the first occurrence, and replaceAll replaces all occurrences. Here is the example explaining the functionality − Example import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class RegexMatches {
private static String REGEX = "dog";
private static String INPUT = "The dog says meow. " + "All dogs say meow.";
private static String REPLACE = "cat";
public static void main(String[] args) {
Pattern p = Pattern.compile(REGEX);
// get a matcher object
Matcher m = p.matcher(INPUT);
INPUT = m.replaceAll(REPLACE);
System.out.println(INPUT);
}
}
Output The cat says meow. All cats say meow. The appendReplacement and appendTail MethodsThe Matcher class also provides appendReplacement and appendTail methods for text replacement. Here is the example explaining the functionality − Example import java.util.regex.Matcher;
import java.util.regex.Pattern;
public class RegexMatches {
private static String REGEX = "a*b";
private static String INPUT = "aabfooaabfooabfoob";
private static String REPLACE = "-";
public static void main(String[] args) {
Pattern p = Pattern.compile(REGEX);
// get a matcher object
Matcher m = p.matcher(INPUT);
StringBuffer sb = new StringBuffer();
while(m.find()) {
m.appendReplacement(sb, REPLACE);
}
m.appendTail(sb);
System.out.println(sb.toString());
}
}
Output -foo-foo-foo- PatternSyntaxException Class MethodsA PatternSyntaxException is an unchecked exception that indicates a syntax error in a regular expression pattern. The PatternSyntaxException class provides the following methods to help you determine what went wrong −
Java - SerializationJava provides a mechanism, called object serialization where an object can be represented as a sequence of bytes that includes the object's data as well as information about the object's type and the types of data stored in the object. After a serialized object has been written into a file, it can be read from the file and deserialized that is, the type information and bytes that represent the object and its data can be used to recreate the object in memory. Most impressive is that the entire process is JVM independent, meaning an object can be serialized on one platform and deserialized on an entirely different platform. Classes ObjectInputStream and ObjectOutputStream are high-level streams that contain the methods for serializing and deserializing an object. The ObjectOutputStream class contains many write methods for writing various data types, but one method in particular stands out − public final void writeObject(Object x) throws IOException The above method serializes an Object and sends it to the output stream. Similarly, the ObjectInputStream class contains the following method for deserializing an object − public final Object readObject() throws IOException, ClassNotFoundException This method retrieves the next Object out of the stream and deserializes it. The return value is Object, so you will need to cast it to its appropriate data type. To demonstrate how serialization works in Java, I am going to use the Employee class that we discussed early on in the book. Suppose that we have the following Employee class, which implements the Serializable interface − Examplepublic class Employee implements java.io.Serializable {
public String name;
public String address;
public transient int SSN;
public int number;
public void mailCheck() {
System.out.println("Mailing a check to " + name + " " + address);
}
}
Notice that for a class to be serialized successfully, two conditions must be met −
If you are curious to know if a Java Standard Class is serializable or not, check the documentation for the class. The test is simple: If the class implements java.io.Serializable, then it is serializable; otherwise, it's not. Serializing an ObjectThe ObjectOutputStream class is used to serialize an Object. The following SerializeDemo program instantiates an Employee object and serializes it to a file. When the program is done executing, a file named employee.ser is created. The program does not generate any output, but study the code and try to determine what the program is doing. Note − When serializing an object to a file, the standard convention in Java is to give the file a .ser extension. Exampleimport java.io.FileOutputStream;
import java.io.IOException;
import java.io.ObjectOutputStream;
public class SerializeDemo {
public static void main(String [] args) {
Employee e = new Employee();
e.name = "Reyan Ali";
e.address = "Phokka Kuan, Ambehta Peer";
e.SSN = 11122333;
e.number = 101;
try {
FileOutputStream fileOut = new FileOutputStream("employee.ser");
ObjectOutputStream out = new ObjectOutputStream(fileOut);
out.writeObject(e);
out.close();
fileOut.close();
System.out.printf("Serialized data is saved in /tmp/employee.ser");
} catch (IOException i) {
i.printStackTrace();
}
}
}
class Employee implements java.io.Serializable {
private static final long serialVersionUID = 1L;
public String name;
public String address;
public transient int SSN;
public int number;
public void mailCheck() {
System.out.println("Mailing a check to " + name + " " + address);
}
}
OutputSerialized data is saved in employee.ser Deserializing an ObjectThe following DeserializeDemo program deserializes the Employee object created in the earlier program. Study the program and try to determine its output − Exampleimport java.io.FileInputStream;
import java.io.IOException;
import java.io.ObjectInputStream;
public class DeserializeDemo {
public static void main(String [] args) {
Employee e = null;
try {
FileInputStream fileIn = new FileInputStream("employee.ser");
ObjectInputStream in = new ObjectInputStream(fileIn);
e = (Employee) in.readObject();
in.close();
fileIn.close();
} catch (IOException i) {
i.printStackTrace();
return;
} catch (ClassNotFoundException c) {
System.out.println("Employee class not found");
c.printStackTrace();
return;
}
System.out.println("Deserialized Employee...");
System.out.println("Name: " + e.name);
System.out.println("Address: " + e.address);
System.out.println("SSN: " + e.SSN);
System.out.println("Number: " + e.number);
}
}
class Employee implements java.io.Serializable {
private static final long serialVersionUID = 1L;
public String name;
public String address;
public transient int SSN;
public int number;
public void mailCheck() {
System.out.println("Mailing a check to " + name + " " + address);
}
}
OutputDeserialized Employee... Name: Reyan Ali Address:Phokka Kuan, Ambehta Peer SSN: 0 Number:101 Here are following important points to be noted −
Java - Sending EmailTo send an e-mail using your Java Application is simple enough but to start with you should have JavaMail API and Java Activation Framework (JAF) installed on your machine.
