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Java - Socket ProgrammingSocket Programming in JavaSockets provide the communication mechanism between two computers using TCP. A client program creates a socket on its end of the communication and attempts to connect that socket to a server. When the connection is made, the server creates a socket object on its end of the communication. The client and the server can now communicate by writing to and reading from the socket. The java.net.Socket class represents a socket, and the java.net.ServerSocket class provides a mechanism for the server program to listen for clients and establish connections with them. Steps of Socket Programming in JavaThe following steps occur when establishing a TCP connection between two computers using sockets −
After the connections are established, communication can occur using I/O streams. Each socket has both an OutputStream and an InputStream. The client's OutputStream is connected to the server's InputStream, and the client's InputStream is connected to the server's OutputStream. TCP is a two-way communication protocol, hence data can be sent across both streams at the same time. Advantages of Java Socket Programming
Disadvantages of Java Socket Programming
Socket Programming Applications
Socket Programming ExampleExample: Socket ClientThe following GreetingClient is a client program that connects to a server by using a socket and sends a greeting, and then waits for a response. // File Name GreetingClient.java
import java.net.*;
import java.io.*;
public class GreetingClient {
public static void main(String [] args) {
String serverName = args[0];
int port = Integer.parseInt(args[1]);
try {
System.out.println("Connecting to " + serverName + " on port " + port);
Socket client = new Socket(serverName, port);
System.out.println("Just connected to " + client.getRemoteSocketAddress());
OutputStream outToServer = client.getOutputStream();
DataOutputStream out = new DataOutputStream(outToServer);
out.writeUTF("Hello from " + client.getLocalSocketAddress());
InputStream inFromServer = client.getInputStream();
DataInputStream in = new DataInputStream(inFromServer);
System.out.println("Server says " + in.readUTF());
client.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
Example: Socket ServerThe following GreetingServer program is an example of a server application that uses the Socket class to listen for clients on a port number specified by a command-line argument − // File Name GreetingServer.java
import java.net.*;
import java.io.*;
public class GreetingServer extends Thread {
private ServerSocket serverSocket;
public GreetingServer(int port) throws IOException {
serverSocket = new ServerSocket(port);
serverSocket.setSoTimeout(10000);
}
public void run() {
while(true) {
try {
System.out.println("Waiting for client on port " +
serverSocket.getLocalPort() + "...");
Socket server = serverSocket.accept();
System.out.println("Just connected to " + server.getRemoteSocketAddress());
DataInputStream in = new DataInputStream(server.getInputStream());
System.out.println(in.readUTF());
DataOutputStream out = new DataOutputStream(server.getOutputStream());
out.writeUTF("Thank you for connecting to " + server.getLocalSocketAddress()
+ "\nGoodbye!");
server.close();
} catch (SocketTimeoutException s) {
System.out.println("Socket timed out!");
break;
} catch (IOException e) {
e.printStackTrace();
break;
}
}
}
public static void main(String [] args) {
int port = Integer.parseInt(args[0]);
try {
Thread t = new GreetingServer(port);
t.start();
} catch (IOException e) {
e.printStackTrace();
}
}
}
Compile the client and the server and then start the server as follows − $ java GreetingServer 6066 Waiting for client on port 6066... Check the client program as follows − Output$ java GreetingClient localhost 6066 Connecting to localhost on port 6066 Just connected to localhost/127.0.0.1:6066 Server says Thank you for connecting to /127.0.0.1:6066 Goodbye! Advertisements
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