Download and unzip these files, in the newly created top level directories you will find a number of jar files for both the applications. You need to add mail.jar and activation.jar files in your CLASSPATH. Send a Simple E-mailHere is an example to send a simple e-mail from your machine. It is assumed that your localhost is connected to the Internet and capable enough to send an e-mail. Example// File Name SendEmail.java
import java.util.*;
import javax.mail.*;
import javax.mail.internet.*;
import javax.activation.*;
public class SendEmail {
public static void main(String [] args) {
// Recipient's email ID needs to be mentioned.
String to = "[email protected]";
// Sender's email ID needs to be mentioned
String from = "[email protected]";
// Assuming you are sending email from localhost
String host = "localhost";
// Get system properties
Properties properties = System.getProperties();
// Setup mail server
properties.setProperty("mail.smtp.host", host);
// Get the default Session object.
Session session = Session.getDefaultInstance(properties);
try {
// Create a default MimeMessage object.
MimeMessage message = new MimeMessage(session);
// Set From: header field of the header.
message.setFrom(new InternetAddress(from));
// Set To: header field of the header.
message.addRecipient(Message.RecipientType.TO, new InternetAddress(to));
// Set Subject: header field
message.setSubject("This is the Subject Line!");
// Now set the actual message
message.setText("This is actual message");
// Send message
Transport.send(message);
System.out.println("Sent message successfully....");
} catch (MessagingException mex) {
mex.printStackTrace();
}
}
}
OutputCompile and run this program to send a simple e-mail − $ java SendEmail Sent message successfully.... If you want to send an e-mail to multiple recipients then the following methods would be used to specify multiple e-mail IDs − void addRecipients(Message.RecipientType type, Address[] addresses) throws MessagingException Here is the description of the parameters −
Send an HTML E-mailHere is an example to send an HTML e-mail from your machine. Here it is assumed that your localhost is connected to the Internet and capable enough to send an e-mail. This example is very similar to the previous one, except here we are using setContent() method to set content whose second argument is "text/html" to specify that the HTML content is included in the message. Using this example, you can send as big as HTML content you like. Example// File Name SendHTMLEmail.java
import java.util.*;
import javax.mail.*;
import javax.mail.internet.*;
import javax.activation.*;
public class SendHTMLEmail {
public static void main(String [] args) {
// Recipient's email ID needs to be mentioned.
String to = "[email protected]";
// Sender's email ID needs to be mentioned
String from = "[email protected]";
// Assuming you are sending email from localhost
String host = "localhost";
// Get system properties
Properties properties = System.getProperties();
// Setup mail server
properties.setProperty("mail.smtp.host", host);
// Get the default Session object.
Session session = Session.getDefaultInstance(properties);
try {
// Create a default MimeMessage object.
MimeMessage message = new MimeMessage(session);
// Set From: header field of the header.
message.setFrom(new InternetAddress(from));
// Set To: header field of the header.
message.addRecipient(Message.RecipientType.TO, new InternetAddress(to));
// Set Subject: header field
message.setSubject("This is the Subject Line!");
// Send the actual HTML message, as big as you like
message.setContent("<h1>This is actual message</h1>", "text/html");
// Send message
Transport.send(message);
System.out.println("Sent message successfully....");
} catch (MessagingException mex) {
mex.printStackTrace();
}
}
}
Compile and run this program to send an HTML e-mail − Output$ java SendHTMLEmail Sent message successfully.... Send Attachment in E-mailHere is an example to send an e-mail with attachment from your machine. Here it is assumed that your localhost is connected to the internet and capable enough to send an e-mail. Example// File Name SendFileEmail.java
import java.util.*;
import javax.mail.*;
import javax.mail.internet.*;
import javax.activation.*;
public class SendFileEmail {
public static void main(String [] args) {
// Recipient's email ID needs to be mentioned.
String to = "[email protected]";
// Sender's email ID needs to be mentioned
String from = "[email protected]";
// Assuming you are sending email from localhost
String host = "localhost";
// Get system properties
Properties properties = System.getProperties();
// Setup mail server
properties.setProperty("mail.smtp.host", host);
// Get the default Session object.
Session session = Session.getDefaultInstance(properties);
try {
// Create a default MimeMessage object.
MimeMessage message = new MimeMessage(session);
// Set From: header field of the header.
message.setFrom(new InternetAddress(from));
// Set To: header field of the header.
message.addRecipient(Message.RecipientType.TO,new InternetAddress(to));
// Set Subject: header field
message.setSubject("This is the Subject Line!");
// Create the message part
BodyPart messageBodyPart = new MimeBodyPart();
// Fill the message
messageBodyPart.setText("This is message body");
// Create a multipar message
Multipart multipart = new MimeMultipart();
// Set text message part
multipart.addBodyPart(messageBodyPart);
// Part two is attachment
messageBodyPart = new MimeBodyPart();
String filename = "file.txt";
DataSource source = new FileDataSource(filename);
messageBodyPart.setDataHandler(new DataHandler(source));
messageBodyPart.setFileName(filename);
multipart.addBodyPart(messageBodyPart);
// Send the complete message parts
message.setContent(multipart );
// Send message
Transport.send(message);
System.out.println("Sent message successfully....");
} catch (MessagingException mex) {
mex.printStackTrace();
}
}
}
Compile and run this program to send an HTML e-mail − Output$ java SendFileEmail Sent message successfully.... User Authentication PartIf it is required to provide user ID and Password to the e-mail server for authentication purpose, then you can set these properties as follows − props.setProperty("mail.user", "myuser");
props.setProperty("mail.password", "mypwd");
Rest of the e-mail sending mechanism would remain as explained above. Java - Applet BasicsAn applet is a Java program that runs in a Web browser. An applet can be a fully functional Java application because it has the entire Java API at its disposal. There are some important differences between an applet and a standalone Java application, including the following −
Life Cycle of an AppletFour methods in the Applet class gives you the framework on which you build any serious applet −
A "Hello, World" AppletFollowing is a simple applet named HelloWorldApplet.java − import java.applet.*;
import java.awt.*;
public class HelloWorldApplet extends Applet {
public void paint (Graphics g) {
g.drawString ("Hello World", 25, 50);
}
}
These import statements bring the classes into the scope of our applet class −
Without those import statements, the Java compiler would not recognize the classes Applet and Graphics, which the applet class refers to. The Applet ClassEvery applet is an extension of the java.applet.Applet class. The base Applet class provides methods that a derived Applet class may call to obtain information and services from the browser context. These include methods that do the following −
Additionally, the Applet class provides an interface by which the viewer or browser obtains information about the applet and controls the applet's execution. The viewer may −
The Applet class provides default implementations of each of these methods. Those implementations may be overridden as necessary. The "Hello, World" applet is complete as it stands. The only method overridden is the paint method. Invoking an AppletAn applet may be invoked by embedding directives in an HTML file and viewing the file through an applet viewer or Java-enabled browser. The <applet> tag is the basis for embedding an applet in an HTML file. Following is an example that invokes the "Hello, World" applet − <html>
<title>The Hello, World Applet</title>
<hr>
<applet code = "HelloWorldApplet.class" width = "320" height = "120">
If your browser was Java-enabled, a "Hello, World"
message would appear here.
</applet>
<hr>
</html>
Note − You can refer to HTML Applet Tag to understand more about calling applet from HTML. The code attribute of the <applet> tag is required. It specifies the Applet class to run. Width and height are also required to specify the initial size of the panel in which an applet runs. The applet directive must be closed with an </applet> tag. If an applet takes parameters, values may be passed for the parameters by adding <param> tags between <applet> and </applet>. The browser ignores text and other tags between the applet tags. Non-Java-enabled browsers do not process <applet> and </applet>. Therefore, anything that appears between the tags, not related to the applet, is visible in non-Java-enabled browsers. The viewer or browser looks for the compiled Java code at the location of the document. To specify otherwise, use the codebase attribute of the <applet> tag as shown − <applet codebase = "https://amrood.com/applets" code = "HelloWorldApplet.class" width = "320" height = "120"> If an applet resides in a package other than the default, the holding package must be specified in the code attribute using the period character (.) to separate package/class components. For example − <applet = "mypackage.subpackage.TestApplet.class" width = "320" height = "120"> Getting Applet ParametersThe following example demonstrates how to make an applet respond to setup parameters specified in the document. This applet displays a checkerboard pattern of black and a second color. The second color and the size of each square may be specified as parameters to the applet within the document. CheckerApplet gets its parameters in the init() method. It may also get its parameters in the paint() method. However, getting the values and saving the settings once at the start of the applet, instead of at every refresh, is convenient and efficient. The applet viewer or browser calls the init() method of each applet it runs. The viewer calls init() once, immediately after loading the applet. (Applet.init() is implemented to do nothing.) Override the default implementation to insert custom initialization code. The Applet.getParameter() method fetches a parameter given the parameter's name (the value of a parameter is always a string). If the value is numeric or other non-character data, the string must be parsed. The following is a skeleton of CheckerApplet.java − import java.applet.*;
import java.awt.*;
public class CheckerApplet extends Applet {
int squareSize = 50; // initialized to default size
public void init() {}
private void parseSquareSize (String param) {}
private Color parseColor (String param) {}
public void paint (Graphics g) {}
}
Here are CheckerApplet's init() and private parseSquareSize() methods − public void init () {
String squareSizeParam = getParameter ("squareSize");
parseSquareSize (squareSizeParam);
String colorParam = getParameter ("color");
Color fg = parse | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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